diff --git a/ElvUI/Libraries/oUF/elements/castbar.lua b/ElvUI/Libraries/oUF/elements/castbar.lua
index 3e1af3e..f3794ed 100644
--- a/ElvUI/Libraries/oUF/elements/castbar.lua
+++ b/ElvUI/Libraries/oUF/elements/castbar.lua
@@ -11,9 +11,7 @@ Castbar - A `StatusBar` to represent spell cast/channel progress.
## Sub-Widgets
.Text - A `FontString` to represent spell name.
-.Icon - A `Texture` to represent spell icon.
.Time - A `FontString` to represent spell duration.
-.SafeZone - A `Texture` to represent latency.
## Notes
@@ -51,21 +49,11 @@ A default texture will be applied to the StatusBar and Texture widgets if they d
local Text = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
Text:SetPoint("LEFT", Castbar)
- -- Add spell icon
- local Icon = Castbar:CreateTexture(nil, "OVERLAY")
- Icon:SetSize(20, 20)
- Icon:SetPoint("TOPLEFT", Castbar, "TOPLEFT")
-
- -- Add safezone
- local SafeZone = Castbar:CreateTexture(nil, "OVERLAY")
-
-- Register it with oUF
Castbar.bg = Background
Castbar.Spark = Spark
Castbar.Time = Time
Castbar.Text = Text
- Castbar.Icon = Icon
- Castbar.SafeZone = SafeZone
self.Castbar = Castbar
--]]
local ns = oUF
@@ -73,117 +61,44 @@ local oUF = ns.oUF
local match = string.match
-local GetNetStats = GetNetStats
local GetTime = GetTime
-local UnitCastingInfo = UnitCastingInfo
-local UnitChannelInfo = UnitChannelInfo
-local UnitIsUnit = UnitIsUnit
-local tradeskillCastTime, tradeskillCastDuration, tradeskillCurrent, tradeskillTotal, mergeTradeskill = 0, 0, 0, 0, false
-
-local function updateSafeZone(self)
- local safeZone = self.SafeZone
- local width = self:GetWidth()
- local _, _, ms = GetNetStats()
-
- -- Guard against GetNetStats returning latencies of 0.
- if(ms ~= 0) then
- local safeZoneRatio = (ms / 1e3) / self.max
- if(safeZoneRatio > 1) then
- safeZoneRatio = 1
- end
- safeZone:SetWidth(width * safeZoneRatio)
- safeZone:Show()
- else
- safeZone:Hide()
- end
-end
-
-local function UNIT_SPELLCAST_SENT(self, event, unit, spell, rank, target)
+local function SPELLCAST_START(self, event, name, endTime)
local element = self.Castbar
- element.curTarget = (target and target ~= "") and target or nil
-
- if element.isTradeSkill then
- element.tradeSkillCastName = spell
- end
-end
-
-local function UNIT_SPELLCAST_START(self, event, unit)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
- local element = self.Castbar
- local name, _, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit)
if(not name) then
return element:Hide()
end
- endTime = endTime / 1e3
- startTime = startTime / 1e3
- local max = endTime - startTime
-
- element.castName = name
- element.duration = GetTime() - startTime
- element.max = max
+ endTime = endTime / 1000
+ element.startTime = GetTime()
+ element.duration = element.startTime
+ element.max = endTime
element.delay = 0
element.casting = true
element.holdTime = 0
- element.isTradeSkill = isTradeSkill
- if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, "player")) then
- element.duration = element.duration + (element.max * tradeskillCurrent)
- element.max = max * tradeskillTotal
-
- if(unit == "player") then
- tradeskillCurrent = tradeskillCurrent + 1
- tradeskillCastDuration = element.duration
- tradeskillCastTime = max
- end
-
- element:SetValue(element.duration)
- else
- element:SetValue(0)
- end
element:SetMinMaxValues(0, element.max)
+ element:SetValue(0)
