diff --git a/ElvUI/Core/install.lua b/ElvUI/Core/install.lua
index 5e1c00a..3a550a3 100644
--- a/ElvUI/Core/install.lua
+++ b/ElvUI/Core/install.lua
@@ -237,7 +237,6 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.unitframe.colors.borderColor = (E.PixelMode and E:GetColor(0, 0, 0) or E:GetColor(.31, .31, .31))
E.db.unitframe.colors.healthclass = false
E.db.unitframe.colors.health = E:GetColor(.31, .31, .31)
- E.db.unitframe.colors.auraBarBuff = E:GetColor(.31, .31, .31)
E.db.unitframe.colors.castColor = E:GetColor(.31, .31, .31)
E.db.unitframe.colors.castClassColor = false
elseif theme == "class" then
@@ -245,7 +244,6 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.general.backdropcolor = E:GetColor(.1, .1, .1)
E.db.general.backdropfadecolor = E:GetColor(.06, .06, .06, .8)
E.db.unitframe.colors.borderColor = (E.PixelMode and E:GetColor(0, 0, 0) or E:GetColor(.31, .31, .31))
- E.db.unitframe.colors.auraBarBuff = E:GetColor(classColor.r, classColor.b, classColor.g)
E.db.unitframe.colors.healthclass = true
E.db.unitframe.colors.castClassColor = true
else
@@ -253,7 +251,6 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.general.backdropcolor = E:GetColor(.1, .1, .1)
E.db.general.backdropfadecolor = E:GetColor(.054, .054, .054, .8)
E.db.unitframe.colors.borderColor = (E.PixelMode and E:GetColor(0, 0, 0) or E:GetColor(.1, .1, .1))
- E.db.unitframe.colors.auraBarBuff = E:GetColor(.1, .1, .1)
E.db.unitframe.colors.healthclass = false
E.db.unitframe.colors.health = E:GetColor(.1, .1, .1)
E.db.unitframe.colors.castColor = E:GetColor(.1, .1, .1)
@@ -643,34 +640,28 @@ local function SetupAuras(style)
local frame = UF.player
E:CopyTable(E.db.unitframe.units.player.buffs, P.unitframe.units.player.buffs)
E:CopyTable(E.db.unitframe.units.player.debuffs, P.unitframe.units.player.debuffs)
- E:CopyTable(E.db.unitframe.units.player.aurabar, P.unitframe.units.player.aurabar)
if frame then
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
- -- UF:Configure_AuraBars(frame)
end
frame = UF.target
E:CopyTable(E.db.unitframe.units.target.buffs, P.unitframe.units.target.buffs)
E:CopyTable(E.db.unitframe.units.target.debuffs, P.unitframe.units.target.debuffs)
- E:CopyTable(E.db.unitframe.units.target.aurabar, P.unitframe.units.target.aurabar)
if frame then
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
- -- UF:Configure_AuraBars(frame)
end
frame = UF.focus
E:CopyTable(E.db.unitframe.units.focus.buffs, P.unitframe.units.focus.buffs)
E:CopyTable(E.db.unitframe.units.focus.debuffs, P.unitframe.units.focus.debuffs)
- E:CopyTable(E.db.unitframe.units.focus.aurabar, P.unitframe.units.focus.aurabar)
if frame then
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
- UF:Configure_AuraBars(frame)
end
if not style then
@@ -678,14 +669,12 @@ local function SetupAuras(style)
E.db.unitframe.units.player.buffs.enable = true
E.db.unitframe.units.player.buffs.attachTo = "FRAME"
E.db.unitframe.units.player.debuffs.attachTo = "BUFFS"
- E.db.unitframe.units.player.aurabar.enable = false
if E.private.unitframe.enable then
E:GetModule("UnitFrames"):CreateAndUpdateUF("player")
end
--TARGET
E.db.unitframe.units.target.debuffs.enable = true
- E.db.unitframe.units.target.aurabar.enable = false
if E.private.unitframe.enable then
E:GetModule("UnitFrames"):CreateAndUpdateUF("target")
end
@@ -831,14 +820,11 @@ local function SetPage(PageNum)
elseif PageNum == 7 then
f.SubTitle:SetText(L["Auras"])
f.Desc1:SetText(L["Select the type of aura system you want to use with ElvUI's unitframes. Set to Aura Bar & Icons to use both aura bars and icons, set to icons only to only see icons."])
- f.Desc2:SetText(L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."])
+ f.Desc2:SetText(L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."])
f.Desc3:SetText(L["Importance: |cffD3CF00Medium|r"])
InstallOption1Button:Show()
- InstallOption1Button:SetScript("OnClick", function() --[[SetupAuras(true)--]] end)
- InstallOption1Button:SetText(L["Aura Bars & Icons"])
- InstallOption2Button:Show()
- InstallOption2Button:SetScript("OnClick", function() --[[SetupAuras()--]] end)
- InstallOption2Button:SetText(L["Icons Only"])
+ InstallOption1Button:SetScript("OnClick", function() SetupAuras() end)
+ InstallOption1Button:SetText(L["Icons Only"])
elseif PageNum == 8 then
f.SubTitle:SetText(L["Installation Complete"])
f.Desc1:SetText(L["You are now finished with the installation process. If you are in need of technical support please visit us at https://github.com/ElvUI-Vanilla/ElvUI"])
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua b/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
deleted file mode 100644
index bf860a6..0000000
--- a/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
+++ /dev/null
@@ -1,392 +0,0 @@
-local ns = oUF
-local oUF = ns.oUF
-assert(oUF, "oUF_AuraBars was unable to locate oUF install.")
-
-local format = string.format
-local floor, huge, min, mod = math.floor, math.huge, math.min, math.mod
-local tsort, getn = table.sort, table.getn
-local tremove = table.remove
-local random = math.random
-
-local CreateFrame = CreateFrame
-local UnitAura = UnitAura
-local UnitIsFriend = UnitIsFriend
-
-local DAY, HOUR, MINUTE = 86400, 3600, 60
-local function FormatTime(s)
- if s < MINUTE then
- return format("%.1fs", s)
- elseif s < HOUR then
- return format("%dm %ds", mod(s/60,60), mod(s,60))
- elseif s < DAY then
- return format("%dh %dm", s/(60*60), mod(s/60,60))
- else
- return format("%dd %dh", s/DAY, (s / HOUR) - (floor(s/DAY) * 24))
- end
-end
-
-local function UpdateTooltip(self)
- GameTooltip:SetUnitAura(self.__unit, self:GetParent().aura.name, self:GetParent().aura.rank, self:GetParent().aura.filter)
-end
-
-local function OnEnter(self)
- if(not self:IsVisible()) then return end
- GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
- self:UpdateTooltip()
-end
-
-local function OnLeave(self)
- GameTooltip:Hide()
-end
-
-local function SetAnchors(self)
- local bars = self.bars
-
- for index = 1, getn(bars) do
- local frame = bars[index]
- local anchor = frame.anchor
- frame:SetHeight(self.auraBarHeight or 20)
- frame.statusBar.iconHolder:SetWidth(frame:GetHeight())
- frame.statusBar.iconHolder:SetHeight(frame:GetHeight())
- frame:SetWidth((self.auraBarWidth or self:GetWidth()) - (frame:GetHeight() + (self.gap or 0)))
- frame:ClearAllPoints()
- if self.down == true then
- if self == anchor then -- Root frame so indent for icon
- frame:SetPoint("TOPLEFT", anchor, "TOPLEFT", (frame:GetHeight() + (self.gap or 0) ), -1)
- else
- frame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, (-self.spacing or 0))
- end
- else
- if self == anchor then -- Root frame so indent for icon
- frame:SetPoint("BOTTOMLEFT", anchor, "BOTTOMLEFT", (frame:GetHeight() + (self.gap or 0)), 1)
- else
- frame:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, (self.spacing or 0))
- end
- end
- end
-end
-
-local function CreateAuraBar(oUF, anchor)
- local auraBarParent = oUF.AuraBars
-
- local frame = CreateFrame("Frame", nil, auraBarParent)
- frame:SetHeight(auraBarParent.auraBarHeight or 20)
- frame:SetWidth((auraBarParent.auraBarWidth or auraBarParent:GetWidth()) - (frame:GetHeight() + (auraBarParent.gap or 0)))
