actionbars

This commit is contained in:
Bunny67
2017-12-30 22:15:02 +03:00
parent 41f17fecc7
commit d4d261463a
2 changed files with 103 additions and 49 deletions
@@ -105,9 +105,7 @@ function AB:PositionAndSizeBar(barName)
lastColumnButton = bar.buttons[i-buttonsPerRow] lastColumnButton = bar.buttons[i-buttonsPerRow]
button:ClearAllPoints() button:ClearAllPoints()
if barName == "bar1" then button:SetParent(bar)
button:SetParent(bar)
end
button:SetWidth(size) button:SetWidth(size)
button:SetHeight(size) button:SetHeight(size)
@@ -153,6 +151,12 @@ function AB:PositionAndSizeBar(barName)
button:SetScale(1) button:SetScale(1)
button:SetAlpha(1) button:SetAlpha(1)
end end
if self.db[barName].mouseover then
button:SetAlpha(0)
else
button:SetAlpha(self.db[barName].alpha)
end
end end
if self.db[barName].enabled or not bar.initialized then if self.db[barName].enabled or not bar.initialized then
@@ -187,17 +191,64 @@ function AB:CreateBar(id)
bar.buttons = {} bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter") self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave") self:HookScript(bar, "OnLeave", "Bar_OnLeave")
for i = 1, NUM_ACTIONBAR_BUTTONS do
local button = _G[self["barDefaults"]["bar"..id].name.."Button"..i]
bar.buttons[i] = button
bar.buttons[i].id = id
self:HookScript(button, "OnEnter", "Button_OnEnter") if id == 1 then
self:HookScript(button, "OnLeave", "Button_OnLeave") bar.actionButtons = {}
end bar.bonusButtons = {}
if id ~= 1 then local button
_G[self["barDefaults"]["bar"..id].name]:SetParent(bar) for i = 1, NUM_ACTIONBAR_BUTTONS do
button = _G["ActionButton"..i]
button:SetParent(bar)
bar.actionButtons[i] = button
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
button = _G["BonusActionButton"..i]
button:SetParent(bar)
bar.bonusButtons[i] = button
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
end
MainMenuBar:SetParent(bar)
BonusActionBarFrame:SetParent(bar)
bar.buttons = bar.actionButtons
bar:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
bar:SetScript("OnEvent", function()
if GetBonusBarOffset() > 0 then
bar.lastBonusBar = GetBonusBarOffset()
for i = 1, NUM_ACTIONBAR_BUTTONS do
bar.buttons[i]:SetParent(E.HiddenFrame)
end
bar.buttons = bar.bonusButtons
ShowBonusActionBar()
else
HideBonusActionBar()
for i = 1, NUM_ACTIONBAR_BUTTONS do
bar.buttons[i]:SetParent(E.HiddenFrame)
end
bar.buttons = bar.actionButtons
end
AB:PositionAndSizeBar("bar1")
end)
else
for i = 1, NUM_ACTIONBAR_BUTTONS do
local button = _G[self["barDefaults"]["bar"..id].name.."Button"..i]
bar.buttons[i] = button
bar.buttons[i].id = id
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
end
end end
self["handledBars"]["bar"..id] = bar self["handledBars"]["bar"..id] = bar
@@ -303,29 +354,36 @@ function AB:Bar_OnLeave()
end end
function AB:Button_OnEnter() function AB:Button_OnEnter()
local bar = self["handledBars"]["bar"..this.id] local bar = (this:GetParent() == BonusActionBarFrame or this:GetParent() == MainMenuBarArtFrame) and ElvUI_Bar1 or this:GetParent()
if bar.mouseover then if bar.mouseover then
UIFrameFadeIn(bar, 0.2, bar:GetAlpha(), bar.db.alpha) UIFrameFadeIn(bar, 0.2, bar:GetAlpha(), bar.db.alpha)
end end
end end
function AB:Button_OnLeave() function AB:Button_OnLeave()
local bar = self["handledBars"]["bar"..this.id] local bar = (this:GetParent() == BonusActionBarFrame or this:GetParent() == MainMenuBarArtFrame) and ElvUI_Bar1 or this:GetParent()
if bar.mouseover then if bar.mouseover then
UIFrameFadeOut(bar, 0.2, bar:GetAlpha(), 0) UIFrameFadeOut(bar, 0.2, bar:GetAlpha(), 0)
end end
end end
function AB:DisableBlizzard() function AB:DisableBlizzard()
MainMenuBar:SetScale(0.00001)
MainMenuBar:EnableMouse(false) MainMenuBar:EnableMouse(false)
E:Kill(MainMenuExpBar)
E:Kill(MainMenuBarMaxLevelBar)
E:Kill(MainMenuBarPerformanceBarFrame)
BonusActionBarFrame:EnableMouse(false)
BonusActionBarFrame:DisableDrawLayer("OVERLAY")
PetActionBarFrame:EnableMouse(false) PetActionBarFrame:EnableMouse(false)
ShapeshiftBarFrame:EnableMouse(false) ShapeshiftBarFrame:EnableMouse(false)
local elements = { local elements = {
MainMenuBar, --MainMenuBar,
MainMenuBarArtFrame, MainMenuBarArtFrame,
