Merge branch 'auras-work' of https://github.com/ElvUI-Vanilla/ElvUI into auras-work

This commit is contained in:
Bunny67
2018-06-07 17:12:53 +03:00
17 changed files with 983 additions and 185 deletions
+2 -1
View File
@@ -15,7 +15,6 @@ local GetActiveTalentGroup = GetActiveTalentGroup
local GetCVar = GetCVar
local GetFunctionCPUUsage = GetFunctionCPUUsage
local GetTalentTabInfo = GetTalentTabInfo
local InCombatLockdown = InCombatLockdown
local IsAddOnLoaded = IsAddOnLoaded
local IsInInstance, GetNumPartyMembers, GetNumRaidMembers = IsInInstance, GetNumPartyMembers, GetNumRaidMembers
local RequestBattlefieldScoreData = RequestBattlefieldScoreData
@@ -28,6 +27,8 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
_, E.myclass = UnitClass("player") -- Constants
_, E.myrace = UnitRace("player")
_, E.myfaction = UnitFactionGroup("player")
-- The E.myfaction may error when in GM mode
E.myfaction = E.myfaction or "Others"
E.myname = UnitName("player")
E.version = GetAddOnMetadata("ElvUI", "Version")
E.myrealm = GetRealmName()
@@ -292,9 +292,9 @@ function L_UIDropDownMenu_AddButton(info, level)
local index = listFrame and (listFrame.numButtons + 1) or 1;
local width;
--UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
--UIDropDownMenuDelegate:SetAttribute("createframes-index", index);
--UIDropDownMenuDelegate:SetAttribute("createframes", true);
UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
UIDropDownMenuDelegate:SetAttribute("createframes-index", index);
UIDropDownMenuDelegate:SetAttribute("createframes", true);
listFrame = listFrame or _G["L_DropDownList"..level];
local listFrameName = listFrame:GetName();
@@ -789,9 +789,9 @@ function L_ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset,
level = 1;
end
--UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
--UIDropDownMenuDelegate:SetAttribute("createframes-index", 0);
--UIDropDownMenuDelegate:SetAttribute("createframes", true);
UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
UIDropDownMenuDelegate:SetAttribute("createframes-index", 0);
UIDropDownMenuDelegate:SetAttribute("createframes", true);
L_UIDROPDOWNMENU_MENU_LEVEL = level;
L_UIDROPDOWNMENU_MENU_VALUE = value;
local listFrame = _G["L_DropDownList"..level];
+2 -1
View File
@@ -80,7 +80,8 @@ local HIDDEN = 0
local function UpdateTooltip(self)
if self:GetParent().__owner.unit == "player" then
GameTooltip:SetPlayerBuff(self:GetID() - 1)
local index = GetPlayerBuff(self:GetID() - 1, self.filter)
GameTooltip:SetPlayerBuff(index)
elseif self.filter == 'HELPFUL' then
GameTooltip:SetUnitBuff(self:GetParent().__owner.unit, self:GetID(), self.filter)
else
+3 -3
View File
@@ -1,7 +1,7 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="templates.lua"/>
<Include file="templates.xml"/>
<Script file="init.lua"/>
<Script file="private.lua"/>
<Script file="ouf.lua"/>
@@ -16,7 +16,7 @@
<Cooldown name="oUF_CooldownFrameTemplate" inherits="CooldownFrameTemplate" drawEdge="true" virtual="true"/>
<!--
Sub-object as a child of the parent unit frame:
<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
<Frames>
@@ -57,5 +57,5 @@
</Button>
</Frames>
</Button>
-->
</Ui>
+22 -22
View File
@@ -59,7 +59,7 @@ local function onAttributeChanged(self, name, value)
if(not self.onlyProcessChildren) then
updateActiveUnit(self, "OnAttributeChanged")
end
--[[
if(self.unit and self.unit == value) then
return
else
@@ -67,7 +67,7 @@ local function onAttributeChanged(self, name, value)
iterateChildren(self:GetChildren())
end
end
]]
end
end
@@ -331,7 +331,7 @@ local function initObject(unit, style, styleFunc, header, ...)
styleFunc(object, objectUnit, not header)
--object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnShow", function() onShow(this) end)
activeElements[object] = {}
@@ -359,7 +359,7 @@ local function walkObject(object, unit)
-- Check if we should leave the main frame blank.
