update np

This commit is contained in:
Bunny67
2018-07-28 16:38:38 +03:00
parent 6853e1534a
commit c0e3575f96
4 changed files with 888 additions and 60 deletions
@@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="NamePlates.lua"/> <Script file="NamePlates.lua"/>
<Script file="StyleFilter.lua"/>
<Include file="Elements\Load_Elements.xml"/> <Include file="Elements\Load_Elements.xml"/>
</Ui> </Ui>
+20 -60
View File
@@ -31,51 +31,9 @@ local RaidIconCoordinate = {
[0.75] = {[0] = "TRIANGLE", [0.25] = "SKULL"} [0.75] = {[0] = "TRIANGLE", [0.25] = "SKULL"}
} }
local healClasses = {
["DRUID"] = true,
["HUNTER"] = false,
["MAGE"] = false,
["PALADIN"] = true,
["PRIEST"] = true,
["ROGUE"] = false,
["SHAMAN"] = true,
["WARLOCK"] = false,
["WARRIOR"] = false
}
mod.CreatedPlates = {} mod.CreatedPlates = {}
mod.VisiblePlates = {} mod.VisiblePlates = {}
function mod:CheckFilter(frame)
--[[local db = E.global.nameplates["filter"][frame.UnitName]
if db and db.enable then
if db.hide then
frame:Hide()
return
else
if not frame:IsShown() then
frame:Show()
end
if db.customColor then
frame.CustomColor = db.color
frame.HealthBar:SetStatusBarColor(db.color.r, db.color.g, db.color.b)
else
frame.CustomColor = nil
end
if db.customScale and db.customScale ~= 1 then
frame.CustomScale = db.customScale
else
frame.CustomScale = nil
end
end
elseif not frame:IsShown() then
frame:Show()
end]]
return true
end
function mod:GetPlateFrameLevel(frame) function mod:GetPlateFrameLevel(frame)
local plateLevel local plateLevel
if frame.plateID then if frame.plateID then
@@ -97,7 +55,7 @@ function mod:SetPlateFrameLevel(frame, level, isTarget)
end end
frame:SetFrameLevel(level+1) frame:SetFrameLevel(level+1)
frame.HealthBar:SetFrameLevel(level+3) frame.HealthBar:SetFrameLevel(level+1)
frame.Glow:SetFrameLevel(frame:GetFrameLevel()-1) frame.Glow:SetFrameLevel(frame:GetFrameLevel()-1)
frame.Buffs:SetFrameLevel(level+1) frame.Buffs:SetFrameLevel(level+1)
frame.Debuffs:SetFrameLevel(level+1) frame.Debuffs:SetFrameLevel(level+1)
@@ -151,7 +109,6 @@ function mod:SetTargetFrame(frame)
self:ConfigureElement_HealthBar(frame) self:ConfigureElement_HealthBar(frame)
-- self:ConfigureElement_CastBar(frame) -- self:ConfigureElement_CastBar(frame)
self:ConfigureElement_Glow(frame) self:ConfigureElement_Glow(frame)
-- self:ConfigureElement_Elite(frame)
self:ConfigureElement_Highlight(frame) self:ConfigureElement_Highlight(frame)
self:ConfigureElement_Level(frame) self:ConfigureElement_Level(frame)
self:ConfigureElement_Name(frame) self:ConfigureElement_Name(frame)
@@ -166,8 +123,8 @@ function mod:SetTargetFrame(frame)
-- TEST -- TEST
mod:UpdateElement_Highlight(frame) mod:UpdateElement_Highlight(frame)
-- mod:UpdateElement_CPoints(frame) -- mod:UpdateElement_CPoints(frame)
-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED") mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters` mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
end end
elseif frame.isTargetChanged then elseif frame.isTargetChanged then
frame.isTargetChanged = false frame.isTargetChanged = false
@@ -197,8 +154,8 @@ function mod:SetTargetFrame(frame)
-- TEST -- TEST
-- mod:UpdateElement_CPoints(frame) -- mod:UpdateElement_CPoints(frame)
-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED") mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters` mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
elseif frame.oldHighlight:IsShown() then elseif frame.oldHighlight:IsShown() then
if not frame.isMouseover then if not frame.isMouseover then
frame.isMouseover = true frame.isMouseover = true
@@ -325,6 +282,8 @@ function mod:RoundColors(r, g, b)
end end
function mod:UnitClass(name, type) function mod:UnitClass(name, type)
if type == "FRIENDLY_NPC" then return end
