E:Point, E:Size, E:Width, E:Height, & cleanup

This commit is contained in:
Crum
2018-05-16 23:20:04 -05:00
parent eac6a04517
commit d52da42f77
65 changed files with 958 additions and 1102 deletions
+10 -12
View File
@@ -73,8 +73,7 @@ function AB:PositionAndSizeBar(barName)
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db[barName].backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db[barName].backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
bar:SetWidth(barWidth)
bar:SetHeight(barHeight)
E:Size(bar, barWidth, barHeight)
bar.mouseover = self.db[barName].mouseover
@@ -107,8 +106,7 @@ function AB:PositionAndSizeBar(barName)
button:SetParent(bar)
button:SetWidth(size)
button:SetHeight(size)
E:Size(button, size)
ActionButton_ShowGrid(button)
if i == 1 then
@@ -121,7 +119,7 @@ function AB:PositionAndSizeBar(barName)
else
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:SetPoint(point, bar, point, x, y)
E:Point(button, point, bar, point, x, y)
elseif mod((i - 1), buttonsPerRow) == 0 then
x = 0
y = -buttonSpacing
@@ -131,7 +129,7 @@ function AB:PositionAndSizeBar(barName)
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastColumnButton, anchorPoint, x, y)
else
x = buttonSpacing
y = 0
@@ -141,7 +139,7 @@ function AB:PositionAndSizeBar(barName)
buttonPoint = "RIGHT"
anchorPoint = "LEFT"
end
button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
@@ -181,13 +179,13 @@ end
function AB:CreateBar(id)
local bar = CreateFrame("Button", "ElvUI_Bar"..id, E.UIParent)
local point, anchor, attachTo, x, y = split(",", self["barDefaults"]["bar"..id].position)
bar:SetPoint(point, anchor, attachTo, x, y)
E:Point(bar, point, anchor, attachTo, x, y)
bar.id = id
E:CreateBackdrop(bar, "Default")
bar:SetFrameStrata("LOW")
local offset = E.Spacing
bar.backdrop:SetPoint("TOPLEFT", bar, "TOPLEFT", offset, -offset)
bar.backdrop:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -offset, offset)
E:Point(bar.backdrop, "TOPLEFT", bar, "TOPLEFT", offset, -offset)
E:Point(bar.backdrop, "BOTTOMRIGHT", bar, "BOTTOMRIGHT", -offset, offset)
bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave")
@@ -289,7 +287,7 @@ function AB:StyleButton(button, noBackdrop)
if count then
count:ClearAllPoints()
count:SetPoint("BOTTOMRIGHT", 0, 2)
E:Point(count, "BOTTOMRIGHT", 0, 2)
E:FontTemplate(count, LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
count:SetTextColor(color.r, color.g, color.b)
end
@@ -440,7 +438,7 @@ function AB:FixKeybindText(button)
end
hotkey:ClearAllPoints()
hotkey:SetPoint("TOPRIGHT", 0, -3)
E:Point(hotkey, "TOPRIGHT", 0, -3)
end
function AB:ActionButton_Update()
+8 -11
View File
@@ -121,11 +121,9 @@ function AB:PositionAndSizeBarPet()
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + (backdropSpacing*2) + ((self.db["barPet"].backdrop and E.Border or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + (backdropSpacing*2) + ((self.db["barPet"].backdrop and E.Border or E.Spacing)*2)
bar:SetWidth(barWidth)
bar:SetHeight(barHeight)
E:Size(bar, barWidth, barHeight)
bar.mover:SetWidth(bar:GetWidth())
bar.mover:SetHeight(bar:GetHeight())
E:Size(bar.mover, bar:GetWidth(), bar:GetHeight())
if self.db["barPet"].enabled then
bar:SetScale(1)
@@ -171,8 +169,7 @@ function AB:PositionAndSizeBarPet()
lastColumnButton = _G["PetActionButton"..i - buttonsPerRow]
button:SetParent(bar)
button:ClearAllPoints()
button:SetWidth(size)
button:SetHeight(size)
E:Size(button, size)
button:Show()
if i == 1 then
@@ -187,7 +184,7 @@ function AB:PositionAndSizeBarPet()
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:SetPoint(point, bar, point, x, y)
E:Point(button, point, bar, point, x, y)
elseif mod((i - 1), buttonsPerRow) == 0 then
local x = 0
local y = -buttonSpacing
@@ -197,7 +194,7 @@ function AB:PositionAndSizeBarPet()
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastColumnButton, anchorPoint, x, y)
else
local x = buttonSpacing
local y = 0
@@ -208,7 +205,7 @@ function AB:PositionAndSizeBarPet()
anchorPoint = "LEFT"
end
button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
@@ -242,9 +239,9 @@ function AB:CreateBarPet()
E:CreateBackdrop(bar, "Default")
bar.backdrop:SetAllPoints()
if self.db["bar4"].enabled then
bar:SetPoint("RIGHT", ElvUI_Bar4, "LEFT", -4, 0)
E:Point(bar, "RIGHT", ElvUI_Bar4, "LEFT", -4, 0)
else
bar:SetPoint("RIGHT", E.UIParent, "RIGHT", -4, 0)
E:Point(bar, "RIGHT", E.UIParent, "RIGHT", -4, 0)
end
PetActionBarFrame.showgrid = 1
+7 -9
View File
@@ -141,14 +141,13 @@ function AB:PositionAndSizeBarShapeShift()
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
bar:SetWidth(barWidth)
bar:SetHeight(barHeight)
E:Size(bar, barWidth, barHeight)
if self.db["barShapeShift"].enabled then
bar:SetScale(1)
bar:SetAlpha(bar.db.alpha)
E:EnableMover(bar.mover:GetName())
bar:SetPoint("CENTER", 0, 0)
E:Point(bar, "CENTER", 0, 0)
else
bar:SetScale(0.0001)
bar:SetAlpha(0)
@@ -182,8 +181,7 @@ function AB:PositionAndSizeBarShapeShift()
lastColumnButton = _G["ElvUI_StanceBarButton"..i-buttonsPerRow]
button:SetParent(bar)
button:ClearAllPoints()
button:SetWidth(size)
button:SetHeight(size)
E:Size(button, size)