- frame.anchor = anchor
-
- -- the main bar
- local statusBar = CreateFrame("StatusBar", nil, frame)
- statusBar:SetStatusBarTexture(auraBarParent.auraBarTexture or [[Interface\TargetingFrame\UI-StatusBar]])
- statusBar:SetAlpha(auraBarParent.fgalpha or 1)
- statusBar:SetAllPoints(frame)
-
- frame.statusBar = statusBar
-
- if auraBarParent.down == true then
- if auraBarParent == anchor then -- Root frame so indent for icon
- frame:SetPoint("TOPLEFT", anchor, "TOPLEFT", (frame:GetHeight() + (auraBarParent.gap or 0) ), -1)
- else
- frame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, (-auraBarParent.spacing or 0))
- end
- else
- if auraBarParent == anchor then -- Root frame so indent for icon
- frame:SetPoint("BOTTOMLEFT", anchor, "BOTTOMLEFT", (frame:GetHeight() + (auraBarParent.gap or 0)), 1)
- else
- frame:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, (auraBarParent.spacing or 0))
- end
- end
-
- local spark = statusBar:CreateTexture(nil, "OVERLAY", nil)
- spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
- spark:SetWidth(12)
- spark:SetBlendMode("ADD")
- spark:SetPoint("CENTER", statusBar:GetStatusBarTexture(), "RIGHT")
- statusBar.spark = spark
-
- statusBar.iconHolder = CreateFrame("Button", nil, statusBar)
- statusBar.iconHolder:SetHeight(frame:GetHeight())
- statusBar.iconHolder:SetWidth(frame:GetHeight())
- statusBar.iconHolder:SetPoint("BOTTOMRIGHT", frame, "BOTTOMLEFT", -auraBarParent.gap, 0)
- statusBar.iconHolder.__unit = oUF.unit
- statusBar.iconHolder:SetScript("OnEnter", OnEnter)
- statusBar.iconHolder:SetScript("OnLeave", OnLeave)
- statusBar.iconHolder.UpdateTooltip = UpdateTooltip
-
- statusBar.icon = statusBar.iconHolder:CreateTexture(nil, "BACKGROUND")
- statusBar.icon:SetTexCoord(.07, .93, .07, .93)
- statusBar.icon:SetAllPoints()
-
- statusBar.spelltime = statusBar:CreateFontString(nil, "ARTWORK")
- if auraBarParent.spellTimeObject then
- statusBar.spelltime:SetFontObject(auraBarParent.spellTimeObject)
- else
- statusBar.spelltime:SetFont(auraBarParent.spellTimeFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.spellTimeSize or 10)
- end
- statusBar.spelltime:SetTextColor(1, 1, 1)
- statusBar.spelltime:SetJustifyH("RIGHT")
- statusBar.spelltime:SetJustifyV("CENTER")
- statusBar.spelltime:SetPoint("RIGHT", 0, 0)
-
- statusBar.spellname = statusBar:CreateFontString(nil, "ARTWORK")
- if auraBarParent.spellNameObject then
- statusBar.spellname:SetFontObject(auraBarParent.spellNameObject)
- else
- statusBar.spellname:SetFont(auraBarParent.spellNameFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.spellNameSize or 10)
- end
- statusBar.spellname:SetTextColor(1, 1, 1)
- statusBar.spellname:SetJustifyH("LEFT")
- statusBar.spellname:SetJustifyV("CENTER")
- statusBar.spellname:SetPoint("LEFT", 0, 0)
- statusBar.spellname:SetPoint("RIGHT", statusBar.spelltime, "LEFT")
-
- if auraBarParent.PostCreateBar then
- auraBarParent.PostCreateBar(frame)
- end
-
- return frame
-end
-
-local function UpdateBars(auraBars)
- local bars = auraBars.bars
- local timenow = GetTime()
-
- for index = 1, getn(bars) do
- local frame = bars[index]
- local bar = frame.statusBar
- if not frame:IsVisible() then
- break
- end
- if bar.aura.noTime then
- bar.spelltime:SetText()
- bar.spark:Hide()
- else
- local timeleft = bar.aura.expirationTime - timenow
- bar:SetValue(timeleft)
- bar.spelltime:SetText(FormatTime(timeleft))
- if auraBars.spark == true then
- if (auraBars.scaleTime and ((auraBars.scaleTime <= 0) or (auraBars.scaleTime > 0 and timeleft < auraBars.scaleTime))) then
- bar.spark:Show()
- else
- bar.spark:Hide()
- end
- end
- end
- end
-end
-
-local function DefaultFilter(self, unit, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate)
- if unitCaster == "player" and not shouldConsolidate then
- return true
- end
-end
-
-local sort = function(a, b)
- local compa, compb = a.noTime and huge or a.expirationTime, b.noTime and huge or b.expirationTime
- return compa > compb
-end
-
-local function Update(self, event, unit)
- if self.unit ~= unit then return end
- local auraBars = self.AuraBars
- local helpOrHarm
- local isFriend = UnitIsFriend("player", unit) == 1 and true or false
- local both = false
-
- if auraBars.friendlyAuraType and auraBars.enemyAuraType then
- if isFriend then
- helpOrHarm = auraBars.friendlyAuraType
- else
- helpOrHarm = auraBars.enemyAuraType
- end
- else
- helpOrHarm = isFriend and "HELPFUL" or "HARMFUL"
- end
-
- if helpOrHarm == "BOTH" then
- both = true
- helpOrHarm = "HELPFUL"
- end
-
- -- Create a table of auras to display
- local auras = {}
- local lastAuraIndex = 0
- local counter = 0
- if auraBars.forceShow then
- for index = 1, auraBars.maxBars do
- local spellID = 47540
- local name, rank, icon = GetSpellInfo(spellID)
- local count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate = 5, "Magic", 0, 0, "player", nil, nil
- lastAuraIndex = lastAuraIndex + 1
- auras[lastAuraIndex] = {}
- auras[lastAuraIndex].spellID = spellID
- auras[lastAuraIndex].name = name
- auras[lastAuraIndex].rank = rank
- auras[lastAuraIndex].icon = icon
- auras[lastAuraIndex].count = count
- auras[lastAuraIndex].debuffType = debuffType
- auras[lastAuraIndex].duration = duration
- auras[lastAuraIndex].expirationTime = expirationTime
- auras[lastAuraIndex].unitCaster = unitCaster
- auras[lastAuraIndex].isStealable = isStealable
- auras[lastAuraIndex].noTime = (duration == 0 and expirationTime == 0)
- auras[lastAuraIndex].filter = helpOrHarm
- auras[lastAuraIndex].shouldConsolidate = shouldConsolidate
- end
- else
- for index = 1, 40 do
- local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID
-
- if not both then
- name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID = UnitAura(unit, index, helpOrHarm)
-
- if not name then break end
- else
- name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID = UnitAura(unit, index, "HELPFUL")
-
- if not name then
- name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID = UnitAura(unit, index, "HARMFUL")
-
- if not name then break end
- end
- end
-
- if (auraBars.filter or DefaultFilter)(self, unit, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID) then
- lastAuraIndex = lastAuraIndex + 1
- auras[lastAuraIndex] = {}
- auras[lastAuraIndex].spellID = spellID
- auras[lastAuraIndex].name = name
- auras[lastAuraIndex].rank = rank
- auras[lastAuraIndex].icon = icon
- auras[lastAuraIndex].count = count
- auras[lastAuraIndex].debuffType = debuffType
- auras[lastAuraIndex].duration = duration
- auras[lastAuraIndex].expirationTime = expirationTime
- auras[lastAuraIndex].unitCaster = unitCaster
- auras[lastAuraIndex].isStealable = isStealable
- auras[lastAuraIndex].noTime = (duration == 0 and expirationTime == 0)
- auras[lastAuraIndex].filter = helpOrHarm
- auras[lastAuraIndex].shouldConsolidate = shouldConsolidate
- end
- end
- end
-
- if auraBars.sort and not auraBars.forceShow then
- tsort(auras, type(auraBars.sort) == "function" and auraBars.sort or sort)
- end
-
- for i=1, getn(auras) do
- if i > auraBars.maxBars then
- tremove(auras, i)
- else
- lastAuraIndex = i
- end
- end
-
- -- Show and configure bars for buffs/debuffs.