if E.private.general.classCache then if E.private.general.classCache then
return CC:GetClassByName(name) return CC:GetClassByName(name)
end end
@@ -358,8 +317,8 @@ end
function mod:OnShow(self, isUpdate) function mod:OnShow(self, isUpdate)
if mod.db.motionType == "OVERLAP" then if mod.db.motionType == "OVERLAP" then
self:SetWidth(0.001) self:SetWidth(0.01)
self:SetHeight(0.001) self:SetHeight(0.01)
end end
if not isUpdate then if not isUpdate then
@@ -383,8 +342,6 @@ function mod:OnShow(self, isUpdate)
self.UnitFrame.UnitType = unitType self.UnitFrame.UnitType = unitType
end end
--if not mod:CheckFilter(self.UnitFrame) then return end
self.UnitFrame.Level:ClearAllPoints() self.UnitFrame.Level:ClearAllPoints()
self.UnitFrame.Name:ClearAllPoints() self.UnitFrame.Name:ClearAllPoints()
@@ -404,13 +361,9 @@ function mod:OnShow(self, isUpdate)
end end
end end
if mod.db.units[unitType].healthbar.enable then mod:ConfigureElement_Level(self.UnitFrame)
mod:ConfigureElement_Name(self.UnitFrame) mod:ConfigureElement_Name(self.UnitFrame)
mod:ConfigureElement_Level(self.UnitFrame) mod:ConfigureElement_Highlight(self.UnitFrame)
else
mod:ConfigureElement_Level(self.UnitFrame)
mod:ConfigureElement_Name(self.UnitFrame)
end
--[[if(mod.db.units[unitType].castbar.enable) then --[[if(mod.db.units[unitType].castbar.enable) then
self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_START") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_START")
@@ -528,7 +481,7 @@ function mod:UpdateElement_All(frame, noTargetFrame, filterIgnore)
end end
if not filterIgnore then if not filterIgnore then
-- mod:UpdateElement_Filters(frame, "UpdateElement_All") mod:UpdateElement_Filters(frame, "UpdateElement_All")
end end
end end
@@ -807,6 +760,13 @@ function mod:Initialize()
self.hasTarget = false self.hasTarget = false
--Add metatable to all our StyleFilters so they can grab default values if missing
for _, filterTable in pairs(E.global.nameplates.filters) do
self:StyleFilterInitializeFilter(filterTable);
end
self:StyleFilterConfigureEvents()
self.levelStep = 2 self.levelStep = 2
self:UpdateCVars() self:UpdateCVars()
+737
View File
@@ -0,0 +1,737 @@
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local mod = E:GetModule("NamePlates");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local ipairs = ipairs
local next = next
local pairs = pairs
local rawget = rawget
local rawset = rawset
local select = select
local setmetatable = setmetatable
local tonumber = tonumber
local type = type
local unpack = unpack
--WoW API / Variables
local tinsert = table.insert
local tsort = table.sort
local twipe = table.wipe
local FAILED = FAILED
local INTERRUPTED = INTERRUPTED
local GetInstanceInfo = GetInstanceInfo
local GetSpellCooldown = GetSpellCooldown
local GetSpellInfo = GetSpellInfo
local GetTime = GetTime
local UnitAffectingCombat = UnitAffectingCombat
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitLevel = UnitLevel
function mod:StyleFilterAuraCheck(names, icons, mustHaveAll, missing, minTimeLeft, maxTimeLeft)
local total, count = 0, 0
for name, value in pairs(names) do
if value == true then --only if they are turned on
total = total + 1 --keep track of the names
end
for frameNum, icon in pairs(icons) do
if icons[frameNum]:IsShown() and (value == true) and ((icon.name and icon.name == name) or (icon.spellID and icon.spellID == tonumber(name)))
and (not minTimeLeft or (minTimeLeft == 0 or (icon.expirationTime and (icon.expirationTime - GetTime()) > minTimeLeft))) and (not maxTimeLeft or (maxTimeLeft == 0 or (icon.expirationTime and (icon.expirationTime - GetTime()) < maxTimeLeft))) then
count = count + 1 --keep track of how many matches we have
end
end
end
if total == 0 then
return nil --If no auras are checked just pass nil, we dont need to run the filter here.
