mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-28 00:44:45 +00:00
1
This commit is contained in:
@@ -23,8 +23,8 @@ local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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-- //////////////////////////////////////////////////////////////
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L_UIDROPDOWNMENU_MINBUTTONS = 8;
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L_UIDROPDOWNMENU_MAXBUTTONS = 8;
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L_UIDROPDOWNMENU_MINBUTTONS = 32;
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L_UIDROPDOWNMENU_MAXBUTTONS = 32;
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L_UIDROPDOWNMENU_MAXLEVELS = 2;
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L_UIDROPDOWNMENU_BUTTON_HEIGHT = 16;
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L_UIDROPDOWNMENU_BORDER_HEIGHT = 15;
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@@ -171,7 +171,6 @@ info.text = [STRING] -- The text of the button
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info.value = [ANYTHING] -- The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
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info.func = [function()] -- The function that is called when you click the button
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info.checked = [nil, true, function] -- Check the button if true or function returns true
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info.isNotRadio = [nil, true] -- Check the button uses radial image if false check box image if true
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info.isTitle = [nil, true] -- If it's a title the button is disabled and the font color is set to yellow
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info.disabled = [nil, true] -- Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
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info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
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@@ -196,7 +195,6 @@ info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button inste
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info.justifyH = [nil, "CENTER"] -- Justify button text
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info.arg1 = [ANYTHING] -- This is the first argument used by info.func
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info.arg2 = [ANYTHING] -- This is the second argument used by info.func
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info.fontObject = [FONT] -- font object replacement for Normal and Highlight
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info.menuTable = [TABLE] -- This contains an array of info tables to be displayed as a child menu
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info.noClickSound = [nil, 1] -- Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
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info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
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@@ -312,20 +310,20 @@ function L_UIDropDownMenu_AddButton(info, level)
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local invisibleButton = _G[button:GetName().."InvisibleButton"];
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-- Default settings
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button:SetDisabledFontObject(GameFontDisableSmallLeft);
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button:SetDisabledTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
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invisibleButton:Hide();
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button:Enable();
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-- If not clickable then disable the button and set it white
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if ( info.notClickable ) then
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info.disabled = true;
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button:SetDisabledFontObject(GameFontHighlightSmallLeft);
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button:SetDisabledTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
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end
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-- Set the text color and disable it if its a title
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if ( info.isTitle ) then
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info.disabled = true;
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button:SetDisabledFontObject(GameFontNormalSmallLeft);
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button:SetDisabledTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
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end
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-- Disable the button if disabled and turn off the color code
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@@ -351,11 +349,7 @@ function L_UIDropDownMenu_AddButton(info, level)
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-- Set icon
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if ( info.icon ) then
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icon:SetSize(16,16);
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icon:SetTexture(info.icon);
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icon:ClearAllPoints();
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icon:SetPoint("RIGHT");
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if ( info.tCoordLeft ) then
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icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
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else
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@@ -365,15 +359,6 @@ function L_UIDropDownMenu_AddButton(info, level)
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else
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icon:Hide();
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end
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-- Check to see if there is a replacement font
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if ( info.fontObject ) then
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button:SetNormalFontObject(info.fontObject);
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button:SetHighlightFontObject(info.fontObject);
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else
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--button:SetNormalFontObject(STANDARD_TEXT_FONT);
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--button:SetHighlightFontObject(STANDARD_TEXT_FONT);
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end
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else
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button:SetText("");
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icon:Hide();
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@@ -496,21 +481,9 @@ function L_UIDropDownMenu_AddButton(info, level)
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if ( info.disabled ) then
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_G[listFrameName.."Button"..index.."Check"]:SetDesaturated(true);
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_G[listFrameName.."Button"..index.."Check"]:SetAlpha(0.5);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetDesaturated(true);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetAlpha(0.5);
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else
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_G[listFrameName.."Button"..index.."Check"]:SetDesaturated(false);
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_G[listFrameName.."Button"..index.."Check"]:SetAlpha(1);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetDesaturated(false);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetAlpha(1);
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end