- local bars = auraBars.bars
- if lastAuraIndex == 0 then
- self.AuraBars:SetHeight(1)
- end
-
- for index = 1 , lastAuraIndex do
- -- if auraBars:GetWidth() == 0 then break end
- local aura = auras[index]
- local frame = bars[index]
-
- if not frame then
- frame = CreateAuraBar(self, index == 1 and auraBars or bars[index - 1])
- bars[index] = frame
- end
-
- if index == lastAuraIndex then
- if self.AuraBars.down then
- self.AuraBars:SetHeight(self.AuraBars:GetTop() - frame:GetBottom())
- elseif frame:GetTop() and self.AuraBars:GetBottom() then
- self.AuraBars:SetHeight(frame:GetTop() - self.AuraBars:GetBottom())
- else
- self.AuraBars:SetHeight(20)
- end
- end
-
- local bar = frame.statusBar
- frame.index = index
-
- -- Backup the details of the aura onto the bar, so the OnUpdate function can use it
- bar.aura = aura
-
- -- Configure
- if bar.aura.noTime then
- bar:SetMinMaxValues(0, 1)
- bar:SetValue(1)
- else
- if auraBars.scaleTime and auraBars.scaleTime > 0 then
- local maxvalue = min(auraBars.scaleTime, bar.aura.duration)
- bar:SetMinMaxValues(0, auraBars.scaleTime)
- bar:SetWidth(
- ( maxvalue / auraBars.scaleTime ) *
- ( ( auraBars.auraBarWidth or auraBars:GetWidth() ) -
- ( bar:GetHeight() + (auraBars.gap or 0) ) ) ) -- icon size + gap
- else
- bar:SetMinMaxValues(0, bar.aura.duration)
- end
- bar:SetValue(bar.aura.expirationTime - GetTime())
- end
-
- bar.icon:SetTexture(bar.aura.icon)
-
- -- bar.spellname:SetText(bar.aura.count > 1 and format("%s [%d]", bar.aura.name, bar.aura.count) or bar.aura.name)
- bar.spelltime:SetText(not bar.noTime and FormatTime(bar.aura.expirationTime-GetTime()))
-
- -- Colour bars
- local r, g, b = .2, .6, 1 -- Colour for buffs
- if auraBars.buffColor then
- r, g, b = unpack(auraBars.buffColor)
- end
-
- if helpOrHarm == "HARMFUL" then
- local debuffType = bar.aura.debuffType and bar.aura.debuffType or "none"
-
- r, g, b = DebuffTypeColor[debuffType].r, DebuffTypeColor[debuffType].g, DebuffTypeColor[debuffType].b
- if auraBars.debuffColor then
- r, g, b = unpack(auraBars.debuffColor)
- else
- if debuffType == "none" and auraBars.defaultDebuffColor then
- r, g, b = unpack(auraBars.defaultDebuffColor)
- end
- end
- end
- bar:SetStatusBarColor(r, g, b)
- frame:Show()
- end
-
- -- Hide unused bars.
- for index = lastAuraIndex + 1, getn(bars) do
- bars[index]:Hide()
- end
-
- if auraBars.PostUpdate then
- auraBars:PostUpdate(event, unit)
- end
-end
-
-local function Enable(self)
- if self.AuraBars then
- self:RegisterEvent("PLAYER_AURAS_CHANGED", Update)
- self.AuraBars:SetHeight(1)
- self.AuraBars.bars = self.AuraBars.bars or {}
- self.AuraBars.SetAnchors = SetAnchors
- self.AuraBars:SetScript("OnUpdate", function() UpdateBars(self.AuraBars) end)
- self.AuraBars.maxBars = self.AuraBars.maxBars or 40
- return true
- end
-end
-
-local function Disable(self)
- local auraFrame = self.AuraBars
- if auraFrame then
- self:UnregisterEvent("PLAYER_AURAS_CHANGED", Update)
- auraFrame:SetScript("OnUpdate", nil)
- end
-end
-
-oUF:AddElement("AuraBars", Update, Enable, Disable)
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.xml b/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.xml
deleted file mode 100644
index 5793f57..0000000
--- a/ElvUI/Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.xml
+++ /dev/null
@@ -1,3 +0,0 @@
-
-
-
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml b/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
index 7ce51be..eff540c 100644
--- a/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
@@ -1,5 +1,4 @@
-
\ No newline at end of file
diff --git a/ElvUI/Locales/Chinese_UI.lua b/ElvUI/Locales/Chinese_UI.lua
index a5b6919..8b0ef7e 100644
--- a/ElvUI/Locales/Chinese_UI.lua
+++ b/ElvUI/Locales/Chinese_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "治疗"
L["High Resolution"] = "高分辨率"
L["high"] = "高"
L["Icons Only"] = "图标"
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有不想显示的图标或光环条, 你可以简单的通过按住Shift右键点击使它隐藏."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有不想显示的图标或光环条, 你可以简单的通过按住Shift右键点击使它隐藏."
L["Importance: |cff07D400High|r"] = "重要度: |cff07D400高|r"
L["Importance: |cffD3CF00Medium|r"] = "重要性: |cffD3CF00中|r"
L["Importance: |cffFF0000Low|r"] = "重要性:|cffFF0000低|r"
diff --git a/ElvUI/Locales/English_UI.lua b/ElvUI/Locales/English_UI.lua
index 7021d0a..efc452b 100644
--- a/ElvUI/Locales/English_UI.lua
+++ b/ElvUI/Locales/English_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = true;
L["High Resolution"] = true;
L["high"] = true;
L["Icons Only"] = true; --Also used in Bags
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = true;
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = true;
L["Importance: |cff07D400High|r"] = true;
L["Importance: |cffD3CF00Medium|r"] = true;
L["Importance: |cffFF0000Low|r"] = true;
diff --git a/ElvUI/Locales/French_UI.lua b/ElvUI/Locales/French_UI.lua
index b2ba571..47cf2dd 100644
--- a/ElvUI/Locales/French_UI.lua
+++ b/ElvUI/Locales/French_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "Soigneur"
L["High Resolution"] = "Haute Résolution"
L["high"] = "Haute"
L["Icons Only"] = "Icônes seulement" --Also used in Bags
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Si vous avez une icône ou une barre d'aura que vous ne souhaitez pas afficher il suffit de maintenir la touche MAJ enfoncée et d'effectuer un clic droit sur l'icône correspondante pour la faire disparaitre."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Si vous avez une icône ou une barre d'aura que vous ne souhaitez pas afficher il suffit de maintenir la touche MAJ enfoncée et d'effectuer un clic droit sur l'icône correspondante pour la faire disparaitre."
L["Importance: |cff07D400High|r"] = "Importance: |cff07D400Haute|r"
L["Importance: |cffD3CF00Medium|r"] = "Importance: |cffD3CF00Moyenne|r"
L["Importance: |cffFF0000Low|r"] = "Importance: |cffFF0000Faible|r"
diff --git a/ElvUI/Locales/German_UI.lua b/ElvUI/Locales/German_UI.lua
index 2e5a6fc..6213515 100644
--- a/ElvUI/Locales/German_UI.lua
+++ b/ElvUI/Locales/German_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "Heiler"
L["High Resolution"] = "Hohe Auflösung"
L["high"] = "hoch"
L["Icons Only"] = "Nur Symbole" --Also used in Bags
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Wenn du ein Symbol oder eine Aurenleiste nicht angezeigt haben möchtest, dann halte Shift gedrückt und klicke mit Rechtsklick auf das Symbol um es auszublenden."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Wenn du ein Symbol oder eine Aurenleiste nicht angezeigt haben möchtest, dann halte Shift gedrückt und klicke mit Rechtsklick auf das Symbol um es auszublenden."
L["Importance: |cff07D400High|r"] = "Bedeutung: |cff07D400Hoch|r"
L["Importance: |cffD3CF00Medium|r"] = "Bedeutung: |cffD3CF00Mittel|r"
L["Importance: |cffFF0000Low|r"] = "Bedeutung: |cffD3CF00Niedrig|r"
diff --git a/ElvUI/Locales/Korean_UI.lua b/ElvUI/Locales/Korean_UI.lua
index 0e64a24..90c0139 100644
--- a/ElvUI/Locales/Korean_UI.lua
+++ b/ElvUI/Locales/Korean_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "힐러"
L["High Resolution"] = "고해상도 세팅"
L["high"] = "고"
L["Icons Only"] = "아이콘만 표시"
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "표시하고 싶지 않은 버프/디버프가 보이면 아이콘을 Shift 우클릭하세요. 차단 목록에 등록되어 보이지 않게 됩니다."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "표시하고 싶지 않은 버프/디버프가 보이면 아이콘을 Shift 우클릭하세요. 차단 목록에 등록되어 보이지 않게 됩니다."
L["Importance: |cff07D400High|r"] = "중요도: |cff07D400높음|r"
L["Importance: |cffD3CF00Medium|r"] = "중요도: |cffD3CF00보통|r"
L["Importance: |cffFF0000Low|r"] = "중요도 : |cffFF0000낮음|r"
diff --git a/ElvUI/Locales/Portuguese_UI.lua b/ElvUI/Locales/Portuguese_UI.lua
index f9bc40a..5d986e4 100644
--- a/ElvUI/Locales/Portuguese_UI.lua
+++ b/ElvUI/Locales/Portuguese_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "Curandeiro"
L["High Resolution"] = "Alta Resolução"
L["high"] = "alto"
L["Icons Only"] = "Apenas Ícones"
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Se existir um ícone ou uma barra de aura que você não queira ver exibida simplesmente mantenha pressionada a tecla Shift e clique no ícone com o botão direito para que o ícone/barra de aura desapareça."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Se existir um ícone ou uma barra de aura que você não queira ver exibida simplesmente mantenha pressionada a tecla Shift e clique no ícone com o botão direito para que o ícone/barra de aura desapareça."
