diff --git a/ElvUI/Libraries/Load_Libraries.xml b/ElvUI/Libraries/Load_Libraries.xml
index ae3cfeb..e2a2e2b 100644
--- a/ElvUI/Libraries/Load_Libraries.xml
+++ b/ElvUI/Libraries/Load_Libraries.xml
@@ -9,19 +9,20 @@
-
+
+
+
-
-
\ No newline at end of file
+
diff --git a/ElvUI/Libraries/oUF/elements/elements.xml b/ElvUI/Libraries/oUF/elements/elements.xml
index 434f556..f51beaa 100644
--- a/ElvUI/Libraries/oUF/elements/elements.xml
+++ b/ElvUI/Libraries/oUF/elements/elements.xml
@@ -14,6 +14,5 @@
-
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF/elements/raidroleindicator.lua b/ElvUI/Libraries/oUF/elements/raidroleindicator.lua
deleted file mode 100644
index 678b9de..0000000
--- a/ElvUI/Libraries/oUF/elements/raidroleindicator.lua
+++ /dev/null
@@ -1,114 +0,0 @@
---[[
-# Element: Raid Role Indicator
-
-Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist).
-
-## Widget
-
-RaidRoleIndicator - A `Texture` representing the unit's raid assignment.
-
-## Notes
-
-This element updates by changing the texture.
-
-## Examples
-
- -- Position and size
- local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
- RaidRoleIndicator:SetSize(16, 16)
- RaidRoleIndicator:SetPoint('TOPLEFT')
-
- -- Register it with oUF
- self.RaidRoleIndicator = RaidRoleIndicator
---]]
-
-local ns = oUF
-local oUF = ns.oUF
-
-local GetPartyAssignment = GetPartyAssignment
-local UnitInRaid = UnitInRaid
-
-local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
-local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
-
-local function Update(self, event)
- local unit = self.unit
-
- local element = self.RaidRoleIndicator
-
- --[[ Callback: RaidRoleIndicator:PreUpdate()
- Called before the element has been updated.
-
- * self - the RaidRoleIndicator element
- --]]
- if(element.PreUpdate) then
- element:PreUpdate()
- end
-
- local role, isShown
- if(UnitInRaid(unit)) then
- if(GetPartyAssignment('MAINTANK', unit)) then
- isShown = true
- element:SetTexture(MAINTANK_ICON)
- role = 'MAINTANK'
- elseif(GetPartyAssignment('MAINASSIST', unit)) then
- isShown = true
- element:SetTexture(MAINASSIST_ICON)
- role = 'MAINASSIST'
- end
- end
-
- if isShown then
- element:Show()
- else
- element:Hide()
- end
-
- --[[ Callback: RaidRoleIndicator:PostUpdate(role)
- Called after the element has been updated.
-
- * self - the RaidRoleIndicator element
- * role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST']
- --]]
- if(element.PostUpdate) then
- return element:PostUpdate(role)
- end
-end
-
-local function Path(self, ...)
- --[[ Override: RaidRoleIndicator.Override(self, event, ...)
- Used to completely override the internal update function.
-
- * self - the parent object
- * event - the event triggering the update (string)
- * ... - the arguments accompanying the event
- --]]
- return (self.RaidRoleIndicator.Override or Update)(self, ...)
-end
-
-local function ForceUpdate(element)
- return Path(element.__owner, 'ForceUpdate')
-end
-
-local function Enable(self)
- local element = self.RaidRoleIndicator
- if(element) then
- element.__owner = self
- element.ForceUpdate = ForceUpdate
-
- self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
-
- return true
- end
-end
-
-local function Disable(self)
- local element = self.RaidRoleIndicator
- if(element) then
- element:Hide()
-
- self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
- end
-end
-
-oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua
new file mode 100644
index 0000000..f6a4da8
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua
@@ -0,0 +1,123 @@
+--By Elv, for E.
+local ns = oUF
+local oUF = ns.oUF
+
+local UnitAffectingCombat = UnitAffectingCombat
+local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax
+local UnitExists = UnitExists
+
+local frames, allFrames = {}, {}
+local showStatus
+
+local CheckForReset = function()
+ for frame, unit in pairs(allFrames) do
+ if frame.fadeInfo and frame.fadeInfo.reset then
+ frame:SetAlpha(1)
+ frame.fadeInfo.reset = nil
+ end
+ end
+end
+
+local FadeFramesInOut = function(fade, unit)
+ local E = unpack(ElvUI)
+ for frame, unit in pairs(frames) do
+ if not UnitExists(unit) then return end
+ if fade then
+ if frame:GetAlpha() ~= 1 or (frame.fadeInfo and frame.fadeInfo.endAlpha == 0) then
+ UIFrameFadeIn(frame, 0.15)
+ end
+ else
+ if frame:GetAlpha() ~= 0 then
+ UIFrameFadeOut(frame, 0.15)
+ frame.fadeInfo.finishedFunc = CheckForReset
+ else
+ showStatus = false;
+ return
+ end
+ end
+ end
+
+ if unit == "player" then
+ showStatus = fade
+ end
+end
+
+local Update = function(self, arg1, arg2)
+ if arg1 == "UNIT_HEALTH" and self and self.unit ~= arg2 then return end
+ if type(arg1) == "boolean" and not frames[self] then
+ return
+ end
+
+ local E = unpack(ElvUI)
+
+ if not frames[self] then
+ UIFrameFadeIn(self, 0.15)
+ self.fadeInfo.reset = true
+ return
+ end
+
+ local combat = UnitAffectingCombat("player")
+ local cur, max = UnitHealth("player"), UnitHealthMax("player")
+ local target = UnitExists("target")
+
+ if cur ~= max and showStatus ~= true then
+ FadeFramesInOut(true, frames[self])
+ elseif target and showStatus ~= true then
+ FadeFramesInOut(true, frames[self])
+ elseif arg1 == true and showStatus ~= true then
+ FadeFramesInOut(true, frames[self])
+ else
+ if combat and showStatus ~= true then
+ FadeFramesInOut(true, frames[self])
+ elseif not target and not combat and (cur == max) then
+ FadeFramesInOut(false, frames[self])
+ end
+ end
+end
+
+local Enable = function(self, unit)
+ if self.CombatFade then
+ frames[self] = self.unit
+ allFrames[self] = self.unit
+
+ if unit == "player" then
+ showStatus = false;
+ end
+
+ self:RegisterEvent("PLAYER_ENTERING_WORLD", Update)
+ self:RegisterEvent("PLAYER_REGEN_ENABLED", Update)
+ self:RegisterEvent("PLAYER_REGEN_DISABLED", Update)
+ self:RegisterEvent("PLAYER_TARGET_CHANGED", Update)
+ self:RegisterEvent("UNIT_HEALTH", Update)
+ self:RegisterEvent("UNIT_SPELLCAST_START", Update)
+ self:RegisterEvent("UNIT_SPELLCAST_STOP", Update)
+ self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Update)
+ self:RegisterEvent("UNIT_MODEL_CHANGED", Update)
+
+ if not self.CombatFadeHooked then
+ HookScript(self, "OnEnter", function(self) Update(self, true) end)
+ HookScript(self, "OnLeave", function(self) Update(self, false) end)
+ self.CombatFadeHooked = true
+ end
+ return true
+ end
+end
+
+local Disable = function(self)
+ if(self.CombatFade) then
+ frames[self] = nil
+ Update(self)
+
+ self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update)
+ self:UnregisterEvent("PLAYER_REGEN_ENABLED", Update)
+ self:UnregisterEvent("PLAYER_REGEN_DISABLED", Update)
+ self:UnregisterEvent("PLAYER_TARGET_CHANGED", Update)
+ self:UnregisterEvent("UNIT_HEALTH", Update)
+ self:UnregisterEvent("UNIT_SPELLCAST_START", Update)
+ self:UnregisterEvent("UNIT_SPELLCAST_STOP", Update)
+ self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Update)
+ self:UnregisterEvent("UNIT_MODEL_CHANGED", Update)
+ end
+end
+
+oUF:AddElement("CombatFade", Update, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.xml b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.xml
new file mode 100644
index 0000000..735540f
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.xml
@@ -0,0 +1,3 @@
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.lua b/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.lua
new file mode 100644
index 0000000..4281b97
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.lua
@@ -0,0 +1,110 @@
+local ns = oUF
+local oUF = ns.oUF
+if not oUF then return end
+
+local UnitAura = UnitAura
+local UnitCanAssist = UnitCanAssist
+
+local playerClass = select(2, UnitClass("player"))
+local CanDispel = {
+ PRIEST = {Magic = true, Disease = true},
+ SHAMAN = {Poison = true, Disease = true},
+ PALADIN = {Magic = true, Poison = true, Disease = true},
+ MAGE = {Curse = true},
+ DRUID = {Curse = true, Poison = true}
+}
+
+local dispellist = CanDispel[playerClass] or {}
+local origColors = {}
+local origBorderColors = {}
+local origPostUpdateAura = {}
+
+local function GetDebuffType(unit, filter, filterTable)
+ if not unit or not UnitCanAssist("player", unit) then return nil end
+ local i = 1
+ while true do
+ local name, _, texture, _, debufftype = UnitAura(unit, i, "HARMFUL")
+ if not texture then break end
+
+ local filterSpell = filterTable[name]
+
+ if(filterTable and filterSpell and filterSpell.enable) then
+ return debufftype, texture, true, filterSpell.style, filterSpell.color
+ elseif(debufftype and (not filter or (filter and dispellist[debufftype]))) then
+ return debufftype, texture;
+ end
+ i = i + 1
+ end
+end
+
+local function Update(object, event, unit)
+ if(unit ~= object.unit) then return; end
+
+ local debuffType, texture, wasFiltered, style, color = GetDebuffType(unit, object.DebuffHighlightFilter, object.DebuffHighlightFilterTable);
+ if(wasFiltered) then
+ if(style == "GLOW" and object.DBHGlow) then
+ object.DBHGlow:Show();
+ object.DBHGlow:SetBackdropBorderColor(color.r, color.g, color.b);
+ elseif(object.DBHGlow) then
+ object.DBHGlow:Hide();
+ object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, color.a or object.DebuffHighlightAlpha or .5);
+ end
+ elseif(debuffType) then
+ color = DebuffTypeColor[debuffType];
+ if(object.DebuffHighlightBackdrop and object.DBHGlow) then
+ object.DBHGlow:Show();
+ object.DBHGlow:SetBackdropBorderColor(color.r, color.g, color.b);
+ elseif(object.DebuffHighlightUseTexture) then
+ object.DebuffHighlight:SetTexture(texture);
+ else
+ object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or .5);
+ end
+ else
+ if(object.DBHGlow) then
+ object.DBHGlow:Hide();
+ end
+
+ if(object.DebuffHighlightUseTexture) then
+ object.DebuffHighlight:SetTexture(nil);
+ else
+ object.DebuffHighlight:SetVertexColor(0, 0, 0, 0);
+ end
+ end
+
+ if object.DebuffHighlight.PostUpdate then
+ object.DebuffHighlight:PostUpdate(object, debuffType, texture, wasFiltered, style, color)
+ end
+end
+
+local function Enable(object)
+ -- if we're not highlighting this unit return
+ if not object.DebuffHighlightBackdrop and not object.DebuffHighlight and not object.DBHGlow then
+ return
+ end
+ -- if we're filtering highlights and we're not of the dispelling type, return
+ if object.DebuffHighlightFilter and not CanDispel[playerClass] then
+ return
+ end
+
+ -- make sure aura scanning is active for this object
+ object:RegisterEvent("UNIT_AURA", Update)
+
+ return true
+end
+
+local function Disable(object)
+ object:UnregisterEvent("UNIT_AURA", Update)
+
+ if(object.DBHGlow) then
+ object.DBHGlow:Hide();
+ end
+
+ if(object.DebuffHighlight) then
+ local color = origColors[object];
+ if(color) then
+ object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, color.a);
+ end
+ end
+end
+
+oUF:AddElement("DebuffHighlight", Update, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.xml b/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.xml
new file mode 100644
index 0000000..60b4f1b
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DebuffHighlight/oUF_DebuffHighlight.xml
@@ -0,0 +1,3 @@
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.lua b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.lua
new file mode 100644
index 0000000..69b3d02
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.lua
@@ -0,0 +1,354 @@
+--[[
+Name: LibDruidMana-1.0
+Revision: $Rev: 29 $
+Author: Cameron Kenneth Knight (ckknight@gmail.com)
+Inspired By: SmartyCat by Darravis
+Website: http://www.wowace.com/
+Description: A library to provide data on mana for druids in bear or cat form.
+License: LGPL v2.1
+]]
+
+if(select(2, UnitClass("player")) ~= "DRUID") then return; end
+
+local MAJOR_VERSION = "LibDruidMana-1.0"
+local MINOR_VERSION = 90001 + tonumber(string.match("$Revision: 29 $", "%d+"))
+
+local floor = math.floor
+
+local GetManaRegen = GetManaRegen
+local GetNumSpellTabs = GetNumSpellTabs
+local GetSpellName = GetSpellName
+local GetSpellTabInfo = GetSpellTabInfo
+local GetSpellTexture = GetSpellTexture
+local GetTime = GetTime
+local UnitMana = UnitMana
+local UnitManaMax = UnitManaMax
+local UnitPowerType = UnitPowerType
+local UnitStat = UnitStat
+
+local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
+if not lib then return end
+local oldLib
+if oldMinor then
+ oldLib = {}
+ for k, v in pairs(lib) do
+ oldLib[k] = v
+ lib[k] = nil
+ end
+end
+
+local regenMana, maxMana, currMana, currInt, fiveSecondRule
+currMana, maxMana = 0, 0
+local bearID, bearName, catName
+
+-- frame for events and OnUpdate
+local frame
+if oldLib and oldLib.frame then
+ frame = oldLib.frame
+ frame:UnregisterAllEvents()
+ frame:SetScript("OnEvent", nil)
+ frame:SetScript("OnUpdate", nil)
+ for k in pairs(frame) do
+ if k ~= 0 then
+ frame[k] = nil
+ end
+ end
+else
+ frame = CreateFrame("Frame", MAJOR_VERSION .. "_Frame")
+end
+lib.frame = frame
+
+-- tooltip for scanning the mana cost for shapeshifting.