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if info.isNotRadio then
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_G[listFrameName.."Button"..index.."Check"]:SetTexCoord(0.0, 0.5, 0.0, 0.5);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetTexCoord(0.5, 1.0, 0.0, 0.5);
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else
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_G[listFrameName.."Button"..index.."Check"]:SetTexCoord(0.0, 0.5, 0.5, 1.0);
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_G[listFrameName.."Button"..index.."UnCheck"]:SetTexCoord(0.5, 1.0, 0.5, 1.0);
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end
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-- Checked can be a function now
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@@ -523,15 +496,12 @@ function L_UIDropDownMenu_AddButton(info, level)
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if ( checked ) then
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button:LockHighlight();
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_G[listFrameName.."Button"..index.."Check"]:Show();
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_G[listFrameName.."Button"..index.."UnCheck"]:Hide();
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else
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button:UnlockHighlight();
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_G[listFrameName.."Button"..index.."Check"]:Hide();
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_G[listFrameName.."Button"..index.."UnCheck"]:Show();
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end
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else
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_G[listFrameName.."Button"..index.."Check"]:Hide();
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_G[listFrameName.."Button"..index.."UnCheck"]:Hide();
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end
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button.checked = info.checked;
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@@ -607,7 +577,7 @@ function L_UIDropDownMenu_GetButtonWidth(button)
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end
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function L_UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
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local button, checked, checkImage, uncheckImage, normalText, width;
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local button, checked, checkImage, normalText, width;
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local maxWidth = 0;
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local somethingChecked = nil;
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if ( not dropdownLevel ) then
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@@ -644,7 +614,6 @@ function L_UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
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if not button.notCheckable and button:IsShown() then
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-- If checked show check image
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checkImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."Check"];
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uncheckImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."UnCheck"];
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if ( checked ) then
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somethingChecked = true;
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local icon = _G[frame:GetName().."Icon"];
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@@ -659,11 +628,9 @@ function L_UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
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end
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button:LockHighlight();
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checkImage:Show();
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uncheckImage:Hide();
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else
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button:UnlockHighlight();
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checkImage:Hide();
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uncheckImage:Show();
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end
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end
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@@ -769,48 +736,46 @@ function L_UIDropDownMenu_GetSelectedValue(frame)
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return frame.selectedValue;
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end
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function L_UIDropDownMenuButton_OnClick(self)
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local checked = self.checked;
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function L_UIDropDownMenuButton_OnClick()
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local checked = this.checked;
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if ( type (checked) == "function" ) then
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checked = checked(self);
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checked = checked(this);
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end
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if ( self.keepShownOnClick ) then
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if not self.notCheckable then
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if ( this.keepShownOnClick ) then
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if not this.notCheckable then
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if ( checked ) then
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_G[self:GetName().."Check"]:Hide();
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_G[self:GetName().."UnCheck"]:Show();
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_G[this:GetName().."Check"]:Hide();
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checked = false;
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else
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_G[self:GetName().."Check"]:Show();
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_G[self:GetName().."UnCheck"]:Hide();
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_G[this:GetName().."Check"]:Show();
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checked = true;
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end
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end
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else
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self:GetParent():Hide();
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this:GetParent():Hide();
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end
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if ( type (self.checked) ~= "function" ) then
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self.checked = checked;
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if ( type (this.checked) ~= "function" ) then
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this.checked = checked;
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end
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-- saving this here because func might use a dropdown, changing this self's attributes
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local playSound = true;
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if ( self.noClickSound ) then
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if ( this.noClickSound ) then
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playSound = false;
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end
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local func = self.func;
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local func = this.func;
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if ( func ) then