- if(element.Text) then element.Text:SetText(text) end
- if(element.Icon) then element.Icon:SetTexture(texture) end
+ if(element.Text) then element.Text:SetText(name) end
if(element.Time) then element.Time:SetText() end
- local sf = element.SafeZone
- if(sf) then
- sf:ClearAllPoints()
- sf:SetPoint("RIGHT")
- sf:SetPoint("TOP")
- sf:SetPoint("BOTTOM")
- updateSafeZone(element)
- end
-
--[[ Callback: Castbar:PostCastStart(unit, name)
Called after the element has been updated upon a spell cast start.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
* name - name of the spell being cast (string)
--]]
if(element.PostCastStart) then
- element:PostCastStart(unit, name)
+ element:PostCastStart(name)
end
element:Show()
end
-local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
+local function SPELLCAST_FAILED(self, event)
if(not self.casting) then return end
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
- if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
- return
- end
-
- if(mergeTradeskill and UnitIsUnit(unit, "player")) then
- mergeTradeskill = false
- element.tradeSkillCastName = nil
- end
local text = element.Text
if(text) then
@@ -197,40 +112,14 @@ local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
Called after the element has been updated upon a failed spell cast.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
- * name - name of the failed spell (string)
--]]
if(element.PostCastFailed) then
- return element:PostCastFailed(unit, spellname)
+ return element:PostCastFailed()
end
end
-local function UNIT_SPELLCAST_FAILED_QUIET(self, event, unit, spellname)
- if(not self.casting) then return end
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
+local function SPELLCAST_INTERRUPTED(self, event)
local element = self.Castbar
- if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
- return
- end
-
- if(mergeTradeskill and UnitIsUnit(unit, "player")) then
- mergeTradeskill = false
- element.tradeSkillCastName = nil
- end
-
- element.casting = nil
- element:SetValue(0)
- element:Hide()
-end
-
-local function UNIT_SPELLCAST_INTERRUPTED(self, event, unit, spellname)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
- local element = self.Castbar
- if(spellname and element.castName ~= spellname) then
- return
- end
local text = element.Text
if(text) then
@@ -245,22 +134,18 @@ local function UNIT_SPELLCAST_INTERRUPTED(self, event, unit, spellname)
Called after the element has been updated upon an interrupted spell cast.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
- * name - name of the interrupted spell (string)
--]]
if(element.PostCastInterrupted) then
- return element:PostCastInterrupted(unit, spellname)
+ return element:PostCastInterrupted()
end
end
-local function UNIT_SPELLCAST_DELAYED(self, event, unit)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
+local function SPELLCAST_DELAYED(self, event, delay)
local element = self.Castbar
local name, _, _, _, startTime = UnitCastingInfo(unit)
if(not startTime or not element:IsShown()) then return end
- local duration = GetTime() - (startTime / 1000)
+ local duration = GetTime() - (self.startTime / 1000)
if(duration < 0) then duration = 0 end
element.delay = element.delay + element.duration - duration
@@ -272,62 +157,41 @@ local function UNIT_SPELLCAST_DELAYED(self, event, unit)
Called after the element has been updated when a spell cast has been delayed.