+local tt
+if oldLib and oldLib.tt then
+ tt = oldLib.tt
+else
+ tt = CreateFrame("GameTooltip", MAJOR_VERSION .. "_Tooltip")
+end
+lib.tt = tt
+if not tt.left then
+ tt.left = {}
+ tt.right = {}
+end
+for i = table.getn(tt.left) + 1, 30 do
+ local left, right = tt:CreateFontString(), tt:CreateFontString()
+ tt.left[i] = left
+ tt.right[i] = right
+ left:SetFontObject(GameFontNormal)
+ right:SetFontObject(GameFontNormal)
+ tt:AddFontStrings(left, right)
+end
+tt:SetOwner(UIParent, "ANCHOR_NONE")
+
+-- set of functions to call when mana is updated
+local registry = oldLib and oldLib.registry or {}
+lib.registry = registry
+
+local function getShapeshiftCost()
+ if not bearID then return 0 end
+
+ tt:ClearLines()
+ tt:SetSpell(bearID, "spell")
+
+ if not tt:IsOwned(UIParent) then
+ tt:SetOwner(UIParent, "ANCHOR_NONE")
+ end
+
+ local line = tt.left[2]:GetText()
+ if line then
+ line = tonumber(string.match(line, "(%d+)"))
+ end
+
+ return line or 0
+end
+
+frame:SetScript("OnEvent", function(...)
+ this[event](this, unpack(arg))
+end)
+
+local SetMax_time = nil
+local UpdateMana_time = nil
+local killFSR_time = nil
+
+frame:SetScript("OnUpdate", function(this, elapsed)
+ local currentTime = GetTime()
+ if SetMax_time and SetMax_time <= currentTime then
+ SetMax_time = nil
+ this:SetMax()
+ end
+ if UpdateMana_time and UpdateMana_time <= currentTime then
+ UpdateMana_time = UpdateMana_time + 2
+ this:UpdateMana()
+ end
+ if killFSR_time and killFSR_time <= currentTime then
+ killFSR_time = nil
+ fiveSecondRule = false
+ end
+end)
+
+function frame:PLAYER_LOGIN()
+ self.PLAYER_LOGIN = nil
+
+ self:LEARNED_SPELL_IN_TAB()
+
+ self:RegisterEvent("UNIT_DISPLAYPOWER")
+
+ if UnitPowerType("player") == 0 then
+ self:UNIT_DISPLAYPOWER("player")
+ end
+end
+
+function frame:UNIT_DISPLAYPOWER(unit)
+ if unit ~= "player" or UnitPowerType("player") ~= 0 then return end
+
+ self:UnregisterEvent("UNIT_DISPLAYPOWER")
+ self.UNIT_DISPLAYPOWER = nil
+
+ maxMana = UnitManaMax("player")
+ currMana = UnitMana("player")
+ local _
+ _, currInt = UnitStat("player", 4)
+
+ self:RegisterEvent("UNIT_MANA")
+ self:RegisterEvent("UNIT_MAXMANA")
+ self:RegisterEvent("UNIT_INVENTORY_CHANGED")
+ self:RegisterEvent("PLAYER_AURAS_CHANGED")
+ self:RegisterEvent("LEARNED_SPELL_IN_TAB")
+ self:RegisterEvent("PLAYER_ENTERING_WORLD")
+ self:RegisterEvent("PLAYER_LEAVING_WORLD")
+ self:RegisterEvent("COMBAT_TEXT_UPDATE")
+
+ self:Update()
+end
+
+function frame:PLAYER_ENTERING_WORLD()
+ if UnitPowerType("player") ~= 0 then
+ SetMax_time = GetTime() + 7
+ end
+end
+
+function frame:PLAYER_LEAVING_WORLD()
+ SetMax_time = nil
+ UpdateMana_time = nil
+ killFSR_time = nil
+end
+
+function frame:UNIT_MANA(unit)
+ if unit ~= "player" then return end
+
+ if UnitPowerType("player") == 0 then
+ currMana = UnitMana("player")
+ maxMana = UnitManaMax("player")
+ self:Update()
+ else
+ if regenMana and not UpdateMana_time then
+ -- Update mana every 2 seconds
+ UpdateMana_time = GetTime() + 2
+ self:UpdateMana()
+ end
+ -- if mana hasn't been updated for 7 seconds, set current mana to the max mana
+ SetMax_time = GetTime() + 7
+ end
+end
+
+function frame:UNIT_MAXMANA(unit)
+ if unit ~= "player" then return end
+
+ local _, int = UnitStat("player", 4)
+ if UnitPowerType("player") == 0 then
+ maxMana = UnitManaMax("player")
+ currMana = UnitMana("player")
+ currInt = int
+ elseif currInt ~= int then
+ -- int buff maybe
+ maxMana = maxMana + ((int - currInt) * 15)
+ currInt = int
+ if currMana > maxMana then
+ currMana = maxMana
+ end
+ end
+
+ self:Update()
+end
+frame.UNIT_INVENTORY_CHANGED = frame.UNIT_MAXMANA
+
+function frame:PLAYER_AURAS_CHANGED()
+ -- possibly losing the bear/cat buff
+ if UnitPowerType("player") == 0 then
+ regenMana = false
+ SetMax_time = nil
+ UpdateMana_time = nil
+ killFSR_time = nil
+ currMana = UnitMana("player")
+ maxMana = UnitManaMax("player")
+ end
+
+ self:Update()
+end
+
+function frame:COMBAT_TEXT_UPDATE()
+ -- if the spell is cast for either bear or cat, deduct the cost.
+ -- we can't rely on UNIT_DISPLAYPOWER since you could switch from bear -> bear, never calling that, so we check the spellcast.
+ if (bearName and arg2 == bearName) or (catName and arg2 == catName) then
+ regenMana = true
+ fiveSecondRule = true
+ killFSR_time = GetTime() + 5
+ currMana = currMana - getShapeshiftCost()
+ end
+end
+
+function frame:LEARNED_SPELL_IN_TAB()
+ for i = 1, GetNumSpellTabs() do
+ local _, texture, offset, numSpells = GetSpellTabInfo(i)
+ -- the spell tab that shows the bear is the feral tree, gonna check for bear form and cat form, gleam important info
+ if string.find(texture, "Ability_Racial_BearForm") then
+ for j = offset + 1, offset + numSpells do
+ if string.find(GetSpellTexture(j, "spell"), "Ability_Racial_BearForm") then
+ bearID = j
+ bearName = GetSpellName(j, "spell")
+ elseif string.find(GetSpellTexture(j, "spell"), "Ability_Druid_CatForm") then
+ catName = GetSpellName(j, "spell")
+ end
+ end
+ break
+ end
+ end
+end
+
+function frame:UpdateMana()
+ print(this)
+ local regen, castingRegen = GetManaRegen()
+ if fiveSecondRule then
+ currMana = currMana + floor(castingRegen * 2 + 0.5)
+ else
+ currMana = currMana + floor(regen * 2 + 0.5)
+ end
+
+ if currMana >= maxMana then
+ currMana = maxMana
+
+ -- we're at max mana, no need for any more checking
+ SetMax_time = nil
+ UpdateMana_time = nil
+ killFSR_time = nil
+ end
+
+ self:Update()
+end
+
+function frame:SetMax()
+ currMana = maxMana
+
+ -- we're at max mana, no need for any more checking
+ SetMax_time = nil
+ UpdateMana_time = nil
+ killFSR_time = nil
+
+ self:Update()
+end
+local i = 0
+local lastMaxMana, lastCurrMana = 0, 0
+function frame:Update()
+ if lastMaxMana == maxMana and lastCurrMana == currMana then return end
+
+ lastMaxMana = maxMana
+ lastCurrMana = currMana
+
+ -- trigger event
+ for func in pairs(registry) do
+ local success, ret = pcall(func, currMana, maxMana)
+ if not success then
+ geterrorhandler()(ret)
+ end
+ end
+end
+
+-- if IsLoggedIn() then
+ frame:PLAYER_LOGIN()
+-- else
+ -- frame:RegisterEvent("PLAYER_LOGIN")
+-- end
+
+function lib:GetCurrentMana()
+ return currMana
+end
+
+function lib:GetMaximumMana()
+ return maxMana
+end
+
+function lib:AddListener(tab, method)
+ local func
+ if type(tab) == "table" then
+ if type(method) ~= "string" then
+ error(format("Bad argument #3 to `AddListener'. Expected %q, got %q.", "string", type(method)), 2)
+ elseif type(tab[method]) ~= "function" then
+ error(format("Bad argument #3 to `AddListener'. Expected method, got %q.", type(tab[method])), 2)
+ end
+ func = function(...)
+ return tab[method](tab, unpack(arg))
+ end
+ elseif type(tab) == "function" then
+ func = tab
+ if method and type(method) ~= "string" then
+ method = true
+ end
+ else
+ error(format("Bad argument #2 to `AddListener'. Expected %q or %q, got %q.", "table", "function", type(tab)), 2)
+ end
+
+ registry[func] = method
+end
+
+function lib:RemoveListener(method)
+ if type(method) ~= "string" then
+ error(format("Bad argument #2 to `RemoveListener'. Expected %q, got %q.", "string", type(method)), 2)
+ end
+
+ for func, methodName in pairs(registry) do
+ if methodName == method then
+ registry[func] = nil
+ break
+ end
+ end
+end
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.xml b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.xml
new file mode 100644
index 0000000..0ccb906
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/LibDruidMana-1.0/LibDruidMana-1.0.xml
@@ -0,0 +1,3 @@
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.lua b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.lua
new file mode 100644
index 0000000..41bd0ad
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.lua
@@ -0,0 +1,152 @@
+if(select(2, UnitClass("player")) ~= "DRUID") then return; end
+
+local ns = oUF
+local oUF = ns.oUF
+
+local LDM = LibStub("LibDruidMana-1.0")
+
+local function UpdateColor(element, cur, max)
+ local parent = element.__owner
+
+ local r, g, b, t
+ if(element.colorClass) then
+ t = parent.colors.class['DRUID']
+ elseif(element.colorSmooth) then
+ r, g, b = parent.ColorGradient(cur, max, unpack(element.smoothGradient or parent.colors.smooth))
+ elseif(element.colorPower) then
+ t = parent.colors.power[0]
+ end
+
+ if(t) then
+ r, g, b = t[1], t[2], t[3]
+ end
+
+ if(b) then
+ element:SetStatusBarColor(r, g, b)
+
+ local bg = element.bg
+ if(bg) then
+ local mu = bg.multiplier or 1
+ bg:SetVertexColor(r * mu, g * mu, b * mu)
+ end
+ end
+end
+
+local function Update(self, event, unit, currMana, maxMana)
+ if(unit ~= 'player') then return end
+
+ local element = self.DruidAltMana
+ if(element.PreUpdate) then element:PreUpdate(unit) end
+
+ local cur, max = currMana, maxMana
+ if not (cur and max) then
+ cur, max = LDM:GetCurrentMana(), LDM:GetMaximumMana()
+ end
+
+ element:SetMinMaxValues(0, max)
+ element:SetValue(cur)
+
+ element:UpdateColor(cur, max)
+
+ if(element.PostUpdate) then
+ return element:PostUpdate(unit, cur, max, event)
+ end
+end
+
+local function Path(self, ...)
+ return (self.DruidAltMana.Override or Update) (self, unpack(arg))
+end
+
+local function ElementEnable(self)
+ self:RegisterEvent("UNIT_MANA", Path)
+ self:RegisterEvent("UNIT_MAXMANA", Path)
+
+ self.DruidAltMana:Show()
+
+ if self.DruidAltMana.PostUpdateVisibility then
+ self.DruidAltMana:PostUpdateVisibility(true, not self.DruidAltMana.isEnabled)
+ end
+
+ self.DruidAltMana.isEnabled = true
+
+ Path(self, 'ElementEnable', 'player', UnitPowerType("player", 0))
+end
+
+local function ElementDisable(self)
+ self:UnregisterEvent("UNIT_MANA", Path)
+ self:UnregisterEvent("UNIT_MAXMANA", Path)
+
+ self.DruidAltMana:Hide()
+
+ if self.DruidAltMana.PostUpdateVisibility then
+ self.DruidAltMana:PostUpdateVisibility(false, self.DruidAltMana.isEnabled)
+ end
+
+ self.DruidAltMana.isEnabled = nil
+
+ Path(self, 'ElementDisable', 'player', UnitPowerType("player", 0))
+end
+
+local function Visibility(self, event, unit)
+ local shouldEnable
+
+ if UnitPowerType("player") ~= 0 then
+ shouldEnable = true
+ end
+
+ if(shouldEnable) then
+ ElementEnable(self)
+ else
+ ElementDisable(self)
+ end
+end
+
+local function VisibilityPath(self, ...)
+ return (self.DruidAltMana.OverrideVisibility or Visibility) (self, unpack(arg))
+end
+
+local function ForceUpdate(element)
+ return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
+end
+
+local function Enable(self, unit)
+ local element = self.DruidAltMana
+ if(element and unit == 'player') then
+ element.__owner = self
+ element.ForceUpdate = ForceUpdate
+
+ LDM:AddListener(function(currMana, maxMana)
+ Update(self, "Listener", "player", currMana, maxMana)
+ end, "oUF_DruidMana")
+
+ self:RegisterEvent('PLAYER_LOGIN', VisibilityPath) -- need?
+ self:RegisterEvent('PLAYER_ENTERING_WORLD', VisibilityPath)
+ self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', VisibilityPath) -- need?
+ self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
+
+ if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
+ element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
+ end
+
+ if(not element.UpdateColor) then
+ element.UpdateColor = UpdateColor
+ end
+
+ return true
+ end
+end
+
+local function Disable(self)
+ local element = self.DruidAltMana
+ if(element) then
+ ElementDisable(self)
+ LDM:RemoveListener("oUF_DruidMana")
+
+ self:UnregisterEvent('PLAYER_LOGIN', VisibilityPath) -- need?
+ self:UnregisterEvent('PLAYER_ENTERING_WORLD', VisibilityPath)
+ self:UnregisterEvent('UPDATE_SHAPESHIFT_FORM', VisibilityPath) -- need?