else
return ((mustHaveAll and not missing) and total == count) -- [x] Check for all [ ] Missing: total needs to match count
or ((not mustHaveAll and not missing) and count > 0) -- [ ] Check for all [ ] Missing: count needs to be greater than zero
or ((not mustHaveAll and missing) and count == 0) -- [ ] Check for all [x] Missing: count needs to be zero
or ((mustHaveAll and missing) and total ~= count) -- [x] Check for all [x] Missing: count must not match total
end
end
function mod:StyleFilterCooldownCheck(names, mustHaveAll)
local total, count, duration, _ = 0, 0
local _, gcd = GetSpellCooldown(61304)
for name, value in pairs(names) do
if value == "ONCD" or value == "OFFCD" then --only if they are turned on
total = total + 1 --keep track of the names
_, duration = GetSpellCooldown(name)
if (duration > gcd and value == "ONCD")
or (duration <= gcd and value == "OFFCD") then
count = count + 1
--print(((charges and charges == 0 and value == "ONCD") and name.." (charge) passes because it is on cd") or ((charges and charges > 0 and value == "OFFCD") and name.." (charge) passes because it is offcd") or ((charges == nil and (duration > gcd and value == "ONCD")) and name.."passes because it is on cd.") or ((charges == nil and (duration <= gcd and value == "OFFCD")) and name.." passes because it is off cd."))
end
end
end
if total == 0 then
return nil
else
return (mustHaveAll and total == count) or (not mustHaveAll and count > 0)
end
end
function mod:StyleFilterSetChanges(frame, actions, HealthColorChanged, BorderChanged, FlashingHealth, TextureChanged, ScaleChanged, FrameLevelChanged, AlphaChanged, NameColorChanged, NameOnlyChanged, VisibilityChanged)
if VisibilityChanged then
frame.StyleChanged = true
frame.VisibilityChanged = true
frame:Hide()
return --We hide it. Lets not do other things (no point)
end
if FrameLevelChanged then
frame.StyleChanged = true
frame.FrameLevelChanged = actions.frameLevel -- we pass this to `ResetNameplateFrameLevel`
end
if HealthColorChanged then
frame.StyleChanged = true
frame.HealthColorChanged = true
frame.HealthBar:SetStatusBarColor(actions.color.healthColor.r, actions.color.healthColor.g, actions.color.healthColor.b, actions.color.healthColor.a);
end
if BorderChanged then --Lets lock this to the values we want (needed for when the media border color changes)
frame.StyleChanged = true
frame.BorderChanged = true
frame.HealthBar.bordertop:SetTexture(actions.color.borderColor.r, actions.color.borderColor.g, actions.color.borderColor.b, actions.color.borderColor.a)
frame.HealthBar.borderbottom:SetTexture(actions.color.borderColor.r, actions.color.borderColor.g, actions.color.borderColor.b, actions.color.borderColor.a)
frame.HealthBar.borderleft:SetTexture(actions.color.borderColor.r, actions.color.borderColor.g, actions.color.borderColor.b, actions.color.borderColor.a)
frame.HealthBar.borderright:SetTexture(actions.color.borderColor.r, actions.color.borderColor.g, actions.color.borderColor.b, actions.color.borderColor.a)
end
if FlashingHealth then
frame.StyleChanged = true
frame.FlashingHealth = true
if not TextureChanged then
frame.FlashTexture:SetTexture(LSM:Fetch("statusbar", self.db.statusbar))
end
frame.FlashTexture:SetVertexColor(actions.flash.color.r, actions.flash.color.g, actions.flash.color.b)
frame.FlashTexture:SetAlpha(actions.flash.color.a)
--frame.FlashTexture:Show()
--E:Flash(frame.FlashTexture, actions.flash.speed * 0.1, true)
end
if TextureChanged then
frame.StyleChanged = true
frame.TextureChanged = true
frame.Highlight.texture:SetTexture(LSM:Fetch("statusbar", actions.texture.texture))
frame.HealthBar:SetStatusBarTexture(LSM:Fetch("statusbar", actions.texture.texture))
if FlashingHealth then
frame.FlashTexture:SetTexture(LSM:Fetch("statusbar", actions.texture.texture))
end
end
if ScaleChanged then
frame.StyleChanged = true
frame.ScaleChanged = true
local scale = (frame.ThreatScale or 1)
frame.ActionScale = actions.scale
if frame.isTarget and self.db.useTargetScale then
scale = scale * self.db.targetScale
end
self:SetFrameScale(frame, scale * actions.scale)