if(object.onlyProcessChildren) then
object.hasChildren = true
--object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnAttributeChanged", onAttributeChanged)
return initObject(unit, style, styleFunc, header, object:GetChildren())
end
@@ -542,8 +542,8 @@ do
end
self.menu = togglemenu
--self:SetAttribute("type1", "target")
--self:SetAttribute("type2", "menu")
self:SetAttribute("type1", "target")
self:SetAttribute("type2", "menu")
self.guessUnit = unit
self.unit = "player"
-- self.onlyProcessChildren =true
@@ -552,18 +552,18 @@ do
styleProxy(nil, self:GetName())
end
local setAttribute = function(self, name, value)
if self.attributes[name] ~= value then
self.attributes[name] = value
-- local setAttribute = function(self, name, value)
-- if self.attributes[name] ~= value then
-- self.attributes[name] = value
if self:IsVisible() then
SecureGroupHeader_Update(self)
end
end
end
local getAttribute = function(self, name)
return self.attributes[name]
end
-- if self:IsVisible() then
-- SecureGroupHeader_Update(self)
-- end
-- end
-- end
-- local getAttribute = function(self, name)
-- return self.attributes[name]
-- end
--[[ oUF:SpawnHeader(overrideName, template, visibility, ...)
Used to create a group header and apply the currently active style to it.
@@ -594,10 +594,10 @@ do
header:Hide()
header.attributes = {}
header.SetAttribute = setAttribute
header.GetAttribute = getAttribute
-- header.SetAttribute = SetAttribute
-- header.GetAttribute = GetAttribute
--header:SetAttribute("template", "SecureUnitButtonTemplate")
header:SetAttribute("template", "SecureUnitButtonTemplate")
for i = 1, getn(arg), 2 do
local att, val = select(i, unpack(arg))
if(not att) then break end
@@ -620,7 +620,7 @@ do
end
--[[if(visibility) then
if(visibility) then
local type, list = split(" ", visibility, 2)
if(list and type == "custom") then
RegisterStateDriver(header, "visibility", list)
@@ -630,7 +630,7 @@ do
RegisterStateDriver(header, "visibility", condition)
header.visibility = condition
end
end]]
end
return header
end
+1 -22
View File
@@ -11,9 +11,8 @@ local GetInventoryItemDurability = GetInventoryItemDurability
local GetInventoryItemTexture = GetInventoryItemTexture
local GetInventorySlotInfo = GetInventorySlotInfo
local ToggleCharacter = ToggleCharacter
local DURABILITY_TEMPLATE = string.gsub(DURABILITY_TEMPLATE, "%%d / %%d", "(%%d+) / (%%d+)")
local DURABILITY = "Durability" -- Neel ElvUI locale
local DURABILITY = "Durability"
local displayString = ""
local tooltipString = "%d%%"
@@ -34,26 +33,6 @@ local slots = {
"HeadSlot"
}
local scan
local function GetInventoryItemDurability(slot)
if not GetInventoryItemTexture("player", slot) then return nil, nil end
if not scan then
scan = CreateFrame("GameTooltip", "DurabilityScan", nil, "ShoppingTooltipTemplate")
scan:SetOwner(UIParent, "ANCHOR_NONE")
end
scan:ClearLines()
scan:SetInventoryItem("player", slot)
for i = 4, scan:NumLines() do
local text = _G[scan:GetName().."TextLeft"..i]:GetText()
for durability, max in string.gfind(text, DURABILITY_TEMPLATE) do
return tonumber(durability), tonumber(max)
end
end
end
local function OnEvent(self, t)
lastPanel = self
totalDurability = 100
+42 -45
View File
@@ -48,15 +48,15 @@ end
function M:GetLocTextColor()
local pvpType = GetZonePVPInfo()
if(pvpType == "sanctuary") then
if pvpType == "sanctuary" then
return 0.035, 0.58, 0.84
elseif(pvpType == "arena") then
elseif pvpType == "arena" then
return 0.84, 0.03, 0.03
elseif(pvpType == "friendly") then
elseif pvpType == "friendly" then
return 0.05, 0.85, 0.03
elseif(pvpType == "hostile") then
elseif pvpType == "hostile" then
return 0.84, 0.03, 0.03
elseif(pvpType == "contested") then
elseif pvpType == "contested" then
