This commit is contained in:
Bunny67
2017-12-18 19:31:58 +03:00
parent 615016ce80
commit 947f771640
@@ -132,22 +132,22 @@ function UF:Configure_Power(frame)
power.backdrop:SetFrameLevel(49)
elseif frame.USE_POWERBAR_OFFSET then
if frame.ORIENTATION == "LEFT" then
power:SetWidth(frame.UNIT_WIDTH - frame.POWERBAR_OFFSET)
power:SetWidth(frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - frame.POWERBAR_OFFSET)
power:SetHeight(frame.UNIT_HEIGHT - frame.POWERBAR_OFFSET)
power:SetPoint("TOPRIGHT", frame.Health, "TOPRIGHT", frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
elseif frame.ORIENTATION == "MIDDLE" then
power:SetWidth(frame.UNIT_WIDTH - ((frame.BORDER + frame.SPACING) * 2))
power:SetWidth(frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - ((frame.BORDER + frame.SPACING) * 2))
power:SetHeight(frame.UNIT_HEIGHT - (frame.POWERBAR_OFFSET + frame.CLASSBAR_YOFFSET) - frame.BORDER)
power:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING, -frame.POWERBAR_OFFSET -frame.CLASSBAR_YOFFSET)
else
power:SetWidth(frame.UNIT_WIDTH - frame.POWERBAR_OFFSET)
power:SetWidth(frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - frame.POWERBAR_OFFSET)
power:SetHeight(frame.UNIT_HEIGHT - frame.POWERBAR_OFFSET)
power:SetPoint("TOPLEFT", frame.Health, "TOPLEFT", -frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
end
power:SetFrameLevel(frame.Health:GetFrameLevel() -5) --Health uses 10
power.backdrop:SetFrameLevel(frame.Health:GetFrameLevel() - 6)
elseif frame.USE_INSET_POWERBAR then
power:SetWidth(frame.UNIT_WIDTH - ((frame.BORDER + (frame.BORDER*2)) * 2) - ((frame.BORDER + frame.SPACING) * 2))
power:SetWidth(frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - ((frame.BORDER + (frame.BORDER*2)) * 2) - ((frame.BORDER + frame.SPACING) * 2))
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
power:SetPoint("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.BORDER + (frame.BORDER*2), frame.BORDER + (frame.BORDER*2))
@@ -171,7 +171,7 @@ function UF:Configure_Power(frame)
power:SetFrameLevel(50)
power.backdrop:SetFrameLevel(49)
else
power:SetWidth(frame.UNIT_WIDTH - (frame.BORDER*2))
power:SetWidth(frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - (frame.BORDER*2))
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
power:SetPoint("TOPLEFT", frame.Health.backdrop, "BOTTOMLEFT", frame.BORDER, -frame.SPACING*3)