mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
@@ -4,6 +4,8 @@ local UF = E:GetModule("UnitFrames");
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--Cache global variables
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local ns = oUF
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local ElvUF = ns.oUF
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@@ -14,25 +16,40 @@ local CAN_HAVE_CLASSBAR = E.myclass == "DRUID"
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function UF:Construct_PlayerFrame(frame)
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frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
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frame.Health.frequentUpdates = true
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frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
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frame.Power.frequentUpdates = true
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frame.Name = self:Construct_NameText(frame)
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frame.Portrait3D = self:Construct_Portrait(frame, "model")
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frame.Portrait2D = self:Construct_Portrait(frame, "texture")
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frame.Buffs = self:Construct_Buffs(frame)
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frame.Debuffs = self:Construct_Debuffs(frame)
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frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
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frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
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if CAN_HAVE_CLASSBAR then
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frame.ClassBarHolder = CreateFrame("Frame", nil, frame)
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E:Point(frame.ClassBarHolder, "BOTTOM", E.UIParent, "BOTTOM", 0, 150)
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end
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if E.myclass == "DRUID" then
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frame.DruidAltMana = self:Construct_DruidAltMana(frame)
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frame.ClassBar = "DruidAltMana"
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end
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frame.MouseGlow = self:Construct_MouseGlow(frame)
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frame.TargetGlow = self:Construct_TargetGlow(frame)
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frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
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frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
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frame.RestingIndicator = self:Construct_RestingIndicator(frame)
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frame.CombatIndicator = self:Construct_CombatIndicator(frame)
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frame.PvPText = self:Construct_PvPIndicator(frame)
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frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
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frame.InfoPanel = self:Construct_InfoPanel(frame)
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frame.PvPIndicator = self:Construct_PvPIcon(frame)
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frame.CombatFade = true
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frame.customTexts = {}
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frame:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68)
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E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO")
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E:Point(frame, "BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68)
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E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup")
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frame.unitframeType = "player"
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end
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@@ -61,7 +78,7 @@ function UF:Update_PlayerFrame(frame, db)
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frame.CAN_HAVE_CLASSBAR = CAN_HAVE_CLASSBAR
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frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
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frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
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frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame.ClassBar and frame[frame.ClassBar]:IsShown()
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frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar]:IsShown()
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frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
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frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
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frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
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@@ -81,7 +98,6 @@ function UF:Update_PlayerFrame(frame, db)
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frame.colors = ElvUF.colors
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
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E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
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@@ -107,8 +123,24 @@ function UF:Update_PlayerFrame(frame, db)
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UF:Configure_Castbar(frame)
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UF:Configure_ClassBar(frame)
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if db.combatfade and not frame:IsElementEnabled("CombatFade") then
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frame:EnableElement("CombatFade")
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elseif not db.combatfade and frame:IsElementEnabled("CombatFade") then
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frame:DisableElement("CombatFade")
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end
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UF:Configure_DebuffHighlight(frame)
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UF:Configure_RaidIcon(frame)
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UF:Configure_PVPIcon(frame)
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UF:Configure_RaidRoleIcons(frame)
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UF:Configure_CustomTexts(frame)
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E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
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frame:UpdateAllElements("ElvUI_UpdateAllElements")
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end
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