end
if AlphaChanged then
frame.StyleChanged = true
frame.AlphaChanged = true
frame:SetAlpha(actions.alpha / 100)
end
if NameColorChanged then
frame.StyleChanged = true
frame.NameColorChanged = true
local nameText = frame.oldName:GetText()
if nameText and nameText ~= "" then
frame.Name:SetTextColor(actions.color.nameColor.r, actions.color.nameColor.g, actions.color.nameColor.b, actions.color.nameColor.a)
if self.db.nameColoredGlow then
frame.Name.NameOnlyGlow:SetVertexColor(actions.color.nameColor.r - 0.1, actions.color.nameColor.g - 0.1, actions.color.nameColor.b - 0.1, 1)
end
end
end
if NameOnlyChanged then
frame.StyleChanged = true
frame.NameOnlyChanged = true
--hide the bars
if frame.CastBar:IsShown() then frame.CastBar:Hide() end
if frame.HealthBar:IsShown() then frame.HealthBar:Hide() end
--hide the target indicator
self:UpdateElement_Glow(frame)
--position the name and update its color
frame.Name:ClearAllPoints()
frame.Name:SetJustifyH("CENTER")
frame.Name:SetPoint("TOP", frame, "CENTER")
frame.Level:ClearAllPoints()
frame.Level:SetPoint("LEFT", frame.Name, "RIGHT")
frame.Level:SetJustifyH("LEFT")
if not NameColorChanged then
self:UpdateElement_Name(frame, true)
end
end
end
function mod:StyleFilterClearChanges(frame, HealthColorChanged, BorderChanged, FlashingHealth, TextureChanged, ScaleChanged, FrameLevelChanged, AlphaChanged, NameColorChanged, NameOnlyChanged, VisibilityChanged)
frame.StyleChanged = nil
if VisibilityChanged then
frame.VisibilityChanged = nil
frame:Show()
end
if FrameLevelChanged then
frame.FrameLevelChanged = nil
end
if HealthColorChanged then
frame.HealthColorChanged = nil
frame.HealthBar:SetStatusBarColor(frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b);
end
if BorderChanged then
frame.BorderChanged = nil
frame.HealthBar.bordertop:SetTexture(unpack(E.media.bordercolor))
frame.HealthBar.borderbottom:SetTexture(unpack(E.media.bordercolor))
frame.HealthBar.borderleft:SetTexture(unpack(E.media.bordercolor))
frame.HealthBar.borderright:SetTexture(unpack(E.media.bordercolor))
end
if FlashingHealth then
frame.FlashingHealth = nil
--E:StopFlash(frame.FlashTexture)
--frame.FlashTexture:Hide()
end
if TextureChanged then
frame.TextureChanged = nil
frame.Highlight.texture:SetTexture(LSM:Fetch("statusbar", self.db.statusbar))
frame.HealthBar:SetStatusBarTexture(LSM:Fetch("statusbar", self.db.statusbar))
end
if ScaleChanged then
frame.ScaleChanged = nil
frame.ActionScale = nil
local scale = frame.ThreatScale or 1
if frame.isTarget and self.db.useTargetScale then
scale = scale * self.db.targetScale
end
self:SetFrameScale(frame, scale)
end
if AlphaChanged then
frame.AlphaChanged = nil
if frame.isTarget then
frame:SetAlpha(1)
else
frame:SetAlpha(1 - self.db.nonTargetTransparency)
end
end
if NameColorChanged then
frame.NameColorChanged = nil
frame.Name:SetTextColor(frame.Name.r, frame.Name.g, frame.Name.b)
end
if NameOnlyChanged then
frame.NameOnlyChanged = nil
frame.TopLevelFrame = nil --We can safely clear this here because it is set upon `UpdateElement_Auras` if needed
if self.db.units[frame.UnitType].healthbar.enable or (frame.isTarget and self.db.alwaysShowTargetHealth) then
frame.HealthBar:Show()
self:UpdateElement_Glow(frame)
end
if self.db.units[frame.UnitType].showName then
self:ConfigureElement_Level(frame)
self:ConfigureElement_Name(frame)
self:UpdateElement_Name(frame)
else
frame.Name:SetText()
end
end
end
function mod:StyleFilterConditionCheck(frame, filter, trigger, failed)
local condition, name, inCombat, reaction, spell;
local _, instanceType, instanceDifficulty;
local level, myLevel, curLevel, minLevel, maxLevel, matchMyLevel, myRole;
local power, maxPower, percPower, underPowerThreshold, overPowerThreshold
local health, maxHealth, percHealth, underHealthThreshold, overHealthThreshold;
local castbarShown = frame.CastBar:IsShown()
local castbarTriggered = false --We use this to prevent additional calls to `UpdateElement_All` when the castbar hides
if not failed and trigger.names and next(trigger.names) then
condition = 0
for unitName, value in pairs(trigger.names) do
