mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
Merge branch 'auras-work' of https://github.com/ElvUI-Vanilla/ElvUI into auras-work
This commit is contained in:
@@ -1,27 +1,29 @@
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local E, L, V, P, G = unpack(ElvUI)
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames");
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local ns = oUF
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local ElvUF = ns.oUF
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local ns = oUF;
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local ElvUF = ns.oUF;
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local _G = _G;
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local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv;
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local type, unpack, select, pairs = type, unpack, select, pairs;
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local min, random = math.min, math.random;
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local format = string.format;
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local UnitMana = UnitMana;
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local UnitManaMax = UnitManaMax;
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local UnitHealth = UnitHealth;
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local UnitHealthMax = UnitHealthMax;
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local UnitName = UnitName;
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local UnitClass = UnitClass;
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local InCombatLockdown = InCombatLockdown;
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local UnregisterUnitWatch = UnregisterUnitWatch;
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local RegisterUnitWatch = RegisterUnitWatch;
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local RegisterStateDriver = RegisterStateDriver;
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local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE;
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local CLASS_SORT_ORDER = CLASS_SORT_ORDER;
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local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS;
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--Cache global variables
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--Lua functions
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local _G = _G
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local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
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local type, unpack, select, pairs = type, unpack, select, pairs
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local min, random = math.min, math.random
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local format = string.format
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--WoW API / Variables
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local UnitMana = UnitMana
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local UnitManaMax = UnitManaMax
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local UnitName = UnitName
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local UnitClass = UnitClass
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local UnitAffectingCombat = UnitAffectingCombat
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local UnregisterUnitWatch = UnregisterUnitWatch
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local RegisterUnitWatch = RegisterUnitWatch
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local RegisterStateDriver = RegisterStateDriver
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local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
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local CLASS_SORT_ORDER = CLASS_SORT_ORDER
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local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
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local attributeBlacklist = {["showRaid"] = true, ["showParty"] = true, ["showSolo"] = true}
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local configEnv
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@@ -29,45 +31,45 @@ local originalEnvs = {}
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local overrideFuncs = {}
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local function createConfigEnv()
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if( configEnv ) then return end
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if configEnv then return end
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configEnv = setmetatable({
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UnitMana = function (unit, displayType)
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if(unit:find("target") or unit:find("focus")) then
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return UnitMana(unit, displayType);
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if find(unit, "target") or find(unit, "focus") then
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return UnitMana(unit, displayType)
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end
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return random(1, UnitManaMax(unit, displayType) or 1);
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return random(1, UnitManaMax(unit, displayType) or 1)
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end,
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UnitHealth = function(unit)
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if(unit:find("target") or unit:find("focus")) then
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return UnitHealth(unit);
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if find(unit, "target") or find(unit, "focus") then
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return UnitHealth(unit)
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end
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return random(1, UnitHealthMax(unit));
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return random(1, UnitHealthMax(unit))
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end,
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UnitName = function(unit)
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if(unit:find("target") or unit:find("focus")) then
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return UnitName(unit);
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if find(unit, "target") or find(unit, "focus") then
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return UnitName(unit)
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end
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if(E.CreditsList) then
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local max = #E.CreditsList;
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return E.CreditsList[random(1, max)];
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if E.CreditsList then
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local max = getn(E.CreditsList)
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return E.CreditsList[random(1, max)]
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end
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return "Test Name";
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return "Test Name"
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end,
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UnitClass = function(unit)
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if(unit:find("target") or unit:find("focus")) then
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return UnitClass(unit);
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if find(unit, "target") or find(unit, "focus") then
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return UnitClass(unit)
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end
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local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))];
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return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken;
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local classToken = CLASS_SORT_ORDER[random(1, getn(CLASS_SORT_ORDER))]
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return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
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end,
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Hex = function(r, g, b)
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if(type(r) == "table") then
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if(r.r) then r, g, b = r.r, r.g, r.b; else r, g, b = unpack(r); end
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if type(r) == "table" then
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if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
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end
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return format("|cff%02x%02x%02x", r*255, g*255, b*255);
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return format("|cff%02x%02x%02x", r*255, g*255, b*255)
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end,
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ColorGradient = ElvUF.ColorGradient,
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}, {
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@@ -101,11 +103,11 @@ local function createConfigEnv()
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end
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function UF:ForceShow(frame)
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if InCombatLockdown() then return; end
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if UnitAffectingCombat("player") then return end
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if not frame.isForced then
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frame.oldUnit = frame.unit
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frame.unit = "player"
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frame.isForced = true;
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frame.isForced = true
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frame.oldOnUpdate = frame:GetScript("OnUpdate")
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end
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@@ -119,17 +121,17 @@ function UF:ForceShow(frame)
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frame:Update()
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end
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if(_G[frame:GetName().."Target"]) then
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self:ForceShow(_G[frame:GetName().."Target"]);
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if _G[frame:GetName().."Target"] then
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self:ForceShow(_G[frame:GetName().."Target"])
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end
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if(_G[frame:GetName().."Pet"]) then
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self:ForceShow(_G[frame:GetName().."Pet"]);
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if _G[frame:GetName().."Pet"] then
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self:ForceShow(_G[frame:GetName().."Pet"])
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end
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end
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function UF:UnforceShow(frame)
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if InCombatLockdown() then return; end
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if UnitAffectingCombat("player") then return end
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if not frame.isForced then
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return
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end
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@@ -152,11 +154,11 @@ function UF:UnforceShow(frame)
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frame:Update()
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end
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if(_G[frame:GetName().."Target"]) then
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if _G[frame:GetName().."Target"] then
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self:UnforceShow(_G[frame:GetName().."Target"])
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end
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if(_G[frame:GetName().."Pet"]) then
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if _G[frame:GetName().."Pet"] then
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self:UnforceShow(_G[frame:GetName().."Pet"])
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end
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end
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@@ -164,8 +166,8 @@ end
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function UF:ShowChildUnits(header, ...)