if self.db["barShapeShift"].mouseover == true then
bar:SetAlpha(0)
@@ -203,7 +201,7 @@ function AB:PositionAndSizeBarShapeShift()
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:SetPoint(point, bar, point, x, y)
E:Point(button, point, bar, point, x, y)
elseif mod((i - 1), buttonsPerRow) == 0 then
local x = 0
local y = -buttonSpacing
@@ -213,7 +211,7 @@ function AB:PositionAndSizeBarShapeShift()
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastColumnButton, anchorPoint, x, y)
else
local x = buttonSpacing
local y = 0
@@ -224,7 +222,7 @@ function AB:PositionAndSizeBarShapeShift()
anchorPoint = "LEFT"
end
button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
E:Point(button, buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
@@ -289,7 +287,7 @@ end
function AB:CreateBarShapeShift()
E:CreateBackdrop(bar, "Default")
bar.backdrop:SetAllPoints()
bar:SetPoint("TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
E:Point(bar, "TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
+14 -16
View File
@@ -119,7 +119,7 @@ function AB:BindUpdate(button, spellmacro)
bind.button.name = GetMacroInfo(bind.button.id)
GameTooltip:SetOwner(bind, "ANCHOR_TOP")
GameTooltip:SetPoint("BOTTOM", bind, "TOP", 0, 1)
E:Point(GameTooltip, "BOTTOM", bind, "TOP", 0, 1)
GameTooltip:AddLine(bind.button.name, 1, 1, 1)
bind.button.bindings = {GetBindingKey(spellmacro.." "..bind.button.name)}
@@ -148,7 +148,7 @@ function AB:BindUpdate(button, spellmacro)
GameTooltip:Show()
GameTooltip:SetScript("OnHide", function()
this:SetOwner(bind, "ANCHOR_NONE")
this:SetPoint("BOTTOM", bind, "TOP", 0, 1)
E:Point(this, "BOTTOM", bind, "TOP", 0, 1)
this:AddLine(bind.button.name, 1, 1, 1)
bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
if getn(bind.button.bindings) == 0 then
@@ -180,7 +180,7 @@ function AB:BindUpdate(button, spellmacro)
GameTooltip:Show()
GameTooltip:SetScript("OnHide", function()
this:SetOwner(bind, "ANCHOR_TOP")
this:SetPoint("BOTTOM", bind, "TOP", 0, 4)
E:Point(this, "BOTTOM", bind, "TOP", 0, 4)
this:AddLine(bind.button.name, 1, 1, 1)
bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
if getn(bind.button.bindings) == 0 then
@@ -281,16 +281,14 @@ function AB:LoadKeyBinder()
f:SetMovable(true)
f:SetFrameLevel(99)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(130)
E:Size(f, 360, 130)
E:SetTemplate(f, "Transparent")
f:Hide()
local header = CreateFrame("Button", nil, f)
E:SetTemplate(header, "Default", true)
header:SetWidth(100)
header:SetHeight(25)
header:SetPoint("CENTER", f, "TOP")
E:Size(header, 100, 25)
E:Point(header, "CENTER", f, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
header:EnableMouse(true)
header:RegisterForClicks("AnyUp", "AnyDown")
@@ -299,15 +297,15 @@ function AB:LoadKeyBinder()
local title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
E:Point(title, "CENTER", header, "CENTER")
title:SetText("Key Binds")
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:SetPoint("TOPLEFT", 18, -32)
desc:SetPoint("BOTTOMRIGHT", -18, 48)
E:Point(desc, "TOPLEFT", 18, -32)
E:Point(desc, "BOTTOMRIGHT", -18, 48)
desc:SetText(L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key or right click to clear the current actionbutton's keybinding."])
local perCharCheck = CreateFrame("CheckButton", f:GetName().."CheckButton", f, "OptionsCheckButtonTemplate")
@@ -334,13 +332,13 @@ function AB:LoadKeyBinder()
local save = CreateFrame("Button", f:GetName().."SaveButton", f, "OptionsButtonTemplate")
_G[save:GetName() .. "Text"]:SetText(L["Save"])
save:SetWidth(150)
E:Width(save, 150)
save:SetScript("OnClick", function()
AB:DeactivateBindMode(true)
end)
local discard = CreateFrame("Button", f:GetName().."DiscardButton", f, "OptionsButtonTemplate")
discard:SetWidth(150)
E:Width(discard, 150)
_G[discard:GetName() .. "Text"]:SetText(L["Discard"])
discard:SetScript("OnClick", function()
@@ -348,9 +346,9 @@ function AB:LoadKeyBinder()
end)
--position buttons
perCharCheck:SetPoint("BOTTOMLEFT", discard, "TOPLEFT", 0, 2)
save:SetPoint("BOTTOMRIGHT", -14, 10)
discard:SetPoint("BOTTOMLEFT", 14, 10)
E:Point(perCharCheck, "BOTTOMLEFT", discard, "TOPLEFT", 0, 2)
E:Point(save, "BOTTOMRIGHT", -14, 10)
E:Point(discard, "BOTTOMLEFT", 14, 10)
local S = E:GetModule("Skins")
S:HandleCheckBox(perCharCheck)
+7 -8
View File
@@ -50,8 +50,8 @@ function AB:HandleMicroButton(button)
local f = CreateFrame("Frame", nil, button)
f:SetFrameLevel(1)
f:SetPoint("BOTTOMLEFT", button, "BOTTOMLEFT", 2, 0)
f:SetPoint("TOPRIGHT", button, "TOPRIGHT", -2, -28)
E:Point(f, "BOTTOMLEFT", button, "BOTTOMLEFT", 2, 0)
E:Point(f, "TOPRIGHT", button, "TOPRIGHT", -2, -28)
E:SetTemplate(f, "Default", true)
button.backdrop = f
@@ -80,12 +80,12 @@ function AB:UpdateMicroPositionDimensions()
button:ClearAllPoints()
if prevButton == microBar then
button:SetPoint("TOPLEFT", prevButton, "TOPLEFT", -2 + E.Border, 28 - E.Border)
E:Point(button, "TOPLEFT", prevButton, "TOPLEFT", -2 + E.Border, 28 - E.Border)
elseif mod((i - 1), self.db.microbar.buttonsPerRow) == 0 then
button:SetPoint("TOP", lastColumnButton, "BOTTOM", 0, 28 - self.db.microbar.yOffset)