return 0.9, 0.85, 0.05
else
return 0.84, 0.03, 0.03
@@ -104,7 +104,7 @@ local function ResetZoom()
isResetting = false
end
local function SetupZoomReset()
if(E.db.general.minimap.resetZoom.enable and not isResetting) then
if E.db.general.minimap.resetZoom.enable and not isResetting then
isResetting = true
E:Delay(E.db.general.minimap.resetZoom.time, ResetZoom)
end
@@ -120,8 +120,8 @@ function M:UpdateSettings()
Minimap:SetScale(E.MinimapSize / 140)
end
if(LeftMiniPanel and RightMiniPanel) then
if(E.db.datatexts.minimapPanels and E.private.general.minimap.enable) then
if LeftMiniPanel and RightMiniPanel then
if E.db.datatexts.minimapPanels and E.private.general.minimap.enable then
LeftMiniPanel:Show()
RightMiniPanel:Show()
else
@@ -130,48 +130,48 @@ function M:UpdateSettings()
end
end
if(BottomMiniPanel) then
if(E.db.datatexts.minimapBottom and E.private.general.minimap.enable) then
if BottomMiniPanel then
if E.db.datatexts.minimapBottom and E.private.general.minimap.enable then
BottomMiniPanel:Show()
else
BottomMiniPanel:Hide()
end
end
if(BottomLeftMiniPanel) then
if(E.db.datatexts.minimapBottomLeft and E.private.general.minimap.enable) then
if BottomLeftMiniPanel then
if E.db.datatexts.minimapBottomLeft and E.private.general.minimap.enable then
BottomLeftMiniPanel:Show()
else
BottomLeftMiniPanel:Hide()
end
end
if(BottomRightMiniPanel) then
if(E.db.datatexts.minimapBottomRight and E.private.general.minimap.enable) then
if BottomRightMiniPanel then
if E.db.datatexts.minimapBottomRight and E.private.general.minimap.enable then
BottomRightMiniPanel:Show()
else
BottomRightMiniPanel:Hide()
end
end
if(TopMiniPanel) then
if(E.db.datatexts.minimapTop and E.private.general.minimap.enable) then
if TopMiniPanel then
if E.db.datatexts.minimapTop and E.private.general.minimap.enable then
TopMiniPanel:Show()
else
TopMiniPanel:Hide()
end
end
if(TopLeftMiniPanel) then
if(E.db.datatexts.minimapTopLeft and E.private.general.minimap.enable) then
if TopLeftMiniPanel then
if E.db.datatexts.minimapTopLeft and E.private.general.minimap.enable then
TopLeftMiniPanel:Show()
else
TopLeftMiniPanel:Hide()
end
end
if(TopRightMiniPanel) then
if(E.db.datatexts.minimapTopRight and E.private.general.minimap.enable) then
if TopRightMiniPanel then
if E.db.datatexts.minimapTopRight and E.private.general.minimap.enable then
TopRightMiniPanel:Show()
else
TopRightMiniPanel:Hide()
@@ -179,19 +179,19 @@ function M:UpdateSettings()
end
if MMHolder then
MMHolder:SetWidth(E.MinimapWidth + E.Border + E.Spacing*3)
E:Width(MMHolder, E.MinimapWidth + E.Border + E.Spacing*3)
if E.db.datatexts.minimapPanels then
MMHolder:SetHeight(E.MinimapHeight + (LeftMiniPanel and (LeftMiniPanel:GetHeight() + E.Border) or 24) + E.Spacing*3)
E:Height(MMHolder, E.MinimapHeight + (LeftMiniPanel and (LeftMiniPanel:GetHeight() + E.Border) or 24) + E.Spacing*3)
else
MMHolder:SetHeight(E.MinimapHeight + E.Border + E.Spacing*3)
E:Height(MMHolder, E.MinimapHeight + E.Border + E.Spacing*3)
end
end
if Minimap.location then
Minimap.location:SetWidth(E.MinimapSize)
E:Width(Minimap.location, E.MinimapSize)
if(E.db.general.minimap.locationText ~= "SHOW" or not E.private.general.minimap.enable) then
if E.db.general.minimap.locationText ~= "SHOW" or not E.private.general.minimap.enable then
Minimap.location:Hide()
else
Minimap.location:Show()
@@ -199,8 +199,7 @@ function M:UpdateSettings()
end
if MinimapMover then
MinimapMover:SetWidth(MMHolder:GetWidth())
MinimapMover:SetHeight(MMHolder:GetHeight())
E:Size(MinimapMover, MMHolder:GetWidth(), MMHolder:GetHeight())
end
if GameTimeFrame then
@@ -210,7 +209,7 @@ function M:UpdateSettings()
local pos = E.db.general.minimap.icons.calendar.position or "TOPRIGHT"