+ self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
+ end
+end
+
+oUF:AddElement("DruidAltMana", VisibilityPath, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.xml b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.xml
new file mode 100644
index 0000000..47df99c
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_DruidMana/oUF_DruidMana.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml b/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
index eff540c..72c6cde 100644
--- a/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_Plugins.xml
@@ -1,4 +1,8 @@
+
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua b/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua
new file mode 100644
index 0000000..53e4db3
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua
@@ -0,0 +1,263 @@
+local ns = oUF
+local oUF = ns.oUF
+
+local pairs, type = pairs, type
+local format = string.format
+local floor = math.floor
+
+local GetSpellInfo = GetSpellInfo
+local GetTime = GetTime
+local UnitDebuff = UnitAura
+
+local addon = {}
+ns.oUF_RaidDebuffs = addon
+oUF_RaidDebuffs = ns.oUF_RaidDebuffs
+if(not _G.oUF_RaidDebuffs) then
+ _G.oUF_RaidDebuffs = addon
+end
+
+local debuff_data = {}
+addon.DebuffData = debuff_data
+
+addon.ShowDispellableDebuff = true
+addon.FilterDispellableDebuff = true
+
+addon.priority = 10
+
+local function add(spell, priority, stackThreshold)
+ if(spell) then
+ debuff_data[spell] = {
+ priority = (addon.priority + priority),
+ stackThreshold = (stackThreshold or 0)
+ }
+ end
+end
+
+function addon:RegisterDebuffs(t)
+ for spell, value in pairs(t) do
+ if(type(t[spell]) == 'boolean') then
+ local oldValue = t[spell]
+ t[spell] = {
+ ['enable'] = oldValue,
+ ['priority'] = 0,
+ ['stackThreshold'] = 0
+ }
+ else
+ if(t[spell].enable) then
+ add(spell, t[spell].priority, t[spell].stackThreshold)
+ end
+ end
+ end
+end
+
+function addon:ResetDebuffData()
+ wipe(debuff_data)
+end
+
+local DispellColor = {
+ ['Magic'] = {.2, .6, 1},
+ ['Curse'] = {.6, 0, 1},
+ ['Disease'] = {.6, .4, 0},
+ ['Poison'] = {0, .6, 0}
+}
+
+local DispellPriority = {
+ ['Magic'] = 4,
+ ['Curse'] = 3,
+ ['Disease'] = 2,
+ ['Poison'] = 1
+}
+
+local DispellFilter
+do
+ local dispellClasses = {
+ ['PRIEST'] = {
+ ['Magic'] = true,
+ ['Disease'] = true
+ },
+ ['SHAMAN'] = {
+ ['Poison'] = true,
+ ['Disease'] = true
+ },
+ ['PALADIN'] = {
+ ['Poison'] = true,
+ ['Magic'] = true,
+ ['Disease'] = true
+ },
+ ['MAGE'] = {
+ ['Curse'] = true
+ },
+ ['DRUID'] = {
+ ['Curse'] = true,
+ ['Poison'] = true
+ }
+ }
+
+ DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
+end
+
+local function formatTime(s)
+ if(s > 60) then
+ return format('%dm', s/60), string.mod(s, 60)
+ elseif(s < 1) then
+ return format('%.1f', s), s - floor(s)
+ else
+ return format('%d', s), s - floor(s)
+ end
+end
+
+local function onUpdate(self, elapsed)
+ self.elapsed = (self.elapsed or 0) + elapsed
+ if self.elapsed >= 0.1 then
+ local _, _, _, _, _, _, timeLeft = UnitDebuff(self.__owner.unit, self.index, "HARMFUL")
+ if timeLeft and timeLeft > 0 then
+ self.time:SetText(formatTime(timeLeft))
+ else
+ self:SetScript('OnUpdate', nil)
+ self.time:Hide()
+ end
+ self.elapsed = 0
+ end
+end
+
+local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, stackThreshold)
+ local element = self.RaidDebuffs
+
+ if(name and (count >= stackThreshold)) then
+ element.icon:SetTexture(icon)
+ element.icon:Show()
+ element.duration = duration
+
+ if(element.count) then
+ if(count and count > 1) then
+ element.count:SetText(count)
+ element.count:Show()
+ else
+ element.count:SetText('')
+ element.count:Hide()
+ end
+ end
+
+ if(element.time) then
+ if(duration and duration > 0 and endTime) then
+ element:SetScript('OnUpdate', onUpdate)
+ element.time:Show()
+ else
+ element:SetScript('OnUpdate', nil)
+ element.time:Hide()
+ end
+ end
+
+ if(element.cd) then
+ if(duration and duration > 0 and endTime) then
+ element.cd:SetCooldown(GetTime() - (endTime - duration), duration)
+ element.cd:Show()
+ else
+ element.cd:Hide()
+ end
+ end
+
+ local c = DispellColor[debuffType] or ElvUI[1].media.bordercolor
+ element:SetBackdropBorderColor(c[1], c[2], c[3])
+
+ element:Show()
+ else
+ element:Hide()
+ element.index = nil
+ end
+end
+
+local function Update(self, event, unit)
+ if(not unit or self.unit ~= unit) then return end
+
+ local element = self.RaidDebuffs
+
+ local _, name, icon, count, debuffType, duration, expirationTime
+ local _name, _icon, _count, _dtype, _duration, _endTime
+ local _priority, priority = 0, 0
+ local _stackThreshold = 0
+
+ for i = 1, 40 do
+ name, _, icon, count, debuffType, duration, expirationTime = UnitDebuff(unit, i, "HARMFUL")
+ if not (name and icon) then break end
+
+ if(addon.ShowDispellableDebuff and (element.showDispellableDebuff ~= false) and debuffType) then
+ if(addon.FilterDispellableDebuff) then
+ DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority
+ priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
+ if(priority == 0) then
+ debuffType = nil
+ end
+ else
+ priority = DispellPriority[debuffType] or 0
+ end
+
+ if(priority > _priority) then
+ _priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
+ element.index = i
+ end
+ end
+
+ priority = debuff_data[name] and debuff_data[name].priority
+ if(priority and (priority > _priority)) then
+ _priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
+ element.index = i
+ end
+ end
+
+ if(element.forceShow) then
+ _name, _, _icon = GetSpellInfo(26993)
+ _count, _dtype, _duration, _endTime, _stackThreshold = 5, 'Magic', 0, 60, 0
+ end
+
+ if(_name and _icon) then
+ _stackThreshold = debuff_data[_name] and debuff_data[_name].stackThreshold or _stackThreshold
+ end
+
+ UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _stackThreshold)
+
+ --Reset the DispellPriority
+ DispellPriority = {
+ ['Magic'] = 4,
+ ['Curse'] = 3,
+ ['Disease'] = 2,
+ ['Poison'] = 1
+ }
+end
+
+local function Path(self, ...)
+ --[[ Override: RaidDebuffs.Override(self, event, ...)
+ Used to completely override the element's update process.
+
+ * self - the parent object
+ * event - the event triggering the update (string)
+ * ... - the arguments accompanying the event (string)
+ --]]
+ return (self.RaidDebuffs.Override or Update) (self, unpack(arg))
+end
+
+local function ForceUpdate(element)
+ return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
+end
+
+local function Enable(self)
+ local element = self.RaidDebuffs
+ if(element) then
+ element.__owner = self
+ element.ForceUpdate = ForceUpdate
+
+ self:RegisterEvent('UNIT_AURA', Update)
+ return true
+ end
+end
+
+local function Disable(self)
+ local element = self.RaidDebuffs
+ if(element) then
+ element:Hide()
+
+ self:UnregisterEvent('UNIT_AURA', Update)
+ end
+end
+
+oUF:AddElement('RaidDebuffs', Update, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.xml b/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.xml
new file mode 100644
index 0000000..58aaed9
--- /dev/null
+++ b/ElvUI/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.xml
@@ -0,0 +1,3 @@
+
+
+
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/BuffIndicator.lua b/ElvUI/Modules/UnitFrames/Elements/BuffIndicator.lua
new file mode 100644
index 0000000..0c6caa3
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Elements/BuffIndicator.lua
@@ -0,0 +1,244 @@
+local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
+local UF = E:GetModule("UnitFrames");
+local LSM = LibStub("LibSharedMedia-3.0");
+
+--Cache global variables
+--Lua functions
+local assert, select, pairs, unpack = assert, select, pairs, unpack
+local tinsert, wipe = tinsert, wipe
+local getn = table.getn
+--WoW API / Variables
+local CreateFrame = CreateFrame
+local UnitBuff = UnitBuff
+
+function UF:Construct_AuraWatch(frame)
+ local auras = CreateFrame("Frame", nil, frame)
+ auras:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10)
+ E:SetInside(auras, frame.Health)
+ auras.presentAlpha = 1
+ auras.missingAlpha = 0
+ auras.icons = {}
+
+ return auras
+end
+
+local counterOffsets = {
+ ["TOPLEFT"] = {6, 1},
+ ["TOPRIGHT"] = {-6, 1},
+ ["BOTTOMLEFT"] = {6, 1},
+ ["BOTTOMRIGHT"] = {-6, 1},
+ ["LEFT"] = {6, 1},
+ ["RIGHT"] = {-6, 1},
+ ["TOP"] = {0, 0},
+ ["BOTTOM"] = {0, 0}
+}
+
+local textCounterOffsets = {
+ ["TOPLEFT"] = {"LEFT", "RIGHT", -2, 0},
+ ["TOPRIGHT"] = {"RIGHT", "LEFT", 2, 0},
+ ["BOTTOMLEFT"] = {"LEFT", "RIGHT", -2, 0},
+ ["BOTTOMRIGHT"] = {"RIGHT", "LEFT", 2, 0},
+ ["LEFT"] = {"LEFT", "RIGHT", -2, 0},
+ ["RIGHT"] = {"RIGHT", "LEFT", 2, 0},
+ ["TOP"] = {"RIGHT", "LEFT", 2, 0},
+ ["BOTTOM"] = {"RIGHT", "LEFT", 2, 0}
+}
+
+function UF:UpdateAuraWatchFromHeader(group, petOverride)
+ assert(self[group], "Invalid group specified.")
+ group = self[group]
+ for i = 1, group:GetNumChildren() do
+ local frame = select(i, group:GetChildren())
+ if frame and frame.Health then
+ UF:UpdateAuraWatch(frame, petOverride, group.db)
+ elseif frame then
+ for n = 1, frame:GetNumChildren() do
+ local child = select(n, frame:GetChildren())
+ if child and child.Health then
+ UF:UpdateAuraWatch(child, petOverride, group.db)
+ end
+ end
+ end
+ end
+end
+
+local buffs = {}
+function UF:UpdateAuraWatch(frame, petOverride, db)
+ wipe(buffs)
+ local auras = frame.AuraWatch
+ db = db and db.buffIndicator or frame.db.buffIndicator
+
+ if not db.enable then
+ auras:Hide()
+ return
+ else
+ auras:Show()
+ end
+
+ if frame.unit == "pet" and not petOverride then
+ local petWatch = E.global.unitframe.buffwatch.PET or {}
+ for _, value in pairs(petWatch) do
+ if value.style == "text" then value.style = "NONE" end --depreciated
+ tinsert(buffs, value)
+ end
+ else
+ local buffWatch = not db.profileSpecific and (E.global.unitframe.buffwatch[E.myclass] or {}) or (E.db.unitframe.filters.buffwatch or {})
+ for _, value in pairs(buffWatch) do
+ if value.style == "text" then value.style = "NONE" end --depreciated
+ tinsert(buffs, value)
+ end
+ end
+
+ --CLEAR CACHE
+ if auras.icons then
+ for i = 1, getn(auras.icons) do
+ local matchFound = false
+ for j = 1, getn(buffs) do
+ if buffs[j].id and buffs[j].id == auras.icons[i] then
+ matchFound = true
+ break
+ end
+ end
+
+ if not matchFound then
+ auras.icons[i]:Hide()
+ auras.icons[i] = nil
+ end
+ end
+ end
+
+ local unitframeFont = LSM:Fetch("font", E.db.unitframe.font)
+
+ for i = 1, getn(buffs) do
+ if buffs[i].id then
+ local name, _, image = UnitBuff(frame.unit, buffs[i].id)
+ if name then
+ local icon
+ if not auras.icons[buffs[i].id] then
+ icon = CreateFrame("Frame", nil, auras)
+ else
+ icon = auras.icons[buffs[i].id]
+ end
+ icon.name = name
+ icon.image = image
+ icon.spellID = buffs[i].id
+ icon.style = buffs[i].style
+ icon.onlyShowMissing = buffs[i].onlyShowMissing
+ icon.presentAlpha = icon.onlyShowMissing and 0 or 1
+ icon.missingAlpha = icon.onlyShowMissing and 1 or 0
+ icon.textThreshold = buffs[i].textThreshold or -1
+ icon.displayText = buffs[i].displayText
+ icon.decimalThreshold = buffs[i].decimalThreshold
+ icon.size = (buffs[i].sizeOverride ~= nil and buffs[i].sizeOverride > 0 and buffs[i].sizeOverride or db.size)
+
+ icon:SetWidth(icon.size)
+ icon:SetHeight(icon.size)
+ --Protect against missing .point value
+ if not buffs[i].point then buffs[i].point = "TOPLEFT" end
+
+ icon:ClearAllPoints()
+ E:Point(icon, buffs[i].point or "TOPLEFT", frame.Health, buffs[i].point or "TOPLEFT", buffs[i].xOffset, buffs[i].yOffset)
+
+ if not icon.icon then
+ icon.icon = icon:CreateTexture(nil, "BORDER")
+ icon.icon:SetAllPoints(icon)
+ end
+
+ if not icon.text then
+ local f = CreateFrame("Frame", nil, icon)
+ f:SetFrameLevel(icon:GetFrameLevel() + 50)
+ icon.text = f:CreateFontString(nil, "BORDER")
+ end
+
+ if not icon.border then
+ icon.border = icon:CreateTexture(nil, "BACKGROUND")
+ E:Point(icon.border, "TOPLEFT", -E.mult, E.mult)
+ E:Point(icon.border, "BOTTOMRIGHT", E.mult, -E.mult)
+ icon.border:SetTexture(E.media.blankTex)
+ icon.border:SetVertexColor(0, 0, 0)
+ end
+
+ if not icon.cd then
+ icon.cd = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
+ icon.cd:SetAllPoints(icon)
+ icon.cd.noOCC = true
+ icon.cd.noCooldownCount = true
+ icon.cd:SetReverse(true)
+ icon.cd:SetFrameLevel(icon:GetFrameLevel())
+ end
+
+ if icon.style == "coloredIcon" then
+ icon.icon:SetTexture(E.media.blankTex)
+
+ if buffs[i].color then
+ icon.icon:SetVertexColor(buffs[i].color.r, buffs[i].color.g, buffs[i].color.b)
+ else
+ icon.icon:SetVertexColor(0.8, 0.8, 0.8)
+ end
+ icon.icon:Show()
+ icon.border:Show()
+ icon.cd:SetAlpha(1)
+ elseif icon.style == "texturedIcon" then
+ icon.icon:SetVertexColor(1, 1, 1)
+ icon.icon:SetTexCoord(unpack(E.TexCoords))
+ icon.icon:SetTexture(icon.image)
+ icon.icon:Show()
+ icon.border:Show()
+ icon.cd:SetAlpha(1)
+ else
+ icon.border:Hide()
+ icon.icon:Hide()
+ icon.cd:SetAlpha(0)
+ end
+
+ if icon.displayText then
+ icon.text:Show()
+ local r, g, b = 1, 1, 1
+ if buffs[i].textColor then
