add chat bubble names

This commit is contained in:
Crum
2018-11-24 16:11:28 -06:00
parent 500bb5ea38
commit 9963d5fa60
4 changed files with 333 additions and 253 deletions
+26 -14
View File
@@ -199,8 +199,10 @@ function E:CreateBackdrop(f, t, tex, ignoreUpdates, forcePixelMode, isUnitFrameE
end
E:SetTemplate(b, t, tex, ignoreUpdates, forcePixelMode, isUnitFrameElement)
if (parent:GetFrameLevel() - 1) >= 0 then
b:SetFrameLevel(parent:GetFrameLevel() - 1)
local frameLevel = parent.GetFrameLevel and parent:GetFrameLevel()
local frameLevelMinusOne = frameLevel and (frameLevel - 1)
if frameLevelMinusOne and (frameLevelMinusOne >= 0) then
b:SetFrameLevel(frameLevelMinusOne)
else
b:SetFrameLevel(0)
end
@@ -235,18 +237,28 @@ function E:Kill(object)
object:Hide()
end
function E:StripTextures(object, kill)
for i = 1, object:GetNumRegions() do
local region = select(i, object:GetRegions())
if region and region:GetObjectType() == "Texture" then
if kill and type(kill) == "boolean" then
E:Kill(region)
elseif region:GetDrawLayer() == kill then
region:SetTexture(nil)
elseif kill and type(kill) == "string" and region:GetTexture() ~= kill then
region:SetTexture(nil)
else
region:SetTexture(nil)
function E:StripTextures(object, kill, alpha)
if object:IsObjectType("Texture") then
if kill then
E:Kill(object)
elseif alpha then
object:SetAlpha(0)
else
object:SetTexture(nil)
end
else
if object.GetNumRegions then
for i = 1, object:GetNumRegions() do
local region = select(i, object:GetRegions())
if region and region.IsObjectType and region:IsObjectType("Texture") then
if kill then
E:Kill(region)
elseif alpha then
region:SetAlpha(0)
else
region:SetTexture(nil)
end
end
end
end
end
+167 -113
View File
@@ -6,10 +6,16 @@ local CC = E:GetModule("ClassCache");
--Cache global variables
--Lua functions
local select, unpack, type = select, unpack, type
local format, gsub, match, gmatch = string.format, string.gsub, string.match, string.gmatch
local strlower = strlower
local gsub, gmatch, format, lower, match = string.gsub, string.gmatch, string.format, string.lower, string.match
local strlower, split = strlower, string.split
--WoW API / Variables
local CreateFrame = CreateFrame
local WorldFrame = WorldFrame
local WorldGetChildren = WorldFrame.GetChildren
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
--Message cache
local messageToSender = {}
function M:UpdateBubbleBorder()
if not this.text then return end
@@ -26,13 +32,21 @@ function M:UpdateBubbleBorder()
end
end
local text = this.text:GetText()
if this.Name then
this.Name:SetText("") --Always reset it
if text and E.private.general.chatBubbleName then
M:AddChatBubbleName(this, messageToSender[text])
end
end
if E.private.chat.enable and E.private.general.classCache and E.private.general.classColorMentionsSpeech then
local classColorTable, isFirstWord, rebuiltString, lowerCaseWord, tempWord, wordMatch, classMatch
local text = this.text:GetText()
if text and match(text, "%s-[^%s]+%s*") then
for word in gmatch(text, "%s-[^%s]+%s*") do
if text and match(text, "%s-%S+%s*") then
for word in gmatch(text, "%s-%S+%s*") do
tempWord = gsub(word, "^[%s%p]-([^%s%p]+)([%-]?[^%s%p]-)[%s%p]*$","%1%2")
lowerCaseWord = strlower(tempWord)
lowerCaseWord = lower(tempWord)
classMatch = CC:GetCacheTable()[E.myrealm][tempWord]
wordMatch = classMatch and lowerCaseWord
@@ -57,6 +71,22 @@ function M:UpdateBubbleBorder()
end
end
function M:AddChatBubbleName(chatBubble, name)
if not name then return end
local defaultColor, color = "|cffffffff"
local name, realm = split("-", name)
local class = CC:GetClassByName(name, realm)
if class then
color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] and E:RGBToHex(CUSTOM_CLASS_COLORS[class].r, CUSTOM_CLASS_COLORS[class].g, CUSTOM_CLASS_COLORS[class].b)) or (RAID_CLASS_COLORS[class] and E:RGBToHex(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b))
else
color = defaultColor
end
chatBubble.Name:SetText(format("%s%s|r", color, name))
end
function M:SkinBubble(frame)
local mult = E.mult * UIParent:GetScale()
for i = 1, frame:GetNumRegions() do
@@ -68,136 +98,160 @@ function M:SkinBubble(frame)
end
end
if frame.text then
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
