mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
test
This commit is contained in:
@@ -26,6 +26,7 @@ local DURABILITY_TEMPLATE = gsub(DURABILITY_TEMPLATE, "%%d / %%d", "(%%d+) / (%%
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--Libs
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local LBC = LibStub("LibBabble-Class-3.0"):GetLookupTable()
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local LBZ = LibStub("LibBabble-Zone-3.0"):GetLookupTable()
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local LBBF = LibStub("LibBabble-BagFamily-3.0"):GetLookupTable()
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CLASS_SORT_ORDER = {
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"WARRIOR",
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@@ -265,6 +266,23 @@ function GetMapNameByID(id)
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return mapByID[tonumber(id)]
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end
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local bagTypes = {
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[LBBF["Bag"]] = 0,
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[LBBF["Quiver"]] = 1,
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[LBBF["Ammo Pouch"]] = 2,
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[LBBF["Soul Bag"]] = 4,
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[LBBF["Leatherworking Bag"]] = 8,
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[LBBF["Herb Bag"]] = 16,
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[LBBF["Enchanting Bag"]] = 32,
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[LBBF["Engineering Bag"]] = 64,
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[LBBF["Mining Bag"]] = 128
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}
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function GetItemFamily(id)
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local _, _, _, _, _, itemType = GetItemInfo(id)
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return bagTypes[itemType]
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end
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local arrow
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function GetPlayerFacing()
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if not arrow then
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@@ -0,0 +1,122 @@
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local MAJOR_VERSION = "LibBabble-BagFamily-3.0"
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local MINOR_VERSION = 90000 + tonumber(string.match("$Revision: 50 $", "%d+"))
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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local GAME_LOCALE = GetLocale()
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lib:SetBaseTranslations {
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["Bag"] = true,
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["Quiver"] = true,
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["Ammo Pouch"] = true,
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["Soul Bag"] = true,
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["Leatherworking Bag"] = true,
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["Herb Bag"] = true,
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["Enchanting Bag"] = true,
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["Engineering Bag"] = true,
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["Mining Bag"] = true,
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}
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if GAME_LOCALE == "enUS" then
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lib:SetCurrentTranslations(true)
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elseif GAME_LOCALE == "deDE" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "frFR" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "zhCN" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "zhTW" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "koKR" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "esES" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "esMX" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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elseif GAME_LOCALE == "ruRU" then
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lib:SetCurrentTranslations {
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["Bag"] = "Bag",
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["Quiver"] = "Quiver",
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["Ammo Pouch"] = "Ammo Pouch",
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["Soul Bag"] = "Soul Bag",
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["Leatherworking Bag"] = "Leatherworking Bag",
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["Herb Bag"] = "Herb Bag",
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["Enchanting Bag"] = "Enchanting Bag",
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["Engineering Bag"] = "Engineering Bag",
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["Mining Bag"] = "Mining Bag",
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}
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else
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error(string.format("%s: Locale %q not supported", MAJOR_VERSION, GAME_LOCALE))
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end
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@@ -3,4 +3,5 @@
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<Script file="LibBabble-3.0.lua"/>
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<Script file="LibBabble-Class-3.0.lua"/>
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<Script file="LibBabble-Zone-3.0.lua"/>
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<Script file="LibBabble-BagFamily-3.0.lua"/>
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</Ui>
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@@ -20,7 +20,6 @@ local DeleteCursorItem = DeleteCursorItem
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local GetContainerItemCooldown = GetContainerItemCooldown
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local GetContainerItemInfo = GetContainerItemInfo
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local GetContainerItemLink = GetContainerItemLink
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local GetContainerNumFreeSlots = GetContainerNumFreeSlots
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local GetContainerNumSlots = GetContainerNumSlots
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local GetItemInfo = GetItemInfo
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local GetItemQualityColor = GetItemQualityColor
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@@ -49,13 +48,11 @@ local SEARCH = SEARCH
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local SEARCH_STRING = ""
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B.ProfessionColors = {