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func(self, self.arg1, self.arg2, checked);
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func(this.arg1, this.arg2, checked);
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else
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return;
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end
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if ( playSound ) then
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PlaySound(PlaySoundKitID and "UChatScrollButton" or SOUNDKIT.U_CHAT_SCROLL_BUTTON);
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PlaySound("UChatScrollButton");
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end
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end
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@@ -823,6 +788,7 @@ function L_ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset,
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if ( not level ) then
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level = 1;
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end
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--UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
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--UIDropDownMenuDelegate:SetAttribute("createframes-index", 0);
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--UIDropDownMenuDelegate:SetAttribute("createframes", true);
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@@ -862,7 +828,7 @@ function L_ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset,
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-- Display stuff
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-- Level specific stuff
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if ( level == 1 ) then
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--UIDropDownMenuDelegate:SetAttribute("openmenu", dropDownFrame);
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L_UIDROPDOWNMENU_OPEN_MENU = dropDownFrame;
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listFrame:ClearAllPoints();
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-- If there's no specified anchorName then use left side of the dropdown menu
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if ( not anchorName ) then
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@@ -1107,15 +1073,13 @@ function L_UIDropDownMenu_ClearAll(frame)
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frame.selectedValue = nil;
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L_UIDropDownMenu_SetText(frame, "");
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local button, checkImage, uncheckImage;
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local button, checkImage;
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for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
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button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
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button:UnlockHighlight();
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checkImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."Check"];
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checkImage:Hide();
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uncheckImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."UnCheck"];
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uncheckImage:Hide();
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end
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end
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@@ -2,37 +2,35 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Button name="L_UIDropDownMenuButtonTemplate" virtual="true">
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<Size x="100" y="16"/>
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<Size>
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<AbsDimension x="128" y="16"/>
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</Size>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check">
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<Size x="16" y="16"/>
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset x="0" y="0"/>
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.5" top="0.5" bottom="1.0"/>
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</Texture>
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<Texture name="$parentUnCheck" file="Interface\Buttons\UI-CheckBox-Check">
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<Size x="16" y="16"/>
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<Anchors>
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<Anchor point="LEFT">
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<Offset x="0" y="0"/>
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</Anchor>
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</Anchors>
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<TexCoords left="0.5" right="1.0" top="0.5" bottom="1.0"/>
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</Texture>
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<Texture name="$parentIcon" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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<AbsDimension x="15" y="15"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset x="0" y="0"/>
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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@@ -69,17 +67,17 @@
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</Layers>
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<Scripts>
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<OnClick>
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securecall("CloseMenus");
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L_UIDropDownMenuButton_OpenColorPicker(this:GetParent());
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CloseMenus()
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L_UIDropDownMenuButton_OpenColorPicker(this:GetParent())
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</OnClick>
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<OnEnter>
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L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1);
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getglobal(this:GetName().."SwatchBg"):SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent());
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L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1)
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getglobal(this:GetName().."SwatchBg"):SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
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</OnEnter>
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<OnLeave>
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getglobal(this:GetName().."SwatchBg"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent());
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getglobal(this:GetName().."SwatchBg"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
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</OnLeave>
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</Scripts>
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<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
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@@ -97,23 +95,23 @@
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</Anchors>
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<Scripts>
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<OnClick>
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L_ToggleDropDownMenu(this:GetParent():GetParent():GetID() + 1, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this);
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L_ToggleDropDownMenu(this:GetParent():GetParent():GetID() + 1, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this)
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</OnClick>
