mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
add chat bubble names
This commit is contained in:
+139
-126
@@ -1,11 +1,15 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local CC = E:GetModule("ClassCache");
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local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local CC = E:GetModule("ClassCache")
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--Cache global variables
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--Lua functions
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local _G = _G
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local getn = table.getn
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--WoW API / Variables
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local CHAT_MSG_EMOTE, GENERAL, NONE, PLAYER, RAID_CONTROL, SAY = CHAT_MSG_EMOTE, GENERAL, NONE, PLAYER, RAID_CONTROL, SAY
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local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
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local NONE, FONT_SIZE, COLOR, DISABLE = NONE, FONT_SIZE, COLOR, DISABLE
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local PLAYER, LOOT = PLAYER, LOOT
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local SAY, CHAT_MSG_EMOTE = SAY, CHAT_MSG_EMOTE
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local function GetChatWindowInfo()
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local ChatTabInfo = {}
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@@ -23,15 +27,15 @@ E.Options.args.general = {
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name = GENERAL,
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order = 1,
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childGroups = "tab",
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get = function(info) return E.db.general[ info[getn(info)] ]; end,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
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get = function(info) return E.db.general[ info[getn(info)] ] end,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
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args = {
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versionCheck = {
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order = 1,
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type = "toggle",
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name = L["Version Check"],
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get = function(info) return E.global.general.versionCheck; end,
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set = function(info, value) E.global.general.versionCheck = value; end
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get = function(info) return E.global.general.versionCheck end,
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set = function(info, value) E.global.general.versionCheck = value end
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},
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spacer = {
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order = 2,
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@@ -59,8 +63,8 @@ E.Options.args.general = {
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type = "toggle",
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name = L["Thin Border Theme"],
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desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
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get = function(info) return E.private.general.pixelPerfect; end,
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set = function(info, value) E.private.general.pixelPerfect = value; E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general.pixelPerfect end,
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set = function(info, value) E.private.general.pixelPerfect = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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messageRedirect = {
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order = 2,
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@@ -104,40 +108,40 @@ E.Options.args.general = {
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type = "toggle",
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name = L["Auto Greed/DE"],
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desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
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disabled = function() return not E.private.general.lootRoll; end
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disabled = function() return not E.private.general.lootRoll end
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},
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loot = {
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order = 7,
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type = "toggle",
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name = L["Loot"],
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name = LOOT,
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desc = L["Enable/Disable the loot frame."],
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get = function(info) return E.private.general.loot; end,
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set = function(info, value) E.private.general.loot = value; E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general.loot end,
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set = function(info, value) E.private.general.loot = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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lootRoll = {
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order = 8,
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type = "toggle",
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name = L["Loot Roll"],
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desc = L["Enable/Disable the loot roll frame."],
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get = function(info) return E.private.general.lootRoll; end,
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set = function(info, value) E.private.general.lootRoll = value; E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general.lootRoll end,