local scale = E.db.general.minimap.icons.calendar.scale or 1
GameTimeFrame:ClearAllPoints()
GameTimeFrame:SetPoint(pos, Minimap, pos, E.db.general.minimap.icons.calendar.xOffset or 0, E.db.general.minimap.icons.calendar.yOffset or 0)
E:Point(GameTimeFrame, pos, Minimap, pos, E.db.general.minimap.icons.calendar.xOffset or 0, E.db.general.minimap.icons.calendar.yOffset or 0)
GameTimeFrame:SetScale(scale)
GameTimeFrame:Show()
end
@@ -220,7 +219,7 @@ function M:UpdateSettings()
local pos = E.db.general.minimap.icons.mail.position or "TOPRIGHT"
local scale = E.db.general.minimap.icons.mail.scale or 1
MiniMapMailFrame:ClearAllPoints()
MiniMapMailFrame:SetPoint(pos, Minimap, pos, E.db.general.minimap.icons.mail.xOffset or 3, E.db.general.minimap.icons.mail.yOffset or 4)
E:Point(MiniMapMailFrame, pos, Minimap, pos, E.db.general.minimap.icons.mail.xOffset or 3, E.db.general.minimap.icons.mail.yOffset or 4)
MiniMapMailFrame:SetScale(scale)
end
@@ -228,7 +227,7 @@ function M:UpdateSettings()
local pos = E.db.general.minimap.icons.battlefield.position or "BOTTOMRIGHT"
local scale = E.db.general.minimap.icons.battlefield.scale or 1
MiniMapBattlefieldFrame:ClearAllPoints()
MiniMapBattlefieldFrame:SetPoint(pos, Minimap, pos, E.db.general.minimap.icons.battlefield.xOffset or 3, E.db.general.minimap.icons.battlefield.yOffset or 0)
E:Point(MiniMapBattlefieldFrame, pos, Minimap, pos, E.db.general.minimap.icons.battlefield.xOffset or 3, E.db.general.minimap.icons.battlefield.yOffset or 0)
MiniMapBattlefieldFrame:SetScale(scale)
end
@@ -238,7 +237,7 @@ function M:UpdateSettings()
local x = E.db.general.minimap.icons.difficulty.xOffset or 0
local y = E.db.general.minimap.icons.difficulty.yOffset or 0
MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetPoint(pos, Minimap, pos, x, y)
E:Point(MiniMapInstanceDifficulty, pos, Minimap, pos, x, y)
MiniMapInstanceDifficulty:SetScale(scale)
end
end
@@ -261,11 +260,10 @@ function M:Initialize()
end
local mmholder = CreateFrame("Frame", "MMHolder", UIParent)
mmholder:SetPoint("TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
mmholder:SetWidth(E.MinimapWidth + 29)
mmholder:SetHeight(E.MinimapHeight + 53)
E:Point(mmholder, "TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
E:Size(mmholder, E.MinimapWidth + 29, E.MinimapHeight + 53)
Minimap:ClearAllPoints()
Minimap:SetPoint("TOPRIGHT", mmholder, "TOPRIGHT", -E.Border, -E.Border)
E:Point(Minimap, "TOPRIGHT", mmholder, "TOPRIGHT", -E.Border, -E.Border)
Minimap:SetMaskTexture("Interface\\ChatFrame\\ChatFrameBackground")
Minimap.backdrop = CreateFrame("Frame", nil, UIParent)
@@ -289,7 +287,7 @@ function M:Initialize()
Minimap.location = Minimap:CreateFontString(nil, "OVERLAY")
E:FontTemplate(Minimap.location, nil, nil, "OUTLINE")
Minimap.location:SetPoint("TOP", Minimap, "TOP", 0, -2)
E:Point(Minimap.location, "TOP", Minimap, "TOP", 0, -2)
Minimap.location:SetJustifyH("CENTER")
Minimap.location:SetJustifyV("MIDDLE")
if E.db.general.minimap.locationText ~= "SHOW" or not E.private.general.minimap.enable then
@@ -323,9 +321,8 @@ function M:Initialize()
self:RegisterEvent("PLAYER_ENTERING_WORLD", "Update_ZoneText")
local fm = CreateFrame("Minimap", "FarmModeMap", E.UIParent)
fm:SetWidth(E.db.farmSize)
fm:SetHeight(E.db.farmSize)
fm:SetPoint("TOP", E.UIParent, "TOP", 0, -120)
E:Size(fm, E.db.farmSize)
E:Point(fm, "TOP", E.UIParent, "TOP", 0, -120)
fm:SetClampedToScreen(true)
E:CreateBackdrop(fm, "Default")
fm:EnableMouseWheel(true)
@@ -338,14 +335,14 @@ function M:Initialize()
fm:Hide()
FarmModeMap:SetScript("OnShow", function()
if(BuffsMover and not E:HasMoverBeenMoved("BuffsMover")) then
if BuffsMover and not E:HasMoverBeenMoved("BuffsMover") then
BuffsMover:ClearAllPoints()