E:Point(button, "TOP", lastColumnButton, "BOTTOM", 0, 28 - self.db.microbar.yOffset)
numRows = numRows + 1
else
button:SetPoint("LEFT", prevButton, "RIGHT", - 4 + self.db.microbar.xOffset, 0)
E:Point(button, "LEFT", prevButton, "RIGHT", - 4 + self.db.microbar.xOffset, 0)
end
end
@@ -95,8 +95,7 @@ function AB:UpdateMicroPositionDimensions()
microBar:SetAlpha(self.db.microbar.alpha)
end
microBar:SetWidth(((CharacterMicroButton:GetWidth() - 4) * self.db.microbar.buttonsPerRow) + (self.db.microbar.xOffset * (self.db.microbar.buttonsPerRow - 1)) + E.Border * 2)
microBar:SetHeight(((CharacterMicroButton:GetHeight() - 28) * numRows) + (self.db.microbar.yOffset * (numRows - 1)) + E.Border * 2)
E:Size(microBar, ((CharacterMicroButton:GetWidth() - 4) * self.db.microbar.buttonsPerRow) + (self.db.microbar.xOffset * (self.db.microbar.buttonsPerRow - 1)) + E.Border * 2, ((CharacterMicroButton:GetHeight() - 28) * numRows) + (self.db.microbar.yOffset * (numRows - 1)) + E.Border * 2)
if self.db.microbar.enabled then
microBar:Show()
@@ -112,7 +111,7 @@ function AB:UpdateMicroPositionDimensions()
end
function AB:SetupMicroBar()
microBar:SetPoint("TOPLEFT", 4, -48)
E:Point(microBar, "TOPLEFT", 4, -48)
for i = 1, getn(MICRO_BUTTONS) do
self:HandleMicroButton(_G[MICRO_BUTTONS[i]])
+14 -18
View File
@@ -68,50 +68,46 @@ function B:SizeAndPositionBagBar()
ElvUIBags.backdrop:Hide()
end
ElvUIKeyRingButton:SetWidth(bagBarSize)
ElvUIKeyRingButton:SetHeight(bagBarSize)
E:Size(ElvUIKeyRingButton, bagBarSize)
ElvUIKeyRingButton:ClearAllPoints()
for i = 1, getn(ElvUIBags.buttons) do
local button = ElvUIBags.buttons[i]
local prevButton = ElvUIBags.buttons[i-1]
button:SetWidth(E.db.bags.bagBar.size)
button:SetHeight(E.db.bags.bagBar.size)
E:Size(button, E.db.bags.bagBar.size)
button:ClearAllPoints()
if growthDirection == "HORIZONTAL" and sortDirection == "ASCENDING" then
if i == 1 then
button:SetPoint("LEFT", ElvUIBags, "LEFT", (showBackdrop and (backdropSpacing + E.Border) or 0), 0)
E:Point(button, "LEFT", ElvUIBags, "LEFT", (showBackdrop and (backdropSpacing + E.Border) or 0), 0)
elseif prevButton then
button:SetPoint("LEFT", prevButton, "RIGHT", buttonSpacing, 0)
E:Point(button, "LEFT", prevButton, "RIGHT", buttonSpacing, 0)
end
elseif growthDirection == "VERTICAL" and sortDirection == "ASCENDING" then
if i == 1 then
button:SetPoint("TOP", ElvUIBags, "TOP", 0, -(showBackdrop and (backdropSpacing + E.Border) or 0))
E:Point(button, "TOP", ElvUIBags, "TOP", 0, -(showBackdrop and (backdropSpacing + E.Border) or 0))
elseif prevButton then
button:SetPoint("TOP", prevButton, "BOTTOM", 0, -buttonSpacing)
E:Point(button, "TOP", prevButton, "BOTTOM", 0, -buttonSpacing)
end
elseif growthDirection == "HORIZONTAL" and sortDirection == "DESCENDING" then
if i == 1 then
button:SetPoint("RIGHT", ElvUIBags, "RIGHT", -(showBackdrop and (backdropSpacing + E.Border) or 0), 0)
E:Point(button, "RIGHT", ElvUIBags, "RIGHT", -(showBackdrop and (backdropSpacing + E.Border) or 0), 0)
elseif prevButton then
button:SetPoint("RIGHT", prevButton, "LEFT", -buttonSpacing, 0)
E:Point(button, "RIGHT", prevButton, "LEFT", -buttonSpacing, 0)
end
else
if i == 1 then
button:SetPoint("BOTTOM", ElvUIBags, "BOTTOM", 0, (showBackdrop and (backdropSpacing + E.Border) or 0))
E:Point(button, "BOTTOM", ElvUIBags, "BOTTOM", 0, (showBackdrop and (backdropSpacing + E.Border) or 0))
elseif prevButton then
button:SetPoint("BOTTOM", prevButton, "TOP", 0, buttonSpacing)
E:Point(button, "BOTTOM", prevButton, "TOP", 0, buttonSpacing)
end
end
end
if growthDirection == "HORIZONTAL" then
ElvUIBags:SetWidth(bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2))
ElvUIBags:SetHeight(bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2))
E:Size(ElvUIBags, bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2), bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2))
else
ElvUIBags:SetHeight(bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2))
ElvUIBags:SetWidth(bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2))
E:Size(ElvUIBags, bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2), bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2))
end
end
@@ -119,7 +115,7 @@ function B:LoadBagBar()
if not E.private.bags.bagBar then return end
local ElvUIBags = CreateFrame("Frame", "ElvUIBags", E.UIParent)
ElvUIBags:SetPoint("TOPRIGHT", RightChatPanel, "TOPLEFT", -4, 0)
E:Point(ElvUIBags, "TOPRIGHT", RightChatPanel, "TOPLEFT", -4, 0)
ElvUIBags.buttons = {}
E:CreateBackdrop(ElvUIBags)
ElvUIBags.backdrop:SetAllPoints()
@@ -132,7 +128,7 @@ function B:LoadBagBar()
MainMenuBarBackpackButton:ClearAllPoints()
E:FontTemplate(MainMenuBarBackpackButtonCount, nil, 10)
MainMenuBarBackpackButtonCount:ClearAllPoints()
MainMenuBarBackpackButtonCount:SetPoint("BOTTOMRIGHT", MainMenuBarBackpackButton, "BOTTOMRIGHT", -1, 4)
E:Point(MainMenuBarBackpackButtonCount, "BOTTOMRIGHT", MainMenuBarBackpackButton, "BOTTOMRIGHT", -1, 4)
MainMenuBarBackpackButton:Show()
MainMenuBarBackpackButton:SetAlpha(1)
HookScript(MainMenuBarBackpackButton, "OnEnter", OnEnter)
+57 -74
View File
@@ -376,7 +376,7 @@ function B:Layout(isBank)