+ r, g, b = buffs[i].textColor.r, buffs[i].textColor.g, buffs[i].textColor.b
+ end
+
+ icon.text:SetTextColor(r, g, b)
+ else
+ icon.text:Hide()
+ end
+
+ if not icon.count then
+ icon.count = icon:CreateFontString(nil, "OVERLAY")
+ end
+
+ icon.count:ClearAllPoints()
+ if icon.displayText then
+ local point, anchorPoint, x, y = unpack(textCounterOffsets[buffs[i].point])
+ E:Point(icon.count, point, icon.text, anchorPoint, x, y)
+ else
+ E:Point(icon.count, "CENTER", unpack(counterOffsets[buffs[i].point]))
+ end
+
+ E:FontTemplate(icon.count, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
+ E:FontTemplate(icon.text, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
+ icon.text:ClearAllPoints()
+ E:Point(icon.text, buffs[i].point, icon, buffs[i].point)
+
+ if buffs[i].enabled then
+ auras.icons[buffs[i].id] = icon
+ if auras.watched then
+ auras.watched[buffs[i].id] = icon
+ end
+ else
+ auras.icons[buffs[i].id] = nil
+ if auras.watched then
+ auras.watched[buffs[i].id] = nil
+ end
+ icon:Hide()
+ end
+ end
+ end
+ end
+
+ if frame.AuraWatch.Update then
+ frame.AuraWatch.Update(frame)
+ end
+
+ frame:UpdateElement("AuraWatch")
+end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/Classbars.lua b/ElvUI/Modules/UnitFrames/Elements/Classbars.lua
index a9e3980..70f8e8e 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Classbars.lua
+++ b/ElvUI/Modules/UnitFrames/Elements/Classbars.lua
@@ -80,14 +80,14 @@ function UF:Configure_ClassBar(frame)
end
else --Detached
CLASSBAR_WIDTH = db.classbar.detachedWidth - ((frame.BORDER + frame.SPACING)*2)
- bars.Holder:Size(db.classbar.detachedWidth, db.classbar.height)
+ E:Size(bars.Holder, db.classbar.detachedWidth, db.classbar.height)
if not bars.Holder.mover then
- bars:Width(CLASSBAR_WIDTH)
- bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
+ bars:SerWidth(CLASSBAR_WIDTH)
+ bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
- E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO")
+ E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,classbar")
else
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
@@ -114,8 +114,8 @@ function UF:Configure_ClassBar(frame)
end
end
- bars:Width(CLASSBAR_WIDTH)
- bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
+ bars:SetWidth(CLASSBAR_WIDTH)
+ bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
if frame.ClassBar == "DruidAltMana" then
if frame.CLASSBAR_DETACHED and db.classbar.verticalOrientation then
@@ -137,6 +137,7 @@ function UF:Configure_ClassBar(frame)
end
local function ToggleResourceBar(bars, overrideVisibility)
+ local bars = bars or this
local frame = bars.origParent or bars:GetParent()
local db = frame.db
if not db then return end
@@ -177,13 +178,13 @@ function UF:Construct_DruidAltMana(frame)
druidAltMana.colorPower = true
druidAltMana.PostUpdate = UF.PostUpdateDruidAltMana
druidAltMana.PostUpdateVisibility = UF.PostVisibilityDruidAltMana
- druidAltMana:CreateBackdrop("Default")
- UF["statusbars"][druidAltMana] = true
- druidAltMana:SetStatusBarTexture(E["media"].blankTex)
+ E:CreateBackdrop(druidAltMana, "Default")
+ UF.statusbars[druidAltMana] = true
+ druidAltMana:SetStatusBarTexture(E.media.blankTex)
druidAltMana.bg = druidAltMana:CreateTexture(nil, "BORDER")
druidAltMana.bg:SetAllPoints(druidAltMana)
- druidAltMana.bg:SetTexture(E["media"].blankTex)
+ druidAltMana.bg:SetTexture(E.media.blankTex)
druidAltMana.bg.multiplier = 0.3
druidAltMana.text = druidAltMana:CreateFontString(nil, "OVERLAY")
@@ -195,17 +196,18 @@ function UF:Construct_DruidAltMana(frame)
return druidAltMana
end
-function UF:PostUpdateDruidAltMana(_, min, max, event)
+function UF:PostUpdateDruidAltMana(_, cur, max, event)
local frame = self.origParent or self:GetParent()
local db = frame.db
- if frame.USE_CLASSBAR and ((min ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
+ --if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
+ if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if db.classbar.additionalPowerText then
local powerValue = frame.Power.value
local powerValueText = powerValue:GetText()
local powerValueParent = powerValue:GetParent()
local powerTextPosition = db.power.position
- local color = ElvUF["colors"].power[0]
+ local color = ElvUF.colors.power[0]
color = E:RGBToHex(color[1], color[2], color[3])
--Attempt to remove |cFFXXXXXX color codes in order to determine if power text is really empty
@@ -224,27 +226,27 @@ function UF:PostUpdateDruidAltMana(_, min, max, event)
if (powerValueText and (powerValueText ~= "" and powerValueText ~= " ")) then
if find(powerTextPosition, "RIGHT") then
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
- self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
+ self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
elseif find(powerTextPosition, "LEFT") then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
- self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(min / max * 100)))
+ self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(cur / max * 100)))
else
if select(4, powerValue:GetPoint()) <= 0 then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
- self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(min / max * 100)))
+ self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(cur / max * 100)))
else
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
- self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
+ self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
end
end
else
E:Point(self.text, powerValue:GetPoint())
- self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
+ self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else
- self.text:SetParent(self)
+ self.text:SetParent(frame.RaisedElementParent)
E:Point(self.text, "CENTER", self)
- self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
+ self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else --Text disabled
self.text:SetText()
@@ -264,6 +266,6 @@ function UF:PostVisibilityDruidAltMana(enabled, stateChanged)
UF:Configure_ClassBar(frame)
UF:Configure_HealthBar(frame)
UF:Configure_Power(frame)
- UF:Configure_InfoPanel(frame, true) --2nd argument is to prevent it from setting template, which removes threat border
+ UF:Configure_InfoPanel(frame)
end
end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/CombatIndicator.lua b/ElvUI/Modules/UnitFrames/Elements/CombatIndicator.lua
index 2bc1601..81be7c8 100644
--- a/ElvUI/Modules/UnitFrames/Elements/CombatIndicator.lua
+++ b/ElvUI/Modules/UnitFrames/Elements/CombatIndicator.lua
@@ -12,9 +12,9 @@ function UF:Construct_CombatIndicator(frame)
end
function UF:Configure_CombatIndicator(frame)
- if frame.db.combatIcon and not frame:IsElementEnabled('CombatIndicator') then
+ if frame.db.combatIcon and not frame:IsElementEnabled("CombatIndicator") then
frame:EnableElement("CombatIndicator")
- elseif not frame.db.combatIcon and frame:IsElementEnabled('CombatIndicator') then
+ elseif not frame.db.combatIcon and frame:IsElementEnabled("CombatIndicator") then
frame:DisableElement("CombatIndicator")
frame.CombatIndicator:Hide()
end
diff --git a/ElvUI/Modules/UnitFrames/Elements/Health.lua b/ElvUI/Modules/UnitFrames/Elements/Health.lua
index 993e49f..db7e08d 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Health.lua
+++ b/ElvUI/Modules/UnitFrames/Elements/Health.lua
@@ -19,7 +19,7 @@ assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_HealthBar(frame, bg, text, textPos)
local health = CreateFrame("StatusBar", nil, frame)
- UF["statusbars"][health] = true
+ UF.statusbars[health] = true
health:SetFrameLevel(10) --Make room for Portrait and Power which should be lower by default
health.PostUpdate = self.PostUpdateHealth
@@ -202,7 +202,7 @@ function UF:PostUpdateHealth(unit, min, max)
end
local r, g, b = self:GetStatusBarColor()
- local colors = E.db["unitframe"]["colors"]
+ local colors = E.db.unitframe.colors
if ((colors.healthclass == true and colors.colorhealthbyvalue == true) or (colors.colorhealthbyvalue and parent.isForced)) and not (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
local newr, newg, newb = ElvUF.ColorGradient(min, max, 1, 0, 0, 1, 1, 0, r, g, b)
diff --git a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
index 28b253e..a85cbf9 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
+++ b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
@@ -1,5 +1,6 @@
+
@@ -15,11 +16,9 @@
+
-
-
-
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/Power.lua b/ElvUI/Modules/UnitFrames/Elements/Power.lua
index 2f9416c..6afc5ee 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Power.lua
+++ b/ElvUI/Modules/UnitFrames/Elements/Power.lua
@@ -241,4 +241,9 @@ function UF:PostUpdatePower(unit, cur, max)
if db and db.power and db.power.hideonnpc then
UF:PostNamePosition(parent, unit)
end
+
+ --Force update to DruidAltMana in order to reposition text if necessary
+ if parent:IsElementEnabled("DruidAltMana") then
+ E:Delay(0.01, parent.DruidAltMana.ForceUpdate, parent.DruidAltMana) --Delay it slightly so Power text has a chance to clear itself first
+ end
end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/PvPIndicator.lua b/ElvUI/Modules/UnitFrames/Elements/PvPIndicator.lua
index 8772ff8..2a751b5 100644
--- a/ElvUI/Modules/UnitFrames/Elements/PvPIndicator.lua
+++ b/ElvUI/Modules/UnitFrames/Elements/PvPIndicator.lua
@@ -1,11 +1,6 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
---Cache global variables
---Lua functions
-
---WoW API / Variables
-
function UF:Construct_PvPIndicator(frame)
local pvp = frame.RaisedElementParent:CreateFontString(nil, "OVERLAY")
UF:Configure_FontString(pvp)
diff --git a/ElvUI/Modules/UnitFrames/Elements/RaidDebuffs.lua b/ElvUI/Modules/UnitFrames/Elements/RaidDebuffs.lua
new file mode 100644
index 0000000..7add93b
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Elements/RaidDebuffs.lua
@@ -0,0 +1,64 @@
+local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
+local UF = E:GetModule("UnitFrames");
+
+--Cache global variables
+--Lua functions
+local unpack = unpack
+--WoW API / Variables
+local CreateFrame = CreateFrame
+
+function UF:Construct_RaidDebuffs(frame)
+ local rdebuff = CreateFrame("Frame", nil, frame.RaisedElementParent)
+ E:SetTemplate(rdebuff, "Default", nil, nil, UF.thinBorders, true)
+ rdebuff:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 20) --Make them appear above regular buffs or debuffs
+
+ local offset = UF.thinBorders and E.mult or E.Border
+ rdebuff.icon = rdebuff:CreateTexture(nil, "OVERLAY")
+ rdebuff.icon:SetTexCoord(unpack(E.TexCoords))
+ E:SetInside(rdebuff.icon, rdebuff, offset, offset)
+
+ rdebuff.count = rdebuff:CreateFontString(nil, "OVERLAY")
+ E:FontTemplate(rdebuff.count, nil, 10, "OUTLINE")
+ E:Point(rdebuff.count, "BOTTOMRIGHT", 0, 2)
+ rdebuff.count:SetTextColor(1, .9, 0)
+
+ rdebuff.time = rdebuff:CreateFontString(nil, "OVERLAY")
+ E:FontTemplate(rdebuff.time, nil, 10, "OUTLINE")
+ E:Point(rdebuff.time, "CENTER")
+ rdebuff.time:SetTextColor(1, .9, 0)
+
+ return rdebuff
+end
+
+function UF:Configure_RaidDebuffs(frame)
+ if not frame.VARIABLES_SET then return end
+ local db = frame.db
+ local rdebuffs = frame.RaidDebuffs
+
+ if db.rdebuffs.enable then
+ local stackColor = db.rdebuffs.stack.color
+ local durationColor = db.rdebuffs.duration.color
+ local rdebuffsFont = UF.LSM:Fetch("font", db.rdebuffs.font)
+ if not frame:IsElementEnabled("RaidDebuffs") then
+ frame:EnableElement("RaidDebuffs")
+ end
+
+ rdebuffs.showDispellableDebuff = db.rdebuffs.showDispellableDebuff
+ rdebuffs.forceShow = frame.forceShowAuras
+ E:Size(rdebuffs, db.rdebuffs.size)
+ E:Point(rdebuffs, "BOTTOM", frame, "BOTTOM", db.rdebuffs.xOffset, db.rdebuffs.yOffset + frame.SPACING)
+
+ E:FontTemplate(rdebuffs.count, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
+ rdebuffs.count:ClearAllPoints()
+ E:Point(rdebuffs.count, db.rdebuffs.stack.position, db.rdebuffs.stack.xOffset, db.rdebuffs.stack.yOffset)
+ rdebuffs.count:SetTextColor(stackColor.r, stackColor.g, stackColor.b, stackColor.a)
+
+ E:FontTemplate(rdebuffs.time, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
+ rdebuffs.time:ClearAllPoints()
+ E:Point(rdebuffs.time, db.rdebuffs.duration.position, db.rdebuffs.duration.xOffset, db.rdebuffs.duration.yOffset)
+ rdebuffs.time:SetTextColor(durationColor.r, durationColor.g, durationColor.b, durationColor.a)
+ elseif frame:IsElementEnabled("RaidDebuffs") then
+ frame:DisableElement("RaidDebuffs")
+ rdebuffs:Hide()
+ end
+end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/RaidRoleIcons.lua b/ElvUI/Modules/UnitFrames/Elements/RaidRoleIcons.lua
deleted file mode 100644
index 85204d1..0000000
--- a/ElvUI/Modules/UnitFrames/Elements/RaidRoleIcons.lua
+++ /dev/null
@@ -1,95 +0,0 @@
-local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
-local UF = E:GetModule("UnitFrames");
-
---WoW API / Variables
-local CreateFrame = CreateFrame
-
-local ns = oUF
-local ElvUF = ns.oUF
-assert(ElvUF, "ElvUI was unable to locate oUF.")
