fix overlaps of frames

This commit is contained in:
Crum
2018-07-24 22:22:17 -05:00
parent 1eb33cf509
commit 7418e8cf74
2 changed files with 4 additions and 2 deletions
+2 -2
View File
@@ -15,6 +15,8 @@ local hooksecurefunc = hooksecurefunc
local function LoadSkin() local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.quest ~= true then return end if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.quest ~= true then return end
UIPanelWindows["QuestFrame"] = {area = "doublewide", pushable = 0, whileDead = 1}
local QuestStrip = { local QuestStrip = {
"QuestFrame", "QuestFrame",
"QuestLogFrame", "QuestLogFrame",
@@ -252,8 +254,6 @@ local function LoadSkin()
QuestLogTimerText:SetTextColor(1, 1, 1) QuestLogTimerText:SetTextColor(1, 1, 1)
UIPanelWindows["QuestLogFrame"] = {area = "doublewide", pushable = 0, whileDead = 1}
E:CreateBackdrop(QuestFrame, "Transparent") E:CreateBackdrop(QuestFrame, "Transparent")
QuestFrame.backdrop:SetPoint("TOPLEFT", 15, -11) QuestFrame.backdrop:SetPoint("TOPLEFT", 15, -11)
QuestFrame.backdrop:SetPoint("BOTTOMRIGHT", -20, 0) QuestFrame.backdrop:SetPoint("BOTTOMRIGHT", -20, 0)
+2
View File
@@ -10,6 +10,8 @@ local unpack = unpack
local function LoadSkin() local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.talent ~= true then return end if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.talent ~= true then return end
UIPanelWindows["TalentFrame"] = {area = "left", pushable = 0, whileDead = 1}
E:StripTextures(TalentFrame) E:StripTextures(TalentFrame)
E:CreateBackdrop(TalentFrame, "Transparent") E:CreateBackdrop(TalentFrame, "Transparent")
E:Point(TalentFrame.backdrop, "TOPLEFT", 13, -12) E:Point(TalentFrame.backdrop, "TOPLEFT", 13, -12)