L["Importance: |cff07D400High|r"] = "Importância: |cff07D400Alta|r"
L["Importance: |cffD3CF00Medium|r"] = "Importância: |cffD3CF00Média|r"
L["Importance: |cffFF0000Low|r"] = "Importância: |cffFF0000Baixa|r"
diff --git a/ElvUI/Locales/Russian_UI.lua b/ElvUI/Locales/Russian_UI.lua
index c828eff..03c1db5 100644
--- a/ElvUI/Locales/Russian_UI.lua
+++ b/ElvUI/Locales/Russian_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "Лекарь"
L["High Resolution"] = "Высокое разрешение"
L["high"] = "высоким"
L["Icons Only"] = "Только иконки" --Also used in Bags
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Если Вы видите иконку или полосу аур, которую Вы не хотите отображать, просто зажмите shift и кликните на иконке правой кнопкой, чтобы она исчезла."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Если Вы видите иконку или полосу аур, которую Вы не хотите отображать, просто зажмите shift и кликните на иконке правой кнопкой, чтобы она исчезла."
L["Importance: |cff07D400High|r"] = "Важность: |cff07D400Высокая|r"
L["Importance: |cffD3CF00Medium|r"] = "Важность: |cffD3CF00Средняя|r"
L["Importance: |cffFF0000Low|r"] = "Важность: |cffFF0000Низкая|r"
diff --git a/ElvUI/Locales/Spanish_UI.lua b/ElvUI/Locales/Spanish_UI.lua
index a2530b8..4204fdf 100644
--- a/ElvUI/Locales/Spanish_UI.lua
+++ b/ElvUI/Locales/Spanish_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "Sanador"
L["High Resolution"] = "Alta Resolución"
L["high"] = "alta"
L["Icons Only"] = "Sólo Iconos"
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Si tienes un icono o una barra de aura que no quieres ver simplemente mantén pulsado la tecla Shift y haz clic con el botón izquierdo del ratón en el icono para que desaparezca."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Si tienes un icono o una barra de aura que no quieres ver simplemente mantén pulsado la tecla Shift y haz clic con el botón izquierdo del ratón en el icono para que desaparezca."
L["Importance: |cff07D400High|r"] = "Importancia: |cff07D400Alta|r"
L["Importance: |cffD3CF00Medium|r"] = "Importancia: |cffD3CF00Media|r"
L["Importance: |cffFF0000Low|r"] = "Importancia: |cffFF0000Baja|r"
diff --git a/ElvUI/Locales/Taiwanese_UI.lua b/ElvUI/Locales/Taiwanese_UI.lua
index 479bb6b..0dc3707 100644
--- a/ElvUI/Locales/Taiwanese_UI.lua
+++ b/ElvUI/Locales/Taiwanese_UI.lua
@@ -143,7 +143,7 @@ L["Healer"] = "補師"
L["High Resolution"] = "高解析度"
L["high"] = "高"
L["Icons Only"] = "圖示" --Also used in Bags
-L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有不想顯示的圖示或光環條, 你可以簡單的通過按住Shift + 右鍵點擊使它隱藏."
+L["If you have an icon that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有不想顯示的圖示或光環條, 你可以簡單的通過按住Shift + 右鍵點擊使它隱藏."
L["Importance: |cff07D400High|r"] = "重要性: |cff07D400高|r"
L["Importance: |cffD3CF00Medium|r"] = "重要性: |cffD3CF00中|r"
L["Importance: |cffFF0000Low|r"] = "重要性: |cffFF0000低|r"
diff --git a/ElvUI/Modules/UnitFrames/Elements/AuraBars.lua b/ElvUI/Modules/UnitFrames/Elements/AuraBars.lua
deleted file mode 100644
index 201dfa4..0000000
--- a/ElvUI/Modules/UnitFrames/Elements/AuraBars.lua
+++ /dev/null
@@ -1,287 +0,0 @@
-local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
-local UF = E:GetModule("UnitFrames")
-
---Cache global variables
---Lua functions
-local match = string.match
-local strsplit = strsplit
-local tostring = tostring
-local format = format
-local getn = table.getn
---WoW API / Variables
-local CreateFrame = CreateFrame
-local IsShiftKeyDown = IsShiftKeyDown
-local IsAltKeyDown = IsAltKeyDown
-local IsControlKeyDown = IsControlKeyDown
-local UnitIsFriend = UnitIsFriend
-local UnitIsUnit = UnitIsUnit
-local UnitCanAttack = UnitCanAttack
-local RAID_CLASS_COLORS = RAID_CLASS_COLORS
-
-function UF:Construct_AuraBars()
- local bar = self.statusBar
-
- E:SetTemplate(self, "Default", nil, nil, UF.thinBorders, true)
- local inset = UF.thinBorders and E.mult or nil
- E:SetInside(bar, self, inset, inset)
- UF.statusbars[bar] = true
- UF:Update_StatusBar(bar)
-
- UF:Configure_FontString(bar.spelltime)
- UF:Configure_FontString(bar.spellname)
- UF:Update_FontString(bar.spelltime)
- UF:Update_FontString(bar.spellname)
-
- bar.spellname:ClearAllPoints()
- E:Point(bar.spellname, "LEFT", bar, "LEFT", 2, 0)
- E:Point(bar.spellname, "RIGHT", bar.spelltime, "LEFT", -4, 0)
- -- bar.spellname:SetWordWrap(false)
-
- E:SetTemplate(bar.iconHolder, "Default", nil, nil, UF.thinBorders, true)
- E:SetInside(bar.icon, bar.iconHolder, inset, inset)
- bar.icon:SetDrawLayer("OVERLAY")
-
- bar.bg = bar:CreateTexture(nil, "BORDER")
- bar.bg:Hide()
-
- bar.iconHolder:RegisterForClicks("RightButtonUp")
- bar.iconHolder:SetScript("OnClick", function(self)
- if E.db.unitframe.auraBlacklistModifier == "NONE" or not ((E.db.unitframe.auraBlacklistModifier == "SHIFT" and IsShiftKeyDown()) or (E.db.unitframe.auraBlacklistModifier == "ALT" and IsAltKeyDown()) or (E.db.unitframe.auraBlacklistModifier == "CTRL" and IsControlKeyDown())) then return; end
- local auraName = self:GetParent().aura.name
-
- if auraName then
- E:Print(format(L["The spell '%s' has been added to the Blacklist unitframe aura filter."], auraName))
- E.global["unitframe"]["aurafilters"]["Blacklist"]["spells"][auraName] = {
- ["enable"] = true,
- ["priority"] = 0,
- }
- UF:Update_AllFrames()
- end
- end)
-end
-
-function UF:Construct_AuraBarHeader(frame)
- local auraBar = CreateFrame("Frame", nil, frame)
- auraBar:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10) --Make them appear above any text element
- auraBar.PostCreateBar = UF.Construct_AuraBars
- auraBar.gap = (-frame.BORDER + frame.SPACING*3)
- auraBar.spacing = (-frame.BORDER + frame.SPACING*3)
- auraBar.spark = true
- auraBar.filter = UF.AuraBarFilter
- auraBar.PostUpdate = UF.ColorizeAuraBars
-
- return auraBar
-end
-
-function UF:Configure_AuraBars(frame)
- if not frame.VARIABLES_SET then return end
- local auraBars = frame.AuraBars
- local db = frame.db
- if db.aurabar.enable then
- if not frame:IsElementEnabled("AuraBars") then
- frame:EnableElement("AuraBars")
- end
- auraBars:Show()
- auraBars.friendlyAuraType = db.aurabar.friendlyAuraType
- auraBars.enemyAuraType = db.aurabar.enemyAuraType
- auraBars.scaleTime = db.aurabar.uniformThreshold
-
- local buffColor = self.db.colors.auraBarBuff
- local debuffColor = self.db.colors.auraBarDebuff
- local attachTo = frame
-
- if E:CheckClassColor(buffColor.r, buffColor.g, buffColor.b) then
- buffColor = E.myclass == "PRIEST" and E.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[E.myclass] or RAID_CLASS_COLORS[E.myclass])
- end
-
- if E:CheckClassColor(debuffColor.r, debuffColor.g, debuffColor.b) then
- debuffColor = E.myclass == "PRIEST" and E.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[E.myclass] or RAID_CLASS_COLORS[E.myclass])
- end
-
- if db.aurabar.attachTo == "BUFFS" then
- attachTo = frame.Buffs
- elseif db.aurabar.attachTo == "DEBUFFS" then
- attachTo = frame.Debuffs
- elseif db.aurabar.attachTo == "PLAYER_AURABARS" and ElvUF_Player then
- attachTo = ElvUF_Player.AuraBars
- end
-
- local anchorPoint, anchorTo = "BOTTOM", "TOP"
- if db.aurabar.anchorPoint == "BELOW" then
- anchorPoint, anchorTo = "TOP", "BOTTOM"
- end
-
- local yOffset
- local spacing = (((db.aurabar.attachTo == "FRAME" and 3) or (db.aurabar.attachTo == "PLAYER_AURABARS" and 4) or 2) * frame.SPACING)