if value == true then --only check names that are checked
condition = 1
name = frame.UnitName
if unitName and unitName ~= "" and unitName == name then
condition = 2
break
end
end
end
if condition ~= 0 then
failed = (condition == 1)
end
end
--[[
--Try to match by casting spell name or spell id
if not failed and (trigger.casting and trigger.casting.spells) and next(trigger.casting.spells) then
condition = 0
for spellName, value in pairs(trigger.casting.spells) do
if value == true then --only check spell that are checked
condition = 1
if castbarShown then
spell = frame.CastBar.Name:GetText() --Make sure we can check spell name
if spell and spell ~= "" and spell ~= FAILED and spell ~= INTERRUPTED then
if tonumber(spellName) then
spellName = GetSpellInfo(spellName)
end
if spellName and spellName == spell then
condition = 2
break
end
end
end
end
end
if condition ~= 0 then --If we cant check spell name, we ignore this trigger when the castbar is shown
failed = (condition == 1)
castbarTriggered = (condition == 2)
end
end
--Try to match by casting interruptible
if not failed and (trigger.casting and (trigger.casting.interruptible or trigger.casting.notInterruptible)) then
condition = false
if castbarShown and ((trigger.casting.interruptible and frame.CastBar.canInterrupt) or (trigger.casting.notInterruptible and not frame.CastBar.canInterrupt)) then
condition = true
castbarTriggered = true
end
failed = not condition
end
]]
--Try to match by player health conditions
if not failed and trigger.healthThreshold then
condition = false
health = (trigger.healthUsePlayer and UnitHealth("player")) or frame.oldHealthBar:GetValue() or 0
maxHealth = (trigger.healthUsePlayer and UnitHealthMax("player")) or select(2, frame.oldHealthBar:GetMinMaxValues()) or 0
percHealth = (maxHealth and (maxHealth > 0) and health/maxHealth) or 0
underHealthThreshold = trigger.underHealthThreshold and (trigger.underHealthThreshold ~= 0) and (trigger.underHealthThreshold > percHealth)
overHealthThreshold = trigger.overHealthThreshold and (trigger.overHealthThreshold ~= 0) and (trigger.overHealthThreshold < percHealth)
if underHealthThreshold or overHealthThreshold then
condition = true
end
failed = not condition
end
--Try to match by power conditions
if not failed and trigger.powerThreshold then
condition = false
power = (trigger.powerThreshold and UnitPower("player")) or 0
maxPower = (trigger.powerThreshold and UnitPowerMax("player")) or 0
percPower = (maxPower and (maxPower > 0) and power/maxPower) or 0
underPowerThreshold = trigger.underPowerThreshold and (trigger.underPowerThreshold ~= 0) and (trigger.underPowerThreshold > percPower)
overPowerThreshold = trigger.overPowerThreshold and (trigger.overPowerThreshold ~= 0) and (trigger.overPowerThreshold < percPower)
if underPowerThreshold or overPowerThreshold then
condition = true
end
failed = not condition
end
--Try to match by player combat conditions
if not failed and (trigger.inCombat or trigger.outOfCombat) then
condition = false
inCombat = UnitAffectingCombat("player")
if (trigger.inCombat and inCombat) or (trigger.outOfCombat and not inCombat) then
condition = true
end
failed = not condition
end
--Try to match by player target conditions
if not failed and (trigger.isTarget or trigger.notTarget) then
condition = false
if (trigger.isTarget and frame.isTarget) or (trigger.notTarget and not frame.isTarget) then
condition = true
end
failed = not condition
end
--[[
--Try to match by role conditions
if not failed and (trigger.role.tank or trigger.role.healer or trigger.role.damager) then
condition = false
myRole = E:GetPlayerRole()
if myRole and ((trigger.role.tank and myRole == "TANK") or (trigger.role.healer and myRole == "HEALER") or (trigger.role.damager and myRole == "DAMAGER")) then
condition = true
end
failed = not condition
end
--Try to match by instance conditions
if not failed and (trigger.instanceType.none or trigger.instanceType.scenario or trigger.instanceType.party or trigger.instanceType.raid or trigger.instanceType.arena or trigger.instanceType.pvp) then