BuffsMover:SetPoint("TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
E:Point(BuffsMover, "TOPRIGHT", E.UIParent, "TOPRIGHT", -3, -3)
end
if(DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover")) then
if DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover") then
DebuffsMover:ClearAllPoints()
DebuffsMover:SetPoint("TOPRIGHT", ElvUIPlayerBuffs, "BOTTOMRIGHT", 0, -3)
E:Point(DebuffsMover, "TOPRIGHT", ElvUIPlayerBuffs, "BOTTOMRIGHT", 0, -3)
end
MinimapCluster:ClearAllPoints()
@@ -353,11 +350,11 @@ function M:Initialize()
end)
FarmModeMap:SetScript("OnHide", function()
if(BuffsMover and not E:HasMoverBeenMoved("BuffsMover")) then
if BuffsMover and not E:HasMoverBeenMoved("BuffsMover") then
E:ResetMovers(L["Player Buffs"])
end
if(DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover")) then
if DebuffsMover and not E:HasMoverBeenMoved("DebuffsMover") then
E:ResetMovers(L["Player Debuffs"])
end
+2 -5
View File
@@ -5,7 +5,6 @@ local AFK = E:NewModule("AFK", "AceEvent-3.0", "AceTimer-3.0");
--Cache global variables
--Lua functions
local _G = _G
local GetTime = GetTime
local floor = math.floor
--WoW API / Variables
local CinematicFrame = CinematicFrame
@@ -14,12 +13,12 @@ local GetBattlefieldStatus = GetBattlefieldStatus
local GetGuildInfo = GetGuildInfo
local GetScreenHeight = GetScreenHeight
local GetScreenWidth = GetScreenWidth
local GetTime = GetTime
local UnitAffectingCombat = UnitAffectingCombat
local IsInGuild = IsInGuild
local IsShiftKeyDown = IsShiftKeyDown
local Screenshot = Screenshot
local SetCVar = SetCVar
local UnitFactionGroup = UnitFactionGroup
local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
local MAX_BATTLEFIELD_QUEUES = MAX_BATTLEFIELD_QUEUES
@@ -284,11 +283,9 @@ function AFK:Initialize()
E:Size(self.AFKMode.bottom.logo, 320, 150)
E:Point(self.AFKMode.bottom.logo, "CENTER", self.AFKMode.bottom, "CENTER", 0, 50)
self.AFKMode.bottom.logo:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\logo")
local factionGroup = UnitFactionGroup("player")
self.AFKMode.bottom.faction = self.AFKMode.bottom:CreateTexture(nil, "OVERLAY")
E:Point(self.AFKMode.bottom.faction, "BOTTOMLEFT", self.AFKMode.bottom, "BOTTOMLEFT", -20, -16)
self.AFKMode.bottom.faction:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\"..factionGroup.."-Logo")
self.AFKMode.bottom.faction:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\"..E.myfaction.."-Logo")
E:Size(self.AFKMode.bottom.faction, 140)
self.AFKMode.bottom.name = self.AFKMode.bottom:CreateFontString(nil, "OVERLAY")
+65 -75
View File
@@ -1,27 +1,29 @@
local E, L, V, P, G = unpack(ElvUI)
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
local ns = oUF;
local ElvUF = ns.oUF;
local _G = _G;
local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv;
local type, unpack, select, pairs = type, unpack, select, pairs;
local min, random = math.min, math.random;
local format = string.format;
local UnitMana = UnitMana;
local UnitManaMax = UnitManaMax;
local UnitHealth = UnitHealth;
local UnitHealthMax = UnitHealthMax;
local UnitName = UnitName;
local UnitClass = UnitClass;
local InCombatLockdown = InCombatLockdown;
local UnregisterUnitWatch = UnregisterUnitWatch;
local RegisterUnitWatch = RegisterUnitWatch;
local RegisterStateDriver = RegisterStateDriver;
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE;
local CLASS_SORT_ORDER = CLASS_SORT_ORDER;
local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS;
--Cache global variables
--Lua functions
local _G = _G
local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
local type, unpack, select, pairs = type, unpack, select, pairs
local min, random = math.min, math.random
local format = string.format