- local border = (((db.aurabar.attachTo == "FRAME" or db.aurabar.attachTo == "PLAYER_AURABARS") and 2 or 1) * frame.BORDER)
-
- if db.aurabar.anchorPoint == "BELOW" then
- yOffset = -spacing + border - (not db.aurabar.yOffset and 0 or db.aurabar.yOffset)
- else
- yOffset = spacing - border + (not db.aurabar.yOffset and 0 or db.aurabar.yOffset)
- end
-
- local xOffset = (db.aurabar.attachTo == "FRAME" and frame.SPACING or 0)
- local offsetLeft = xOffset + ((db.aurabar.attachTo == "FRAME" and ((anchorTo == "TOP" and frame.ORIENTATION ~= "LEFT") or (anchorTo == "BOTTOM" and frame.ORIENTATION == "LEFT"))) and frame.POWERBAR_OFFSET or 0)
- local offsetRight = -xOffset - ((db.aurabar.attachTo == "FRAME" and ((anchorTo == "TOP" and frame.ORIENTATION ~= "RIGHT") or (anchorTo == "BOTTOM" and frame.ORIENTATION == "RIGHT"))) and frame.POWERBAR_OFFSET or 0)
-
- auraBars.auraBarHeight = db.aurabar.height
- auraBars:ClearAllPoints()
- E:Point(auraBars, anchorPoint.."LEFT", attachTo, anchorTo.."LEFT", offsetLeft, yOffset)
- E:Point(auraBars, anchorPoint.."RIGHT", attachTo, anchorTo.."RIGHT", offsetRight, yOffset)
- auraBars.buffColor = {buffColor.r, buffColor.g, buffColor.b}
- if UF.db.colors.auraBarByType then
- auraBars.debuffColor = nil;
- auraBars.defaultDebuffColor = {debuffColor.r, debuffColor.g, debuffColor.b}
- else
- auraBars.debuffColor = {debuffColor.r, debuffColor.g, debuffColor.b}
- auraBars.defaultDebuffColor = nil;
- end
- auraBars.down = db.aurabar.anchorPoint == "BELOW"
-
- if db.aurabar.sort == "TIME_REMAINING" then
- auraBars.sort = true --default function
- elseif db.aurabar.sort == "TIME_REMAINING_REVERSE" then
- auraBars.sort = self.SortAuraBarReverse
- elseif db.aurabar.sort == "TIME_DURATION" then
- auraBars.sort = self.SortAuraBarDuration
- elseif db.aurabar.sort == "TIME_DURATION_REVERSE" then
- auraBars.sort = self.SortAuraBarDurationReverse
- elseif db.aurabar.sort == "NAME" then
- auraBars.sort = self.SortAuraBarName
- else
- auraBars.sort = nil
- end
-
- auraBars.maxBars = db.aurabar.maxBars
- auraBars.forceShow = frame.forceShowAuras
- -- auraBars:SetAnchors()
- else
- if frame:IsElementEnabled("AuraBars") then
- frame:DisableElement("AuraBars")
- auraBars:Hide()
- end
- end
-end
-
-local huge = math.huge
-function UF.SortAuraBarReverse(a, b)
- local compa, compb = a.noTime and huge or a.expirationTime, b.noTime and huge or b.expirationTime
- return compa < compb
-end
-
-function UF.SortAuraBarDuration(a, b)
- local compa, compb = a.noTime and huge or a.duration, b.noTime and huge or b.duration
- return compa > compb
-end
-
-function UF.SortAuraBarDurationReverse(a, b)
- local compa, compb = a.noTime and huge or a.duration, b.noTime and huge or b.duration
- return compa < compb
-end
-
-function UF.SortAuraBarName(a, b)
- return a.name > b.name
-end
-
-function UF:CheckFilter(name, caster, spellID, isFriend, isPlayer, isUnit, allowDuration, noDuration, canDispell, ...)
- -- local friendCheck, filterName, filter, filterType, spellList, spell
- -- for i=1, select("#", ...) do
- -- filterName = select(i, ...)
- -- friendCheck = (isFriend and match(filterName, "^Friendly:([^,]*)")) or (not isFriend and match(filterName, "^Enemy:([^,]*)")) or nil
- -- if friendCheck ~= false then
- -- if friendCheck ~= nil and (G.unitframe.specialFilters[friendCheck] or E.global.unitframe.aurafilters[friendCheck]) then
- -- filterName = friendCheck -- this is for our filters to handle Friendly and Enemy
- -- end
- -- filter = E.global.unitframe.aurafilters[filterName]
- -- if filter then
- -- filterType = filter.type
- -- spellList = filter.spells
- -- spell = spellList and (spellList[spellID] or spellList[name])
-
- -- if filterType and (filterType == "Whitelist") and (spell and spell.enable) and allowDuration then
- -- return true, spell.priority -- this is the only difference from auarbars code
- -- elseif filterType and (filterType == "Blacklist") and (spell and spell.enable) then
- -- return false
- -- end
- -- elseif filterName == "Personal" and isPlayer and allowDuration then
- -- return true
- -- elseif filterName == "nonPersonal" and (not isPlayer) and allowDuration then
- -- return true
- -- elseif filterName == "CastByUnit" and (caster and isUnit) and allowDuration then
- -- return true
- -- elseif filterName == "notCastByUnit" and (caster and not isUnit) and allowDuration then
- -- return true
- -- elseif filterName == "Dispellable" and canDispell and allowDuration then
- -- return true
- -- elseif filterName == "blockNoDuration" and noDuration then
- -- return false
- -- elseif filterName == "blockNonPersonal" and (not isPlayer) then
- -- return false
- -- end
- -- end
- -- end
-
- return true
-end
-
-function UF:AuraBarFilter(unit, name, _, _, _, debuffType, duration, _, unitCaster, isStealable, _, spellID)
- if not self.db then return end
- local db = self.db.aurabar
-
- if not name then return nil end
- local filterCheck, isUnit, isFriend, isPlayer, canDispell, allowDuration, noDuration
-
- if db.priority ~= "" then
- noDuration = (not duration or duration == 0)
- isFriend = unit and UnitIsFriend("player", unit) and not UnitCanAttack("player", unit)
- isPlayer = (unitCaster == "player")
- isUnit = unit and unitCaster and UnitIsUnit(unit, unitCaster)
- canDispell = (self.type == "Buffs" and isStealable) or (self.type == "Debuffs" and debuffType and E:IsDispellableByMe(debuffType))
- allowDuration = noDuration or (duration and (duration > 0) and (db.maxDuration == 0 or duration <= db.maxDuration) and (db.minDuration == 0 or duration >= db.minDuration))
- filterCheck = UF:CheckFilter(name, unitCaster, spellID, isFriend, isPlayer, isUnit, allowDuration, noDuration, canDispell, strsplit(",", db.priority))
- else
- filterCheck = true -- Allow all auras to be shown when the filter list is empty
- end
-
- return filterCheck
-end
-
-function UF:ColorizeAuraBars()
- local bars = self.bars
- for index = 1, getn(bars) do
- local frame = bars[index]
- if not frame:IsVisible() then break end
- local spellName = frame.statusBar.aura.name
- local spellID = frame.statusBar.aura.spellID
- -- local colors = E.global.unitframe.AuraBarColors[spellID] or E.global.unitframe.AuraBarColors[tostring(spellID)] or E.global.unitframe.AuraBarColors[spellName]
-
- -- if E.db.unitframe.colors.auraBarTurtle and (E.global.unitframe.aurafilters.TurtleBuffs.spells[spellID] or E.global.unitframe.aurafilters.TurtleBuffs.spells[spellName]) and not colors then
- -- colors = E.db.unitframe.colors.auraBarTurtleColor
- -- end
-
- if colors then
- frame.statusBar:SetStatusBarColor(colors.r, colors.g, colors.b)
- frame.statusBar.bg:SetTexture(colors.r * 0.25, colors.g * 0.25, colors.b * 0.25)
- else
- local r, g, b = frame.statusBar:GetStatusBarColor()
- frame.statusBar.bg:SetTexture(r * 0.25, g * 0.25, b * 0.25)
- end
-
- if UF.db.colors.transparentAurabars and not frame.statusBar.isTransparent then
- UF:ToggleTransparentStatusBar(true, frame.statusBar, frame.statusBar.bg, nil, true)
- elseif(frame.statusBar.isTransparent and not UF.db.colors.transparentAurabars) then
- UF:ToggleTransparentStatusBar(false, frame.statusBar, frame.statusBar.bg, nil, true)
- end
-
- if UF.db.colors.transparentAurabars then
- local _, _, _, alpha = frame:GetBackdropColor()
- if colors then