condition = false
_, instanceType, instanceDifficulty = GetInstanceInfo()
if instanceType
and ((trigger.instanceType.none and instanceType == "none")
or (trigger.instanceType.party and instanceType == "party")
or (trigger.instanceType.raid and instanceType == "raid")
or (trigger.instanceType.arena and instanceType == "arena")
or (trigger.instanceType.pvp and instanceType == "pvp")) then
condition = true
end
failed = not condition
end
--Try to match by instance difficulty
if not failed and (trigger.instanceType.party or trigger.instanceType.raid) then
if trigger.instanceType.party and instanceType == "party" and (trigger.instanceDifficulty.dungeon.normal or trigger.instanceDifficulty.dungeon.heroic) then
condition = false
if ((trigger.instanceDifficulty.dungeon.normal and instanceDifficulty == 1)
or (trigger.instanceDifficulty.dungeon.heroic and instanceDifficulty == 2)) then
condition = true
end
failed = not condition
end
if trigger.instanceType.raid and instanceType == "raid" and (trigger.instanceDifficulty.raid.normal or trigger.instanceDifficulty.raid.heroic) then
condition = false;
if ((trigger.instanceDifficulty.raid.normal and instanceDifficulty == 14)
or (trigger.instanceDifficulty.raid.heroic and instanceDifficulty == 15)) then
condition = true
end
failed = not condition
end
end
]]
--Try to match by level conditions
if not failed and trigger.level then
condition = false
myLevel = UnitLevel("player")
level = mod:UnitLevel(frame)
level = level == "??" and -1 or tonumber(level)
curLevel = (trigger.curlevel and trigger.curlevel ~= 0 and (trigger.curlevel == level))
minLevel = (trigger.minlevel and trigger.minlevel ~= 0 and (trigger.minlevel <= level))
maxLevel = (trigger.maxlevel and trigger.maxlevel ~= 0 and (trigger.maxlevel >= level))
matchMyLevel = trigger.mylevel and (level == myLevel)
if curLevel or minLevel or maxLevel or matchMyLevel then
condition = true
end
failed = not condition
end
--Try to match by unit type
if not failed and trigger.nameplateType and trigger.nameplateType.enable then
condition = false
if (trigger.nameplateType.friendlyPlayer and frame.UnitType=="FRIENDLY_PLAYER")
or (trigger.nameplateType.friendlyNPC and frame.UnitType=="FRIENDLY_NPC")
or (trigger.nameplateType.enemyPlayer and frame.UnitType=="ENEMY_PLAYER")
or (trigger.nameplateType.enemyNPC and frame.UnitType=="ENEMY_NPC") then
condition = true
end
failed = not condition
end
--Try to match by Reaction type
if not failed and trigger.reactionType and trigger.reactionType.enable then
reaction = frame.UnitReaction
condition = false
if ((reaction==1 or reaction==2 or reaction==3) and trigger.reactionType.hostile)
or (reaction==4 and trigger.reactionType.neutral)
or (reaction==5 and trigger.reactionType.friendly) then
condition = true
end
failed = not condition
end
--[[
--Try to match according to cooldown conditions
if not failed and trigger.cooldowns and trigger.cooldowns.names and next(trigger.cooldowns.names) then
condition = self:StyleFilterCooldownCheck(trigger.cooldowns.names, trigger.cooldowns.mustHaveAll)
if condition ~= nil then --Condition will be nil if none are set to ONCD or OFFCD
failed = not condition
end
end
--Try to match according to buff aura conditions
if not failed and trigger.buffs and trigger.buffs.names and next(trigger.buffs.names) then
condition = self:StyleFilterAuraCheck(trigger.buffs.names, frame.Buffs and frame.Buffs.icons, trigger.buffs.mustHaveAll, trigger.buffs.missing, trigger.buffs.minTimeLeft, trigger.buffs.maxTimeLeft)
if condition ~= nil then --Condition will be nil if none are selected
failed = not condition
end
end
--Try to match according to debuff aura conditions
if not failed and trigger.debuffs and trigger.debuffs.names and next(trigger.debuffs.names) then
condition = self:StyleFilterAuraCheck(trigger.debuffs.names, frame.Debuffs and frame.Debuffs.icons, trigger.debuffs.mustHaveAll, trigger.debuffs.missing, trigger.debuffs.minTimeLeft, trigger.debuffs.maxTimeLeft)
if condition ~= nil then --Condition will be nil if none are selected
failed = not condition