* self - the Castbar widget
- * unit - unit that the update has been triggered (string)
- * name - name of the delayed spell (string)
--]]
if(element.PostCastDelayed) then
- return element:PostCastDelayed(unit, name)
+ return element:PostCastDelayed()
end
end
-local function UNIT_SPELLCAST_STOP(self, event, unit, spellname)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
+local function SPELLCAST_STOP(self, event)
local element = self.Castbar
if(spellname and (element.castName ~= spellname)) then
return
end
- if(mergeTradeskill and UnitIsUnit(unit, "player")) then
- if(tradeskillCurrent == tradeskillTotal) then
- mergeTradeskill = false
- end
- else
- element.casting = nil
- end
+ element.casting = nil
--[[ Callback: Castbar:PostCastStop(unit, name)
Called after the element has been updated when a spell cast has finished.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
- * name - name of the spell (string)
--]]
if(element.PostCastStop) then
- return element:PostCastStop(unit, spellname)
+ return element:PostCastStop()
end
end
-local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
+local function SPELLCAST_CHANNEL_START(self, event, endTime, name)
local element = self.Castbar
- local name, _, _, texture, startTime, endTime = UnitChannelInfo(unit)
if(not name) then
return
end
- endTime = endTime / 1e3
- startTime = startTime / 1e3
- local max = (endTime - startTime)
- local duration = endTime - GetTime()
-
- element.duration = duration
- element.max = max
+ endTime = endTime / 1000
+ element.startTime = GetTime()
+ element.duration = element.startTime + endTime
+ element.max = endTime
element.delay = 0
- element.startTime = startTime
- element.endTime = endTime
- element.extraTickRatio = 0
element.channeling = true
element.holdTime = 0
@@ -335,38 +199,26 @@ local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
-- is called.
element.casting = nil
- element.castName = nil
- element:SetMinMaxValues(0, max)
- element:SetValue(duration)
+ element:SetMinMaxValues(0, endTime)
+ element:SetValue(endTime)
if(element.Text) then element.Text:SetText(name) end
- if(element.Icon) then element.Icon:SetTexture(texture) end
if(element.Time) then element.Time:SetText() end
- local sf = element.SafeZone
- if(sf) then
- sf:ClearAllPoints()
- sf:SetPoint("LEFT")
- sf:SetPoint("TOP")
- sf:SetPoint("BOTTOM")
- updateSafeZone(element)
- end
-
--[[ Callback: Castbar:PostChannelStart(unit, name)
Called after the element has been updated upon a spell channel start.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelStart) then
- element:PostChannelStart(unit, name)
+ element:PostChannelStart(name)
end
element:Show()
end
-local function UNIT_SPELLCAST_CHANNEL_UPDATE(self, event, unit)
+local function SPELLCAST_CHANNEL_UPDATE(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
@@ -389,17 +241,13 @@ local function UNIT_SPELLCAST_CHANNEL_UPDATE(self, event, unit)
Called after the element has been updated after a channeled spell has been delayed or interrupted.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
- * name - name of the channeled spell (string)
--]]
if(element.PostChannelUpdate) then
- return element:PostChannelUpdate(unit, name)
+ return element:PostChannelUpdate()
end
end
-local function UNIT_SPELLCAST_CHANNEL_STOP(self, event, unit, spellname)
- if(self.unit ~= unit and self.realUnit ~= unit) then return end
-
+local function SPELLCAST_CHANNEL_STOP(self, event)
local element = self.Castbar
if(element:IsShown()) then
element.channeling = nil
@@ -408,22 +256,20 @@ local function UNIT_SPELLCAST_CHANNEL_STOP(self, event, unit, spellname)
Called after the element has been updated after a channeled spell has been completed.
* self - the Castbar widget
- * unit - unit for which the update has been triggered (string)
- * name - name of the channeled spell (string)
--]]
if(element.PostChannelStop) then
- return element:PostChannelStop(unit, spellname)
+ return element:PostChannelStop()
end
end
end
local function onUpdate(self, elapsed)
if(self.casting) then
- local duration = self.duration + elapsed
- if(duration >= self.max or (tradeskillTotal > 1 and duration >= (tradeskillCastDuration + tradeskillCastTime * 1.25))) then
+ local duration = GetTime() - self.startTime
+
+ if(duration >= self.max) then
self.casting = nil
self:Hide()
- tradeskillTotal = 0
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
return
@@ -449,10 +295,10 @@ local function onUpdate(self, elapsed)
self:SetValue(duration)
if(self.Spark) then
- self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
+ self.Spark:SetPoint("CENTER", self, "LEFT", (duration / ((self.startTime + self.max) - self.startTime)) * self:GetWidth(), 0)
end
elseif(self.channeling) then
- local duration = self.duration - elapsed
+ local duration = (self.max + self.startTime) - GetTime()
if(duration <= 0) then
self.channeling = nil
@@ -489,15 +335,14 @@ local function onUpdate(self, elapsed)
self.casting = nil
self.castName = nil
self.channeling = nil
- tradeskillTotal = 0
self:Hide()
end
end
local function Update(self, ...)