- frame:SetBackdropColor(colors.r * 0.58, colors.g * 0.58, colors.b * 0.58, alpha)
- else
- local r, g, b = frame.statusBar:GetStatusBarColor()
- frame:SetBackdropColor(r * 0.58, g * 0.58, b * 0.58, alpha)
- end
- end
- end
-end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
index ef868f5..28b253e 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
+++ b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
@@ -1,5 +1,4 @@
-
diff --git a/ElvUI/Modules/UnitFrames/Units/Target.lua b/ElvUI/Modules/UnitFrames/Units/Target.lua
index ace844e..f3d3895 100644
--- a/ElvUI/Modules/UnitFrames/Units/Target.lua
+++ b/ElvUI/Modules/UnitFrames/Units/Target.lua
@@ -35,7 +35,6 @@ function UF:Construct_TargetFrame(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
- frame.AuraBars = self:Construct_AuraBarHeader(frame)
frame.Range = self:Construct_Range(frame)
frame.PvPIndicator = self:Construct_PvPIcon(frame)
frame.customTexts = {}
@@ -116,8 +115,6 @@ function UF:Update_TargetFrame(frame, db)
UF:Configure_RaidIcon(frame)
- UF:Configure_AuraBars(frame)
-
UF:Configure_Range(frame)
UF:Configure_PVPIcon(frame)
diff --git a/ElvUI/Settings/Profile.lua b/ElvUI/Settings/Profile.lua
index 095e9bb..deb9b1b 100644
--- a/ElvUI/Settings/Profile.lua
+++ b/ElvUI/Settings/Profile.lua
@@ -694,13 +694,9 @@ P["unitframe"] = {
["classbackdrop"] = false,
["healthmultiplier"] = 0.6,
["bgUseBarTexture"] = false,
- ["auraBarByType"] = true,
- ["auraBarTurtle"] = true,
- ["auraBarTurtleColor"] = {r = 143/255, g = 101/255, b = 158/255},
["transparentHealth"] = false,
["transparentPower"] = false,
["transparentCastbar"] = false,
- ["transparentAurabars"] = false,
["castColor"] = {r = .31, g = .31, b = .31},
["castClassColor"] = false,
["castReactionColor"] = false,
@@ -710,8 +706,6 @@ P["unitframe"] = {
["health_backdrop_dead"] = {r = .8, g = .01, b = .01},
["tapped"] = {r = 0.55, g = 0.57, b = 0.61},
["disconnected"] = {r = 0.84, g = 0.75, b = 0.65},
- ["auraBarBuff"] = {r = .31, g = .31, b = .31},
- ["auraBarDebuff"] = {r = 0.8, g = 0.1, b = 0.1},
["power"] = {
["MANA"] = {r = 0.31, g = 0.45, b = 0.63},
["RAGE"] = {r = 0.78, g = 0.25, b = 0.25},
@@ -944,25 +938,6 @@ P["unitframe"] = {
["frameLevel"] = 1
},
},
- ["aurabar"] = {
- ["enable"] = true,
- ["anchorPoint"] = "ABOVE",
- ["attachTo"] = "DEBUFFS",
- ["maxBars"] = 6,
- ["useBlacklist"] = true,
- ["useWhitelist"] = true,
- ["noDuration"] = true,
- ["minDuration"] = 0,
- ["maxDuration"] = 120,
- ["useFilter"] = "",
- ["friendlyAuraType"] = "HELPFUL",
- ["enemyAuraType"] = "HARMFUL",
- ["height"] = 20,
- ["sort"] = "TIME_REMAINING",
- ["uniformThreshold"] = 0,
- ["yOffset"] = 0,
- ["spacing"] = 0,
- },
["raidicon"] = {
["enable"] = true,
["size"] = 18,
@@ -1114,25 +1089,6 @@ P["unitframe"] = {
["frameLevel"] = 1
}
},
- ["aurabar"] = {
- ["enable"] = true,
- ["anchorPoint"] = "ABOVE",
- ["attachTo"] = "DEBUFFS",
- ["maxBars"] = 6,
- ["useBlacklist"] = {friendly = true, enemy = true},
- ["useWhitelist"] = {friendly = false, enemy = false},
- ["noDuration"] = {friendly = true, enemy = true},
- ["minDuration"] = 0,
- ["maxDuration"] = 300,
- ["useFilter"] = "",
- ["friendlyAuraType"] = "HELPFUL",
- ["enemyAuraType"] = "HARMFUL",
- ["height"] = 20,
- ["sort"] = "TIME_REMAINING",
- ["uniformThreshold"] = 0,
- ["yOffset"] = 0,
- ["spacing"] = 0,
- },
["raidicon"] = {
["enable"] = true,
["size"] = 18,
@@ -1443,25 +1399,6 @@ P["unitframe"] = {
["frameLevel"] = 1
}
},
- ["aurabar"] = {
- ["enable"] = false,
- ["anchorPoint"] = "ABOVE",
- ["attachTo"] = "DEBUFFS",
- ["maxBars"] = 3,
- ["useBlacklist"] = {friendly = true, enemy = true},
- ["useWhitelist"] = {friendly = false, enemy = false},
- ["noDuration"] = {friendly = false, enemy = false},
- ["minDuration"] = 0,
- ["maxDuration"] = 120,
- ["useFilter"] = "",
- ["friendlyAuraType"] = "HELPFUL",
- ["enemyAuraType"] = "HARMFUL",
- ["height"] = 20,
- ["sort"] = "TIME_REMAINING",
- ["uniformThreshold"] = 0,
- ["yOffset"] = 0,
- ["spacing"] = 0,
- },
["raidicon"] = {
["enable"] = true,
["size"] = 18,
@@ -1660,25 +1597,6 @@ P["unitframe"] = {
["xOffset"] = 0,
["yOffset"] = 0
},
- ["aurabar"] = {
- ["enable"] = false,
- ["anchorPoint"] = "ABOVE",
- ["attachTo"] = "FRAME",
- ["maxBars"] = 6,
- ["useBlacklist"] = {friendly = true, enemy = true},
- ["useWhitelist"] = {friendly = false, enemy = false},
- ["noDuration"] = {friendly = true, enemy = true},
- ["minDuration"] = 0,
- ["maxDuration"] = 120,
- ["useFilter"] = "",
- ["friendlyAuraType"] = "HELPFUL",
- ["enemyAuraType"] = "HARMFUL",
- ["height"] = 20,
- ["sort"] = "TIME_REMAINING",
- ["uniformThreshold"] = 0,
- ["yOffset"] = 2,
- ["spacing"] = 2
- },
["buffIndicator"] = {
["enable"] = true,
["size"] = 8,
diff --git a/ElvUI_Config/Locales/Chinese_Config.lua b/ElvUI_Config/Locales/Chinese_Config.lua
index 8e2e09d..5e57226 100644
--- a/ElvUI_Config/Locales/Chinese_Config.lua
+++ b/ElvUI_Config/Locales/Chinese_Config.lua
@@ -804,7 +804,6 @@ L["Class Power"] = "能量条职业色"
L["Class Resources"] = "职业能量"
L["Click Through"] = "点击穿透"
L["Color all buffs that reduce the unit's incoming damage."] = "减少目标受到伤害的所有 Buff 的颜色"
-L["Color aurabar debuffs by type."] = "按类型显示光环条颜色"
L["Color castbars by the class of player units."] = "按职业显示施法条颜色"
L["Color castbars by the reaction type of non-player units."] = "按非玩家单位的声望显示施法条颜色"
L["Color health by amount remaining."] = "按数值变化血量颜色"
diff --git a/ElvUI_Config/Locales/English_Config.lua b/ElvUI_Config/Locales/English_Config.lua
index 96f802f..dd79e9a 100644
--- a/ElvUI_Config/Locales/English_Config.lua
+++ b/ElvUI_Config/Locales/English_Config.lua
@@ -793,7 +793,6 @@ L["Class Power"] = true;
L["Class Resources"] = true;
L["Click Through"] = true;
L["Color all buffs that reduce the unit's incoming damage."] = true;
-L["Color aurabar debuffs by type."] = true;
L["Color castbars by the class of player units."] = true;
L["Color castbars by the reaction type of non-player units."] = true;
L["Color health by amount remaining."] = true;
diff --git a/ElvUI_Config/Locales/French_Config.lua b/ElvUI_Config/Locales/French_Config.lua
index 8f31fa8..be78834 100644
--- a/ElvUI_Config/Locales/French_Config.lua
+++ b/ElvUI_Config/Locales/French_Config.lua
@@ -804,7 +804,6 @@ L["Class Power"] = "Énergie selon la Classe"
L["Class Resources"] = "Ressources des Classes"
L["Click Through"] = "Clic à travers"
L["Color all buffs that reduce the unit's incoming damage."] = "Colorer toutes les améliorations réduisant les dégâts entrants de l'unité."
-L["Color aurabar debuffs by type."] = "Colore les affaiblissement de la barre d'auras par catégorie."
L["Color castbars by the class of player units."] = true;
L["Color castbars by the reaction type of non-player units."] = true;
L["Color health by amount remaining."] = "Colore le cadre selon la vie restante."
diff --git a/ElvUI_Config/Locales/German_Config.lua b/ElvUI_Config/Locales/German_Config.lua
index 24a59f5..0d2ce50 100644
--- a/ElvUI_Config/Locales/German_Config.lua
+++ b/ElvUI_Config/Locales/German_Config.lua
@@ -805,7 +805,6 @@ L["Class Power"] = "Klassen Kraft"
L["Class Resources"] = "Klassenressourcen"
L["Click Through"] = "Klicke hindurch"
L["Color all buffs that reduce the unit's incoming damage."] = "Färbe alle Stärkungszauber die den einkommenden Schaden der Einheit verringern."