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set = function(info, value) E.private.general.lootRoll = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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lootUnderMouse = {
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order = 9,
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type = "toggle",
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name = L["Loot Under Mouse"],
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desc = L["Enable/Disable loot frame under the mouse cursor."],
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get = function(info) return E.private.general.lootUnderMouse; end,
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set = function(info, value) E.private.general.lootUnderMouse = value; end,
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disabled = function() return not E.private.general.loot; end
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get = function(info) return E.private.general.lootUnderMouse end,
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set = function(info, value) E.private.general.lootUnderMouse = value end,
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disabled = function() return not E.private.general.loot end
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},
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eyefinity = {
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order = 10,
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name = L["Multi-Monitor Support"],
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desc = L["Attempt to support eyefinity/nvidia surround."],
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type = "toggle",
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get = function(info) return E.global.general.eyefinity; end,
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set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL"); end
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get = function(info) return E.global.general.eyefinity end,
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set = function(info, value) E.global.general[ info[getn(info)] ] = value E:StaticPopup_Show("GLOBAL_RL") end
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},
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hideErrorFrame = {
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order = 11,
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@@ -150,24 +154,24 @@ E.Options.args.general = {
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type = "toggle",
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name = L["Bottom Panel"],
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desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
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get = function(info) return E.db.general.bottomPanel; end,
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set = function(info, value) E.db.general.bottomPanel = value; E:GetModule("Layout"):BottomPanelVisibility(); end
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get = function(info) return E.db.general.bottomPanel end,
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set = function(info, value) E.db.general.bottomPanel = value E:GetModule("Layout"):BottomPanelVisibility() end
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},
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topPanel = {
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order = 13,
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type = "toggle",
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name = L["Top Panel"],
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desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
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get = function(info) return E.db.general.topPanel; end,
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set = function(info, value) E.db.general.topPanel = value; E:GetModule("Layout"):TopPanelVisibility(); end
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get = function(info) return E.db.general.topPanel end,
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set = function(info, value) E.db.general.topPanel = value E:GetModule("Layout"):TopPanelVisibility() end
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},
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afk = {
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order = 14,
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type = "toggle",
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name = L["AFK Mode"],
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desc = L["When you go AFK display the AFK screen."],
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get = function(info) return E.db.general.afk; end,
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set = function(info, value) E.db.general.afk = value; E:GetModule("AFK"):Toggle(); end
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get = function(info) return E.db.general.afk end,
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set = function(info, value) E.db.general.afk = value E:GetModule("AFK"):Toggle() end
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},
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enhancedPvpMessages = {
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order = 15,
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@@ -181,30 +185,30 @@ E.Options.args.general = {
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name = RAID_CONTROL,
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desc = L["Enables the ElvUI Raid Control panel."],
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get = function(info) return E.private.general.raidUtility end,
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set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show("PRIVATE_RL") end
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set = function(info, value) E.private.general.raidUtility = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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autoScale = {
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order = 17,
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name = L["Auto Scale"],