-
-function UF:Construct_RaidRoleFrames(frame)
- local anchor = CreateFrame("Frame", nil, frame.RaisedElementParent)
- frame.LeaderIndicator = anchor:CreateTexture(nil, "OVERLAY")
- frame.AssistantIndicator = anchor:CreateTexture(nil, "OVERLAY")
- frame.MasterLooterIndicator = anchor:CreateTexture(nil, "OVERLAY")
-
- anchor:SetWidth(24)
- anchor:SetHeight(12)
- frame.LeaderIndicator:SetWidth(12)
- frame.LeaderIndicator:SetHeight(12)
- frame.AssistantIndicator:SetWidth(12)
- frame.AssistantIndicator:SetHeight(12)
- frame.MasterLooterIndicator:SetWidth(11)
- frame.MasterLooterIndicator:SetHeight(11)
-
- frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
- frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
- frame.MasterLooterIndicator.PostUpdate = UF.RaidRoleUpdate
-
- return anchor
-end
-
-function UF:Configure_RaidRoleIcons(frame)
- local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
-
- if frame.db.raidRoleIcons.enable then
- raidRoleFrameAnchor:Show()
- if not frame:IsElementEnabled("LeaderIndicator") then
- frame:EnableElement("LeaderIndicator")
- frame:EnableElement("MasterLooterIndicator")
- frame:EnableElement("AssistantIndicator")
- end
-
- raidRoleFrameAnchor:ClearAllPoints()
- if frame.db.raidRoleIcons.position == "TOPLEFT" then
- raidRoleFrameAnchor:SetPoint("LEFT", frame.Health, "TOPLEFT", 2, 0)
- else
- raidRoleFrameAnchor:SetPoint("RIGHT", frame, "TOPRIGHT", -2, 0)
- end
- elseif frame:IsElementEnabled("LeaderIndicator") then
- raidRoleFrameAnchor:Hide()
- frame:DisableElement("LeaderIndicator")
- frame:DisableElement("MasterLooterIndicator")
- frame:DisableElement("AssistantIndicator")
- end
-end
-
-function UF:RaidRoleUpdate()
- local anchor = self:GetParent()
- local frame = anchor:GetParent():GetParent()
- local leader = frame.LeaderIndicator
- local assistant = frame.AssistantIndicator
- local masterLooter = frame.MasterLooterIndicator
-
- if not leader or not masterLooter or not assistant then return; end
-
- local db = frame.db
- local isLeader = leader:IsShown()
- local isMasterLooter = masterLooter:IsShown()
- local isAssist = assistant:IsShown()
-
- leader:ClearAllPoints()
- assistant:ClearAllPoints()
- masterLooter:ClearAllPoints()
-
- if db and db.raidRoleIcons then
- if isLeader and db.raidRoleIcons.position == "TOPLEFT" then
- leader:SetPoint("LEFT", anchor, "LEFT")
- masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
- elseif isLeader and db.raidRoleIcons.position == "TOPRIGHT" then
- leader:SetPoint("RIGHT", anchor, "RIGHT")
- masterLooter:SetPoint("LEFT", anchor, "LEFT")
- elseif isAssist and db.raidRoleIcons.position == "TOPLEFT" then
- assistant:SetPoint("LEFT", anchor, "LEFT")
- masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
- elseif isAssist and db.raidRoleIcons.position == "TOPRIGHT" then
- assistant:SetPoint("RIGHT", anchor, "RIGHT")
- masterLooter:SetPoint("LEFT", anchor, "LEFT")
- elseif isMasterLooter and db.raidRoleIcons.position == "TOPLEFT" then
- masterLooter:SetPoint("LEFT", anchor, "LEFT")
- else
- masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
- end
- end
-end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/ReadyCheckIcon.lua b/ElvUI/Modules/UnitFrames/Elements/ReadyCheckIcon.lua
deleted file mode 100644
index 320f7ef..0000000
--- a/ElvUI/Modules/UnitFrames/Elements/ReadyCheckIcon.lua
+++ /dev/null
@@ -1,28 +0,0 @@
-local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
-local UF = E:GetModule("UnitFrames");
-
-function UF:Construct_ReadyCheckIcon(frame)
- local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
- E:Size(tex, 12)
- E:Point(tex, "BOTTOM", frame.Health, "BOTTOM", 0, 2)
-
- return tex
-end
-
-function UF:Configure_ReadyCheckIcon(frame)
- local ReadyCheckIndicator = frame.ReadyCheckIndicator
- local db = frame.db
-
- if db.readycheckIcon.enable then
- if not frame:IsElementEnabled("ReadyCheckIndicator") then
- frame:EnableElement("ReadyCheckIndicator")
- end
-
- local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
- ReadyCheckIndicator:ClearAllPoints()
- E:Point(ReadyCheckIndicator, db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
- E:Size(ReadyCheckIndicator, db.readycheckIcon.size)
- else
- frame:DisableElement("ReadyCheckIndicator")
- end
-end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Elements/ResurrectionIcon.lua b/ElvUI/Modules/UnitFrames/Elements/ResurrectionIcon.lua
deleted file mode 100644
index a2ee07e..0000000
--- a/ElvUI/Modules/UnitFrames/Elements/ResurrectionIcon.lua
+++ /dev/null
@@ -1,34 +0,0 @@
-local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
-local UF = E:GetModule("UnitFrames");
-
-function UF:Construct_ResurrectionIcon(frame)
- local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
- tex:SetTexture([[Interface\AddOns\ElvUI\media\textures\Raid-Icon-Rez]])
- E:Point(tex, "CENTER", frame.Health, "CENTER")
- E:Size(tex, 30)
- tex:SetDrawLayer("OVERLAY", 7)
-
- return tex
-end
-
-function UF:Configure_ResurrectionIcon(frame)
- local RI = frame.ResurrectIndicator
- local db = frame.db
-
- if db.resurrectIcon.enable then
- if not frame:IsElementEnabled("ResurrectIndicator") then
- frame:EnableElement("ResurrectIndicator")
- end
- RI:Show()
- E:Size(RI, db.resurrectIcon.size)
-
- local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject)
- RI:ClearAllPoints()
- E:Point(RI, db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset)
- else
- if frame:IsElementEnabled("ResurrectIndicator") then
- frame:DisableElement("ResurrectIndicator")
- end
- RI:Hide()
- end
-end
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Groups/Load_Groups.xml b/ElvUI/Modules/UnitFrames/Groups/Load_Groups.xml
index 22ccc83..6350585 100644
--- a/ElvUI/Modules/UnitFrames/Groups/Load_Groups.xml
+++ b/ElvUI/Modules/UnitFrames/Groups/Load_Groups.xml
@@ -1,4 +1,6 @@
+
+
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Groups/Party.lua b/ElvUI/Modules/UnitFrames/Groups/Party.lua
index a11e8aa..9e0a4c8 100644
--- a/ElvUI/Modules/UnitFrames/Groups/Party.lua
+++ b/ElvUI/Modules/UnitFrames/Groups/Party.lua
@@ -1,68 +1,113 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
---Cache global variables
---Lua functions
-local _G = _G
---WoW API / Variables
-local CreateFrame = CreateFrame
-
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
+--Cache global variables
+--Lua functions
+local _G = _G
+
+--WoW API / Variables
+local CreateFrame = CreateFrame
+local GetNumRaidMembers = GetNumRaidMembers
+local UnitInRaid = UnitInRaid
+
function UF:Construct_PartyFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
- self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
- self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
+ self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
+ self.BORDER = E.Border
+ self.SPACING = E.Spacing
+ self.SHADOW_SPACING = 3
+ if self.isChild then
+ self.Health = UF:Construct_HealthBar(self, true)
- self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
- self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
- self.Power.frequentUpdates = false
- self.Portrait3D = UF:Construct_Portrait(self, "model")
- self.Portrait2D = UF:Construct_Portrait(self, "texture")
- self.InfoPanel = UF:Construct_InfoPanel(self)
- self.Name = UF:Construct_NameText(self)
- self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
- self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+ self.MouseGlow = UF:Construct_MouseGlow(self)
+ self.TargetGlow = UF:Construct_TargetGlow(self)
+ self.Name = UF:Construct_NameText(self)
+ self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+
+ self.originalParent = self:GetParent()
+
+ local childDB = UF.db.units.party.petsGroup
+ self.childType = "pet"
+ if self == _G[self.originalParent:GetName().."Target"] then
+ childDB = UF.db.units.party.targetsGroup
+ self.childType = "target"
+ end
+
+ self.unitframeType = "party"..self.childType
+
+ self:SetWidth(childDB.width)
+ self:SetHeight(childDB.height)
+ else
+ self:SetWidth(UF.db.units.party.width)
+ self:SetHeight(UF.db.units.party.height)
+
+ self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
+
+ self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
+ self.Power.frequentUpdates = false
+
+ self.Portrait3D = UF:Construct_Portrait(self, "model")
+ self.Portrait2D = UF:Construct_Portrait(self, "texture")
+ self.InfoPanel = UF:Construct_InfoPanel(self)
+ self.Name = UF:Construct_NameText(self)
+ self.Buffs = UF:Construct_Buffs(self)
+ self.Debuffs = UF:Construct_Debuffs(self)
+ self.AuraWatch = UF:Construct_AuraWatch(self)
+ self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
+ self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
+ self.MouseGlow = UF:Construct_MouseGlow(self)
+ self.TargetGlow = UF:Construct_TargetGlow(self)
+ self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+ self.GPS = UF:Construct_GPS(self)
+ self.Castbar = UF:Construct_Castbar(self)
+ self.customTexts = {}
+ self.unitframeType = "party"
+ end
- self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
- self.unitframeType = "party"
UF:Update_StatusBars()
UF:Update_FontStrings()
UF:Update_PartyFrames(self, UF.db.units.party)
- return self;
+ return self
end
function UF:PartySmartVisibility()
if not self then self = this end
+ if not self.db or (self.db and not self.db.enable) then return end
- if GetNumRaidMembers() < 1 then
+ local numMembers = GetNumRaidMembers()
+ if numMembers < 1 then
self:Show()
else
self:Hide()
end
end
-function UF:Update_PartyHeader(header)
+function UF:Update_PartyHeader(header, db)
+ header.db = db
+
if not header.positioned then
header:ClearAllPoints()
- header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
+ E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY")
+ header:RegisterEvent("PLAYER_LOGIN")
+ header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.PartySmartVisibility)
-
header.positioned = true
end
@@ -72,7 +117,7 @@ end
function UF:Update_PartyFrames(frame, db)
frame.db = db
- frame.Portrait = db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D
+ frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
@@ -85,7 +130,7 @@ function UF:Update_PartyFrames(frame, db)
frame.SPACING = E.Spacing
end
- frame.ORIENTATION = db.orientation
+ frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
@@ -102,8 +147,6 @@ function UF:Update_PartyFrames(frame, db)
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
-
- frame.CLASSBAR_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
@@ -114,28 +157,80 @@ function UF:Update_PartyFrames(frame, db)
frame.VARIABLES_SET = true
end
- frame:SetWidth(frame.UNIT_WIDTH)
- frame:SetHeight(frame.UNIT_HEIGHT)
+ if frame.isChild then
+ frame.USE_PORTAIT = false
+ frame.USE_PORTRAIT_OVERLAY = false
+ frame.PORTRAIT_WIDTH = 0
+ frame.USE_POWERBAR = false
+ frame.USE_INSET_POWERBAR = false
+ frame.USE_MINI_POWERBAR = false
+ frame.USE_POWERBAR_OFFSET = false
+ frame.POWERBAR_OFFSET = 0
- UF:Configure_InfoPanel(frame)
+ frame.POWERBAR_HEIGHT = 0
+ frame.POWERBAR_WIDTH = 0
- UF:Configure_HealthBar(frame)
+ frame.BOTTOM_OFFSET = 0
- UF:UpdateNameSettings(frame)
+ local childDB = db.petsGroup
+ if frame.childType == "target" then
+ childDB = db.targetsGroup
+ end
- UF:Configure_Power(frame)
+ if not frame.originalParent.childList then
+ frame.originalParent.childList = {}
+ end
+ frame.originalParent.childList[frame] = true
- UF:Configure_Portrait(frame)
+ if childDB.enable then
+ frame:SetParent(frame.originalParent)
+ RegisterUnitWatch(frame)
+ E:Size(frame, childDB.width, childDB.height)
+ frame:ClearAllPoints()
+ E:Point(frame, E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
+ else
+ UnregisterUnitWatch(frame)
+ frame:SetParent(E.HiddenFrame)
+ end
- UF:Configure_RaidIcon(frame)
+ UF:Configure_HealthBar(frame)
- UF:Configure_GPS(frame)
+ UF:Configure_RaidIcon(frame)
- UF:Configure_RaidRoleIcons(frame)
+ UF:UpdateNameSettings(frame, frame.childType)
+ else
+
+ UF:Configure_InfoPanel(frame)
+ UF:Configure_HealthBar(frame)
+
+ UF:UpdateNameSettings(frame)
+
+ UF:Configure_Power(frame)
+
+ UF:Configure_Portrait(frame)
+
+ UF:EnableDisable_Auras(frame)
+ UF:Configure_Auras(frame, "Buffs")
+ UF:Configure_Auras(frame, "Debuffs")
+
+ UF:Configure_RaidDebuffs(frame)
+
+ UF:Configure_Castbar(frame)
+
+ UF:Configure_RaidIcon(frame)
+
+ UF:Configure_DebuffHighlight(frame)
+
+ UF:Configure_GPS(frame)
+
+ UF:UpdateAuraWatch(frame)
+
+ UF:Configure_CustomTexts(frame)
+ end
UF:Configure_Range(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
-UF.headerstoload.party = true
\ No newline at end of file
+UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Groups/Raid.lua b/ElvUI/Modules/UnitFrames/Groups/Raid.lua
index 2ae2ef9..13a41be 100644
--- a/ElvUI/Modules/UnitFrames/Groups/Raid.lua
+++ b/ElvUI/Modules/UnitFrames/Groups/Raid.lua
@@ -1,38 +1,54 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
---WoW API / Variables
-local CreateFrame = CreateFrame
-
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
+--Cache global variables
+--Lua functions
+
+--WoW API / Variables
+local CreateFrame = CreateFrame
+local GetNumRaidMembers = GetNumRaidMembers
+local UnitInRaid = UnitInRaid
+
function UF:Construct_RaidFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
+ self:SetWidth(UF.db.units.raid.width)
+ self:SetHeight(UF.db.units.raid.height)
+
self.RaisedElementParent = CreateFrame("Frame", nil, self)
- self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
- self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
+ self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
+
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
+
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
- self.Name = UF:Construct_NameText(self)
- self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
- self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
- self.MouseGlow = UF:Construct_MouseGlow(self)
- self.TargetGlow = UF:Construct_TargetGlow(self)
- self.GPS = UF:Construct_GPS(self)
+ self.Name = UF:Construct_NameText(self)
+ self.Buffs = UF:Construct_Buffs(self)
+ self.Debuffs = UF:Construct_Debuffs(self)
+ self.AuraWatch = UF:Construct_AuraWatch(self)
+ self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
+ self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
+ self.MouseGlow = UF:Construct_MouseGlow(self)
+ self.TargetGlow = UF:Construct_TargetGlow(self)
self.InfoPanel = UF:Construct_InfoPanel(self)
+ self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+ self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
+ self.customTexts = {}
+
UF:Update_StatusBars()
UF:Update_FontStrings()
+
self.unitframeType = "raid"
UF:Update_RaidFrames(self, UF.db.units.raid)
@@ -42,25 +58,30 @@ end
function UF:RaidSmartVisibility()
if not self then self = this end
+ if not self.db or (self.db and not self.db.enable) then return end
- if GetNumRaidMembers() > 1 then
+ local numMembers = GetNumRaidMembers()
+ if numMembers > 1 then
self:Show()
else
self:Hide()
end
end
-function UF:Update_RaidHeader(header)
+function UF:Update_RaidHeader(header, db)
+ header.db = db
+
if not header.positioned then
header:ClearAllPoints()
- header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
+ E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID")
+ header:RegisterEvent("PLAYER_LOGIN")
+ header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.RaidSmartVisibility)
-
header.positioned = true
end
@@ -82,9 +103,9 @@ function UF:Update_RaidFrames(frame, db)
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
-
frame.SHADOW_SPACING = 3
- frame.ORIENTATION = db.orientation
+
+ frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
@@ -103,9 +124,7 @@ function UF:Update_RaidFrames(frame, db)
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
- frame.CLASSBAR_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
-
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
@@ -114,9 +133,6 @@ function UF:Update_RaidFrames(frame, db)
frame.VARIABLES_SET = true
end
- frame:SetWidth(frame.UNIT_WIDTH)
- frame:SetHeight(frame.UNIT_HEIGHT)
-
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
@@ -127,14 +143,24 @@ function UF:Update_RaidFrames(frame, db)
UF:Configure_Portrait(frame)
- UF:Configure_GPS(frame)
+ UF:EnableDisable_Auras(frame)
+ UF:Configure_Auras(frame, "Buffs")
+ UF:Configure_Auras(frame, "Debuffs")
+
+ UF:Configure_RaidDebuffs(frame)
UF:Configure_RaidIcon(frame)
- UF:Configure_RaidRoleIcons(frame)
+ UF:Configure_DebuffHighlight(frame)
+
+ UF:Configure_GPS(frame)
UF:Configure_Range(frame)
+ UF:UpdateAuraWatch(frame)
+
+ UF:Configure_CustomTexts(frame)
+
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
diff --git a/ElvUI/Modules/UnitFrames/Groups/Raid40.lua b/ElvUI/Modules/UnitFrames/Groups/Raid40.lua
new file mode 100644
index 0000000..e366fba
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Groups/Raid40.lua
@@ -0,0 +1,168 @@
+local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
+local UF = E:GetModule("UnitFrames");
+
+local ns = oUF
+local ElvUF = ns.oUF
+assert(ElvUF, "ElvUI was unable to locate oUF.")