- UNIT_SPELLCAST_START(self, ...)
- return UNIT_SPELLCAST_CHANNEL_START(self, ...)
+ SPELLCAST_START(self, unpack(arg))
+ return SPELLCAST_CHANNEL_START(self, unpack(arg))
end
local function ForceUpdate(element)
@@ -510,30 +355,28 @@ local function Enable(self, unit)
element.__owner = self
element.ForceUpdate = ForceUpdate
- if(not (unit and match(unit, "%wtarget$"))) then
- self:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
- self:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
- self:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
- self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
- self:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
- self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
- self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
- self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
- self:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT, true)
- self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
- end
-
element.holdTime = 0
- element:SetScript("OnUpdate", element.OnUpdate or onUpdate)
+ element:SetScript("OnUpdate", function()
+ if element.OnUpdate then
+
+ else
+ onUpdate(this, arg1)
+ end
+ end)
+
+ if(unit == "player") then
+ self:RegisterEvent("SPELLCAST_START", SPELLCAST_START)
+ self:RegisterEvent("SPELLCAST_STOP", SPELLCAST_STOP)
+ self:RegisterEvent("SPELLCAST_FAILED", SPELLCAST_FAILED)
+ self:RegisterEvent("SPELLCAST_INTERRUPTED", SPELLCAST_INTERRUPTED)
+ self:RegisterEvent("SPELLCAST_DELAYED", SPELLCAST_DELAYED)
+ self:RegisterEvent("SPELLCAST_CHANNEL_START", SPELLCAST_CHANNEL_START)
+ self:RegisterEvent("SPELLCAST_CHANNEL_UPDATE", SPELLCAST_CHANNEL_UPDATE)
+ self:RegisterEvent("SPELLCAST_CHANNEL_STOP", SPELLCAST_CHANNEL_STOP)
- if(self.unit == "player") then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame.Show = CastingBarFrame.Hide
CastingBarFrame:Hide()
-
- PetCastingBarFrame:UnregisterAllEvents()
- PetCastingBarFrame.Show = PetCastingBarFrame.Hide
- PetCastingBarFrame:Hide()
end
if(element:IsObjectType("StatusBar") and not element:GetStatusBarTexture()) then
@@ -545,11 +388,6 @@ local function Enable(self, unit)
spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
end
- local safeZone = element.SafeZone
- if(safeZone and safeZone:IsObjectType("Texture") and not safeZone:GetTexture()) then
- safeZone:SetTexture(1, 0, 0)
- end
-
element:Hide()
return true
@@ -561,27 +399,17 @@ local function Disable(self)
if(element) then
element:Hide()
- self:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
- self:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
- self:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
- self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
- self:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
- self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
- self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
- self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
- self:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
- self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
+ self:UnregisterEvent("SPELLCAST_START", SPELLCAST_START)
+ self:UnregisterEvent("SPELLCAST_FAILED", SPELLCAST_FAILED)
+ self:UnregisterEvent("SPELLCAST_STOP", SPELLCAST_STOP)
+ self:UnregisterEvent("SPELLCAST_INTERRUPTED", SPELLCAST_INTERRUPTED)
+ self:UnregisterEvent("SPELLCAST_DELAYED", SPELLCAST_DELAYED)
+ self:UnregisterEvent("SPELLCAST_CHANNEL_START", SPELLCAST_CHANNEL_START)