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desc = L["Automatically scale the User Interface based on your screen resolution"],
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type = "toggle",
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get = function(info) return E.global.general.autoScale; end,
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set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL") end
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get = function(info) return E.global.general.autoScale end,
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set = function(info, value) E.global.general[ info[getn(info)] ] = value E:StaticPopup_Show("GLOBAL_RL") end
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},
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minUiScale = {
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order = 18,
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type = "range",
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name = L["Lowest Allowed UI Scale"],
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min = 0.32, max = 0.64, step = 0.01,
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get = function(info) return E.global.general.minUiScale; end,
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set = function(info, value) E.global.general.minUiScale = value; E:StaticPopup_Show("GLOBAL_RL"); end
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get = function(info) return E.global.general.minUiScale end,
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set = function(info, value) E.global.general.minUiScale = value E:StaticPopup_Show("GLOBAL_RL") end
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},
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numberPrefixStyle = {
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order = 19,
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type = "select",
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name = L["Number Prefix"],
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get = function(info) return E.db.general.numberPrefixStyle; end,
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set = function(info, value) E.db.general.numberPrefixStyle = value; E:StaticPopup_Show("CONFIG_RL"); end,
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get = function(info) return E.db.general.numberPrefixStyle end,
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set = function(info, value) E.db.general.numberPrefixStyle = value E:StaticPopup_Show("CONFIG_RL") end,
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values = {
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["METRIC"] = "Metric (k, M, G)",
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["ENGLISH"] = "English (K, M, B)",
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@@ -220,7 +224,7 @@ E.Options.args.general = {
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desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
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min = 0, max = 4, step = 1,
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get = function(info) return E.db.general.decimalLength end,
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set = function(info, value) E.db.general.decimalLength = value; E:StaticPopup_Show("GLOBAL_RL") end
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set = function(info, value) E.db.general.decimalLength = value E:StaticPopup_Show("GLOBAL_RL") end
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}
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}
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},
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@@ -228,7 +232,7 @@ E.Options.args.general = {
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order = 5,
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type = "group",
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name = L["Media"],
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get = function(info) return E.db.general[ info[getn(info)] ]; end,
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get = function(info) return E.db.general[ info[getn(info)] ] end,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
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args = {
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fontHeader = {
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@@ -242,7 +246,7 @@ E.Options.args.general = {
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name = FONT_SIZE,
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desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
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min = 4, max = 33, step = 1,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end
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set = function(info, value) E.db.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() end
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},
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font = {
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order = 3,
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@@ -250,14 +254,14 @@ E.Options.args.general = {
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name = L["Default Font"],
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desc = L["The font that the core of the UI will use."],
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values = AceGUIWidgetLSMlists.font,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
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set = function(info, value) E.db.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() end,
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},
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applyFontToAll = {
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order = 4,
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type = "execute",
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name = L["Apply Font To All"],
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desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
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func = function() E:StaticPopup_Show("APPLY_FONT_WARNING"); end
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func = function() E:StaticPopup_Show("APPLY_FONT_WARNING") end