-L["Color aurabar debuffs by type."] = "Färbe Schwächungszauber nach Typ."
L["Color castbars by the class of player units."] = "Fäbre die Zauberleiste entsprechend ihrer Klasse."
L["Color castbars by the reaction type of non-player units."] = "Färbe die Zauberleiste entsprechend der Reaktion der Einheit."
L["Color health by amount remaining."] = "Färbe die Gesundheitsleiste entsprechend der aktuell verbleibenden Lebenspunkte"
diff --git a/ElvUI_Config/Locales/Korean_Config.lua b/ElvUI_Config/Locales/Korean_Config.lua
index 938b9c7..c19de21 100644
--- a/ElvUI_Config/Locales/Korean_Config.lua
+++ b/ElvUI_Config/Locales/Korean_Config.lua
@@ -852,7 +852,6 @@ L["Class Power"] = "직업색상 사용"
L["Class Resources"] = "직업별 특수 자원바"
L["Click Through"] = "마우스 무시"
L["Color all buffs that reduce the unit's incoming damage."] = "유닛이 입는 데미지를 줄이는 모든 생존류 기술에 이 색상을 적용합니다."
-L["Color aurabar debuffs by type."] = "디버프 종류에 따라서 클래스타이머의 색상을 따로 입힙니다.|n|n예로 독계열 디버프는 초록색 바로 표시되게 됩니다."
L["Color castbars by the class of player units."] = true;
L["Color castbars by the reaction type of non-player units."] = true;
L["Color health by amount remaining."] = "기존에 설정된 색상에서 생명력이 줄어들 때 마다 점차 빨간색으로 변화합니다."
diff --git a/ElvUI_Config/Locales/Portuguese_Config.lua b/ElvUI_Config/Locales/Portuguese_Config.lua
index 7a64550..b0e14db 100644
--- a/ElvUI_Config/Locales/Portuguese_Config.lua
+++ b/ElvUI_Config/Locales/Portuguese_Config.lua
@@ -804,7 +804,6 @@ L["Class Power"] = "Poder por classe"
L["Class Resources"] = "Recursos de Classe"
L["Click Through"] = "Clicar através"
L["Color all buffs that reduce the unit's incoming damage."] = "Colorir todos os bônus que reduzem o dano recebido pela unidade."
-L["Color aurabar debuffs by type."] = "Colorir penalidades da barra de auras por tipo."
L["Color castbars by the class of player units."] = true;
L["Color castbars by the reaction type of non-player units."] = true;
L["Color health by amount remaining."] = "Colorir a vida pela quantidade restante."
diff --git a/ElvUI_Config/Locales/Russian_Config.lua b/ElvUI_Config/Locales/Russian_Config.lua
index 280c1cf..b658102 100644
--- a/ElvUI_Config/Locales/Russian_Config.lua
+++ b/ElvUI_Config/Locales/Russian_Config.lua
@@ -804,7 +804,6 @@ L["Class Power"] = "Ресурс по классу"
L["Class Resources"] = "Ресурсы класса"
L["Click Through"] = "Клик насквозь"
L["Color all buffs that reduce the unit's incoming damage."] = "Окрашивать все баффы, уменьшающие входящий урон по цели."
-L["Color aurabar debuffs by type."] = "Окрашивать полосы аур-дебаффов по типу"
L["Color castbars by the class of player units."] = "Окрашивать полосу заклинаний по цвету класса игроков."
L["Color castbars by the reaction type of non-player units."] = "Окрашивать полосу заклинаний по цвету реакции НИП."
L["Color health by amount remaining."] = "Окрашивает полосу здоровья в зависимости от оставшегося его количества."
diff --git a/ElvUI_Config/Locales/Spanish_Config.lua b/ElvUI_Config/Locales/Spanish_Config.lua
index 25c4ee5..1627e9b 100644
--- a/ElvUI_Config/Locales/Spanish_Config.lua
+++ b/ElvUI_Config/Locales/Spanish_Config.lua
@@ -804,7 +804,6 @@ L["Class Power"] = "Poder de Clase"
L["Class Resources"] = "Recursos de Clase"
L["Click Through"] = "Clic A través"
L["Color all buffs that reduce the unit's incoming damage."] = "Colorea todos los beneficios que reduzcan el daño recibido por la unidad."
-L["Color aurabar debuffs by type."] = "Color de los perjuicios de la barra de aura por tipo"
L["Color castbars by the class of player units."] = true;
L["Color castbars by the reaction type of non-player units."] = true;
L["Color health by amount remaining."] = "Color de salud por la cantidad restante."
diff --git a/ElvUI_Config/Locales/Taiwanese_Config.lua b/ElvUI_Config/Locales/Taiwanese_Config.lua
index 2e73461..7203c69 100644
--- a/ElvUI_Config/Locales/Taiwanese_Config.lua
+++ b/ElvUI_Config/Locales/Taiwanese_Config.lua
@@ -803,7 +803,6 @@ L["Class Power"] = "能量條職業色"
L["Class Resources"] = "職業能量"
L["Click Through"] = "點擊穿透"
L["Color all buffs that reduce the unit's incoming damage."] = "減少目標受到的傷害的所有 Buff 的顏色."
-L["Color aurabar debuffs by type."] = "按類型顯示光環條顔色."
L["Color castbars by the class of player units."] = "按職業顯示施法條顏色"
L["Color castbars by the reaction type of non-player units."] = "按非玩家單位的聲望顯示施法條顏色"
L["Color health by amount remaining."] = "按數值變化血量顏色."
diff --git a/ElvUI_Config/UnitFrames.lua b/ElvUI_Config/UnitFrames.lua
index 4d1e86c..d885501 100644
--- a/ElvUI_Config/UnitFrames.lua
+++ b/ElvUI_Config/UnitFrames.lua
@@ -101,277 +101,6 @@ local CUSTOMTEXT_CONFIGS = {}
-----------------------------------------------------------------------
-- OPTIONS TABLES
-----------------------------------------------------------------------
-local function GetOptionsTable_AuraBars(friendlyOnly, updateFunc, groupName)
- local config = {
- order = 800,
- type = "group",
- name = L["Aura Bars"],
- get = function(info) return E.db.unitframe.units[groupName].aurabar[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar[ info[getn(info)] ] = value updateFunc(UF, groupName) end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Aura Bars"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- configureButton1 = {
- order = 3,
- type = "execute",
- name = L["Coloring"],
- desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."],
- func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "auraBars") end,
- },
- configureButton2 = {
- order = 4,
- type = "execute",
- name = L["Coloring (Specific)"],
- func = function() E:SetToFilterConfig("AuraBar Colors") end
- },
- anchorPoint = {
- order = 5,
- type = "select",
- name = L["Anchor Point"],
- desc = L["What point to anchor to the frame you set to attach to."],
- values = {
- ["ABOVE"] = L["Above"],
- ["BELOW"] = L["Below"]
- }
- },
- attachTo = {
- order = 6,
- type = "select",
- name = L["Attach To"],
- desc = L["The object you want to attach to."],
- values = {
- ["FRAME"] = L["Frame"],
- ["DEBUFFS"] = L["Debuffs"],
- ["BUFFS"] = L["Buffs"]
- }
- },
- height = {
- order = 7,
- type = "range",
- name = L["Height"],
- min = 6, max = 40, step = 1
- },
- maxBars = {
- order = 8,
- type = "range",
- name = L["Max Bars"],
- min = 1, max = 40, step = 1
- },
- sort = {
- order = 9,
- type = "select",
- name = L["Sort Method"],
- values = {
- ["TIME_REMAINING"] = L["Time Remaining"],
- ["TIME_REMAINING_REVERSE"] = L["Time Remaining Reverse"],
- ["TIME_DURATION"] = L["Duration"],
- ["TIME_DURATION_REVERSE"] = L["Duration Reverse"],
- ["NAME"] = NAME,
- ["NONE"] = NONE
- }
- },
- friendlyAuraType = {
- order = 16,
- type = "select",
- name = L["Friendly Aura Type"],
- desc = L["Set the type of auras to show when a unit is friendly."],
- values = {
- ["HARMFUL"] = L["Debuffs"],
- ["HELPFUL"] = L["Buffs"]
- }
- },
- enemyAuraType = {
- order = 17,
- type = "select",
- name = L["Enemy Aura Type"],
- desc = L["Set the type of auras to show when a unit is a foe."],
- values = {
- ["HARMFUL"] = L["Debuffs"],
- ["HELPFUL"] = L["Buffs"]
- }
- },
- uniformThreshold = {
- order = 18,
- type = "range",
- name = L["Uniform Threshold"],
- desc = L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."],
- min = 0, max = 3600, step = 1
- },
- yOffset = {
- order = 19,
- type = "range",
- name = L["yOffset"],
- min = -1000, max = 1000, step = 1,
- },
- spacing = {
- order = 20,
- type = "range",
- name = L["Spacing"],
- min = 0, softMax = 20, step = 1,
- },
- filters = {
- order = 500,
- type = "group",
- name = FILTERS,
- guiInline = true,
- args = {}
- }
- }
- }
-
- if groupName == "target" then
- config.args.attachTo.values["PLAYER_AURABARS"] = L["Player Frame Aura Bars"]
- end
-
- if friendlyOnly then
- config.args.filters.args.useBlacklist = {
- order = 10,
- type = "toggle",
- name = L["Block Blacklisted Auras"],
- desc = L["Don't display any auras found on the 'Blacklist' filter."],
- }
- config.args.filters.args.useWhitelist = {
- order = 11,
- type = "toggle",
- name = L["Allow Whitelisted Auras"],
- desc = L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."]