--WoW API / Variables
local UnitMana = UnitMana
local UnitManaMax = UnitManaMax
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitName = UnitName
local UnitClass = UnitClass
local UnitAffectingCombat = UnitAffectingCombat
local UnregisterUnitWatch = UnregisterUnitWatch
local RegisterUnitWatch = RegisterUnitWatch
local RegisterStateDriver = RegisterStateDriver
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_SORT_ORDER = CLASS_SORT_ORDER
local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
local attributeBlacklist = {["showRaid"] = true, ["showParty"] = true, ["showSolo"] = true}
local configEnv
@@ -29,45 +31,45 @@ local originalEnvs = {}
local overrideFuncs = {}
local function createConfigEnv()
if( configEnv ) then return end
if configEnv then return end
configEnv = setmetatable({
UnitMana = function (unit, displayType)
if(unit:find("target") or unit:find("focus")) then
return UnitMana(unit, displayType);
if find(unit, "target") or find(unit, "focus") then
return UnitMana(unit, displayType)
end
return random(1, UnitManaMax(unit, displayType) or 1);
return random(1, UnitManaMax(unit, displayType) or 1)
end,
UnitHealth = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitHealth(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitHealth(unit)
end
return random(1, UnitHealthMax(unit));
return random(1, UnitHealthMax(unit))
end,
UnitName = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitName(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitName(unit)
end
if(E.CreditsList) then
local max = #E.CreditsList;
return E.CreditsList[random(1, max)];
if E.CreditsList then
local max = getn(E.CreditsList)
return E.CreditsList[random(1, max)]
end
return "Test Name";
return "Test Name"
end,
UnitClass = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitClass(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitClass(unit)
end
local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))];
return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken;
local classToken = CLASS_SORT_ORDER[random(1, getn(CLASS_SORT_ORDER))]
return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
end,
Hex = function(r, g, b)
if(type(r) == "table") then
if(r.r) then r, g, b = r.r, r.g, r.b; else r, g, b = unpack(r); end
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return format("|cff%02x%02x%02x", r*255, g*255, b*255);
return format("|cff%02x%02x%02x", r*255, g*255, b*255)
end,
ColorGradient = ElvUF.ColorGradient,
}, {
@@ -101,11 +103,11 @@ local function createConfigEnv()
end
function UF:ForceShow(frame)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
if not frame.isForced then
frame.oldUnit = frame.unit
frame.unit = "player"
frame.isForced = true;
frame.isForced = true
frame.oldOnUpdate = frame:GetScript("OnUpdate")
end
@@ -119,17 +121,17 @@ function UF:ForceShow(frame)
frame:Update()
end
if(_G[frame:GetName().."Target"]) then
self:ForceShow(_G[frame:GetName().."Target"]);
if _G[frame:GetName().."Target"] then
self:ForceShow(_G[frame:GetName().."Target"])
end
if(_G[frame:GetName().."Pet"]) then
self:ForceShow(_G[frame:GetName().."Pet"]);
if _G[frame:GetName().."Pet"] then
self:ForceShow(_G[frame:GetName().."Pet"])
end
end
function UF:UnforceShow(frame)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
if not frame.isForced then
return
end
@@ -152,11 +154,11 @@ function UF:UnforceShow(frame)
frame:Update()
end
if(_G[frame:GetName().."Target"]) then
if _G[frame:GetName().."Target"] then
self:UnforceShow(_G[frame:GetName().."Target"])
end
if(_G[frame:GetName().."Pet"]) then
if _G[frame:GetName().."Pet"] then
self:UnforceShow(_G[frame:GetName().."Pet"])
end
end
@@ -164,8 +166,8 @@ end
function UF:ShowChildUnits(header, ...)