E:SetTemplate(frame, "Transparent", true)
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(0, 0, 0)
else
frame:SetBackdrop(nil)
end
local name = frame:CreateFontString(nil, "OVERLAY")
if E.private.general.chatBubbles == "backdrop" then
name:SetPoint("TOPLEFT", 5, 19)
else
name:SetPoint("TOPLEFT", 5, 6)
end
name:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -5, -5)
name:SetJustifyH("LEFT")
E:FontTemplate(name, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize * 0.85, E.private.general.chatBubbleFontOutline)
frame.Name = name
local r, g, b = frame.text:GetTextColor()
if not E.PixelMode then
if not frame.backdrop then
frame.backdrop = frame:CreateTexture(nil, "BACKGROUND")
frame.backdrop:SetAllPoints(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "OVERLAY")
E:Point(frame.bordertop, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.bordertop, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Height(frame.bordertop, mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
E:Point(frame.bordertop.backdrop, "TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
E:Point(frame.bordertop.backdrop, "TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
E:Height(frame.bordertop.backdrop, mult * 3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "OVERLAY")
E:Point(frame.borderbottom, "BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
E:Point(frame.borderbottom, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
E:Height(frame.borderbottom, mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
E:Point(frame.borderbottom.backdrop, "BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
E:Point(frame.borderbottom.backdrop, "BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
E:Height(frame.borderbottom.backdrop, mult * 3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "OVERLAY")
E:Point(frame.borderleft, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.borderleft, "BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
E:Width(frame.borderleft, mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
E:Point(frame.borderleft.backdrop, "TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
E:Point(frame.borderleft.backdrop, "BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
E:Width(frame.borderleft.backdrop, mult * 3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "OVERLAY")
E:Point(frame.borderright, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Point(frame.borderright, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
E:Width(frame.borderright, mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
E:Point(frame.borderright.backdrop, "TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
E:Point(frame.borderright.backdrop, "BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
E:Width(frame.borderright.backdrop, mult * 3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
end
else
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(r, g, b)
end
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
elseif E.private.general.chatBubbles == "backdrop_noborder" then
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
frame:SetBackdrop({
bgFile = E["media"].blankTex,
edgeFile = E["media"].blankTex,
tile = false, tileSize = 0, edgeSize = mult,
insets = {left = 0, right = 0, top = 0, bottom = 0}
})
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(0, 0, 0)
else
frame:SetBackdrop(nil)
if not frame.backdrop then
frame.backdrop = frame:CreateTexture(nil, "ARTWORK")
E:SetInside(frame.backdrop, frame, 4, 4)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
end
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
elseif E.private.general.chatBubbles == "nobackdrop" then
frame:SetBackdrop(nil)
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
end
local r, g, b = frame.text:GetTextColor()
if not E.PixelMode then
frame.backdrop = frame:CreateTexture(nil, "BACKGROUND")
frame.backdrop:SetAllPoints(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "ARTWORK")
frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.bordertop:SetHeight(mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
frame.bordertop.backdrop:SetHeight(mult * 3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "ARTWORK")
frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
frame.borderbottom:SetHeight(mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
frame.borderbottom.backdrop:SetHeight(mult * 3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "ARTWORK")
frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
frame.borderleft:SetWidth(mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
frame.borderleft.backdrop:SetWidth(mult * 3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "ARTWORK")
frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
frame.borderright:SetWidth(mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
frame.borderright.backdrop:SetWidth(mult * 3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
else
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(r, g, b)
end
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline);
elseif E.private.general.chatBubbles == "backdrop_noborder" then
frame:SetBackdrop(nil)
frame.backdrop = frame:CreateTexture(nil, "ARTWORK")
E:SetInside(frame.backdrop, frame, 4, 4)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
elseif E.private.general.chatBubbles == "nobackdrop" then
frame:SetBackdrop(nil)
E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
frame.Name:Hide()
end
HookScript(frame, "OnShow", M.UpdateBubbleBorder)
frame:SetFrameStrata("DIALOG")
M.UpdateBubbleBorder(frame)
frame.isBubblePowered = true
frame.isSkinnedElvUI = true
end
function M:IsChatBubble(frame)
for i = 1, frame:GetNumRegions() do
local region = select(i, frame:GetRegions())
if region.GetTexture and region:GetTexture() and type(region:GetTexture() == "string" and strlower(region:GetTexture()) == [[interface\tooltips\chatbubble-background]]) then return true end
if region.GetTexture and region:GetTexture() and type(region:GetTexture() == "string") and strlower(region:GetTexture()) == [[interface\tooltips\chatbubble-background]] then return true end
end
return false
end
local function ChatBubble_OnEvent()
if not E.private.general.chatBubbleName then return end
messageToSender[arg1] = arg2
end
local numChildren = 0
function M:LoadChatBubbles()
if E.private.general.bubbles == false then
E.private.general.chatBubbles = "disabled"
E.private.general.bubbles = nil
local function ChatBubble_OnUpdate()
if not M.BubbleFrame.lastupdate then
M.BubbleFrame.lastupdate = -2 -- wait 2 seconds before hooking frames
end
if E.private.general.chatBubbles == "disabled" then return end
M.BubbleFrame.lastupdate = M.BubbleFrame.lastupdate + arg1
if M.BubbleFrame.lastupdate < .1 then return end
M.BubbleFrame.lastupdate = 0
local frame = CreateFrame("Frame")
frame.lastupdate = -2
local count = select("#", WorldGetChildren(WorldFrame))
if count ~= numChildren then
for i = numChildren + 1, count do
local frame = select(i, WorldGetChildren(WorldFrame))
frame:SetScript("OnUpdate", function()
this.lastupdate = this.lastupdate + arg1
if this.lastupdate < .1 then return end
this.lastupdate = 0
local count = WorldFrame:GetNumChildren()
if count ~= numChildren then
for i = numChildren + 1, count do
local frame = select(i, WorldFrame:GetChildren())
if frame.GetObjectType and frame:GetObjectType() == "Frame" and M:IsChatBubble(frame) then
if M:IsChatBubble(frame) then
if not frame.isSkinnedElvUI then
M:SkinBubble(frame)
end
end
numChildren = count
end
end)
end
numChildren = count
end
end
function M:LoadChatBubbles()
if E.private.general.chatBubbles == "disabled" then return end
self.BubbleFrame = CreateFrame("Frame")
self.BubbleFrame:RegisterEvent("CHAT_MSG_SAY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_YELL")
self.BubbleFrame:RegisterEvent("CHAT_MSG_PARTY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_SAY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_YELL")
self.BubbleFrame:SetScript("OnEvent", ChatBubble_OnEvent)
self.BubbleFrame:SetScript("OnUpdate", ChatBubble_OnUpdate)
end
+1
View File
@@ -14,6 +14,7 @@ V["general"] = {
["chatBubbleFont"] = "PT Sans Narrow",
["chatBubbleFontSize"] = 14,
["chatBubbleFontOutline"] = "NONE",
["chatBubbleName"] = false,
["pixelPerfect"] = true,
["replaceBlizzFonts"] = true,
["minimap"] = {
+139 -126
View File
@@ -1,11 +1,15 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local CC = E:GetModule("ClassCache");