local holderWidth = ((buttonSize + buttonSpacing) * numContainerColumns) - buttonSpacing
local numContainerRows = 0
local countColor = E.db.bags.countFontColor
f.holderFrame:SetWidth(holderWidth)
E:Width(f.holderFrame, holderWidth)
f.totalSlots = 0
local lastButton
@@ -423,20 +423,18 @@ function B:Layout(isBank)
f.ContainerHolder[i].iconTexture:SetTexCoord(unpack(E.TexCoords))
end
f.ContainerHolder:SetWidth(((buttonSize + buttonSpacing) * (isBank and i - 1 or i)) + buttonSpacing)
f.ContainerHolder:SetHeight(buttonSize + (buttonSpacing * 2))
E:Size(f.ContainerHolder, ((buttonSize + buttonSpacing) * (isBank and i - 1 or i)) + buttonSpacing, buttonSize + (buttonSpacing * 2))
--[[if isBank then
BankFrameItemButton_OnUpdate()
end--]]
f.ContainerHolder[i]:SetWidth(buttonSize)
f.ContainerHolder[i]:SetHeight(buttonSize)
E:Size(f.ContainerHolder[i], buttonSize)
f.ContainerHolder[i]:ClearAllPoints()
if (isBank and i == 2) or (not isBank and i == 1) then
f.ContainerHolder[i]:SetPoint("BOTTOMLEFT", f.ContainerHolder, "BOTTOMLEFT", buttonSpacing, buttonSpacing)
E:Point(f.ContainerHolder[i], "BOTTOMLEFT", f.ContainerHolder, "BOTTOMLEFT", buttonSpacing, buttonSpacing)
else
f.ContainerHolder[i]:SetPoint("LEFT", lastContainerButton, "RIGHT", buttonSpacing, 0)
E:Point(f.ContainerHolder[i], "LEFT", lastContainerButton, "RIGHT", buttonSpacing, 0)
end
lastContainerButton = f.ContainerHolder[i]
@@ -473,7 +471,7 @@ function B:Layout(isBank)
f.Bags[bagID][slotID].Count = _G[f.Bags[bagID][slotID]:GetName().."Count"]
f.Bags[bagID][slotID].Count:ClearAllPoints()
f.Bags[bagID][slotID].Count:SetPoint("BOTTOMRIGHT", 0, 2)
E:Point(f.Bags[bagID][slotID].Count, "BOTTOMRIGHT", 0, 2)
E:FontTemplate(f.Bags[bagID][slotID].Count, E.LSM:Fetch("font", E.db.bags.countFont), E.db.bags.countFontSize, E.db.bags.countFontOutline)
f.Bags[bagID][slotID].Count:SetTextColor(countColor.r, countColor.g, countColor.b)
@@ -489,13 +487,12 @@ function B:Layout(isBank)
end
f.Bags[bagID][slotID].itemLevel = f.Bags[bagID][slotID]:CreateFontString(nil, "OVERLAY")
f.Bags[bagID][slotID].itemLevel:SetPoint("BOTTOMRIGHT", 0, 2)
E:Point(f.Bags[bagID][slotID].itemLevel, "BOTTOMRIGHT", 0, 2)
E:FontTemplate(f.Bags[bagID][slotID].itemLevel, E.LSM:Fetch("font", E.db.bags.itemLevelFont), E.db.bags.itemLevelFontSize, E.db.bags.itemLevelFontOutline)
end
f.Bags[bagID][slotID]:SetID(slotID)
f.Bags[bagID][slotID]:SetWidth(buttonSize)
f.Bags[bagID][slotID]:SetHeight(buttonSize)
E:Size(f.Bags[bagID][slotID], buttonSize)
f:UpdateSlot(bagID, slotID)
@@ -505,14 +502,14 @@ function B:Layout(isBank)
if lastButton then
if mod(f.totalSlots - 1, numContainerColumns) == 0 then
f.Bags[bagID][slotID]:SetPoint("TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
E:Point(f.Bags[bagID][slotID], "TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
lastRowButton = f.Bags[bagID][slotID]
numContainerRows = numContainerRows + 1
else
f.Bags[bagID][slotID]:SetPoint("LEFT", lastButton, "RIGHT", buttonSpacing, 0)
E:Point(f.Bags[bagID][slotID], "LEFT", lastButton, "RIGHT", buttonSpacing, 0)
end
else
f.Bags[bagID][slotID]:SetPoint("TOPLEFT", f.holderFrame, "TOPLEFT")
E:Point(f.Bags[bagID][slotID], "TOPLEFT", f.holderFrame, "TOPLEFT")
lastRowButton = f.Bags[bagID][slotID]
numContainerRows = numContainerRows + 1
end
@@ -564,18 +561,17 @@ function B:Layout(isBank)
end
f.keyFrame.slots[i]:ClearAllPoints()
f.keyFrame.slots[i]:SetWidth(buttonSize)
f.keyFrame.slots[i]:SetHeight(buttonSize)
E:Size(f.keyFrame.slots[i], buttonSize)
if f.keyFrame.slots[i-1] then
if mod(totalSlots - 1, numKeyColumns) == 0 then
f.keyFrame.slots[i]:SetPoint("TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
E:Point(f.keyFrame.slots[i], "TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
lastRowButton = f.keyFrame.slots[i]
numKeyRows = numKeyRows + 1
else
f.keyFrame.slots[i]:SetPoint("RIGHT", f.keyFrame.slots[i-1], "LEFT", -buttonSpacing, 0)
E:Point(f.keyFrame.slots[i], "RIGHT", f.keyFrame.slots[i-1], "LEFT", -buttonSpacing, 0)
end
else
f.keyFrame.slots[i]:SetPoint("TOPRIGHT", f.keyFrame, "TOPRIGHT", -buttonSpacing, -buttonSpacing)
E:Point(f.keyFrame.slots[i], "TOPRIGHT", f.keyFrame, "TOPRIGHT", -buttonSpacing, -buttonSpacing)
lastRowButton = f.keyFrame.slots[i]
end
@@ -585,12 +581,10 @@ function B:Layout(isBank)
if numKey < numKeyColumns then
numKeyColumns = numKey
end
f.keyFrame:SetWidth(((buttonSize + buttonSpacing) * numKeyColumns) + buttonSpacing)
f.keyFrame:SetHeight(((buttonSize + buttonSpacing) * numKeyRows) + buttonSpacing)
E:Size(f.keyFrame, ((buttonSize + buttonSpacing) * numKeyColumns) + buttonSpacing, ((buttonSize + buttonSpacing) * numKeyRows) + buttonSpacing)
end
f:SetWidth(containerWidth)
f:SetHeight((((buttonSize + buttonSpacing) * numContainerRows) - buttonSpacing) + f.topOffset + f.bottomOffset) -- 8 is the cussion of the f.holderFrame
E:Size(f, containerWidth, (((buttonSize + buttonSpacing) * numContainerRows) - buttonSpacing) + f.topOffset + f.bottomOffset)
end
function B:UpdateKeySlot(slotID)
@@ -790,7 +784,7 @@ function B:ContructContainerFrame(name, isBank)
local mover = (isBank and ElvUIBankMover or ElvUIBagMover)