+ self:UnregisterEvent("SPELLCAST_CHANNEL_UPDATE", SPELLCAST_CHANNEL_UPDATE)
+ self:UnregisterEvent("SPELLCAST_CHANNEL_STOP", SPELLCAST_CHANNEL_STOP)
element:SetScript("OnUpdate", nil)
end
end
-hooksecurefunc("DoTradeSkill", function(_, num)
- tradeskillCastTime = 0
- tradeskillCastDuration = 0
- tradeskillCurrent = 0
- tradeskillTotal = num or 1
- mergeTradeskill = true
-end)
-
-oUF:AddElement("Castbar", Update, Enable, Disable)
\ No newline at end of file
+oUF:AddElement("Castbar", function() end, Enable, Disable)
\ No newline at end of file
diff --git a/ElvUI/Libraries/oUF/elements/elements.xml b/ElvUI/Libraries/oUF/elements/elements.xml
index d3455b9..c87e4d9 100644
--- a/ElvUI/Libraries/oUF/elements/elements.xml
+++ b/ElvUI/Libraries/oUF/elements/elements.xml
@@ -9,8 +9,8 @@
+ -->
+
diff --git a/ElvUI/Modules/UnitFrames/Elements/Castbar.lua b/ElvUI/Modules/UnitFrames/Elements/Castbar.lua
new file mode 100644
index 0000000..9fef5bc
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Elements/Castbar.lua
@@ -0,0 +1,277 @@
+local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
+local UF = E:GetModule("UnitFrames");
+
+--Cache global variables
+--Lua functions
+local unpack, tonumber = unpack, tonumber
+local abs, min = abs, math.min
+--WoW API / Variables
+local CreateFrame = CreateFrame
+local UnitSpellHaste = UnitSpellHaste
+local UnitBuff = UnitBuff
+local UnitIsPlayer = UnitIsPlayer
+local UnitClass = UnitClass
+local UnitReaction = UnitReaction
+local UnitCanAttack = UnitCanAttack
+
+local ns = oUF
+local ElvUF = ns.oUF
+
+local INVERT_ANCHORPOINT = {
+ TOPLEFT = "BOTTOMRIGHT",
+ LEFT = "RIGHT",
+ BOTTOMLEFT = "TOPRIGHT",
+ RIGHT = "LEFT",
+ TOPRIGHT = "BOTTOMLEFT",
+ BOTTOMRIGHT = "TOPLEFT",
+ CENTER = "CENTER",
+ TOP = "BOTTOM",
+ BOTTOM = "TOP",
+}
+
+local ticks = {}
+
+function UF:Construct_Castbar(frame, moverName)
+ local castbar = CreateFrame("StatusBar", nil, frame)
+ castbar:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 30) --Make it appear above everything else
+ self["statusbars"][castbar] = true
+ castbar.CustomDelayText = self.CustomCastDelayText
+ castbar.CustomTimeText = self.CustomTimeText
+ castbar.PostCastStart = self.PostCastStart
+ castbar.PostChannelStart = self.PostCastStart
+ castbar.PostCastInterruptible = self.PostCastInterruptible
+ castbar.PostCastNotInterruptible = self.PostCastNotInterruptible
+ castbar:SetClampedToScreen(true)
+ E:CreateBackdrop(castbar, "Default", nil, nil, self.thinBorders, true)
+
+ castbar.Time = castbar:CreateFontString(nil, "OVERLAY")
+ self:Configure_FontString(castbar.Time)
+ castbar.Time:SetPoint("RIGHT", castbar, "RIGHT", -4, 0)
+ castbar.Time:SetTextColor(0.84, 0.75, 0.65)
+ castbar.Time:SetJustifyH("RIGHT")
+
+ castbar.Text = castbar:CreateFontString(nil, "OVERLAY")
+ self:Configure_FontString(castbar.Text)
+ castbar.Text:SetPoint("LEFT", castbar, "LEFT", 4, 0)
+ castbar.Text:SetTextColor(0.84, 0.75, 0.65)
+ castbar.Text:SetJustifyH("LEFT")
+ --castbar.Text:SetWordWrap(false)
+
+ castbar.Spark = castbar:CreateTexture(nil, "OVERLAY")
+ castbar.Spark:SetBlendMode("ADD")
+ castbar.Spark:SetVertexColor(1, 1, 1)
+
+ castbar.bg = castbar:CreateTexture(nil, "BORDER")
+ castbar.bg:Hide()
+
+ local button = CreateFrame("Frame", nil, castbar)
+ local holder = CreateFrame("Frame", nil, castbar)
+ E:SetTemplate(button, "Default", nil, nil, self.thinBorders, true)
+
+ castbar.Holder = holder
+ --these are placeholder so the mover can be created.. it will be changed.