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},
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dmgfont = {
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order = 5,
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@@ -265,8 +269,8 @@ E.Options.args.general = {
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name = L["CombatText Font"],
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desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
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values = AceGUIWidgetLSMlists.font,
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get = function(info) return E.private.general[ info[getn(info)] ]; end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general[ info[getn(info)] ] end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
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},
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namefont = {
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order = 6,
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@@ -274,16 +278,16 @@ E.Options.args.general = {
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name = L["Name Font"],
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desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
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values = AceGUIWidgetLSMlists.font,
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get = function(info) return E.private.general[ info[getn(info)] ]; end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general[ info[getn(info)] ] end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
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},
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replaceBlizzFonts = {
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order = 7,
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type = "toggle",
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name = L["Replace Blizzard Fonts"],
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desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
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get = function(info) return E.private.general[ info[getn(info)] ]; end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
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get = function(info) return E.private.general[ info[getn(info)] ] end,
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set = function(info, value) E.private.general[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end
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},
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texturesHeaderSpacing = {
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order = 8,
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@@ -301,17 +305,17 @@ E.Options.args.general = {
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name = L["Primary Texture"],
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desc = L["The texture that will be used mainly for statusbars."],
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values = AceGUIWidgetLSMlists.statusbar,
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get = function(info) return E.private.general[ info[getn(info)] ]; end,
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get = function(info) return E.private.general[ info[getn(info)] ] end,
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set = function(info, value)
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local previousValue = E.private.general[ info[getn(info)] ];
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E.private.general[ info[getn(info)] ] = value;
|
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local previousValue = E.private.general[ info[getn(info)] ]
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E.private.general[ info[getn(info)] ] = value
|
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if(E.db.unitframe.statusbar == previousValue) then
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E.db.unitframe.statusbar = value;
|
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E:UpdateAll(true);
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E.db.unitframe.statusbar = value
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E:UpdateAll(true)
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else
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E:UpdateMedia();
|
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E:UpdateStatusBars();
|
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E:UpdateMedia()
|
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E:UpdateStatusBars()
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end
|
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end
|
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},
|
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@@ -321,11 +325,11 @@ E.Options.args.general = {
|
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name = L["Secondary Texture"],
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desc = L["This texture will get used on objects like chat windows and dropdown menus."],
|
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values = AceGUIWidgetLSMlists.statusbar,
|
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get = function(info) return E.private.general[ info[getn(info)] ]; end,
|
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get = function(info) return E.private.general[ info[getn(info)] ] end,
|
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set = function(info, value)
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E.private.general[ info[getn(info)] ] = value;
|
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E:UpdateMedia();
|
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E:UpdateFrameTemplates();
|
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E.private.general[ info[getn(info)] ] = value
|
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E:UpdateMedia()
|
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E:UpdateFrameTemplates()
|
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end
|
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},
|
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applyTextureToAll = {
|
||||