BonusActionBarFrame, --BonusActionBarFrame,
PetActionBarFrame, PetActionBarFrame,
ShapeshiftBarFrame, ShapeshiftBarFrame,
ShapeshiftBarLeft, ShapeshiftBarLeft,
@@ -410,6 +468,29 @@ function AB:Initialize()
if E.private.actionbar.enable ~= true then return end if E.private.actionbar.enable ~= true then return end
function ActionButton_GetPagedID(button)
if button.isBonus and CURRENT_ACTIONBAR_PAGE == 1 then
local offset = GetBonusBarOffset()
if offset == 0 and ElvUI_Bar1 and ElvUI_Bar1.lastBonusBar then
offset = ElvUI_Bar1.lastBonusBar
end
return button:GetID() + ((NUM_ACTIONBAR_PAGES + offset - 1) * NUM_ACTIONBAR_BUTTONS)
end
local parentName = button:GetParent():GetName()
if parentName == "ElvUI_Bar5" then
return button:GetID() + ((BOTTOMLEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar2" then
return button:GetID() + ((BOTTOMRIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar4" then
return button:GetID() + ((LEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar3" then
return button:GetID() + ((RIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
else
return button:GetID() + ((CURRENT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
end
end
self:DisableBlizzard() self:DisableBlizzard()
self:SetupMicroBar() self:SetupMicroBar()
@@ -8,16 +8,13 @@ local E, L, V, P, G = unpack(ElvUI)
local _G = getfenv() local _G = getfenv()
local UPDATE_DELAY = 0.1 local UPDATE_DELAY = 0.1
local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
local ActionButton_GetPagedID = ActionButton_GetPagedID
local ActionButton_IsFlashing = ActionButton_IsFlashing
local ActionHasRange = ActionHasRange local ActionHasRange = ActionHasRange
local IsActionInRange = IsActionInRange local IsActionInRange = IsActionInRange
local IsUsableAction = IsUsableAction local IsUsableAction = IsUsableAction
local HasAction = HasAction local HasAction = HasAction
local tullaRange = CreateFrame("Frame", "tullaRange", UIParent); tullaRange:Hide() local tullaRange = CreateFrame("Frame", "tullaRange", UIParent)
function tullaRange:Load() function tullaRange:Load()
self:SetScript("OnUpdate", self.OnUpdate) self:SetScript("OnUpdate", self.OnUpdate)
@@ -91,8 +88,7 @@ function tullaRange:UpdateButtons(elapsed)
end end
function tullaRange:UpdateButton(button, elapsed) function tullaRange:UpdateButton(button, elapsed)
tullaRange.UpdateButtonUsable(button) tullaRange:UpdateButtonUsable(button)
tullaRange.UpdateFlash(button, elapsed)
end end
function tullaRange:UpdateButtonStatus() function tullaRange:UpdateButtonStatus()
@@ -121,16 +117,16 @@ function tullaRange.OnButtonHide()
tullaRange:UpdateButtonStatus(this) tullaRange:UpdateButtonStatus(this)
end end
function tullaRange.OnUpdateButtonUsable() function tullaRange:OnUpdateButtonUsable()
this.tullaRangeColor = nil this.tullaRangeColor = nil
tullaRange.UpdateButtonUsable(this) tullaRange:UpdateButtonUsable(this)
end end
function tullaRange.OnButtonUpdate() function tullaRange.OnButtonUpdate()
tullaRange:UpdateButtonStatus(this) tullaRange:UpdateButtonStatus(this)
end end
function tullaRange.UpdateButtonUsable(button) function tullaRange:UpdateButtonUsable(button)
local action = ActionButton_GetPagedID(button) local action = ActionButton_GetPagedID(button)
local isUsable, notEnoughMana = IsUsableAction(action) local isUsable, notEnoughMana = IsUsableAction(action)
@@ -158,29 +154,6 @@ function tullaRange.SetButtonColor(button, colorType)
end end
end end
function tullaRange.UpdateFlash(button, elapsed)
if ActionButton_IsFlashing(button) then
local flashtime = button.flashtime - elapsed
if flashtime <= 0 then
local overtime = -flashtime
if overtime >= ATTACK_BUTTON_FLASH_TIME then
overtime = 0
end
flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
local flashTexture = _G[button:GetName() .. "Flash"]
if flashTexture:IsShown() then
flashTexture:Hide()
else
flashTexture:Show()
end
end
button.flashtime = flashtime
end
end
function tullaRange:LoadDefaults() function tullaRange:LoadDefaults()
TULLARANGE_COLORS = { TULLARANGE_COLORS = {
["OOR"] = E:GetColorTable(E.db.actionbar.noRangeColor), ["OOR"] = E:GetColorTable(E.db.actionbar.noRangeColor),