+ castbar.Holder:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -(frame.BORDER - frame.SPACING))
+ castbar:SetPoint("BOTTOMLEFT", castbar.Holder, "BOTTOMLEFT", frame.BORDER, frame.BORDER)
+ button:SetPoint("RIGHT", castbar, "LEFT", -E.Spacing*3, 0)
+
+ if moverName then
+ E:CreateMover(castbar.Holder, frame:GetName().."CastbarMover", moverName, nil, -6, nil, "ALL,SOLO")
+ end
+
+ return castbar
+end
+
+function UF:Configure_Castbar(frame)
+ if not frame.VARIABLES_SET then return end
+ local castbar = frame.Castbar
+ local db = frame.db
+ castbar:SetWidth(db.castbar.width - ((frame.BORDER+frame.SPACING)*2))
+ castbar:SetHeight(db.castbar.height - ((frame.BORDER+frame.SPACING)*2))
+ castbar.Holder:SetWidth(db.castbar.width)
+ castbar.Holder:SetHeight(db.castbar.height)
+ if castbar.Holder:GetScript("OnSizeChanged") then
+ castbar.Holder:GetScript("OnSizeChanged")(castbar.Holder)
+ end
+
+ if db.castbar.spark then
+ castbar.Spark:Show()
+ else
+ castbar.Spark:Hide()
+ end
+
+ castbar:ClearAllPoints()
+ if db.castbar.insideInfoPanel and frame.USE_INFO_PANEL then
+ E:SetInside(castbar, frame.InfoPanel, 0, 0)
+
+ if castbar.Holder.mover then
+ E:DisableMover(castbar.Holder.mover:GetName())
+ end
+ else
+ local isMoved = E:HasMoverBeenMoved(frame:GetName().."CastbarMover") or not castbar.Holder.mover
+ if not isMoved then
+ castbar.Holder.mover:ClearAllPoints()
+ end
+
+ castbar:ClearAllPoints()
+ if frame.ORIENTATION ~= "RIGHT" then
+ castbar:SetPoint("BOTTOMRIGHT", castbar.Holder, "BOTTOMRIGHT", -(frame.BORDER+frame.SPACING), frame.BORDER+frame.SPACING)
+ if not isMoved then
+ castbar.Holder.mover:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", 0, -(frame.BORDER - frame.SPACING))
+ end
+ else
+ castbar:SetPoint("BOTTOMLEFT", castbar.Holder, "BOTTOMLEFT", frame.BORDER+frame.SPACING, frame.BORDER+frame.SPACING)
+ if not isMoved then
+ castbar.Holder.mover:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -(frame.BORDER - frame.SPACING))
+ end
+ end
+
+ if castbar.Holder.mover then
+ E:EnableMover(castbar.Holder.mover:GetName())
+ end
+ end
+
+ if db.castbar.enable and not frame:IsElementEnabled("Castbar") then
+ frame:EnableElement("Castbar")
+ elseif not db.castbar.enable and frame:IsElementEnabled("Castbar") then
+ frame:DisableElement("Castbar")
+
+ if(castbar.Holder.mover) then
+ E:DisableMover(castbar.Holder.mover:GetName())
+ end
+ end
+end
+
+function UF:CustomCastDelayText(duration)
+ local db = self:GetParent().db
+ if not db then return end
+
+ if self.channeling then
+ if db.castbar.format == "CURRENT" then
+ self.Time:SetText(format("%.1f |cffaf5050%.1f|r", abs(duration - self.max), self.delay))
+ elseif db.castbar.format == "CURRENTMAX" then
+ self.Time:SetText(format("%.1f / %.1f |cffaf5050%.1f|r", duration, self.max, self.delay))
+ elseif db.castbar.format == "REMAINING" then