+
+--Cache global variables
+--Lua functions
+
+--WoW API / Variables
+local CreateFrame = CreateFrame
+local GetNumRaidMembers = GetNumRaidMembers
+local UnitInRaid = UnitInRaid
+
+function UF:Construct_Raid40Frames()
+ self:SetScript("OnEnter", UnitFrame_OnEnter)
+ self:SetScript("OnLeave", UnitFrame_OnLeave)
+
+ self:SetWidth(UF.db.units.raid40.width)
+ self:SetHeight(UF.db.units.raid40.height)
+
+ self.RaisedElementParent = CreateFrame("Frame", nil, self)
+ self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
+ self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
+
+ self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
+
+ self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
+ self.Power.frequentUpdates = false
+
+ self.Portrait3D = UF:Construct_Portrait(self, "model")
+ self.Portrait2D = UF:Construct_Portrait(self, "texture")
+
+ self.Name = UF:Construct_NameText(self)
+ self.Buffs = UF:Construct_Buffs(self)
+ self.Debuffs = UF:Construct_Debuffs(self)
+ self.AuraWatch = UF:Construct_AuraWatch(self)
+ self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
+ self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
+ self.MouseGlow = UF:Construct_MouseGlow(self)
+ self.TargetGlow = UF:Construct_TargetGlow(self)
+ self.InfoPanel = UF:Construct_InfoPanel(self)
+ self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+ self.GPS = UF:Construct_GPS(self)
+ self.Range = UF:Construct_Range(self)
+ self.customTexts = {}
+
+ UF:Update_StatusBars()
+ UF:Update_FontStrings()
+
+ self.unitframeType = "raid40"
+
+ UF:Update_Raid40Frames(self, UF.db.units.raid40)
+
+ return self
+end
+
+function UF:Raid40SmartVisibility()
+ if not self then self = this end
+ if not self.db or (self.db and not self.db.enable) then return end
+
+ local numMembers = GetNumRaidMembers()
+ if numMembers > 20 then
+ self:Show()
+ else
+ self:Hide()
+ end
+end
+
+function UF:Update_Raid40Header(header, db)
+ header.db = db
+
+ if not header.positioned then
+ header:ClearAllPoints()
+ E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
+
+ E:CreateMover(header, header:GetName().."Mover", L["Raid-40 Frames"], nil, nil, nil, "ALL,RAID")
+
+ header:RegisterEvent("PLAYER_LOGIN")
+ header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
+ header:RegisterEvent("PARTY_MEMBERS_CHANGED")
+ header:RegisterEvent("RAID_ROSTER_UPDATE")
+ header:SetScript("OnEvent", UF.Raid40SmartVisibility)
+ header.positioned = true
+ end
+
+ UF.Raid40SmartVisibility(header)
+end
+
+function UF:Update_Raid40Frames(frame, db)
+ frame.db = db
+
+ frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
+ frame.colors = ElvUF.colors
+ frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
+
+ do
+ if self.thinBorders then
+ frame.SPACING = 0
+ frame.BORDER = E.mult
+ else
+ frame.BORDER = E.Border
+ frame.SPACING = E.Spacing
+ end
+ frame.SHADOW_SPACING = 3
+
+ frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
+
+ frame.UNIT_WIDTH = db.width
+ frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
+
+ frame.USE_POWERBAR = db.power.enable
+ frame.POWERBAR_DETACHED = db.power.detachFromFrame
+ frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
+ frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
+ frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
+ frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
+
+ frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
+ frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
+
+ frame.USE_PORTRAIT = db.portrait and db.portrait.enable
+ frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
+ frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
+
+ frame.CLASSBAR_YOFFSET = 0
+
+ frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
+ frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
+
+ frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
+
+ frame.VARIABLES_SET = true
+ end
+
+ UF:Configure_InfoPanel(frame)
+
+ UF:Configure_HealthBar(frame)
+
+ UF:UpdateNameSettings(frame)
+
+ UF:Configure_Power(frame)
+
+ UF:Configure_Portrait(frame)
+
+ UF:EnableDisable_Auras(frame)
+ UF:Configure_Auras(frame, "Buffs")
+ UF:Configure_Auras(frame, "Debuffs")
+
+ UF:Configure_RaidDebuffs(frame)
+
+ UF:Configure_RaidIcon(frame)
+
+ UF:Configure_DebuffHighlight(frame)
+
+ UF:Configure_GPS(frame)
+
+ UF:Configure_Range(frame)
+
+ UF:UpdateAuraWatch(frame)
+
+ UF:Configure_CustomTexts(frame)
+
+ frame:UpdateAllElements("ElvUI_UpdateAllElements")
+end
+
+UF.headerstoload.raid40 = true
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Groups/RaidPets.lua b/ElvUI/Modules/UnitFrames/Groups/RaidPets.lua
new file mode 100644
index 0000000..ecb9389
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Groups/RaidPets.lua
@@ -0,0 +1,145 @@
+local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
+local UF = E:GetModule("UnitFrames");
+
+local ns = oUF
+local ElvUF = ns.oUF
+assert(ElvUF, "ElvUI was unable to locate oUF.")
+
+--WoW API / Variables
+local CreateFrame = CreateFrame
+
+function UF:Construct_RaidpetFrames()
+ self:SetScript("OnEnter", UnitFrame_OnEnter)
+ self:SetScript("OnLeave", UnitFrame_OnLeave)
+
+ self:SetWidth(UF.db.units.raidpet.width)
+ self:SetHeight(UF.db.units.raidpet.height)
+
+ self.RaisedElementParent = CreateFrame("Frame", nil, self)
+ self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
+ self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
+
+ self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
+ self.Name = UF:Construct_NameText(self)
+ self.Portrait3D = UF:Construct_Portrait(self, "model")
+ self.Portrait2D = UF:Construct_Portrait(self, "texture")
+ self.Buffs = UF:Construct_Buffs(self)
+ self.Debuffs = UF:Construct_Debuffs(self)
+ self.AuraWatch = UF:Construct_AuraWatch(self)
+ self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
+ self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
+ self.MouseGlow = UF:Construct_MouseGlow(self)
+ self.TargetGlow = UF:Construct_TargetGlow(self)
+ self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
+ self.Range = UF:Construct_Range(self)
+ self.customTexts = {}
+
+ UF:Update_StatusBars()
+ UF:Update_FontStrings()
+
+ self.unitframeType = "raidpet"
+
+ UF:Update_RaidpetFrames(self, UF.db.units.raidpet)
+
+ return self
+end
+
+function UF:RaidPetsSmartVisibility()
+ if not self then self = this end
+ if not self.db or (self.db and not self.db.enable) then return end
+
+ local numMembers = GetNumRaidMembers()
+ if numMembers > 1 then
+ self:Show()
+ else
+ self:Hide()
+ end
+end
+
+function UF:Update_RaidpetHeader(header, db)
+ header.db = db
+
+ if not header.positioned then
+ header:ClearAllPoints()
+ E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 574)
+
+ E:CreateMover(header, header:GetName().."Mover", L["Raid Pet Frames"], nil, nil, nil, "ALL,RAID10,RAID25,RAID40")
+
+ header:RegisterEvent("PLAYER_LOGIN")
+ header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
+ header:RegisterEvent("PARTY_MEMBERS_CHANGED")
+ header:RegisterEvent("RAID_ROSTER_UPDATE")
+ header:SetScript("OnEvent", UF.RaidPetsSmartVisibility)
+ header.positioned = true
+ end
+
+ UF.RaidPetsSmartVisibility(header)
+end
+
+function UF:Update_RaidpetFrames(frame, db)
+ frame.db = db
+
+ frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
+ frame.colors = ElvUF.colors
+ frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
+
+ do
+ if self.thinBorders then
+ frame.SPACING = 0
+ frame.BORDER = E.mult
+ else
+ frame.BORDER = E.Border
+ frame.SPACING = E.Spacing
+ end
+ frame.SHADOW_SPACING = 3
+
+ frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
+
+ frame.UNIT_WIDTH = db.width
+ frame.UNIT_HEIGHT = db.height
+
+ frame.USE_POWERBAR = false
+ frame.POWERBAR_DETACHED = false
+ frame.USE_INSET_POWERBAR = false
+ frame.USE_MINI_POWERBAR = false
+ frame.USE_POWERBAR_OFFSET = false
+ frame.POWERBAR_OFFSET = 0
+ frame.POWERBAR_HEIGHT = 0
+ frame.POWERBAR_WIDTH = 0
+
+ frame.USE_PORTRAIT = db.portrait and db.portrait.enable
+ frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
+ frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
+
+ frame.CLASSBAR_YOFFSET = 0
+ frame.BOTTOM_OFFSET = 0
+
+ frame.VARIABLES_SET = true
+ end
+
+ UF:Configure_HealthBar(frame)
+
+ UF:UpdateNameSettings(frame)
+
+ UF:Configure_Portrait(frame)
+
+ UF:EnableDisable_Auras(frame)
+ UF:Configure_Auras(frame, "Buffs")
+ UF:Configure_Auras(frame, "Debuffs")
+
+ UF:Configure_RaidDebuffs(frame)
+
+ UF:Configure_RaidIcon(frame)
+
+ UF:Configure_DebuffHighlight(frame)
+
+ UF:Configure_Range(frame)
+
+ UF:UpdateAuraWatch(frame, true) --2nd argument is the petOverride
+
+ UF:Configure_CustomTexts(frame)
+
+ frame:UpdateAllElements("ElvUI_UpdateAllElements")
+end
+
+UF.headerstoload.raidpet = true
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/UnitFrames.lua b/ElvUI/Modules/UnitFrames/UnitFrames.lua
index 571cbfc..cd8409b 100644
--- a/ElvUI/Modules/UnitFrames/UnitFrames.lua
+++ b/ElvUI/Modules/UnitFrames/UnitFrames.lua
@@ -794,8 +794,8 @@ function UF:UpdateAllHeaders(event)
if instanceType == "party" or instanceType == "raid" then
ORD:RegisterDebuffs(E.global.unitframe.aurafilters.RaidDebuffs.spells)
- else
- ORD:RegisterDebuffs(E.global.unitframe.aurafilters.CCDebuffs.spells)
+ -- else
+ -- ORD:RegisterDebuffs(E.global.unitframe.aurafilters.CCDebuffs.spells)
end
end
@@ -809,7 +809,7 @@ function UF:UpdateAllHeaders(event)
end
UF.headerFunctions[group]:Update(header)
- if group == "party" or group == "raid" then
+ if group == "party" or group == "raid" or group == "raid40" then
--Update BuffIndicators on profile change as they might be using profile specific data
--self:UpdateAuraWatchFromHeader(group)
end
@@ -913,8 +913,8 @@ function UF:Initialize()
ORD.ShowDispelableDebuff = true
ORD.FilterDispellableDebuff = true
- self:UpdateRangeCheckSpells()
- self:RegisterEvent("LEARNED_SPELL_IN_TAB", "UpdateRangeCheckSpells")
+ -- self:UpdateRangeCheckSpells()
+ -- self:RegisterEvent("LEARNED_SPELL_IN_TAB", "UpdateRangeCheckSpells")
end
function UF:ResetUnitSettings(unit)
diff --git a/ElvUI/Modules/UnitFrames/Units/Player.lua b/ElvUI/Modules/UnitFrames/Units/Player.lua
index 3cb70d1..1f9f09c 100644
--- a/ElvUI/Modules/UnitFrames/Units/Player.lua
+++ b/ElvUI/Modules/UnitFrames/Units/Player.lua
@@ -38,7 +38,6 @@ function UF:Construct_PlayerFrame(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
- frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
frame.PvPText = self:Construct_PvPIndicator(frame)
@@ -137,8 +136,6 @@ function UF:Update_PlayerFrame(frame, db)
UF:Configure_PVPIcon(frame)
- UF:Configure_RaidRoleIcons(frame)
-
UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
diff --git a/ElvUI/Modules/UnitFrames/Units/TargetTarget.lua b/ElvUI/Modules/UnitFrames/Units/TargetTarget.lua
index 04e826d..8b658f1 100644
--- a/ElvUI/Modules/UnitFrames/Units/TargetTarget.lua
+++ b/ElvUI/Modules/UnitFrames/Units/TargetTarget.lua
@@ -19,7 +19,6 @@ function UF:Construct_TargetTargetFrame(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Range = self:Construct_Range(frame)
- -- frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
@@ -76,8 +75,6 @@ function UF:Update_TargetTargetFrame(frame, db)
UF:Configure_Portrait(frame)
- -- UF:Configure_Threat(frame)
-
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
diff --git a/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua b/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua
index 2309e85..5587ef3 100644
--- a/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua
+++ b/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua
@@ -19,7 +19,6 @@ function UF:Construct_TargetTargetTargetFrame(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Range = self:Construct_Range(frame)
- -- frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
@@ -76,8 +75,6 @@ function UF:Update_TargetTargetTargetFrame(frame, db)
UF:Configure_Portrait(frame)
- -- UF:Configure_Threat(frame)
-
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
diff --git a/ElvUI/Settings/Global.lua b/ElvUI/Settings/Global.lua
index a333a78..f331294 100644
