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Bugfixes: Removed retail API calls, ran linting script and static analysis.
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@@ -23,7 +23,8 @@ local function GetDebuffType(unit, filter, filterTable)
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if not unit or not UnitCanAssist("player", unit) then return nil end
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local i = 1
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while true do
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local name, _, texture, _, debufftype = UnitAura(unit, i, "HARMFUL")
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local texture, count, debufftype = UnitAura(unit, i, "HARMFUL")
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local name = texture
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if not texture then break end
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if(filterTable) then
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