end
end
]]
--Callback for Plugins
if self.CustomStyleConditions then
failed = self:CustomStyleConditions(frame, filter, trigger, failed)
end
--If failed is nil it means the filter is empty so we dont run FilterStyle
if failed == false then --The conditions didn't fail so pass to FilterStyle
self:StyleFilterPass(frame, filter.actions, castbarTriggered);
end
end
function mod:StyleFilterPass(frame, actions, castbarTriggered)
if castbarTriggered then
frame.castbarTriggered = castbarTriggered
end
local healthBarShown = frame.HealthBar:IsShown()
self:StyleFilterSetChanges(frame, actions,
(healthBarShown and actions.color and actions.color.health), --HealthColorChanged
(healthBarShown and actions.color and actions.color.border and frame.HealthBar.backdrop), --BorderChanged
(healthBarShown and actions.flash and actions.flash.enable and frame.FlashTexture), --FlashingHealth
(healthBarShown and actions.texture and actions.texture.enable), --TextureChanged
(healthBarShown and actions.scale and actions.scale ~= 1), --ScaleChanged
(actions.frameLevel and actions.frameLevel ~= 0), --FrameLevelChanged
(actions.alpha and actions.alpha ~= -1), --AlphaChanged
(actions.color and actions.color.name), --NameColorChanged
(actions.nameOnly), --NameOnlyChanged
(actions.hide) --VisibilityChanged
)
end
function mod:ClearStyledPlate(frame)
if frame.StyleChanged then
self:StyleFilterClearChanges(frame, frame.HealthColorChanged, frame.BorderChanged, frame.FlashingHealth, frame.TextureChanged, frame.ScaleChanged, frame.FrameLevelChanged, frame.AlphaChanged, frame.NameColorChanged, frame.NameOnlyChanged, frame.VisibilityChanged)
end
end
function mod:StyleFilterSort(place)
if self[2] and place[2] then
return self[2] > place[2] --Sort by priority: 1=first, 2=second, 3=third, etc
end
end
mod.StyleFilterList = {}
mod.StyleFilterEvents = {}
function mod:StyleFilterConfigureEvents()
twipe(self.StyleFilterList)
twipe(self.StyleFilterEvents)
for filterName, filter in pairs(E.global.nameplates.filters) do
if filter.triggers and E.db.nameplates and E.db.nameplates.filters then
if E.db.nameplates.filters[filterName] and E.db.nameplates.filters[filterName].triggers and E.db.nameplates.filters[filterName].triggers.enable then
tinsert(self.StyleFilterList, {filterName, filter.triggers.priority or 1})
-- fake events along with "UpdateElement_Cast" (use 1 instead of true to override StyleFilterWaitTime)
self.StyleFilterEvents["UpdateElement_All"] = true
self.StyleFilterEvents["NAME_PLATE_UNIT_ADDED"] = 1
--[[
if next(filter.triggers.casting.spells) then
for _, value in pairs(filter.triggers.casting.spells) do
if value == true then
self.StyleFilterEvents["UpdateElement_Cast"] = 1
break
end
end
end
if filter.triggers.casting.interruptible or filter.triggers.casting.notInterruptible then
self.StyleFilterEvents["UpdateElement_Cast"] = 1
end
]]
-- real events
self.StyleFilterEvents["PLAYER_TARGET_CHANGED"] = true
if filter.triggers.healthThreshold then
self.StyleFilterEvents["UNIT_HEALTH"] = true
self.StyleFilterEvents["UNIT_MAXHEALTH"] = true
self.StyleFilterEvents["UNIT_HEALTH_FREQUENT"] = true
end
if filter.triggers.powerThreshold then
self.StyleFilterEvents["UNIT_MANA"] = true
self.StyleFilterEvents["UNIT_ENERGY"] = true
self.StyleFilterEvents["UNIT_FOCUS"] = true
self.StyleFilterEvents["UNIT_RAGE"] = true
self.StyleFilterEvents["UNIT_RUNIC_POWER"] = true
self.StyleFilterEvents["UNIT_DISPLAYPOWER"] = true
end
if next(filter.triggers.names) then
for _, value in pairs(filter.triggers.names) do
if value == true then
self.StyleFilterEvents["UNIT_NAME_UPDATE"] = true
break
end
end
end
if filter.triggers.inCombat or filter.triggers.outOfCombat or filter.triggers.inCombatUnit or filter.triggers.outOfCombatUnit then
self.StyleFilterEvents["PLAYER_REGEN_DISABLED"] = true
self.StyleFilterEvents["PLAYER_REGEN_ENABLED"] = true
end
--[[
if next(filter.triggers.cooldowns.names) then
for _, value in pairs(filter.triggers.cooldowns.names) do
if value == "ONCD" or value == "OFFCD" then
self.StyleFilterEvents["SPELL_UPDATE_COOLDOWN"] = true
break