+ self.Time:SetText(format("%.1f |cffaf5050%.1f|r", duration, self.delay))
+ end
+ else
+ if db.castbar.format == "CURRENT" then
+ self.Time:SetText(format("%.1f |cffaf5050%s %.1f|r", duration, "+", self.delay))
+ elseif db.castbar.format == "CURRENTMAX" then
+ self.Time:SetText(format("%.1f / %.1f |cffaf5050%s %.1f|r", duration, self.max, "+", self.delay))
+ elseif db.castbar.format == "REMAINING" then
+ self.Time:SetText(format("%.1f |cffaf5050%s %.1f|r", abs(duration - self.max), "+", self.delay))
+ end
+ end
+end
+
+function UF:CustomTimeText(duration)
+ local db = self:GetParent().db
+ if not db then return end
+
+ if self.channeling then
+ if db.castbar.format == "CURRENT" then
+ self.Time:SetText(format("%.1f", abs(duration - self.max)))
+ elseif db.castbar.format == "CURRENTMAX" then
+ self.Time:SetText(format("%.1f / %.1f", duration, self.max))
+ self.Time:SetText(format("%.1f / %.1f", abs(duration - self.max), self.max))
+ elseif db.castbar.format == "REMAINING" then
+ self.Time:SetText(format("%.1f", duration))
+ end
+ else
+ if db.castbar.format == "CURRENT" then
+ self.Time:SetText(format("%.1f", duration))
+ elseif db.castbar.format == "CURRENTMAX" then
+ self.Time:SetText(format("%.1f / %.1f", duration, self.max))
+ elseif db.castbar.format == "REMAINING" then
+ self.Time:SetText(format("%.1f", abs(duration - self.max)))
+ end
+ end
+end
+
+function UF:PostCastStart(name)
+ local db = self:GetParent().db
+ if not db or not db.castbar then return; end
+
+ self.Text:SetText(name)
+
+ -- Get length of Time, then calculate available length for Text
+ local timeWidth = self.Time:GetStringWidth()
+ local textWidth = self:GetWidth() - timeWidth - 10
+ local textStringWidth = self.Text:GetStringWidth()
+
+ if timeWidth == 0 or textStringWidth == 0 then
+ E:Delay(0.05, function() -- Delay may need tweaking
+ textWidth = self:GetWidth() - self.Time:GetStringWidth() - 10
+ textStringWidth = self.Text:GetStringWidth()
+ if textWidth > 0 then self.Text:SetWidth(min(textWidth, textStringWidth)) end
+ end)
+ else
+ self.Text:SetWidth(min(textWidth, textStringWidth))
+ end
+
+ self.Spark:SetHeight(self:GetHeight() * 2)
+
+ local colors = ElvUF.colors
+ local r, g, b = colors.castColor[1], colors.castColor[2], colors.castColor[3]
+
+ local t
+ if UF.db.colors.castClassColor and UnitIsPlayer("player") then
+ local _, class = UnitClass("player")
+ t = ElvUF.colors.class[class]
+ elseif UF.db.colors.castReactionColor and UnitReaction("player", "player") then
+ t = ElvUF.colors.reaction[UnitReaction("player", "player")]
+ end
+
+ if t then
+ r, g, b = t[1], t[2], t[3]
+ end
+--[[
+ if self.notInterruptible and unit ~= "player" and UnitCanAttack("player", unit) then
+ r, g, b = colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3]
+ end
+]]
+ self:SetStatusBarColor(r, g, b)
+ UF:ToggleTransparentStatusBar(UF.db.colors.transparentCastbar, self, self.bg, nil, true)
