update AuctionHouse skin

This commit is contained in:
Crum
2018-01-12 15:03:13 -06:00
parent 5032865fcc
commit 6693c0a6a7
@@ -87,20 +87,23 @@ local function LoadSkin()
E:StripTextures(AuctionsItemButton)
E:SetTemplate(AuctionsItemButton, "Default", true)
E:StyleButton(AuctionsItemButton)
E:StyleButton(AuctionsItemButton, false, true)
HookScript(AuctionsItemButton, "OnEvent", function()
this:SetBackdropBorderColor(unpack(E["media"].bordercolor))
if arg1 == "NEW_AUCTION_UPDATE" and this:GetNormalTexture() then
if event == "NEW_AUCTION_UPDATE" and this:GetNormalTexture() then
this:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(this:GetNormalTexture())
end
local _, _, _, quality = GetAuctionSellItemInfo()
if quality then
AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
AuctionsItemButtonName:SetTextColor(quality)
else
E:SetTemplate(AuctionsItemButton, "Default", true)
local itemName, _, _, quality = GetAuctionSellItemInfo()
if itemName then
if quality then
AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
AuctionsItemButtonName:SetTextColor(GetItemQualityColor(quality))
else
AuctionsItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end
end)
@@ -215,79 +218,82 @@ local function LoadSkin()
end
E:StripTextures(button)
E:StyleButton(button)
E:StyleButton(button, false ,true)
_G["BrowseButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
for i = 1, NUM_AUCTIONS_TO_DISPLAY do
local button = _G["AuctionsButton"..i]
local icon = _G["AuctionsButton"..i.."Item"]
local name = _G["AuctionsButton"..i.."Name"]
local texture = _G["AuctionsButton"..i.."ItemIconTexture"]
_G["AuctionsButton"..i.."ItemIconTexture"]:SetTexCoord(unpack(E.TexCoords))
E:SetInside(_G["AuctionsButton"..i.."ItemIconTexture"])
if texture then
texture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(texture)
end
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
if icon then
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if(r == 1 and g == 1 and b == 1) then
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if r and g and b then
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
else
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end)
end)
end
E:StripTextures(button)
E:StyleButton(button)
E:StyleButton(button, false, true)
_G["AuctionsButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
for i = 1, NUM_BIDS_TO_DISPLAY do
local button = _G["BidButton"..i]
local icon = _G["BidButton"..i.."Item"]
local name = _G["BidButton"..i.."Name"]
local texture = _G["BidButton"..i.."ItemIconTexture"]
_G["BidButton"..i.."ItemIconTexture"]:SetTexCoord(unpack(E.TexCoords))
E:SetInside(_G["BidButton"..i.."ItemIconTexture"])
if texture then
texture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(texture)
end
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
if icon then
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
E:CreateBackdrop(icon, "Default")
icon.backdrop:SetAllPoints()
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if(r == 1 and g == 1 and b == 1) then
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if r and g and b then
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
else
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end)
end)
end
E:StripTextures(button)
E:StyleButton(button)
E:StyleButton(button, false, true)
_G["BidButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
--Custom Backdrops
@@ -315,13 +321,13 @@ local function LoadSkin()
E:SetTemplate(AuctionFrameAuctions.bg1, "Default")
AuctionFrameAuctions.bg1:SetPoint("TOPLEFT", 15, -72)
AuctionFrameAuctions.bg1:SetPoint("BOTTOMRIGHT", -545, 40)
AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 3)
AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 1)
AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions)
E:SetTemplate(AuctionFrameAuctions.bg2, "Default")
AuctionFrameAuctions.bg2:SetPoint("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0)
AuctionFrameAuctions.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, -8, 40)
AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 3)
AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 1)
end
S:AddCallbackForAddon("Blizzard_AuctionUI", "AuctionHouse", LoadSkin)