if mover then
f:SetPoint(mover.POINT, mover)
E:Point(f, mover.POINT, mover)
f.mover = mover
end
@@ -811,31 +805,30 @@ function B:ContructContainerFrame(name, isBank)
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
f.closeButton = CreateFrame("Button", name.."CloseButton", f, "UIPanelCloseButton")
f.closeButton:SetPoint("TOPRIGHT", -4, -4)
E:Point(f.closeButton, "TOPRIGHT", -4, -4)
E:GetModule("Skins"):HandleCloseButton(f.closeButton)
f.holderFrame = CreateFrame("Frame", nil, f)
f.holderFrame:SetPoint("TOP", f, "TOP", 0, -f.topOffset)
f.holderFrame:SetPoint("BOTTOM", f, "BOTTOM", 0, 8)
E:Point(f.holderFrame, "TOP", f, "TOP", 0, -f.topOffset)
E:Point(f.holderFrame, "BOTTOM", f, "BOTTOM", 0, 8)
f.ContainerHolder = CreateFrame("Button", name.."ContainerHolder", f)
f.ContainerHolder:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 1)
E:Point(f.ContainerHolder, "BOTTOMLEFT", f, "TOPLEFT", 0, 1)
E:SetTemplate(f.ContainerHolder, "Transparent")
f.ContainerHolder:Hide()
if isBank then
f.bagText = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.bagText)
f.bagText:SetPoint("BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
E:Point(f.bagText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
f.bagText:SetJustifyH("RIGHT")
f.bagText:SetText(L["Bank"])
f.sortButton = CreateFrame("Button", name.."SortButton", f)
f.sortButton:SetWidth(16 + E.Border)
f.sortButton:SetHeight(16 + E.Border)
E:Size(f.sortButton, 16 + E.Border)
E:SetTemplate(f.sortButton)
f.sortButton:SetPoint("RIGHT", f.bagText, "LEFT", -5, E.Border * 2)
E:Point(f.sortButton, "RIGHT", f.bagText, "LEFT", -5, E.Border * 2)
f.sortButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetNormalTexture())
@@ -856,10 +849,9 @@ function B:ContructContainerFrame(name, isBank)
end
f.bagsButton = CreateFrame("Button", name.."BagsButton", f.holderFrame)
f.bagsButton:SetWidth(16 + E.Border)
f.bagsButton:SetHeight(16 + E.Border)
E:Size(f.bagsButton, 16 + E.Border)
E:SetTemplate(f.bagsButton)
f.bagsButton:SetPoint("RIGHT", f.sortButton, "LEFT", -5, 0)
E:Point(f.bagsButton, "RIGHT", f.sortButton, "LEFT", -5, 0)
f.bagsButton:SetNormalTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetNormalTexture())
@@ -881,10 +873,9 @@ function B:ContructContainerFrame(name, isBank)
end)
f.purchaseBagButton = CreateFrame("Button", nil, f.holderFrame)
f.purchaseBagButton:SetWidth(16 + E.Border)
f.purchaseBagButton:SetHeight(16 + E.Border)
E:Size(f.purchaseBagButton, 16 + E.Border)
E:SetTemplate(f.purchaseBagButton)
f.purchaseBagButton:SetPoint("RIGHT", f.bagsButton, "LEFT", -5, 0)
E:Point(f.purchaseBagButton, "RIGHT", f.bagsButton, "LEFT", -5, 0)
f.purchaseBagButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.purchaseBagButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.purchaseBagButton:GetNormalTexture())
@@ -915,10 +906,10 @@ function B:ContructContainerFrame(name, isBank)
f.editBox = CreateFrame("EditBox", name.."EditBox", f)
f.editBox:SetFrameLevel(f.editBox:GetFrameLevel() + 2)
E:CreateBackdrop(f.editBox, "Default")
f.editBox.backdrop:SetPoint("TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
f.editBox:SetHeight(15)
f.editBox:SetPoint("BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
f.editBox:SetPoint("RIGHT", f.purchaseBagButton, "LEFT", -5, 0)
E:Point(f.editBox.backdrop, "TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
E:Height(f.editBox, 15)
E:Point(f.editBox, "BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
E:Point(f.editBox, "RIGHT", f.purchaseBagButton, "LEFT", -5, 0)
f.editBox:SetAutoFocus(false)
f.editBox:SetScript("OnEscapePressed", self.ResetAndClear)
f.editBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
@@ -930,12 +921,11 @@ function B:ContructContainerFrame(name, isBank)
f.editBox.searchIcon = f.editBox:CreateTexture(nil, "OVERLAY")
f.editBox.searchIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\UI-Searchbox-Icon")
f.editBox.searchIcon:SetPoint("LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
f.editBox.searchIcon:SetWidth(15)
f.editBox.searchIcon:SetHeight(15)
E:Point(f.editBox.searchIcon, "LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
E:Size(f.editBox.searchIcon, 15)
else
f.keyFrame = CreateFrame("Frame", name.."KeyFrame", f)
f.keyFrame:SetPoint("TOPRIGHT", f, "TOPLEFT", -(E.PixelMode and 1 or 3), 0)
E:Point(f.keyFrame, "TOPRIGHT", f, "TOPLEFT", -(E.PixelMode and 1 or 3), 0)
E:SetTemplate(f.keyFrame, "Transparent")
f.keyFrame:SetID(KEYRING_CONTAINER)
f.keyFrame.slots = {}
@@ -943,14 +933,13 @@ function B:ContructContainerFrame(name, isBank)
f.goldText = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.goldText)
f.goldText:SetPoint("BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
E:Point(f.goldText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
f.goldText:SetJustifyH("RIGHT")
f.sortButton = CreateFrame("Button", name.."SortButton", f)
f.sortButton:SetWidth(16 + E.Border)
f.sortButton:SetHeight(16 + E.Border)
E:Size(f.sortButton, 16 + E.Border)
E:SetTemplate(f.sortButton)
f.sortButton:SetPoint("RIGHT", f.goldText, "LEFT", -5, E.Border * 2)