local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local CC = E:GetModule("ClassCache")
--Cache global variables
--Lua functions
local _G = _G
local getn = table.getn
--WoW API / Variables
local CHAT_MSG_EMOTE, GENERAL, NONE, PLAYER, RAID_CONTROL, SAY = CHAT_MSG_EMOTE, GENERAL, NONE, PLAYER, RAID_CONTROL, SAY
local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
local NONE, FONT_SIZE, COLOR, DISABLE = NONE, FONT_SIZE, COLOR, DISABLE
local PLAYER, LOOT = PLAYER, LOOT
local SAY, CHAT_MSG_EMOTE = SAY, CHAT_MSG_EMOTE
local function GetChatWindowInfo()
local ChatTabInfo = {}
@@ -23,15 +27,15 @@ E.Options.args.general = {
name = GENERAL,
order = 1,
childGroups = "tab",
get = function(info) return E.db.general[ info[getn(info)] ]; end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
get = function(info) return E.db.general[ info[getn(info)] ] end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
args = {
versionCheck = {
order = 1,
type = "toggle",
name = L["Version Check"],
get = function(info) return E.global.general.versionCheck; end,
set = function(info, value) E.global.general.versionCheck = value; end
get = function(info) return E.global.general.versionCheck end,
set = function(info, value) E.global.general.versionCheck = value end
},
spacer = {
order = 2,
@@ -59,8 +63,8 @@ E.Options.args.general = {
type = "toggle",
name = L["Thin Border Theme"],
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
get = function(info) return E.private.general.pixelPerfect; end,
set = function(info, value) E.private.general.pixelPerfect = value; E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general.pixelPerfect end,
set = function(info, value) E.private.general.pixelPerfect = value E:StaticPopup_Show("PRIVATE_RL") end
},
messageRedirect = {
order = 2,
@@ -104,40 +108,40 @@ E.Options.args.general = {
type = "toggle",
name = L["Auto Greed/DE"],
desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
disabled = function() return not E.private.general.lootRoll; end
disabled = function() return not E.private.general.lootRoll end
},
loot = {
order = 7,
type = "toggle",
name = L["Loot"],
name = LOOT,
desc = L["Enable/Disable the loot frame."],
get = function(info) return E.private.general.loot; end,
set = function(info, value) E.private.general.loot = value; E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general.loot end,
set = function(info, value) E.private.general.loot = value E:StaticPopup_Show("PRIVATE_RL") end
},
lootRoll = {
order = 8,
type = "toggle",
name = L["Loot Roll"],
desc = L["Enable/Disable the loot roll frame."],
get = function(info) return E.private.general.lootRoll; end,
set = function(info, value) E.private.general.lootRoll = value; E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general.lootRoll end,
set = function(info, value) E.private.general.lootRoll = value E:StaticPopup_Show("PRIVATE_RL") end
},
lootUnderMouse = {
order = 9,
type = "toggle",
name = L["Loot Under Mouse"],
desc = L["Enable/Disable loot frame under the mouse cursor."],
get = function(info) return E.private.general.lootUnderMouse; end,
set = function(info, value) E.private.general.lootUnderMouse = value; end,
disabled = function() return not E.private.general.loot; end
get = function(info) return E.private.general.lootUnderMouse end,
set = function(info, value) E.private.general.lootUnderMouse = value end,
disabled = function() return not E.private.general.loot end
},
eyefinity = {
order = 10,
name = L["Multi-Monitor Support"],
desc = L["Attempt to support eyefinity/nvidia surround."],
type = "toggle",
get = function(info) return E.global.general.eyefinity; end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL"); end
get = function(info) return E.global.general.eyefinity end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value E:StaticPopup_Show("GLOBAL_RL") end
},
hideErrorFrame = {
order = 11,
@@ -150,24 +154,24 @@ E.Options.args.general = {
type = "toggle",
name = L["Bottom Panel"],
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
get = function(info) return E.db.general.bottomPanel; end,
set = function(info, value) E.db.general.bottomPanel = value; E:GetModule("Layout"):BottomPanelVisibility(); end