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header.isForced = true
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for i=1, select("#", ...) do
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local frame = select(i, ...)
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for i = 1, getn(args) do
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local frame = select(i, unpack(args))
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frame:RegisterForClicks(nil)
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frame:SetID(i)
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frame.TargetGlow:SetAlpha(0)
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@@ -176,8 +178,8 @@ end
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function UF:UnshowChildUnits(header, ...)
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header.isForced = nil
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for i=1, select("#", ...) do
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local frame = select(i, ...)
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for i = 1, getn(args) do
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local frame = select(i, unpack(args))
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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frame.TargetGlow:SetAlpha(1)
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self:UnforceShow(frame)
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@@ -185,7 +187,7 @@ function UF:UnshowChildUnits(header, ...)
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end
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local function OnAttributeChanged(self)
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if not self:GetParent().forceShow and not self.forceShow then return; end
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if not self:GetParent().forceShow and not self.forceShow then return end
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if not self:IsShown() then return end
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local db = self.db or self:GetParent().db
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@@ -199,7 +201,7 @@ local function OnAttributeChanged(self)
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end
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function UF:HeaderConfig(header, configMode)
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if InCombatLockdown() then return; end
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if UnitAffectingCombat("player") then return end
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createConfigEnv()
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header.forceShow = configMode
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@@ -225,18 +227,18 @@ function UF:HeaderConfig(header, configMode)
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RegisterStateDriver(header, "visibility", header.db.visibility)
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if(header:GetScript("OnEvent")) then
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header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD");
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if header:GetScript("OnEvent") then
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header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD")
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end
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end
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for i=1, #header.groups do
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for i = 1, getn(header.groups) do
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local group = header.groups[i]
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if group:IsShown() then
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group.forceShow = header.forceShow
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group.forceShowAuras = header.forceShowAuras
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group:HookScript("OnAttributeChanged", OnAttributeChanged)
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HookScript(group, "OnAttributeChanged", OnAttributeChanged)
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if configMode then
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for key in pairs(attributeBlacklist) do
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group:SetAttribute(key, nil)
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@@ -258,7 +260,7 @@ function UF:HeaderConfig(header, configMode)
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end
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end
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UF["headerFunctions"][header.groupName]:AdjustVisibility(header);
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UF["headerFunctions"][header.groupName]:AdjustVisibility(header)
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end
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function UF:PLAYER_REGEN_DISABLED()
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@@ -275,19 +277,7 @@ function UF:PLAYER_REGEN_DISABLED()
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end
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end
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for i=1, 5 do
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if self["arena"..i] and self["arena"..i].isForced then
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self:UnforceShow(self["arena"..i])
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end
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end
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for i=1, 4 do
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if self["boss"..i] and self["boss"..i].isForced then
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self:UnforceShow(self["boss"..i])
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end
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end
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for i=1, 4 do
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for i = 1, 4 do
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if self["party"..i] and self["party"..i].isForced then
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self:UnforceShow(self["party"..i])
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end
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@@ -487,10 +487,10 @@ function UF:UpdateDebuffsHeaderPosition()
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if numBuffs == 0 then
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debuffs:ClearAllPoints()
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E:Point(debuff, sbuffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
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E:Point(debuffs, buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
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else
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debuffs:ClearAllPoints()
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E:Point(debuff, sdebuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
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E:Point(debuffs, debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
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end
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end
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@@ -1,5 +1,6 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="UnitFrames.lua"/>
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<Script file="Config_Enviroment.lua"/>
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<Script file="Tags.lua"/>
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<Include file="Elements\Load_Elements.xml"/>
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<Include file="Units\Load_Units.xml"/>
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@@ -679,7 +679,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
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if headerUpdate or not self[group].mover then
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UF["headerFunctions"][group]:Configure_Groups(self[group])
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if not self[group].isForced and not self[group].blockVisibilityChanges then
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-- RegisterStateDriver(self[group], "visibility", db.visibility)
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RegisterStateDriver(self[group], "visibility", db.visibility)
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end
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else
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UF["headerFunctions"][group]:Configure_Groups(self[group])
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@@ -693,7 +693,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
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E:EnableMover(self[group].mover:GetName())
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end
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else
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-- UnregisterStateDriver(self[group], "visibility")
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UnregisterStateDriver(self[group], "visibility")
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self[group]:Hide()
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if self[group].mover then
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E:DisableMover(self[group].mover:GetName())
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@@ -708,7 +708,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
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local db = UF.db["units"][group]
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if db.enable ~= true then
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UnregisterStateDriver(UF[group], "visibility")
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--UF[group]:Hide()
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UF[group]:Hide()
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if(UF[group].mover) then
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E:DisableMover(UF[group].mover:GetName())
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end
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