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@@ -559,7 +559,7 @@ function E:SetupLayout(layout, noDataReset)
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E.db.unitframe.units.arena.castbar.width = 200
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end
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if(layout == "dpsCaster" or layout == "healer" or (layout == "dpsMelee" and E.myclass == "HUNTER")) then
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if layout == "dpsCaster" or layout == "healer" or (layout == "dpsMelee" and E.myclass == "HUNTER") then
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if not E.db.movers then E.db.movers = {} end
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E.db.unitframe.units.player.castbar.width = E.PixelMode and 406 or 436
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E.db.unitframe.units.player.castbar.height = 28
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@@ -691,7 +691,7 @@ local function SetupAuras(style)
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E:GetModule("UnitFrames"):CreateAndUpdateUF("target")
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end
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if(InstallStepComplete) then
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if InstallStepComplete then
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InstallStepComplete.message = L["Auras Set"]
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InstallStepComplete:Show()
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end
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@@ -119,6 +119,7 @@ function UF:Configure_Auras(frame, auraType)
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if not frame.VARIABLES_SET then return end
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local db = frame.db
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print(format("DEBUG: UF:Configure_Auras(%s, %s)", frame:GetName(), auraType))
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local auras = frame[auraType]
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auraType = lower(auraType)
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local rows = db[auraType].numrows
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@@ -372,7 +373,7 @@ function UF:PostUpdateAura(unit, button)
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end
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if button.isDebuff then
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if(not button.isFriend and not button.isPlayer) then --[[and (not E.isDebuffWhiteList[name])]]
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if not button.isFriend and not button.isPlayer then --[[and (not E.isDebuffWhiteList[name])]]
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button:SetBackdropBorderColor(0.9, 0.1, 0.1)
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button.icon:SetDesaturated((unit and not find(unit, "arena%d")) and true or false)
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else
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