get = function(info) return E.db.general.bottomPanel end,
set = function(info, value) E.db.general.bottomPanel = value E:GetModule("Layout"):BottomPanelVisibility() end
},
topPanel = {
order = 13,
type = "toggle",
name = L["Top Panel"],
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
get = function(info) return E.db.general.topPanel; end,
set = function(info, value) E.db.general.topPanel = value; E:GetModule("Layout"):TopPanelVisibility(); end
get = function(info) return E.db.general.topPanel end,
set = function(info, value) E.db.general.topPanel = value E:GetModule("Layout"):TopPanelVisibility() end
},
afk = {
order = 14,
type = "toggle",
name = L["AFK Mode"],
desc = L["When you go AFK display the AFK screen."],
get = function(info) return E.db.general.afk; end,
set = function(info, value) E.db.general.afk = value; E:GetModule("AFK"):Toggle(); end
get = function(info) return E.db.general.afk end,
set = function(info, value) E.db.general.afk = value E:GetModule("AFK"):Toggle() end
},
enhancedPvpMessages = {
order = 15,
@@ -181,30 +185,30 @@ E.Options.args.general = {
name = RAID_CONTROL,
desc = L["Enables the ElvUI Raid Control panel."],
get = function(info) return E.private.general.raidUtility end,
set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show("PRIVATE_RL") end
set = function(info, value) E.private.general.raidUtility = value E:StaticPopup_Show("PRIVATE_RL") end
},
autoScale = {
order = 17,
name = L["Auto Scale"],
desc = L["Automatically scale the User Interface based on your screen resolution"],
type = "toggle",
get = function(info) return E.global.general.autoScale; end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL") end
get = function(info) return E.global.general.autoScale end,
set = function(info, value) E.global.general[ info[getn(info)] ] = value E:StaticPopup_Show("GLOBAL_RL") end
},
minUiScale = {
order = 18,
type = "range",
name = L["Lowest Allowed UI Scale"],
min = 0.32, max = 0.64, step = 0.01,
get = function(info) return E.global.general.minUiScale; end,
set = function(info, value) E.global.general.minUiScale = value; E:StaticPopup_Show("GLOBAL_RL"); end
get = function(info) return E.global.general.minUiScale end,
set = function(info, value) E.global.general.minUiScale = value E:StaticPopup_Show("GLOBAL_RL") end
},
numberPrefixStyle = {
order = 19,
type = "select",
name = L["Number Prefix"],
get = function(info) return E.db.general.numberPrefixStyle; end,
set = function(info, value) E.db.general.numberPrefixStyle = value; E:StaticPopup_Show("CONFIG_RL"); end,
get = function(info) return E.db.general.numberPrefixStyle end,
set = function(info, value) E.db.general.numberPrefixStyle = value E:StaticPopup_Show("CONFIG_RL") end,
values = {
["METRIC"] = "Metric (k, M, G)",
["ENGLISH"] = "English (K, M, B)",
@@ -220,7 +224,7 @@ E.Options.args.general = {
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
min = 0, max = 4, step = 1,
get = function(info) return E.db.general.decimalLength end,
set = function(info, value) E.db.general.decimalLength = value; E:StaticPopup_Show("GLOBAL_RL") end
set = function(info, value) E.db.general.decimalLength = value E:StaticPopup_Show("GLOBAL_RL") end
}
}
},
@@ -228,7 +232,7 @@ E.Options.args.general = {
order = 5,
type = "group",
name = L["Media"],
get = function(info) return E.db.general[ info[getn(info)] ]; end,
get = function(info) return E.db.general[ info[getn(info)] ] end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
args = {
fontHeader = {
@@ -242,7 +246,7 @@ E.Options.args.general = {
name = FONT_SIZE,
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
min = 4, max = 33, step = 1,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end
set = function(info, value) E.db.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() end
},
font = {
order = 3,
@@ -250,14 +254,14 @@ E.Options.args.general = {
name = L["Default Font"],
desc = L["The font that the core of the UI will use."],
values = AceGUIWidgetLSMlists.font,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() end,
},
applyFontToAll = {
order = 4,
type = "execute",
name = L["Apply Font To All"],
desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