--- a/ElvUI/Settings/Global.lua
+++ b/ElvUI/Settings/Global.lua
@@ -11,8 +11,7 @@ G["general"] = {
["position"] = "BOTTOMLEFT",
["xOffset"] = 0,
["yOffset"] = 0
- },
- ["versionCheck"] = true
+ }
}
G["classCache"] = {}
@@ -21,11 +20,6 @@ G["classtimer"] = {}
G["nameplates"] = {}
-G["unitframe"] = {
- ["specialFilters"] = {},
- ["aurafilters"] = {}
-}
-
G["chat"] = {
["classColorMentionExcludedNames"] = {}
}
@@ -34,6 +28,141 @@ G["bags"] = {
["ignoredItems"] = {}
}
+G["unitframe"] = {
+ ["aurafilters"] = {},
+ ["buffwatch"] = {},
+ ["raidDebuffIndicator"] = {
+ ["instanceFilter"] = "RaidDebuffs",
+ ["otherFilter"] = "CCDebuffs",
+ },
+ ["spellRangeCheck"] = {
+ ["PRIEST"] = {
+ ["enemySpells"] = {
+ [585] = true, -- Smite (30 yards)
+ },
+ ["longEnemySpells"] = {
+ [589] = true, -- Shadow Word: Pain (30 yards)
+ },
+ ["friendlySpells"] = {
+ [2050] = true, -- Lesser Heal (40 yards)
+ },
+ ["resSpells"] = {
+ [2006] = true, -- Resurrection (30 yards)
+ },
+ ["petSpells"] = {},
+ },
+ ["DRUID"] = {
+ ["enemySpells"] = {
+ [33786] = true, -- Cyclone (20 yards)
+ },
+ ["longEnemySpells"] = {
+ [5176] = true, -- Wrath (30 yards)
+ },
+ ["friendlySpells"] = {
+ [5185] = true, -- Healing Touch (40 yards)
+ },
+ ["resSpells"] = {
+ [20484] = true, -- Rebirth (30 yards)
+ },
+ ["petSpells"] = {},
+ },
+ ["PALADIN"] = {
+ ["enemySpells"] = {
+ [20271] = true, -- Judgement (10 yards)
+ },
+ ["longEnemySpells"] = {
+ [879] = true, -- Exorcism (30 yards)
+ },
+ ["friendlySpells"] = {
+ [635] = true, -- Holy Light (40 yards)
+ },
+ ["resSpells"] = {
+ [7328] = true, -- Redemption (30 yards)
+ },
+ ["petSpells"] = {},
+ },
+ ["SHAMAN"] = {
+ ["enemySpells"] = {
+ [8042] = true, -- Earth Shock (20 yards)
+ },
+ ["longEnemySpells"] = {
+ [403] = true, -- Lightning Bolt (30 yards)
+ },
+ ["friendlySpells"] = {
+ [331] = true, -- Healing Wave (40 yards)
+ },
+ ["resSpells"] = {
+ [2008] = true, -- Ancestral Spirit (30 yards)
+ },
+ ["petSpells"] = {},
+ },
+ ["WARLOCK"] = {
+ ["enemySpells"] = {
+ [5782] = true, -- Fear (20 yards)
+ },
+ ["longEnemySpells"] = {
+ [686] = true, -- Shadow Bolt (30 yards)
+ },
+ ["friendlySpells"] = {
+ [5697] = true, -- Unending Breath (30 yards)
+ },
+ ["resSpells"] = {},
+ ["petSpells"] = {
+ [755] = true, -- Health Funnel (20 yards)
+ },
+ },
+ ["MAGE"] = {
+ ["enemySpells"] = {
+ [2136] = true, -- Fire Blast (20 yards)
+ [12826] = true, -- Polymorph (30 yards)
+ },
+ ["longEnemySpells"] = {
+ [133] = true, -- Fireball (35 yards)
+ },
+ ["friendlySpells"] = {
+ [475] = true, -- Remove Curse (40 yards)
+ },
+ ["resSpells"] = {},
+ ["petSpells"] = {},
+ },
+ ["HUNTER"] = {
+ ["enemySpells"] = {
+ [75] = true, -- Auto Shot (35 yards)
+ },
+ ["longEnemySpells"] = {},
+ ["friendlySpells"] = {},
+ ["resSpells"] = {},
+ ["petSpells"] = {
+ [136] = true, -- Mend Pet (45 yards)
+ },
+ },
+ ["ROGUE"] = {
+ ["enemySpells"] = {
+ [2094] = true, -- Blind (10 yards)
+ },
+ ["longEnemySpells"] = {
+ [26679] = true, -- Deadly Throw (30 yards)
+ },
+ ["friendlySpells"] = {},
+ ["resSpells"] = {},
+ ["petSpells"] = {},
+ },
+ ["WARRIOR"] = {
+ ["enemySpells"] = {
+ [5246] = true, -- Intimidating Shout (10 yards)
+ },
+ ["longEnemySpells"] = {
+ [100] = true, -- Charge (25 yards)
+ },
+ ["friendlySpells"] = {
+ [3411] = true, -- Intervene (25 yards)
+ },
+ ["resSpells"] = {},
+ ["petSpells"] = {},
+ }
+ }
+}
+
G["profileCopy"] = {
--Specific values
["selected"] = "Minimalistic",
diff --git a/ElvUI/Settings/Profile.lua b/ElvUI/Settings/Profile.lua
index deb9b1b..5741267 100644
--- a/ElvUI/Settings/Profile.lua
+++ b/ElvUI/Settings/Profile.lua
@@ -828,10 +828,6 @@ P["unitframe"] = {
["size"] = 22,
["texture"] = "DEFAULT"
},
- ["raidRoleIcons"] = {
- ["enable"] = true,
- ["position"] = "TOPLEFT"
- },
["CombatIcon"] = {
["enable"] = true,
["defaultColor"] = true,
@@ -1980,10 +1976,6 @@ P["unitframe"] = {
["frameLevel"] = 1
}
},
- ["raidRoleIcons"] = {
- ["enable"] = true,
- ["position"] = "TOPLEFT"
- },
["petsGroup"] = {
["enable"] = false,
["width"] = 100,
@@ -2180,10 +2172,6 @@ P["unitframe"] = {
["color"] = {r = 1, g = 0.9, b = 0, a = 1}
}
},
- ["raidRoleIcons"] = {
- ["enable"] = true,
- ["position"] = "TOPLEFT"
- },
["raidicon"] = {
["enable"] = true,
["size"] = 18,
@@ -2338,10 +2326,6 @@ P["unitframe"] = {
["color"] = {r = 1, g = 0.9, b = 0, a = 1}
}
},
- ["raidRoleIcons"] = {
- ["enable"] = true,
- ["position"] = "TOPLEFT"
- },
["buffIndicator"] = {
["enable"] = true,
["size"] = 8,
diff --git a/ElvUI_Config/UnitFrames.lua b/ElvUI_Config/UnitFrames.lua
index d885501..9d17866 100644
--- a/ElvUI_Config/UnitFrames.lua
+++ b/ElvUI_Config/UnitFrames.lua
@@ -1144,60 +1144,6 @@ local function GetOptionsTable_RaidIcon(updateFunc, groupName, numUnits)
return config
end
-local function GetOptionsTable_ResurrectIcon(updateFunc, groupName, numUnits)
- local config = {
- order = 5001,
- type = "group",
- name = L["Resurrect Icon"],
- get = function(info) return E.db.unitframe.units[groupName].resurrectIcon[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units[groupName].resurrectIcon[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Resurrect Icon"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- attachTo = {
- order = 3,
- type = "select",
- name = L["Position"],
- values = positionValues
- },
- attachToObject = {
- order = 4,
- type = "select",
- name = L["Attach To"],
- values = attachToValues
- },
- size = {
- order = 5,
- type = "range",
- name = L["Size"],
- min = 8, max = 60, step = 1
- },
- xOffset = {
- order = 6,
- type = "range",
- name = L["xOffset"],
- min = -300, max = 300, step = 1
- },
- yOffset = {
- order = 7,
- type = "range",
- name = L["yOffset"],
- min = -300, max = 300, step = 1
- }
- }
- }
-
- return config
-end
-
local function GetOptionsTable_RaidDebuff(updateFunc, groupName)
local config = {
order = 800,
@@ -1262,12 +1208,12 @@ local function GetOptionsTable_RaidDebuff(updateFunc, groupName)
name = L["yOffset"],
min = -300, max = 300, step = 1
},
- configureButton = {
+ --[[configureButton = {
order = 10,
type = "execute",
name = L["Configure Auras"],
func = function() E:SetToFilterConfig("RaidDebuffs") end
- },
+ },--]]
duration = {
order = 11,
type = "group",
@@ -1362,60 +1308,6 @@ local function GetOptionsTable_RaidDebuff(updateFunc, groupName)
return config
end
-local function GetOptionsTable_ReadyCheckIcon(updateFunc, groupName)
- local config = {
- order = 700,
- type = "group",
- name = L["Ready Check Icon"],
- get = function(info) return E.db.unitframe.units[groupName].readycheckIcon[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units[groupName].readycheckIcon[ info[getn(info)] ] = value updateFunc(UF, groupName) end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Ready Check Icon"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- size = {
- order = 3,
- type = "range",
- name = L["Size"],
- min = 8, max = 60, step = 1
- },
- attachTo = {
- order = 4,
- type = "select",
- name = L["Attach To"],
- values = attachToValues
- },
- position = {
- order = 5,
- type = "select",
- name = L["Position"],
- values = positionValues
- },
- xOffset = {
- order = 6,
- type = "range",
- name = L["xOffset"],
- min = -300, max = 300, step = 1
- },
- yOffset = {
- order = 7,
- type = "range",
- name = L["yOffset"],
- min = -300, max = 300, step = 1
- }
- }
- }
-
- return config
-end
-
local function GetOptionsTable_GPS(groupName)
local config = {
order = 3000,
@@ -1908,22 +1800,6 @@ E.Options.args.unitframe = {
type = "description",
name = " "
},
- assistShortcut = {
- order = 29,
- type = "execute",
- name = L["Assist Frames"],
- buttonElvUI = true,
- func = function() ACD:SelectGroup("ElvUI", "unitframe", "assist") end,
- disabled = function() return not E.UnitFrames end
- },
- tankShortcut = {
- order = 30,
- type = "execute",
- name = L["Tank Frames"],
- buttonElvUI = true,
- func = function() ACD:SelectGroup("ElvUI", "unitframe", "tank") end,
- disabled = function() return not E.UnitFrames end
- },
generalOptionsGroup = {
order = 31,
type = "group",
@@ -3313,34 +3189,6 @@ E.Options.args.unitframe.args.player = {
width = "full"
}
}
- },
- raidRoleIcons = {
- order = 703,
- type = "group",
- name = L["RL / ML Icons"],
- get = function(info) return E.db.unitframe.units.player.raidRoleIcons[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.player.raidRoleIcons[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["RL / ML Icons"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- position = {
- order = 3,
- type = "select",
- name = L["Position"],
- values = {
- ["TOPLEFT"] = "TOPLEFT",
- ["TOPRIGHT"] = "TOPRIGHT"
- }
- }
- }
}
}
}
@@ -4833,7 +4681,6 @@ E.Options.args.unitframe.args.party = {
values = {
["CLASS"] = CLASS,
["NAME"] = NAME,
- ["MTMA"] = L["Main Tanks / Main Assist"],
["GROUP"] = GROUP
}
},
@@ -4913,7 +4760,7 @@ E.Options.args.unitframe.args.party = {
name = L["Profile Specific"],
desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
},
- configureButton = {
+ --[[configureButton = {
order = 6,
type = "execute",
name = L["Configure Auras"],
@@ -4924,35 +4771,7 @@ E.Options.args.unitframe.args.party = {
E:SetToFilterConfig("Buff Indicator")
end
end
- }
- }
- },
- raidRoleIcons = {
- order = 750,
- type = "group",
- name = L["RL / ML Icons"],
- get = function(info) return E.db.unitframe.units.party.raidRoleIcons[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.party.raidRoleIcons[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["RL / ML Icons"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- position = {
- order = 3,
- type = "select",
- name = L["Position"],
- values = {
- ["TOPLEFT"] = "TOPLEFT",
- ["TOPRIGHT"] = "TOPRIGHT"
- }
- }
+ }--]]
}
},
health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "party"),
@@ -5143,8 +4962,6 @@ E.Options.args.unitframe.args.party = {
}
},
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "party"),
- readycheckIcon = GetOptionsTable_ReadyCheckIcon(UF.CreateAndUpdateHeaderGroup, "party"),
- resurrectIcon = GetOptionsTable_ResurrectIcon(UF.CreateAndUpdateHeaderGroup, "party"),
GPSArrow = GetOptionsTable_GPS("party")
}
}
@@ -5371,7 +5188,6 @@ E.Options.args.unitframe.args.raid = {
values = {
["CLASS"] = CLASS,
["NAME"] = NAME,
- ["MTMA"] = L["Main Tanks / Main Assist"],
["GROUP"] = GROUP
}
},
@@ -5458,7 +5274,7 @@ E.Options.args.unitframe.args.raid = {
name = L["Profile Specific"],
desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
},
- configureButton = {
+ --[[configureButton = {
order = 6,
type = "execute",
name = L["Configure Auras"],
@@ -5469,41 +5285,11 @@ E.Options.args.unitframe.args.raid = {
E:SetToFilterConfig("Buff Indicator")
end
end
- }
- }
- },
- raidRoleIcons = {
- order = 750,
- type = "group",
- name = L["RL / ML Icons"],
- get = function(info) return E.db.unitframe.units.raid.raidRoleIcons[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.raid.raidRoleIcons[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["RL / ML Icons"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- position = {
- order = 3,
- type = "select",
- name = L["Position"],
- values = {
- ["TOPLEFT"] = "TOPLEFT",
- ["TOPRIGHT"] = "TOPRIGHT"
- }
- }
+ }--]]
}
},
rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raid"),
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raid"),
- readycheckIcon = GetOptionsTable_ReadyCheckIcon(UF.CreateAndUpdateHeaderGroup, "raid"),
- resurrectIcon = GetOptionsTable_ResurrectIcon(UF.CreateAndUpdateHeaderGroup, "raid"),
GPSArrow = GetOptionsTable_GPS("raid")
}
}
@@ -5730,7 +5516,6 @@ E.Options.args.unitframe.args.raid40 = {
values = {
["CLASS"] = CLASS,
["NAME"] = NAME,
- ["MTMA"] = L["Main Tanks / Main Assist"],
["GROUP"] = GROUP
}
},
@@ -5817,7 +5602,7 @@ E.Options.args.unitframe.args.raid40 = {
name = L["Profile Specific"],
desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
},
- configureButton = {
+ --[[configureButton = {
order = 6,
type = "execute",
name = L["Configure Auras"],
@@ -5828,41 +5613,11 @@ E.Options.args.unitframe.args.raid40 = {
E:SetToFilterConfig("Buff Indicator")
end
end
- }
- }
- },