end
end
end
if next(filter.triggers.buffs.names) then
for _, value in pairs(filter.triggers.buffs.names) do
if value == true then
self.StyleFilterEvents["UNIT_AURA"] = true
break
end
end
end
if next(filter.triggers.debuffs.names) then
for _, value in pairs(filter.triggers.debuffs.names) do
if value == true then
self.StyleFilterEvents["UNIT_AURA"] = true
break
end
end
end
]]
end
end
end
if next(self.StyleFilterList) then
tsort(self.StyleFilterList, self.StyleFilterSort) --sort by priority
else
self:ForEachPlate("ClearStyledPlate")
end
end
function mod:UpdateElement_Filters(frame, event)
if not self.StyleFilterEvents[event] then return end
--[[if self.StyleFilterEvents[event] == true then
if not frame.StyleFilterWaitTime then
frame.StyleFilterWaitTime = GetTime()
elseif GetTime() > (frame.StyleFilterWaitTime + 0.1) then
frame.StyleFilterWaitTime = nil
else
return --block calls faster than 0.1 second
end
end]]
self:ClearStyledPlate(frame)
local filter
for filterNum in ipairs(self.StyleFilterList) do
filter = E.global.nameplates.filters[self.StyleFilterList[filterNum][1]]
if filter then
self:StyleFilterConditionCheck(frame, filter, filter.triggers, nil)
end
end
end
-- Shamelessy taken from AceDB-3.0
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
function mod:PLAYER_LOGOUT()
for filterName, filterTable in pairs(E.global.nameplates.filters) do
if G.nameplates.filters[filterName] then
local defaultTable = E:CopyTable({}, E.StyleFilterDefaults);
E:CopyTable(defaultTable, G.nameplates.filters[filterName]);
removeDefaults(filterTable, defaultTable);
else
removeDefaults(filterTable, E.StyleFilterDefaults);
end
end
end
function mod:StyleFilterInitializeFilter(tbl)
copyDefaults(tbl, E.StyleFilterDefaults);
end
+130
View File
@@ -1 +1,131 @@
--[[
Nameplate Filter
Add the nameplates name that you do NOT want to see.
]]
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
G["nameplates"]["filters"] = {
["Boss"] = {
["triggers"] = {
["level"] = true,
["curlevel"] = -1,
["nameplateType"] = {
["enable"] = true,
["enemyNPC"] = true,
},
},
["actions"] = {
["scale"] = 1.15,
},
},
}
E["StyleFilterDefaults"] = {
["triggers"] = {
["priority"] = 1,
["isTarget"] = false,
["notTarget"] = false,
["level"] = false,
["casting"] = {
["interruptible"] = false,
["spells"] = {}
},
["role"] = {
["tank"] = false,
["healer"] = false,
["damager"] = false,
},
["curlevel"] = 0,
["maxlevel"] = 0,
["minlevel"] = 0,
["healthThreshold"] = false,
["healthUsePlayer"] = false,
["underHealthThreshold"] = 0,
["overHealthThreshold"] = 0,
["powerThreshold"] = false,
["underPowerThreshold"] = 0,
["overPowerThreshold"] = 0,
["names"] = {},
["nameplateType"] = {
["enable"] = false,
["friendlyPlayer"] = false,
["friendlyNPC"] = false,
["enemyPlayer"] = false,
["enemyNPC"] = false
},
["reactionType"] = {
["enabled"] = false,
["hostile"] = false,
["neutral"] = false,
["friendly"] = false
},
["instanceType"] = {
["none"] = false,
["party"] = false,
["raid"] = false,
["arena"] = false,
["pvp"] = false
},
["instanceDifficulty"] = {
["dungeon"] = {
["normal"] = false,
["heroic"] = false
},
["raid"] = {
["normal"] = false,
["heroic"] = false
}
},
["cooldowns"] = {
["names"] = {},
["mustHaveAll"] = false
},
["buffs"] = {
["mustHaveAll"] = false,
["missing"] = false,
["names"] = {},
["minTimeLeft"] = 0,
["maxTimeLeft"] = 0
},
["debuffs"] = {
["mustHaveAll"] = false,
["missing"] = false,
["names"] = {},
["minTimeLeft"] = 0,
["maxTimeLeft"] = 0
},
["inCombat"] = false,
["outOfCombat"] = false,
},
["actions"] = {
["color"] = {
["health"] = false,
["border"] = false,
["name"] = false,
["healthColor"] = {r=1,g=1,b=1,a=1},
["borderColor"] = {r=1,g=1,b=1,a=1},
["nameColor"] = {r=1,g=1,b=1,a=1}
},
["texture"] = {
["enable"] = false,
["texture"] = "ElvUI Norm"
},
["flash"] = {
["enable"] = false,
["color"] = {r=1,g=1,b=1,a=1},
["speed"] = 4
},
["hide"] = false,
["nameOnly"] = false,
["scale"] = 1.0,
["alpha"] = -1
}
}
G.nameplates.specialFilters = {
["Personal"] = true,
["nonPersonal"] = true,
["blockNonPersonal"] = true,
["blockNoDuration"] = true,
};