func = function() E:StaticPopup_Show("APPLY_FONT_WARNING"); end
func = function() E:StaticPopup_Show("APPLY_FONT_WARNING") end
},
dmgfont = {
order = 5,
@@ -265,8 +269,8 @@ E.Options.args.general = {
name = L["CombatText Font"],
desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general[ info[getn(info)] ] end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
},
namefont = {
order = 6,
@@ -274,16 +278,16 @@ E.Options.args.general = {
name = L["Name Font"],
desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general[ info[getn(info)] ] end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
},
replaceBlizzFonts = {
order = 7,
type = "toggle",
name = L["Replace Blizzard Fonts"],
desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
get = function(info) return E.private.general[ info[getn(info)] ]; end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.general[ info[getn(info)] ] end,
set = function(info, value) E.private.general[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end
},
texturesHeaderSpacing = {
order = 8,
@@ -301,17 +305,17 @@ E.Options.args.general = {
name = L["Primary Texture"],
desc = L["The texture that will be used mainly for statusbars."],
values = AceGUIWidgetLSMlists.statusbar,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
get = function(info) return E.private.general[ info[getn(info)] ] end,
set = function(info, value)
local previousValue = E.private.general[ info[getn(info)] ];
E.private.general[ info[getn(info)] ] = value;
local previousValue = E.private.general[ info[getn(info)] ]
E.private.general[ info[getn(info)] ] = value
if(E.db.unitframe.statusbar == previousValue) then
E.db.unitframe.statusbar = value;
E:UpdateAll(true);
E.db.unitframe.statusbar = value
E:UpdateAll(true)
else
E:UpdateMedia();
E:UpdateStatusBars();
E:UpdateMedia()
E:UpdateStatusBars()
end
end
},
@@ -321,11 +325,11 @@ E.Options.args.general = {
name = L["Secondary Texture"],
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
values = AceGUIWidgetLSMlists.statusbar,
get = function(info) return E.private.general[ info[getn(info)] ]; end,
get = function(info) return E.private.general[ info[getn(info)] ] end,
set = function(info, value)
E.private.general[ info[getn(info)] ] = value;
E:UpdateMedia();
E:UpdateFrameTemplates();
E.private.general[ info[getn(info)] ] = value
E:UpdateMedia()
E:UpdateFrameTemplates()
end
},
applyTextureToAll = {
@@ -334,9 +338,9 @@ E.Options.args.general = {
name = L["Apply Texture To All"],
desc = L["Applies the primary texture to all statusbars."],
func = function()
local texture = E.private.general.normTex;
E.db.unitframe.statusbar = texture;
E:UpdateAll(true);
local texture = E.private.general.normTex
E.db.unitframe.statusbar = texture
E:UpdateAll(true)
end
},
colorsHeaderSpacing = {
@@ -347,7 +351,7 @@ E.Options.args.general = {
colorsHeader = {
order = 14,
type = "header",
name = L["Colors"]
name = COLOR
},
bordercolor = {
type = "color",
@@ -356,15 +360,15 @@ E.Options.args.general = {
desc = L["Main border color of the UI."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
local t = E.db.general[ info[getn(info)] ]
local d = P.general[info[getn(info)]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateMedia();
E:UpdateBorderColors();
local t = E.db.general[ info[getn(info)] ]
t.r, t.g, t.b = r, g, b
E:UpdateMedia()
E:UpdateBorderColors()
end,
},
backdropcolor = {
@@ -374,15 +378,15 @@ E.Options.args.general = {
desc = L["Main backdrop color of the UI."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
local t = E.db.general[ info[getn(info)] ]
local d = P.general[info[getn(info)]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateMedia();
E:UpdateBackdropColors();
local t = E.db.general[ info[getn(info)] ]
t.r, t.g, t.b = r, g, b
E:UpdateMedia()
E:UpdateBackdropColors()
end
},
backdropfadecolor = {
@@ -392,16 +396,16 @@ E.Options.args.general = {
desc = L["Backdrop color of transparent frames"],
hasAlpha = true,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a;
local t = E.db.general[ info[getn(info)] ]
local d = P.general[info[getn(info)]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
E.db.general[ info[getn(info)] ] = {};
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b, t.a = r, g, b, a;