@@ -334,9 +338,9 @@ E.Options.args.general = {
|
||||
name = L["Apply Texture To All"],
|
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desc = L["Applies the primary texture to all statusbars."],
|
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func = function()
|
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local texture = E.private.general.normTex;
|
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E.db.unitframe.statusbar = texture;
|
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E:UpdateAll(true);
|
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local texture = E.private.general.normTex
|
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E.db.unitframe.statusbar = texture
|
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E:UpdateAll(true)
|
||||
end
|
||||
},
|
||||
colorsHeaderSpacing = {
|
||||
@@ -347,7 +351,7 @@ E.Options.args.general = {
|
||||
colorsHeader = {
|
||||
order = 14,
|
||||
type = "header",
|
||||
name = L["Colors"]
|
||||
name = COLOR
|
||||
},
|
||||
bordercolor = {
|
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type = "color",
|
||||
@@ -356,15 +360,15 @@ E.Options.args.general = {
|
||||
desc = L["Main border color of the UI."],
|
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hasAlpha = false,
|
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get = function(info)
|
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local t = E.db.general[ info[getn(info)] ];
|
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local d = P.general[info[getn(info)]];
|
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
|
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local t = E.db.general[ info[getn(info)] ]
|
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local d = P.general[info[getn(info)]]
|
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
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end,
|
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set = function(info, r, g, b)
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
t.r, t.g, t.b = r, g, b;
|
||||
E:UpdateMedia();
|
||||
E:UpdateBorderColors();
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
E:UpdateMedia()
|
||||
E:UpdateBorderColors()
|
||||
end,
|
||||
},
|
||||
backdropcolor = {
|
||||
@@ -374,15 +378,15 @@ E.Options.args.general = {
|
||||
desc = L["Main backdrop color of the UI."],
|
||||
hasAlpha = false,
|
||||
get = function(info)
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
local d = P.general[info[getn(info)]];
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
|
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local t = E.db.general[ info[getn(info)] ]
|
||||
local d = P.general[info[getn(info)]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
t.r, t.g, t.b = r, g, b;
|
||||
E:UpdateMedia();
|
||||
E:UpdateBackdropColors();
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
E:UpdateMedia()
|
||||
E:UpdateBackdropColors()
|
||||
end
|
||||
},
|
||||
backdropfadecolor = {
|
||||
@@ -392,16 +396,16 @@ E.Options.args.general = {
|
||||
desc = L["Backdrop color of transparent frames"],
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
local d = P.general[info[getn(info)]];
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a;
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
local d = P.general[info[getn(info)]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
E.db.general[ info[getn(info)] ] = {};
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
t.r, t.g, t.b, t.a = r, g, b, a;
|
||||
E:UpdateMedia();
|
||||
E:UpdateBackdropColors();
|
||||
E.db.general[ info[getn(info)] ] = {}
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
E:UpdateBackdropColors()
|
||||
end
|
||||
},
|
||||
valuecolor = {
|
||||
@@ -411,15 +415,15 @@ E.Options.args.general = {
|
||||
desc = L["Color some texts use."],
|
||||
hasAlpha = false,
|
||||
get = function(info)
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
local d = P.general[info[getn(info)]];
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
local d = P.general[info[getn(info)]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
E.db.general[ info[getn(info)] ] = {};
|
||||
local t = E.db.general[ info[getn(info)] ];
|
||||
t.r, t.g, t.b, t.a = r, g, b, a;
|
||||
E:UpdateMedia();
|
||||
E.db.general[ info[getn(info)] ] = {}
|
||||
local t = E.db.general[ info[getn(info)] ]
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
end
|
||||
}
|
||||
}
|
||||
@@ -496,8 +500,8 @@ E.Options.args.general = {
|
||||
order = 7,
|
||||
type = "group",
|
||||
name = TUTORIAL_TITLE47,
|
||||
get = function(info) return E.db.general.totems[ info[getn(info)] ]; end,
|
||||
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):PositionAndSize(); end,
|
||||
get = function(info) return E.db.general.totems[ info[getn(info)] ] end,
|
||||
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value E:GetModule("Totems"):PositionAndSize() end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
@@ -508,7 +512,7 @@ E.Options.args.general = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):ToggleEnable(); end
|
||||
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value E:GetModule("Totems"):ToggleEnable() end
|
||||
},
|
||||
size = {
|
||||
order = 3,
|
||||
@@ -547,14 +551,14 @@ E.Options.args.general = {
|
||||
order = 8,
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info)
|
||||
local t = E.db.cooldown[ info[getn(info)] ];
|
||||
local d = P.cooldown[info[getn(info)]];
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
|
||||
local t = E.db.cooldown[ info[getn(info)] ]
|
||||
local d = P.cooldown[info[getn(info)]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.cooldown[ info[getn(info)] ];
|
||||
t.r, t.g, t.b = r, g, b;
|
||||
E:UpdateCooldownSettings();
|
||||
local t = E.db.cooldown[ info[getn(info)] ]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
E:UpdateCooldownSettings()
|
||||
end,
|
||||
args = {
|
||||
header = {
|
||||
@@ -567,8 +571,8 @@ E.Options.args.general = {
|
||||
order = 2,
|
||||
name = L["Enable"],
|
||||
desc = L["Display cooldown text on anything with the cooldown spiral."],
|
||||
get = function(info) return E.private.cooldown[ info[getn(info)] ]; end,
|
||||
set = function(info, value) E.private.cooldown[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
|
||||