+ if self.bg:IsShown() then
+ self.bg:SetColorTexture(r * 0.25, g * 0.25, b * 0.25)
+
+ local _, _, _, alpha = self.backdrop:GetBackdropColor()
+ self.backdrop:SetBackdropColor(r * 0.58, g * 0.58, b * 0.58, alpha)
+ end
+end
+
+function UF:PostCastInterruptible()
+ local colors = ElvUF.colors
+ local r, g, b = colors.castColor[1], colors.castColor[2], colors.castColor[3]
+
+ local t
+ if UF.db.colors.castClassColor and UnitIsPlayer("player") then
+ local _, class = UnitClass("player")
+ t = ElvUF.colors.class[class]
+ elseif UF.db.colors.castReactionColor and UnitReaction("player", "player") then
+ t = ElvUF.colors.reaction[UnitReaction("player", "player")]
+ end
+
+ if t then
+ r, g, b = t[1], t[2], t[3]
+ end
+--[[
+ if self.notInterruptible and UnitCanAttack("player", unit) then
+ r, g, b = colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3]
+ end
+]]
+ self:SetStatusBarColor(r, g, b)
+
+ UF:ToggleTransparentStatusBar(UF.db.colors.transparentCastbar, self, self.bg, nil, true)
+ if self.bg:IsShown() then
+ self.bg:SetColorTexture(r * 0.25, g * 0.25, b * 0.25)
+
+ local _, _, _, alpha = self.backdrop:GetBackdropColor()
+ self.backdrop:SetBackdropColor(r * 0.58, g * 0.58, b * 0.58, alpha)
+ end
+end
+
+function UF:PostCastNotInterruptible()
+ local colors = ElvUF.colors
+ self:SetStatusBarColor(colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3])
+end
diff --git a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
index d10cde3..a9a2bd7 100644
--- a/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
+++ b/ElvUI/Modules/UnitFrames/Elements/Load_Elements.xml
@@ -1,6 +1,7 @@
+
diff --git a/ElvUI/Modules/UnitFrames/Units/Player.lua b/ElvUI/Modules/UnitFrames/Units/Player.lua
index 76f2bfb..69aae27 100644
--- a/ElvUI/Modules/UnitFrames/Units/Player.lua
+++ b/ElvUI/Modules/UnitFrames/Units/Player.lua
@@ -24,7 +24,7 @@ function UF:Construct_PlayerFrame(frame)
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
- -- frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
+ frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
@@ -102,6 +102,8 @@ function UF:Update_PlayerFrame(frame, db)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
+ UF:Configure_Castbar(frame)
+
UF:Configure_RaidIcon(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
diff --git a/ElvUI/Settings/Profile.lua b/ElvUI/Settings/Profile.lua
index aa09d49..9560b31 100644
--- a/ElvUI/Settings/Profile.lua
+++ b/ElvUI/Settings/Profile.lua
@@ -174,6 +174,15 @@ P["nameplates"] = {
["channelTimeFormat"] = "CURRENT",
["timeToHold"] = 0
},
+ ["castbar"] = {
+ ["enable"] = true,
+ ["height"] = 8,
+ ["hideTime"] = false,
+ ["castTimeFormat"] = "CURRENT",
+ ["channelTimeFormat"] = "CURRENT",
+ ["timeToHold"] = 0,
+ ["iconPosition"] = "RIGHT",
+ },
["buffs"] = {
["enable"] = true,
["numAuras"] = 4,