E:UpdateMedia();
E:UpdateBackdropColors();
E.db.general[ info[getn(info)] ] = {}
local t = E.db.general[ info[getn(info)] ]
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
E:UpdateBackdropColors()
end
},
valuecolor = {
@@ -411,15 +415,15 @@ E.Options.args.general = {
desc = L["Color some texts use."],
hasAlpha = false,
get = function(info)
local t = E.db.general[ info[getn(info)] ];
local d = P.general[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
local t = E.db.general[ info[getn(info)] ]
local d = P.general[info[getn(info)]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b, a)
E.db.general[ info[getn(info)] ] = {};
local t = E.db.general[ info[getn(info)] ];
t.r, t.g, t.b, t.a = r, g, b, a;
E:UpdateMedia();
E.db.general[ info[getn(info)] ] = {}
local t = E.db.general[ info[getn(info)] ]
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
end
}
}
@@ -496,8 +500,8 @@ E.Options.args.general = {
order = 7,
type = "group",
name = TUTORIAL_TITLE47,
get = function(info) return E.db.general.totems[ info[getn(info)] ]; end,
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):PositionAndSize(); end,
get = function(info) return E.db.general.totems[ info[getn(info)] ] end,
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value E:GetModule("Totems"):PositionAndSize() end,
args = {
header = {
order = 1,
@@ -508,7 +512,7 @@ E.Options.args.general = {
order = 2,
type = "toggle",
name = L["Enable"],
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value; E:GetModule("Totems"):ToggleEnable(); end
set = function(info, value) E.db.general.totems[ info[getn(info)] ] = value E:GetModule("Totems"):ToggleEnable() end
},
size = {
order = 3,
@@ -547,14 +551,14 @@ E.Options.args.general = {
order = 8,
name = L["Cooldown Text"],
get = function(info)
local t = E.db.cooldown[ info[getn(info)] ];
local d = P.cooldown[info[getn(info)]];
return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
local t = E.db.cooldown[ info[getn(info)] ]
local d = P.cooldown[info[getn(info)]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.cooldown[ info[getn(info)] ];
t.r, t.g, t.b = r, g, b;
E:UpdateCooldownSettings();
local t = E.db.cooldown[ info[getn(info)] ]
t.r, t.g, t.b = r, g, b
E:UpdateCooldownSettings()
end,
args = {
header = {
@@ -567,8 +571,8 @@ E.Options.args.general = {
order = 2,
name = L["Enable"],
desc = L["Display cooldown text on anything with the cooldown spiral."],
get = function(info) return E.private.cooldown[ info[getn(info)] ]; end,
set = function(info, value) E.private.cooldown[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end
get = function(info) return E.private.cooldown[ info[getn(info)] ] end,
set = function(info, value) E.private.cooldown[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end
},
threshold = {
type = "range",
@@ -576,10 +580,10 @@ E.Options.args.general = {
name = L["Low Threshold"],
desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
min = -1, max = 20, step = 1,
get = function(info) return E.db.cooldown[ info[getn(info)] ]; end,
get = function(info) return E.db.cooldown[ info[getn(info)] ] end,
set = function(info, value)
E.db.cooldown[ info[getn(info)] ] = value;
E:UpdateCooldownSettings();
E.db.cooldown[ info[getn(info)] ] = value
E:UpdateCooldownSettings()
end
},
expiringColor = {
@@ -629,45 +633,54 @@ E.Options.args.general = {
type = "select",
name = L["Chat Bubbles Style"],
desc = L["Skin the blizzard chat bubbles."],
get = function(info) return E.private.general.chatBubbles; end,
set = function(info, value) E.private.general.chatBubbles = value; E:StaticPopup_Show("PRIVATE_RL"); end,
get = function(info) return E.private.general.chatBubbles end,
set = function(info, value) E.private.general.chatBubbles = value E:StaticPopup_Show("PRIVATE_RL") end,
values = {
["backdrop"] = L["Skin Backdrop"],
["nobackdrop"] = L["Remove Backdrop"],
["backdrop_noborder"] = L["Skin Backdrop (No Borders)"],
["disabled"] = L["Disabled"]
["disabled"] = DISABLE
}
},
spacer = {
name = {
order = 3,
type = "toggle",
name = L["Chat Bubble Names"],
desc = L["Display the name of the unit on the chat bubble."],
get = function(info) return E.private.general.chatBubbleName end,