get = function(info) return E.private.cooldown[ info[getn(info)] ] end,
|
||||
set = function(info, value) E.private.cooldown[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
threshold = {
|
||||
type = "range",
|
||||
@@ -576,10 +580,10 @@ E.Options.args.general = {
|
||||
name = L["Low Threshold"],
|
||||
desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
|
||||
min = -1, max = 20, step = 1,
|
||||
get = function(info) return E.db.cooldown[ info[getn(info)] ]; end,
|
||||
get = function(info) return E.db.cooldown[ info[getn(info)] ] end,
|
||||
set = function(info, value)
|
||||
E.db.cooldown[ info[getn(info)] ] = value;
|
||||
E:UpdateCooldownSettings();
|
||||
E.db.cooldown[ info[getn(info)] ] = value
|
||||
E:UpdateCooldownSettings()
|
||||
end
|
||||
},
|
||||
expiringColor = {
|
||||
@@ -629,45 +633,54 @@ E.Options.args.general = {
|
||||
type = "select",
|
||||
name = L["Chat Bubbles Style"],
|
||||
desc = L["Skin the blizzard chat bubbles."],
|
||||
get = function(info) return E.private.general.chatBubbles; end,
|
||||
set = function(info, value) E.private.general.chatBubbles = value; E:StaticPopup_Show("PRIVATE_RL"); end,
|
||||
get = function(info) return E.private.general.chatBubbles end,
|
||||
set = function(info, value) E.private.general.chatBubbles = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
values = {
|
||||
["backdrop"] = L["Skin Backdrop"],
|
||||
["nobackdrop"] = L["Remove Backdrop"],
|
||||
["backdrop_noborder"] = L["Skin Backdrop (No Borders)"],
|
||||
["disabled"] = L["Disabled"]
|
||||
["disabled"] = DISABLE
|
||||
}
|
||||
},
|
||||
spacer = {
|
||||
name = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Chat Bubble Names"],
|
||||
desc = L["Display the name of the unit on the chat bubble."],
|
||||
get = function(info) return E.private.general.chatBubbleName end,
|
||||
set = function(info, value) E.private.general.chatBubbleName = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return E.private.general.chatBubbles == "nobackdrop" or E.private.general.chatBubbles == "disabled" end
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
font = {
|
||||
order = 4,
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info) return E.private.general.chatBubbleFont; end,
|
||||
set = function(info, value) E.private.general.chatBubbleFont = value; E:StaticPopup_Show("PRIVATE_RL"); end,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled"; end
|
||||
get = function(info) return E.private.general.chatBubbleFont end,
|
||||
set = function(info, value) E.private.general.chatBubbleFont = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end
|
||||
},
|
||||
fontSize = {
|
||||
order = 5,
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = FONT_SIZE,
|
||||
get = function(info) return E.private.general.chatBubbleFontSize; end,
|
||||
set = function(info, value) E.private.general.chatBubbleFontSize = value; E:StaticPopup_Show("PRIVATE_RL"); end,
|
||||
get = function(info) return E.private.general.chatBubbleFontSize end,
|
||||
set = function(info, value) E.private.general.chatBubbleFontSize = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
min = 4, max = 33, step = 1,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled"; end
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end
|
||||
},
|
||||
fontOutline = {
|
||||
order = 6,
|
||||
order = 7,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
get = function(info) return E.private.general.chatBubbleFontOutline end,
|
||||
set = function(info, value) E.private.general.chatBubbleFontOutline = value; E:StaticPopup_Show("PRIVATE_RL"); end,
|
||||
set = function(info, value) E.private.general.chatBubbleFontOutline = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end,
|
||||
values = {
|
||||
["NONE"] = NONE,
|
||||
@@ -682,8 +695,8 @@ E.Options.args.general = {
|
||||
order = 10,
|
||||
type = "group",
|
||||
name = L["Watch Frame"],
|
||||
get = function(info) return E.db.general[ info[getn(info)] ]; end,
|
||||
set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
|
||||
get = function(info) return E.db.general[ info[getn(info)] ] end,
|
||||
set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
|
||||
args = {
|
||||
watchFrameHeader = {
|
||||
order = 1,
|
||||
@@ -696,7 +709,7 @@ E.Options.args.general = {
|
||||
name = L["Watch Frame Height"],
|
||||
desc = L["Height of the watch tracker. Increase size to be able to see more objectives."],
|
||||
min = 400, max = E.screenheight, step = 1,
|
||||
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:GetModule("Blizzard"):SetWatchFrameHeight(); end
|
||||
set = function(info, value) E.db.general[ info[getn(info)] ] = value E:GetModule("Blizzard"):SetWatchFrameHeight() end
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -714,8 +727,8 @@ E.Options.args.general = {
|
||||
order = 41,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.db.general.threat.enable; end,
|
||||
set = function(info, value) E.db.general.threat.enable = value; E:GetModule("Threat"):ToggleEnable()end
|
||||
get = function(info) return E.db.general.threat.enable end,
|
||||
set = function(info, value) E.db.general.threat.enable = value E:GetModule("Threat"):ToggleEnable()end
|
||||
},
|
||||
threatPosition = {
|
||||
order = 42,
|
||||
@@ -726,18 +739,18 @@ E.Options.args.general = {
|
||||
["LEFTCHAT"] = L["Left Chat"],
|
||||
["RIGHTCHAT"] = L["Right Chat"]
|
||||
},
|
||||
get = function(info) return E.db.general.threat.position; end,
|
||||
set = function(info, value) E.db.general.threat.position = value; E:GetModule("Threat"):UpdatePosition(); end
|
||||
get = function(info) return E.db.general.threat.position end,
|
||||
set = function(info, value) E.db.general.threat.position = value E:GetModule("Threat"):UpdatePosition() end
|
||||
},
|
||||
threatTextSize = {
|
||||
order = 43,
|
||||
name = FONT_SIZE,
|
||||
type = "range",
|
||||
min = 6, max = 22, step = 1,
|
||||
get = function(info) return E.db.general.threat.textSize; end,
|
||||
set = function(info, value) E.db.general.threat.textSize = value; E:GetModule("Threat"):UpdatePosition(); end
|
||||
get = function(info) return E.db.general.threat.textSize end,
|
||||
set = function(info, value) E.db.general.threat.textSize = value E:GetModule("Threat"):UpdatePosition() end
|
||||
}
|
||||
}
|
||||
}--]]
|
||||
}
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user