header.isForced = true
for i=1, select("#", ...) do
local frame = select(i, ...)
for i = 1, getn(args) do
local frame = select(i, unpack(args))
frame:RegisterForClicks(nil)
frame:SetID(i)
frame.TargetGlow:SetAlpha(0)
@@ -176,8 +178,8 @@ end
function UF:UnshowChildUnits(header, ...)
header.isForced = nil
for i=1, select("#", ...) do
local frame = select(i, ...)
for i = 1, getn(args) do
local frame = select(i, unpack(args))
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame.TargetGlow:SetAlpha(1)
self:UnforceShow(frame)
@@ -185,7 +187,7 @@ function UF:UnshowChildUnits(header, ...)
end
local function OnAttributeChanged(self)
if not self:GetParent().forceShow and not self.forceShow then return; end
if not self:GetParent().forceShow and not self.forceShow then return end
if not self:IsShown() then return end
local db = self.db or self:GetParent().db
@@ -199,7 +201,7 @@ local function OnAttributeChanged(self)
end
function UF:HeaderConfig(header, configMode)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
createConfigEnv()
header.forceShow = configMode
@@ -225,18 +227,18 @@ function UF:HeaderConfig(header, configMode)
RegisterStateDriver(header, "visibility", header.db.visibility)
if(header:GetScript("OnEvent")) then
header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD");
if header:GetScript("OnEvent") then
header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD")
end
end
for i=1, #header.groups do
for i = 1, getn(header.groups) do
local group = header.groups[i]
if group:IsShown() then
group.forceShow = header.forceShow
group.forceShowAuras = header.forceShowAuras
group:HookScript("OnAttributeChanged", OnAttributeChanged)
HookScript(group, "OnAttributeChanged", OnAttributeChanged)
if configMode then
for key in pairs(attributeBlacklist) do
group:SetAttribute(key, nil)
@@ -258,7 +260,7 @@ function UF:HeaderConfig(header, configMode)
end
end
UF["headerFunctions"][header.groupName]:AdjustVisibility(header);
UF["headerFunctions"][header.groupName]:AdjustVisibility(header)
end
function UF:PLAYER_REGEN_DISABLED()
@@ -275,19 +277,7 @@ function UF:PLAYER_REGEN_DISABLED()
end
end
for i=1, 5 do
if self["arena"..i] and self["arena"..i].isForced then
self:UnforceShow(self["arena"..i])
end
end
for i=1, 4 do
if self["boss"..i] and self["boss"..i].isForced then
self:UnforceShow(self["boss"..i])
end
end
for i=1, 4 do
for i = 1, 4 do
if self["party"..i] and self["party"..i].isForced then
self:UnforceShow(self["party"..i])
end
+2 -2
View File
@@ -487,10 +487,10 @@ function UF:UpdateDebuffsHeaderPosition()
if numBuffs == 0 then
debuffs:ClearAllPoints()
E:Point(debuff, sbuffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
E:Point(debuffs, buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
else
debuffs:ClearAllPoints()
E:Point(debuff, sdebuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
E:Point(debuffs, debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
end
end
@@ -1,5 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="UnitFrames.lua"/>
<Script file="Config_Enviroment.lua"/>
<Script file="Tags.lua"/>
<Include file="Elements\Load_Elements.xml"/>
<Include file="Units\Load_Units.xml"/>
+3 -3
View File
@@ -679,7 +679,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
if headerUpdate or not self[group].mover then
UF["headerFunctions"][group]:Configure_Groups(self[group])
if not self[group].isForced and not self[group].blockVisibilityChanges then
-- RegisterStateDriver(self[group], "visibility", db.visibility)
RegisterStateDriver(self[group], "visibility", db.visibility)
end
else
UF["headerFunctions"][group]:Configure_Groups(self[group])
@@ -693,7 +693,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
E:EnableMover(self[group].mover:GetName())
end
else
-- UnregisterStateDriver(self[group], "visibility")
UnregisterStateDriver(self[group], "visibility")
self[group]:Hide()
if self[group].mover then
E:DisableMover(self[group].mover:GetName())
@@ -708,7 +708,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
local db = UF.db["units"][group]
if db.enable ~= true then
UnregisterStateDriver(UF[group], "visibility")
--UF[group]:Hide()
UF[group]:Hide()
if(UF[group].mover) then
E:DisableMover(UF[group].mover:GetName())
end