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["0x0008"] = {224/255, 187/255, 74/255}, -- Leatherworking
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["0x0010"] = {74/255, 77/255, 224/255}, -- Inscription
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["0x0020"] = {18/255, 181/255, 32/255}, -- Herbs
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["0x0040"] = {160/255, 3/255, 168/255}, -- Enchanting
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["0x0080"] = {232/255, 118/255, 46/255}, -- Engineering
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["0x0400"] = {105/255, 79/255, 7/255}, -- Mining
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["0x010000"] = {222/255, 13/255, 65/255} -- Cooking
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["8"] = {224/255, 187/255, 74/255}, -- Leatherworking
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["16"] = {18/255, 181/255, 32/255}, -- Herbs
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["32"] = {160/255, 3/255, 168/255}, -- Enchanting
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["64"] = {232/255, 118/255, 46/255}, -- Engineering
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["128"] = {105/255, 79/255, 7/255}, -- Mining
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}
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function B:GetContainerFrame(arg)
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@@ -234,7 +231,7 @@ function B:UpdateSlot(bagID, slotID)
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if (self.Bags[bagID] and self.Bags[bagID].numSlots ~= GetContainerNumSlots(bagID)) or not self.Bags[bagID] or not self.Bags[bagID][slotID] then return end
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local slot = self.Bags[bagID][slotID]
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local bagType = self.Bags[bagID].type
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local bagType = tostring(self.Bags[bagID].type)
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local texture, count, locked = GetContainerItemInfo(bagID, slotID)
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local clink = GetContainerItemLink(bagID, slotID)
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@@ -452,11 +449,10 @@ function B:Layout(isBank)
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end
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f.Bags[bagID].numSlots = numSlots
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local link = GetInventoryItemLink("player", ContainerIDToInventoryID(bagID))
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if link then
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local _, _, id = strfind(link, "item:(%d+)")
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f.Bags[bagID].type = select(6, GetItemInfo(id))
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f.Bags[bagID].type = GetItemFamily(id)
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end
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--Hide unused slots
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@@ -362,31 +362,6 @@ function B:ScanBags()
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end
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end
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local bagTypes = {
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["Bag"] = 0,
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["Quiver"] = 1,
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["Ammo Pouch"] = 2,
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["Soul Bag"] = 4,
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["Leatherworking Bag"] = 8,
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["Herb Bag"] = 16,
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["Enchanting Bag"] = 32,
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["Engineering Bag"] = 64,
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["Mining Bag"] = 128
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}
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local function GetItemFamily(bag)
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local bagID = match(bag, "item:(%d+)")
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local itemType
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if bagID then
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itemType = select(6, GetItemInfo(bagID))
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if itemType then
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return tonumber(bagTypes[itemType])
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end
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end
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return nil
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end
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function B:IsSpecialtyBag(bagID)
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if safe[bagID] then return false end
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@@ -396,7 +371,7 @@ function B:IsSpecialtyBag(bagID)
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local bag = GetInventoryItemLink("player", inventorySlot)
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if not bag then return false end
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local family = GetItemFamily(bag)
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local family = GetItemFamily(match(bag, "item:(%d+)"))
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if family == 0 or family == nil then return false end
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return family
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@@ -404,14 +379,14 @@ end
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function B:CanItemGoInBag(bag, slot, targetBag)
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local item = bagIDs[B:Encode_BagSlot(bag, slot)]
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local itemFamily = GetItemFamily(item)
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local itemFamily = GetItemFamily(match(item, "item:(%d+)"))
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if itemFamily then
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local equipSlot = select(8, GetItemInfo(item))
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if equipSlot == "INVTYPE_BAG" then
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itemFamily = 1
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end
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end
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local bagFamily = GetItemFamily(targetBag)
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local bagFamily = GetItemFamily(match(targetBag, "item:(%d+)"))
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if itemFamily then
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return (bagFamily == 0) or band(itemFamily, bagFamily) > 0
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else
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