mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update QuestItemStarterDB.lua
This commit is contained in:
+14
-28
@@ -270,9 +270,10 @@ function B:UpdateSlot(bagID, slotID)
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slot:SetBackdropBorderColor(unpack(B.ProfessionColors[bagType]))
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slot.ignoreBorderColors = true
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elseif clink then
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local iLink, iLvl, iType, itemEquipLoc
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slot.name, iLink, slot.rarity, iLvl, _, iType, _, _, itemEquipLoc = GetItemInfo(match(clink, "item:(%d+)"))
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local iLvl, iType, itemEquipLoc, _
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slot.name, _, slot.rarity, iLvl, _, iType, _, _, itemEquipLoc = GetItemInfo(match(clink, "item:(%d+)"))
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local isQuestItem, isQuestStarter, invalidQuestItem = GetQuestItemStarterInfo(clink)
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local r, g, b
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if slot.rarity then
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@@ -298,13 +299,12 @@ function B:UpdateSlot(bagID, slotID)
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end
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-- color slot according to item quality
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if (iType and iType == "Quest") and not GetInvalidQuestItemInfo(iLink) then
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if GetQuestItemStarterInfo(iLink) then
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slot.QuestIcon:Show()
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questStarter))
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else
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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end
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if isQuestStarter then
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slot.QuestIcon:Show()
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questStarter))
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slot.ignoreBorderColors = true
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elseif (isQuestItem and not invalidQuestItem) or isQuestStarter then
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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slot.ignoreBorderColors = true
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elseif slot.rarity and slot.rarity > 1 then
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slot:SetBackdropBorderColor(r, g, b)
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@@ -670,15 +670,6 @@ function B:Layout(isBank)
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f.keyFrame.slots[i].cooldown:SetModelScale(buttonSize / (37 / 0.75))
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E:RegisterCooldown(f.keyFrame.slots[i].cooldown)
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if not f.keyFrame.slots[i].QuestIcon then
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local QuestIcon = f.keyFrame.slots[i]:CreateTexture(nil, "OVERLAY")
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QuestIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\bagQuestIcon")
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QuestIcon:SetTexCoord(0, 1, 0, 1)
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E:SetInside(QuestIcon)
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QuestIcon:Hide()
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f.keyFrame.slots[i].QuestIcon = QuestIcon
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end
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f.keyFrame.slots[i].iconTexture = _G[f.keyFrame.slots[i]:GetName().."IconTexture"]
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E:SetInside(f.keyFrame.slots[i].iconTexture, f.keyFrame.slots[i])
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f.keyFrame.slots[i].iconTexture:SetTexCoord(unpack(E.TexCoords))
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@@ -724,21 +715,16 @@ function B:UpdateKeySlot(slotID)
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if clink then
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local _, r, g, b
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local iLink, iType
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slot.name, iLink, slot.rarity, _, _, iType = GetItemInfo(match(clink, "item:(%d+)"))
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slot.name, _, slot.rarity = GetItemInfo(match(clink, "item:(%d+)"))
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local isQuestItem, isQuestStarter, invalidQuestItem = GetQuestItemStarterInfo(clink)
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if slot.rarity then
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r, g, b = GetItemQualityColor(slot.rarity)
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end
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if iType and iType == "Quest" then
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if GetQuestItemStarterInfo(iLink) then
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slot.QuestIcon:Show()
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questStarter))
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else
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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end
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if (isQuestItem and not invalidQuestItem) or isQuestStarter then
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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slot.ignoreBorderColors = true
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elseif slot.rarity and slot.rarity > 1 then
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slot:SetBackdropBorderColor(r, g, b)
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@@ -1519,7 +1505,7 @@ end
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function B:CreateSellFrame()
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B.SellFrame = CreateFrame("Frame", "ElvUIVendorGraysFrame", E.UIParent)
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E:Size(B.SellFrame, 200,40)
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E:Size(B.SellFrame, 200, 40)
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E:Point(B.SellFrame, "CENTER", E.UIParent)
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E:CreateBackdrop(B.SellFrame, "Transparent")
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B.SellFrame:SetAlpha(E.db.bags.vendorGrays.progressBar and 1 or 0)
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