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<OnEnter>
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local level = this:GetParent():GetParent():GetID() + 1;
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local listFrame = getglobal("L_DropDownList"..level);
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if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this ) then
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L_ToggleDropDownMenu(level, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this);
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local level = this:GetParent():GetParent():GetID() + 1
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local listFrame = getglobal("L_DropDownList"..level)
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if not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this then
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L_ToggleDropDownMenu(level, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this)
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end
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent());
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
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</OnEnter>
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<OnLeave>
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent());
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
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</OnLeave>
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</Scripts>
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<NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
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</Button>
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<Button name="$parentInvisibleButton" hidden="true" parentKey="invisibleButton">
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<Button name="$parentInvisibleButton" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="BOTTOMLEFT"/>
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@@ -125,76 +123,64 @@
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</Anchors>
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<Scripts>
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<OnEnter>
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent());
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L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1);
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L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
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L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1)
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local parent = this:GetParent();
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if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
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if ( parent.tooltipOnButton ) then
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GameTooltip:SetOwner(parent, "ANCHOR_RIGHT");
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GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0);
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GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true);
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GameTooltip:Show();
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if parent.tooltipTitle and parent.tooltipWhileDisabled then
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if parent.tooltipOnButton then
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GameTooltip:SetOwner(parent, "ANCHOR_RIGHT")
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GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0)
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GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true)
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GameTooltip:Show()
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else
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GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1);
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GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1)
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end
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end
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</OnEnter>
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<OnLeave>
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent());
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GameTooltip:Hide();
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L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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this:SetFrameLevel(this:GetParent():GetFrameLevel()+2);
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this:SetFrameLevel(this:GetParent():GetFrameLevel()+2)
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</OnLoad>
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<OnClick>
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L_UIDropDownMenuButton_OnClick(this, arg1, arg2);
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L_UIDropDownMenuButton_OnClick(this, arg1, arg2)
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</OnClick>
|
||||
<OnEnter>
|
||||
if ( this.hasArrow ) then
|
||||
local level = this:GetParent():GetID() + 1;
|
||||
local listFrame = getglobal("L_DropDownList"..level);
|
||||
if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this ) then
|
||||
L_ToggleDropDownMenu(this:GetParent():GetID() + 1, this.value, nil, nil, nil, nil, this.menuList, this);
|
||||
if this.hasArrow then
|
||||
local level = this:GetParent():GetID() + 1
|
||||
local listFrame = getglobal("L_DropDownList"..level)
|
||||
if not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this then
|
||||
L_ToggleDropDownMenu(this:GetParent():GetID() + 1, this.value, nil, nil, nil, nil, this.menuList, this)
|
||||
end
|
||||
else
|
||||
L_CloseDropDownMenus(this:GetParent():GetID() + 1);
|
||||
L_CloseDropDownMenus(this:GetParent():GetID() + 1)
|
||||
end
|
||||
getglobal(this:GetName().."Highlight"):Show();
|
||||
L_UIDropDownMenu_StopCounting(this:GetParent());
|
||||
if ( this.tooltipTitle ) then
|
||||
if ( this.tooltipOnButton ) then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
|
||||
GameTooltip:AddLine(this.tooltipTitle, 1.0, 1.0, 1.0);
|
||||
GameTooltip:AddLine(this.tooltipText, nil, nil, nil, true);
|
||||
GameTooltip:Show();
|
||||
getglobal(this:GetName().."Highlight"):Show()
|
||||
L_UIDropDownMenu_StopCounting(this:GetParent())
|
||||
if this.tooltipTitle then
|
||||
if this.tooltipOnButton then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:AddLine(this.tooltipTitle, 1.0, 1.0, 1.0)
|
||||
GameTooltip:AddLine(this.tooltipText, nil, nil, nil, true)
|
||||
GameTooltip:Show()
|
||||
else
|
||||
GameTooltip_AddNewbieTip(this, this.tooltipTitle, 1.0, 1.0, 1.0, this.tooltipText, 1);
|
||||
GameTooltip_AddNewbieTip(this, this.tooltipTitle, 1.0, 1.0, 1.0, this.tooltipText, 1)
|
||||
end
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
getglobal(this:GetName().."Highlight"):Hide();
|
||||
L_UIDropDownMenu_StartCounting(this:GetParent());
|
||||
GameTooltip:Hide();
|
||||
getglobal(this:GetName().."Highlight"):Hide()
|
||||
L_UIDropDownMenu_StartCounting(this:GetParent())
|
||||
GameTooltip:Hide()
|
||||
</OnLeave>
|
||||
<OnEnable>
|
||||
this.invisibleButton:Hide();
|
||||
</OnEnable>
|
||||
<OnDisable>
|
||||
this.invisibleButton:Show();
|
||||
</OnDisable>
|
||||
</Scripts>
|
||||
<ButtonText name="$parentNormalText">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="-5" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</ButtonText>
|
||||
<ButtonText name="$parentNormalText"/>
|
||||
<NormalFont inherits="GameFontHighlightSmall" justifyH="LEFT"/>
|
||||
<HighlightFont inherits="GameFontHighlightSmall" justifyH="LEFT"/>
|
||||
<DisabledFont inherits="GameFontDisableSmall" justifyH="LEFT"/>
|
||||
|
||||
Reference in New Issue
Block a user