E:Point(f.sortButton, "RIGHT", f.goldText, "LEFT", -5, E.Border * 2)
f.sortButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetNormalTexture())
@@ -971,10 +960,9 @@ function B:ContructContainerFrame(name, isBank)
end
f.keyButton = CreateFrame("Button", name.."KeyButton", f)
f.keyButton:SetWidth(16 + E.Border)
f.keyButton:SetHeight(16 + E.Border)
E:Size(f.keyButton, 16 + E.Border)
E:SetTemplate(f.keyButton)
f.keyButton:SetPoint("RIGHT", f.sortButton, "LEFT", -5, 0)
E:Point(f.keyButton, "RIGHT", f.sortButton, "LEFT", -5, 0)
f.keyButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Key_14")
f.keyButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.keyButton:GetNormalTexture())
@@ -988,10 +976,9 @@ function B:ContructContainerFrame(name, isBank)
f.keyButton:SetScript("OnClick", function() ToggleFrame(f.keyFrame) end)
f.bagsButton = CreateFrame("Button", name.."BagsButton", f)
f.bagsButton:SetWidth(16 + E.Border)
f.bagsButton:SetHeight(16 + E.Border)
E:Size(f.bagsButton, 16 + E.Border)
E:SetTemplate(f.bagsButton)
f.bagsButton:SetPoint("RIGHT", f.keyButton, "LEFT", -5, 0)
E:Point(f.bagsButton, "RIGHT", f.keyButton, "LEFT", -5, 0)
f.bagsButton:SetNormalTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetNormalTexture())
@@ -1005,10 +992,9 @@ function B:ContructContainerFrame(name, isBank)
f.bagsButton:SetScript("OnClick", function() ToggleFrame(f.ContainerHolder) end)
f.vendorGraysButton = CreateFrame("Button", nil, f.holderFrame)
f.vendorGraysButton:SetWidth(16 + E.Border)
f.vendorGraysButton:SetHeight(16 + E.Border)
E:Size(f.vendorGraysButton, 16 + E.Border)
E:SetTemplate(f.vendorGraysButton)
f.vendorGraysButton:SetPoint("RIGHT", f.bagsButton, "LEFT", -5, 0)
E:Point(f.vendorGraysButton, "RIGHT", f.bagsButton, "LEFT", -5, 0)
f.vendorGraysButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.vendorGraysButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.vendorGraysButton:GetNormalTexture())
@@ -1024,10 +1010,10 @@ function B:ContructContainerFrame(name, isBank)
f.editBox = CreateFrame("EditBox", name.."EditBox", f)
f.editBox:SetFrameLevel(f.editBox:GetFrameLevel() + 2)
E:CreateBackdrop(f.editBox, "Default")
f.editBox.backdrop:SetPoint("TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
f.editBox:SetHeight(15)
f.editBox:SetPoint("BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
f.editBox:SetPoint("RIGHT", f.vendorGraysButton, "LEFT", -5, 0)
E:Point(f.editBox.backdrop, "TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
E:Height(f.editBox, 15)
E:Point(f.editBox, "BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
E:Point(f.editBox, "RIGHT", f.vendorGraysButton, "LEFT", -5, 0)
f.editBox:SetAutoFocus(false)
f.editBox:SetScript("OnEscapePressed", self.ResetAndClear)
f.editBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
@@ -1039,9 +1025,8 @@ function B:ContructContainerFrame(name, isBank)
f.editBox.searchIcon = f.editBox:CreateTexture(nil, "OVERLAY")
f.editBox.searchIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\UI-Searchbox-Icon")
f.editBox.searchIcon:SetPoint("LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
f.editBox.searchIcon:SetWidth(15)
f.editBox.searchIcon:SetHeight(15)
E:Point(f.editBox.searchIcon, "LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
E:Size(f.editBox.searchIcon, 15)
f:SetScript("OnHide", function()
CloseBackpack()
@@ -1183,7 +1168,7 @@ function B:PostBagMove()
if bagFrame then
bagFrame:ClearAllPoints()
bagFrame:SetPoint(self.POINT, self)
E:Point(bagFrame, self.POINT, self)
end
end
@@ -1191,12 +1176,11 @@ function B:Initialize()
self:LoadBagBar()
local BagFrameHolder = CreateFrame("Frame", nil, E.UIParent)
BagFrameHolder:SetWidth(200)
BagFrameHolder:SetHeight(22)
E:Size(BagFrameHolder, 200, 22)
BagFrameHolder:SetFrameLevel(BagFrameHolder:GetFrameLevel() + 400)
if not E.private.bags.enable then
BagFrameHolder:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -(E.Border*2), 22 + E.Border*4 - E.Spacing*2)
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -(E.Border*2), 22 + E.Border*4 - E.Spacing*2)
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover"], nil, nil, B.PostBagMove)
-- self:SecureHook("UpdateContainerFrameAnchors")
@@ -1207,13 +1191,12 @@ function B:Initialize()
self.db = E.db.bags
self.BagFrames = {}
BagFrameHolder:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 22 + E.Border*4 - E.Spacing*2)
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 22 + E.Border*4 - E.Spacing*2)
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover (Grow Up)"], nil, nil, B.PostBagMove)
local BankFrameHolder = CreateFrame("Frame", nil, E.UIParent)
BankFrameHolder:SetWidth(200)
BankFrameHolder:SetHeight(22)
BankFrameHolder:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", 0, 22 + E.Border*4 - E.Spacing*2)
E:Size(BankFrameHolder, 200, 22)
E:Point(BankFrameHolder, "BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", 0, 22 + E.Border*4 - E.Spacing*2)
BankFrameHolder:SetFrameLevel(BankFrameHolder:GetFrameLevel() + 400)
E:CreateMover(BankFrameHolder, "ElvUIBankMover", L["Bank Mover (Grow Up)"], nil, nil, B.PostBagMove)
+13 -18