- }
- config.args.filters.args.noDuration = {
- order = 12,
- type = "toggle",
- name = L["Block Auras Without Duration"],
- desc = L["Don't display auras that have no duration."]
- }
- config.args.filters.args.useFilter = {
- order = 14,
- type = "select",
- name = L["Additional Filter"],
- desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
- values = function()
- filters = {}
- filters[""] = NONE
- for filter in pairs(E.global.unitframe.aurafilters) do
- filters[filter] = filter
- end
- return filters
- end
- }
- else
- config.args.filters.args.useBlacklist = {
- order = 10,
- type = "group",
- guiInline = true,
- name = L["Block Blacklisted Auras"],
- args = {
- friendly = {
- order = 1,
- type = "toggle",
- name = L["Friendly"],
- desc = L["If the unit is friendly to you."].." "..L["Don't display any auras found on the 'Blacklist' filter."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.useBlacklist.friendly end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.useBlacklist.friendly = value updateFunc(UF, groupName) end
- },
- enemy = {
- order = 2,
- type = "toggle",
- name = L["Enemy"],
- desc = L["If the unit is an enemy to you."].." "..L["Don't display any auras found on the 'Blacklist' filter."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.useBlacklist.enemy end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.useBlacklist.enemy = value updateFunc(UF, groupName) end
- }
- }
- }
- config.args.filters.args.useWhitelist = {
- order = 11,
- type = "group",
- guiInline = true,
- name = L["Allow Whitelisted Auras"],
- args = {
- friendly = {
- order = 1,
- type = "toggle",
- name = L["Friendly"],
- desc = L["If the unit is friendly to you."].." "..L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.useWhitelist.friendly end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.useWhitelist.friendly = value updateFunc(UF, groupName) end,
- },
- enemy = {
- order = 2,
- type = "toggle",
- name = L["Enemy"],
- desc = L["If the unit is an enemy to you."].." "..L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.useWhitelist.enemy end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.useWhitelist.enemy = value updateFunc(UF, groupName) end
- }
- }
- }
- config.args.filters.args.noDuration = {
- order = 12,
- type = "group",
- guiInline = true,
- name = L["Block Auras Without Duration"],
- args = {
- friendly = {
- order = 1,
- type = "toggle",
- name = L["Friendly"],
- desc = L["If the unit is friendly to you."].." "..L["Don't display auras that have no duration."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.noDuration.friendly end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.noDuration.friendly = value updateFunc(UF, groupName) end
- },
- enemy = {
- order = 2,
- type = "toggle",
- name = L["Enemy"],
- desc = L["If the unit is an enemy to you."].." "..L["Don't display auras that have no duration."],
- get = function(info) return E.db.unitframe.units[groupName].aurabar.noDuration.enemy end,
- set = function(info, value) E.db.unitframe.units[groupName].aurabar.noDuration.enemy = value updateFunc(UF, groupName) end
- }
- }
- }
- config.args.filters.args.useFilter = {
- order = 14,
- type = "select",
- name = L["Additional Filter"],
- desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
- values = function()
- filters = {}
- filters[""] = NONE
- for filter in pairs(E.global.unitframe.aurafilters) do
- filters[filter] = filter
- end
- return filters
- end
- }
- end
-
- config.args.filters.args.minDuration = {
- order = 17,
- type = "range",
- name = L["Minimum Duration"],
- desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."],
- min = 0, max = 10800, step = 1,
- }
-
- config.args.filters.args.maxDuration = {
- order = 18,
- type = "range",
- name = L["Maximum Duration"],
- desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."],
- min = 0, max = 10800, step = 1
- }
-
- return config
-end
-
local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, updateFunc, groupName, numUnits)
local config = {
order = auraType == "buffs" and 500 or 600,
@@ -2791,93 +2520,8 @@ E.Options.args.unitframe = {
}
}
},
- auraBars = {
- order = 6,
- type = "group",
- name = L["Aura Bars"],
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Aura Bars"]
- },
- transparentAurabars = {
- order = 2,
- type = "toggle",
- name = L["Transparent"],
- desc = L["Make textures transparent."],
- get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end,
- },
- auraBarByType = {
- order = 3,
- type = "toggle",
- name = L["By Type"],
- desc = L["Color aurabar debuffs by type."]
- },
- auraBarTurtle = {
- order = 4,
- type = "toggle",
- name = L["Color Turtle Buffs"],
- desc = L["Color all buffs that reduce the unit's incoming damage."]
- },
- BUFFS = {
- order = 5,
- type = "color",
- name = L["Buffs"],
- get = function(info)
- local t = E.db.unitframe.colors.auraBarBuff
- local d = P.unitframe.colors.auraBarBuff
- return t.r, t.g, t.b, t.a, d.r, d.g, d.b
- end,
- set = function(info, r, g, b)
- if E:CheckClassColor(r, g, b) then
- local classColor = E.myclass == "PRIEST" and E.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[E.myclass] or RAID_CLASS_COLORS[E.myclass])
- r = classColor.r
- g = classColor.g
- b = classColor.b
- end
-
- local t = E.db.unitframe.colors.auraBarBuff
- t.r, t.g, t.b = r, g, b
-
- UF:Update_AllFrames()
- end
- },
- DEBUFFS = {
- order = 6,
- type = "color",
- name = L["Debuffs"],
- get = function(info)
- local t = E.db.unitframe.colors.auraBarDebuff
- local d = P.unitframe.colors.auraBarDebuff
- return t.r, t.g, t.b, t.a, d.r, d.g, d.b
- end,
- set = function(info, r, g, b)
- local t = E.db.unitframe.colors.auraBarDebuff
- t.r, t.g, t.b = r, g, b
- UF:Update_AllFrames()
- end
- },
- auraBarTurtleColor = {
- order = 7,
- type = "color",
- name = L["Turtle Color"],
- get = function(info)
- local t = E.db.unitframe.colors.auraBarTurtleColor
- local d = P.unitframe.colors.auraBarTurtleColor
- return t.r, t.g, t.b, t.a, d.r, d.g, d.b
- end,
- set = function(info, r, g, b)
- local t = E.db.unitframe.colors.auraBarTurtleColor
- t.r, t.g, t.b = r, g, b
- UF:Update_AllFrames()
- end
- }
- }
- },
healPrediction = {
- order = 7,
+ order = 6,
name = L["Heal Prediction"],
type = "group",
get = function(info)
@@ -2921,7 +2565,7 @@ E.Options.args.unitframe = {
}
},
debuffHighlight = {
- order = 8,
+ order = 7,
type = "group",
name = L["Debuff Highlighting"],
get = function(info)
@@ -3223,7 +2867,6 @@ E.Options.args.unitframe.args.player = {
buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "player"),
debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "player"),
castbar = GetOptionsTable_Castbar(true, UF.CreateAndUpdateUF, "player"),
- aurabar = GetOptionsTable_AuraBars(true, UF.CreateAndUpdateUF, "player"),
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "player"),
classbar = {
order = 750,
@@ -3853,7 +3496,6 @@ E.Options.args.unitframe.args.target = {
buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "target"),
debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "target"),
castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "target"),
- aurabar = GetOptionsTable_AuraBars(false, UF.CreateAndUpdateUF, "target"),
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "target"),
GPSArrow = GetOptionsTableForNonGroup_GPS("target"),
combobar = {
@@ -4489,7 +4131,6 @@ E.Options.args.unitframe.args.targettargettarget = {
buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "focus"),
debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "focus"),
castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "focus"),
- aurabar = GetOptionsTable_AuraBars(false, UF.CreateAndUpdateUF, "focus"),
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "focus"),
GPSArrow = GetOptionsTableForNonGroup_GPS("focus"),
}
@@ -4799,7 +4440,6 @@ E.Options.args.unitframe.args.pet = {
buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "pet"),
debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "pet"),
castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "pet"),
- aurabar = GetOptionsTable_AuraBars(true, UF.CreateAndUpdateUF, "pet"),
happiness = {
order = 700,
type = "group",