set = function(info, value) E.private.general.chatBubbleName = value E:StaticPopup_Show("PRIVATE_RL") end,
disabled = function() return E.private.general.chatBubbles == "nobackdrop" or E.private.general.chatBubbles == "disabled" end
},
spacer = {
order = 4,
type = "description",
name = " ",
},
font = {
order = 4,
order = 5,
type = "select",
name = L["Font"],
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general.chatBubbleFont; end,
set = function(info, value) E.private.general.chatBubbleFont = value; E:StaticPopup_Show("PRIVATE_RL"); end,
disabled = function() return E.private.general.chatBubbles == "disabled"; end
get = function(info) return E.private.general.chatBubbleFont end,
set = function(info, value) E.private.general.chatBubbleFont = value E:StaticPopup_Show("PRIVATE_RL") end,
disabled = function() return E.private.general.chatBubbles == "disabled" end
},
fontSize = {
order = 5,
order = 6,
type = "range",
name = FONT_SIZE,
get = function(info) return E.private.general.chatBubbleFontSize; end,
set = function(info, value) E.private.general.chatBubbleFontSize = value; E:StaticPopup_Show("PRIVATE_RL"); end,
get = function(info) return E.private.general.chatBubbleFontSize end,
set = function(info, value) E.private.general.chatBubbleFontSize = value E:StaticPopup_Show("PRIVATE_RL") end,
min = 4, max = 33, step = 1,
disabled = function() return E.private.general.chatBubbles == "disabled"; end
disabled = function() return E.private.general.chatBubbles == "disabled" end
},
fontOutline = {
order = 6,
order = 7,
type = "select",
name = L["Font Outline"],
get = function(info) return E.private.general.chatBubbleFontOutline end,
set = function(info, value) E.private.general.chatBubbleFontOutline = value; E:StaticPopup_Show("PRIVATE_RL"); end,
set = function(info, value) E.private.general.chatBubbleFontOutline = value E:StaticPopup_Show("PRIVATE_RL") end,
disabled = function() return E.private.general.chatBubbles == "disabled" end,
values = {
["NONE"] = NONE,
@@ -682,8 +695,8 @@ E.Options.args.general = {
order = 10,
type = "group",
name = L["Watch Frame"],
get = function(info) return E.db.general[ info[getn(info)] ]; end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; end,
get = function(info) return E.db.general[ info[getn(info)] ] end,
set = function(info, value) E.db.general[ info[getn(info)] ] = value end,
args = {
watchFrameHeader = {
order = 1,
@@ -696,7 +709,7 @@ E.Options.args.general = {
name = L["Watch Frame Height"],
desc = L["Height of the watch tracker. Increase size to be able to see more objectives."],
min = 400, max = E.screenheight, step = 1,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:GetModule("Blizzard"):SetWatchFrameHeight(); end
set = function(info, value) E.db.general[ info[getn(info)] ] = value E:GetModule("Blizzard"):SetWatchFrameHeight() end
}
}
},
@@ -714,8 +727,8 @@ E.Options.args.general = {
order = 41,
type = "toggle",
name = L["Enable"],
get = function(info) return E.db.general.threat.enable; end,
set = function(info, value) E.db.general.threat.enable = value; E:GetModule("Threat"):ToggleEnable()end
get = function(info) return E.db.general.threat.enable end,
set = function(info, value) E.db.general.threat.enable = value E:GetModule("Threat"):ToggleEnable()end
},
threatPosition = {
order = 42,
@@ -726,18 +739,18 @@ E.Options.args.general = {
["LEFTCHAT"] = L["Left Chat"],
["RIGHTCHAT"] = L["Right Chat"]
},
get = function(info) return E.db.general.threat.position; end,
set = function(info, value) E.db.general.threat.position = value; E:GetModule("Threat"):UpdatePosition(); end
get = function(info) return E.db.general.threat.position end,
set = function(info, value) E.db.general.threat.position = value E:GetModule("Threat"):UpdatePosition() end
},
threatTextSize = {
order = 43,
name = FONT_SIZE,
type = "range",
min = 6, max = 22, step = 1,
get = function(info) return E.db.general.threat.textSize; end,
set = function(info, value) E.db.general.threat.textSize = value; E:GetModule("Threat"):UpdatePosition(); end
get = function(info) return E.db.general.threat.textSize end,
set = function(info, value) E.db.general.threat.textSize = value E:GetModule("Threat"):UpdatePosition() end
}
}
}--]]
}
};
}