View File
@@ -257,9 +257,8 @@ function AFK:Initialize()
self.AFKMode:SetScript("OnKeyDown", OnKeyDown)
self.AFKMode.chat = CreateFrame("ScrollingMessageFrame", "AFKChat", self.AFKMode)
self.AFKMode.chat:SetWidth(500)
self.AFKMode.chat:SetHeight(200)
self.AFKMode.chat:SetPoint("TOPLEFT", self.AFKMode, "TOPLEFT", 4, -3)
E:Size(self.AFKMode.chat, 500, 200)
E:Point(self.AFKMode.chat, "TOPLEFT", self.AFKMode, "TOPLEFT", 4, -3)
E:FontTemplate(self.AFKMode.chat)
self.AFKMode.chat:SetJustifyH("LEFT")
self.AFKMode.chat:SetMaxLines(500)
@@ -278,45 +277,41 @@ function AFK:Initialize()
self.AFKMode.bottom = CreateFrame("Frame", nil, self.AFKMode)
self.AFKMode.bottom:SetFrameLevel(0)
E:SetTemplate(self.AFKMode.bottom, "Transparent")
self.AFKMode.bottom:SetPoint("BOTTOM", self.AFKMode, "BOTTOM", 0, -E.Border)
self.AFKMode.bottom:SetWidth(GetScreenWidth() + (E.Border*2))
self.AFKMode.bottom:SetHeight(GetScreenHeight() * 0.1)
E:Point(self.AFKMode.bottom, "BOTTOM", self.AFKMode, "BOTTOM", 0, -E.Border)
E:Size(self.AFKMode.bottom, GetScreenWidth() + (E.Border*2), GetScreenHeight() * 0.1)
self.AFKMode.bottom.logo = self.AFKMode:CreateTexture(nil, "OVERLAY")
self.AFKMode.bottom.logo:SetWidth(320)
self.AFKMode.bottom.logo:SetHeight(150)
self.AFKMode.bottom.logo:SetPoint("CENTER", self.AFKMode.bottom, "CENTER", 0, 50)
E:Size(self.AFKMode.bottom.logo, 320, 150)
E:Point(self.AFKMode.bottom.logo, "CENTER", self.AFKMode.bottom, "CENTER", 0, 50)
self.AFKMode.bottom.logo:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\logo")
local factionGroup = UnitFactionGroup("player")
self.AFKMode.bottom.faction = self.AFKMode.bottom:CreateTexture(nil, "OVERLAY")
self.AFKMode.bottom.faction:SetPoint("BOTTOMLEFT", self.AFKMode.bottom, "BOTTOMLEFT", -20, -16)
E:Point(self.AFKMode.bottom.faction, "BOTTOMLEFT", self.AFKMode.bottom, "BOTTOMLEFT", -20, -16)
self.AFKMode.bottom.faction:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\"..factionGroup.."-Logo")
self.AFKMode.bottom.faction:SetWidth(140)
self.AFKMode.bottom.faction:SetHeight(140)
E:Size(self.AFKMode.bottom.faction, 140)
self.AFKMode.bottom.name = self.AFKMode.bottom:CreateFontString(nil, "OVERLAY")
E:FontTemplate(self.AFKMode.bottom.name, nil, 20)
self.AFKMode.bottom.name:SetText(format("%s - %s", E.myname, E.myrealm))
self.AFKMode.bottom.name:SetPoint("TOPLEFT", self.AFKMode.bottom.faction, "TOPRIGHT", -10, -28)
E:Point(self.AFKMode.bottom.name, "TOPLEFT", self.AFKMode.bottom.faction, "TOPRIGHT", -10, -28)
self.AFKMode.bottom.name:SetTextColor(classColor.r, classColor.g, classColor.b)
self.AFKMode.bottom.guild = self.AFKMode.bottom:CreateFontString(nil, "OVERLAY")
E:FontTemplate(self.AFKMode.bottom.guild, nil, 20)
self.AFKMode.bottom.guild:SetText(L["No Guild"])
self.AFKMode.bottom.guild:SetPoint("TOPLEFT", self.AFKMode.bottom.name, "BOTTOMLEFT", 0, -6)
E:Point(self.AFKMode.bottom.guild, "TOPLEFT", self.AFKMode.bottom.name, "BOTTOMLEFT", 0, -6)
self.AFKMode.bottom.guild:SetTextColor(0.7, 0.7, 0.7)
self.AFKMode.bottom.time = self.AFKMode.bottom:CreateFontString(nil, "OVERLAY")
E:FontTemplate(self.AFKMode.bottom.time, nil, 20)
self.AFKMode.bottom.time:SetText("00:00")
self.AFKMode.bottom.time:SetPoint("TOPLEFT", self.AFKMode.bottom.guild, "BOTTOMLEFT", 0, -6)
E:Point(self.AFKMode.bottom.time, "TOPLEFT", self.AFKMode.bottom.guild, "BOTTOMLEFT", 0, -6)
self.AFKMode.bottom.time:SetTextColor(0.7, 0.7, 0.7)
self.AFKMode.bottom.model = CreateFrame("PlayerModel", "ElvUIAFKPlayerModel", self.AFKMode.bottom)
self.AFKMode.bottom.model:SetPoint("BOTTOMRIGHT", self.AFKMode.bottom, "BOTTOMRIGHT", 120, -100)
self.AFKMode.bottom.model:SetWidth(800)
self.AFKMode.bottom.model:SetHeight(800)
E:Point(self.AFKMode.bottom.model, "BOTTOMRIGHT", self.AFKMode.bottom, "BOTTOMRIGHT", 120, -100)
E:Size(self.AFKMode.bottom.model, 800)
self.AFKMode.bottom.model:SetFacing(6)
self.AFKMode.bottom.model:SetUnit("player")
+24 -24
View File
@@ -86,51 +86,51 @@ function M:SkinBubble(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "OVERLAY")
frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.bordertop:SetHeight(mult)
E:Point(frame.bordertop, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.bordertop, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Height(frame.bordertop, mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
frame.bordertop.backdrop:SetHeight(mult * 3)
E:Point(frame.bordertop.backdrop, "TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
E:Point(frame.bordertop.backdrop, "TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
E:Height(frame.bordertop.backdrop, mult * 3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "OVERLAY")
frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
frame.borderbottom:SetHeight(mult)
E:Point(frame.borderbottom, "BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
E:Point(frame.borderbottom, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
E:Height(frame.borderbottom, mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
frame.borderbottom.backdrop:SetHeight(mult * 3)
E:Point(frame.borderbottom.backdrop, "BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