- raidRoleIcons = {
- order = 750,
- type = "group",
- name = L["RL / ML Icons"],
- get = function(info) return E.db.unitframe.units.raid40.raidRoleIcons[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.raid40.raidRoleIcons[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["RL / ML Icons"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- position = {
- order = 3,
- type = "select",
- name = L["Position"],
- values = {
- ["TOPLEFT"] = "TOPLEFT",
- ["TOPRIGHT"] = "TOPRIGHT"
- }
- }
+ }--]]
}
},
rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raid40"),
raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raid40"),
- readycheckIcon = GetOptionsTable_ReadyCheckIcon(UF.CreateAndUpdateHeaderGroup, "raid40"),
- resurrectIcon = GetOptionsTable_ResurrectIcon(UF.CreateAndUpdateHeaderGroup, "raid40"),
GPSArrow = GetOptionsTable_GPS("raid40")
}
}
@@ -6155,415 +5910,17 @@ E.Options.args.unitframe.args.raidpet = {
name = FONT_SIZE,
min = 7, max = 22, step = 1
},
- configureButton = {
+ --[[configureButton = {
order = 5,
type = "execute",
name = L["Configure Auras"],
func = function() E:SetToFilterConfig("Buff Indicator") end
- }
+ }--]]
}
}
}
}
-E.Options.args.unitframe.args.tank = {
- order = 1500,
- type = "group",
- name = L["Tank Frames"],
- childGroups = "tab",
- get = function(info) return E.db.unitframe.units.tank[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.tank[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("tank") end,
- disabled = function() return not E.UnitFrames end,
- args = {
- resetSettings = {
- order = 1,
- type = "execute",
- name = L["Restore Defaults"],
- func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Tank Frames"], nil, {unit="tank"}) end
- },
- generalGroup = {
- order = 2,
- type = "group",
- name = L["General"],
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["General"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- width = {
- order = 3,
- type = "range",
- name = L["Width"],
- min = 50, max = 1000, step = 1
- },
- height = {
- order = 4,
- type = "range",
- name = L["Height"],
- min = 10, max = 500, step = 1
- },
- disableDebuffHighlight = {
- order = 5,
- type = "toggle",
- name = L["Disable Debuff Highlight"],
- desc = L["Forces Debuff Highlight to be disabled for these frames"],
- disabled = function() return E.db.unitframe.debuffHighlighting == "NONE" end
- },
- orientation = {
- order = 6,
- type = "select",
- name = L["Frame Orientation"],
- desc = L["Set the orientation of the UnitFrame."],
- values = orientationValues
- },
- colorOverride = {
- order = 8,
- type = "select",
- name = L["Class Color Override"],
- desc = L["Override the default class color setting."],
- values = colorOverrideValues
- },
- disableMouseoverGlow = {
- order = 9,
- type = "toggle",
- name = L["Block Mouseover Glow"],
- desc = L["Forces Mouseover Glow to be disabled for these frames"]
- },
- disableTargetGlow = {
- order = 10,
- type = "toggle",
- name = L["Block Target Glow"],
- desc = L["Forces Target Glow to be disabled for these frames"]
- }
- }
- },
- targetsGroup = {
- order = 3,
- type = "group",
- name = L["Tank Target"],
- get = function(info) return E.db.unitframe.units.tank.targetsGroup[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.tank.targetsGroup[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("tank") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Tank Target"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- width = {
- order = 3,
- type = "range",
- name = L["Width"],
- min = 10, max = 500, step = 1
- },
- height = {
- order = 4,
- type = "range",
- name = L["Height"],
- min = 10, max = 500, step = 1
- },
- anchorPoint = {
- order = 5,
- type = "select",
- name = L["Anchor Point"],
- desc = L["What point to anchor to the frame you set to attach to."],
- values = petAnchors
- },
- xOffset = {
- order = 6,
- type = "range",
- name = L["xOffset"],
- desc = L["An X offset (in pixels) to be used when anchoring new frames."],
- min = -500, max = 500, step = 1
- },
- yOffset = {
- order = 7,
- type = "range",
- name = L["yOffset"],
- desc = L["An Y offset (in pixels) to be used when anchoring new frames."],
- min = -500, max = 500, step = 1
- },
- colorOverride = {
- order = 8,
- type = "select",
- name = L["Class Color Override"],
- desc = L["Override the default class color setting."],
- values = colorOverrideValues
- },
- name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "tank")
- }
- },
- name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "tank"),
- buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "tank"),
- debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "tank"),
- rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "tank"),
- raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "tank"),
- buffIndicator = {
- order = 800,
- type = "group",
- name = L["Buff Indicator"],
- get = function(info) return E.db.unitframe.units.tank.buffIndicator[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.tank.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("tank") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Buff Indicator"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- size = {
- order = 3,
- type = "range",
- name = L["Size"],
- desc = L["Size of the indicator icon."],
- min = 4, max = 50, step = 1
- },
- fontSize = {
- order = 4,
- type = "range",
- name = FONT_SIZE,
- min = 7, max = 22, step = 1
- },
- profileSpecific = {
- order = 5,
- type = "toggle",
- name = L["Profile Specific"],
- desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
- },
- configureButton = {
- order = 6,
- type = "execute",
- name = L["Configure Auras"],
- func = function()
- if E.db.unitframe.units.tank.buffIndicator.profileSpecific then
- E:SetToFilterConfig("Buff Indicator (Profile)")
- else
- E:SetToFilterConfig("Buff Indicator")
- end
- end
- }
- }
- }
- }
-}
-E.Options.args.unitframe.args.tank.args.name.args.attachTextTo.values = {["Health"] = HEALTH, ["Frame"] = L["Frame"]}
-E.Options.args.unitframe.args.tank.args.targetsGroup.args.name.args.attachTextTo.values = {["Health"] = HEALTH, ["Frame"] = L["Frame"]}
-E.Options.args.unitframe.args.tank.args.targetsGroup.args.name.get = function(info) return E.db.unitframe.units.tank.targetsGroup.name[ info[getn(info)] ] end
-E.Options.args.unitframe.args.tank.args.targetsGroup.args.name.set = function(info, value) E.db.unitframe.units.tank.targetsGroup.name[ info[getn(info)] ] = value UF.CreateAndUpdateHeaderGroup(UF, "tank") end
-
-E.Options.args.unitframe.args.assist = {
- order = 1600,
- type = "group",
- name = L["Assist Frames"],
- childGroups = "tab",
- get = function(info) return E.db.unitframe.units.assist[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.assist[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("assist") end,
- disabled = function() return not E.UnitFrames end,
- args = {
- resetSettings = {
- order = 1,
- type = "execute",
- name = L["Restore Defaults"],
- func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Assist Frames"], nil, {unit="assist"}) end
- },
- generalGroup = {
- order = 2,
- type = "group",
- name = L["General"],
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["General"],
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- width = {
- order = 3,
- type = "range",
- name = L["Width"],
- min = 50, max = 1000, step = 1
- },
- height = {
- order = 4,
- type = "range",
- name = L["Height"],
- min = 10, max = 500, step = 1
- },
- disableDebuffHighlight = {
- order = 5,
- type = "toggle",
- name = L["Disable Debuff Highlight"],
- desc = L["Forces Debuff Highlight to be disabled for these frames"],
- disabled = function() return E.db.unitframe.debuffHighlighting == "NONE" end
- },
- orientation = {
- order = 6,
- type = "select",
- name = L["Frame Orientation"],
- desc = L["Set the orientation of the UnitFrame."],
- values = orientationValues
- },
- colorOverride = {
- order = 8,
- type = "select",
- name = L["Class Color Override"],
- desc = L["Override the default class color setting."],
- values = colorOverrideValues
- },
- disableMouseoverGlow = {
- order = 9,
- type = "toggle",
- name = L["Block Mouseover Glow"],
- desc = L["Forces Mouseover Glow to be disabled for these frames"]
- },
- disableTargetGlow = {
- order = 10,
- type = "toggle",
- name = L["Block Target Glow"],
- desc = L["Forces Target Glow to be disabled for these frames"]
- }
- }
- },
- targetsGroup = {
- order = 3,
- type = "group",
- name = L["Assist Target"],
- get = function(info) return E.db.unitframe.units.assist.targetsGroup[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.assist.targetsGroup[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("assist") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Assist Target"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- width = {
- order = 3,
- type = "range",
- name = L["Width"],
- min = 10, max = 500, step = 1
- },
- height = {
- order = 4,
- type = "range",
- name = L["Height"],
- min = 10, max = 500, step = 1
- },
- anchorPoint = {
- order = 5,
- type = "select",
- name = L["Anchor Point"],
- desc = L["What point to anchor to the frame you set to attach to."],
- values = petAnchors
- },
- xOffset = {
- order = 6,
- type = "range",
- name = L["xOffset"],
- desc = L["An X offset (in pixels) to be used when anchoring new frames."],
- min = -500, max = 500, step = 1
- },
- yOffset = {
- order = 7,
- type = "range",
- name = L["yOffset"],
- desc = L["An Y offset (in pixels) to be used when anchoring new frames."],
- min = -500, max = 500, step = 1
- },
- colorOverride = {
- order = 8,
- type = "select",
- name = L["Class Color Override"],
- desc = L["Override the default class color setting."],
- values = colorOverrideValues
- },
- name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "assist")
- }
- },
- name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "assist"),
- buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "assist"),
- debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "assist"),
- rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "assist"),
- raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "assist"),
- buffIndicator = {
- order = 800,
- type = "group",
- name = L["Buff Indicator"],
- get = function(info) return E.db.unitframe.units.assist.buffIndicator[ info[getn(info)] ] end,
- set = function(info, value) E.db.unitframe.units.assist.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("assist") end,
- args = {
- header = {
- order = 1,
- type = "header",
- name = L["Buff Indicator"]
- },
- enable = {
- order = 2,
- type = "toggle",
- name = L["Enable"]
- },
- size = {
- order = 3,
- type = "range",
- name = L["Size"],
- desc = L["Size of the indicator icon."],
- min = 4, max = 50, step = 1
- },
- fontSize = {
- order = 4,
- type = "range",
- name = FONT_SIZE,
- min = 7, max = 22, step = 1
- },
- profileSpecific = {
- order = 5,
- type = "toggle",
- name = L["Profile Specific"],
- desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
- },
- configureButton = {
- order = 6,
- type = "execute",
- name = L["Configure Auras"],
- func = function()
- if E.db.unitframe.units.assist.buffIndicator.profileSpecific then
- E:SetToFilterConfig("Buff Indicator (Profile)")
- else
- E:SetToFilterConfig("Buff Indicator")
- end
- end
- }
- }
- }
- }
-}
-E.Options.args.unitframe.args.assist.args.name.args.attachTextTo.values = {["Health"] = HEALTH, ["Frame"] = L["Frame"]}
-E.Options.args.unitframe.args.assist.args.targetsGroup.args.name.args.attachTextTo.values = {["Health"] = HEALTH, ["Frame"] = L["Frame"]}
-E.Options.args.unitframe.args.assist.args.targetsGroup.args.name.get = function(info) return E.db.unitframe.units.assist.targetsGroup.name[ info[getn(info)] ] end
-E.Options.args.unitframe.args.assist.args.targetsGroup.args.name.set = function(info, value) E.db.unitframe.units.assist.targetsGroup.name[ info[getn(info)] ] = value UF.CreateAndUpdateHeaderGroup(UF, "assist") end
-
--MORE COLORING STUFF YAY
E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup = {
order = -10,