diff --git a/ElvUI/Modules/Skins/Blizzard/Tooltip.lua b/ElvUI/Modules/Skins/Blizzard/Tooltip.lua index ca54214..76bc6cd 100644 --- a/ElvUI/Modules/Skins/Blizzard/Tooltip.lua +++ b/ElvUI/Modules/Skins/Blizzard/Tooltip.lua @@ -42,10 +42,6 @@ local function LoadSkin() GameTooltipStatusBar:ClearAllPoints() E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3)) E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3)) - - TT:SecureHookScript(GameTooltip, "OnSizeChanged", "CheckBackdropColor") - TT:SecureHookScript(GameTooltip, "OnUpdate", "CheckBackdropColor") - TT:RegisterEvent("CURSOR_UPDATE", "CheckBackdropColor") end S:AddCallback("SkinTooltip", LoadSkin) \ No newline at end of file diff --git a/ElvUI/Modules/Tooltip/Tooltip.lua b/ElvUI/Modules/Tooltip/Tooltip.lua index 0c8d0dd..07de30f 100644 --- a/ElvUI/Modules/Tooltip/Tooltip.lua +++ b/ElvUI/Modules/Tooltip/Tooltip.lua @@ -245,21 +245,6 @@ function TT:SetItemRef(link) end end -function TT:CheckBackdropColor() - if not GameTooltip:IsShown() then return end - - local r, g, b = GameTooltip:GetBackdropColor() - if r and g and b then - r = E:Round(r, 1) - g = E:Round(g, 1) - b = E:Round(b, 1) - local red, green, blue = unpack(E.media.backdropfadecolor) - if r ~= red or g ~= green or b ~= blue then - GameTooltip:SetBackdropColor(red, green, blue, self.db.colorAlpha) - end - end -end - function TT:SetTooltipFonts() local font = E.LSM:Fetch("font", E.db.tooltip.font) local fontOutline = E.db.tooltip.fontOutline