E:Point(frame.borderbottom.backdrop, "BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
E:Height(frame.borderbottom.backdrop, mult * 3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "OVERLAY")
frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
frame.borderleft:SetWidth(mult)
E:Point(frame.borderleft, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.borderleft, "BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
E:Width(frame.borderleft, mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
frame.borderleft.backdrop:SetWidth(mult * 3)
E:Point(frame.borderleft.backdrop, "TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
E:Point(frame.borderleft.backdrop, "BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
E:Width(frame.borderleft.backdrop, mult * 3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "OVERLAY")
frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
frame.borderright:SetWidth(mult)
E:Point(frame.borderright, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Point(frame.borderright, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
E:Width(frame.borderright, mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
frame.borderright.backdrop:SetWidth(mult * 3)
E:Point(frame.borderright.backdrop, "TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
E:Point(frame.borderright.backdrop, "BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
E:Width(frame.borderright.backdrop, mult * 3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
end
else
+32 -35
View File
@@ -35,7 +35,7 @@ local iconSize = 30
local sq, ss, sn
local OnEnter = function()
local slot = this:GetID()
if(LootSlotIsItem(slot)) then
if LootSlotIsItem(slot) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetLootItem(slot)
CursorUpdate(this)
@@ -46,7 +46,7 @@ local OnEnter = function()
end
local OnLeave = function()
if this.quality and (this.quality > 1) then
if this.quality and this.quality > 1 then
local color = ITEM_QUALITY_COLORS[this.quality]
this.drop:SetVertexColor(color.r, color.g, color.b)
else
@@ -82,21 +82,21 @@ local function anchorSlots(self)
local shownSlots = 0
for i = 1, getn(self.slots) do
local frame = self.slots[i]
if(frame:IsShown()) then
if frame:IsShown() then
shownSlots = shownSlots + 1
frame:SetPoint("TOP", lootFrame, 4, (-8 + iconSize) - (shownSlots * iconSize))
E:Point(frame, "TOP", lootFrame, 4, (-8 + iconSize) - (shownSlots * iconSize))
end
end
self:SetHeight(max(shownSlots * iconSize + 16, 20))
E:Height(self, max(shownSlots * iconSize + 16, 20))
end
local function createSlot(id)
local frame = CreateFrame("LootButton", "ElvLootSlot"..id, lootFrame)
frame:SetPoint("LEFT", 8, 0)
frame:SetPoint("RIGHT", -8, 0)
frame:SetHeight(iconSize - 2)
E:Point(frame, "LEFT", 8, 0)
E:Point(frame, "RIGHT", -8, 0)
E:Height(frame, iconSize - 2)
frame:SetID(id)
frame:SetScript("OnEnter", OnEnter)
@@ -105,9 +105,8 @@ local function createSlot(id)
frame:SetScript("OnShow", OnShow)
local iconFrame = CreateFrame("Frame", nil, frame)
iconFrame:SetWidth(iconSize - 2)
iconFrame:SetHeight(iconSize - 2)
iconFrame:SetPoint("RIGHT", frame)
E:Size(iconFrame, iconSize - 2)
E:Point(iconFrame, "RIGHT", frame)
E:SetTemplate(iconFrame, "Default")
frame.iconFrame = iconFrame
E["frames"][iconFrame] = nil
@@ -119,23 +118,23 @@ local function createSlot(id)
local count = iconFrame:CreateFontString(nil, "OVERLAY")
count:SetJustifyH("RIGHT")
count:SetPoint("BOTTOMRIGHT", iconFrame, -2, 2)
E:Point(count, "BOTTOMRIGHT", iconFrame, -2, 2)
E:FontTemplate(count, nil, nil, "OUTLINE")
count:SetText(1)
frame.count = count
local name = frame:CreateFontString(nil, "OVERLAY")
name:SetJustifyH("LEFT")
name:SetPoint("LEFT", frame)
name:SetPoint("RIGHT", icon, "LEFT")
E:Point(name, "LEFT", frame)
E:Point(name, "RIGHT", icon, "LEFT")
name:SetNonSpaceWrap(true)
E:FontTemplate(name, nil, nil, "OUTLINE")
frame.name = name
local drop = frame:CreateTexture(nil, "ARTWORK")
drop:SetTexture("Interface\\QuestFrame\\UI-QuestLogTitleHighlight")
drop:SetPoint("LEFT", icon, "RIGHT", 0, 0)
drop:SetPoint("RIGHT", frame)
E:Point(drop, "LEFT", icon, "RIGHT", 0, 0)
E:Point(drop, "RIGHT", frame)
drop:SetAllPoints(frame)
drop:SetAlpha(.3)
frame.drop = drop
@@ -171,15 +170,15 @@ end
function M:LOOT_OPENED(_, autoLoot)
lootFrame:Show()
if(not lootFrame:IsShown()) then
if not lootFrame:IsShown() then
CloseLoot(autoLoot == 0)
end
local items = GetNumLootItems()
if(IsFishingLoot()) then
if IsFishingLoot() then
lootFrame.title:SetText(L["Fishy Loot"])
elseif(not UnitIsFriend("player", "target") and UnitIsDead("target")) then
elseif not UnitIsFriend("player", "target") and UnitIsDead("target") then
lootFrame.title:SetText(UnitName("target"))
else
lootFrame.title:SetText(LOOT)
@@ -192,33 +191,33 @@ function M:LOOT_OPENED(_, autoLoot)
y = y / lootFrame:GetEffectiveScale()
lootFrame:ClearAllPoints()
lootFrame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x - 40, y + 20)
E:Point(lootFrame, "TOPLEFT", UIParent, "BOTTOMLEFT", x - 40, y + 20)
lootFrame:GetCenter()
lootFrame:Raise()
else
lootFrame:ClearAllPoints()
lootFrame:SetPoint("TOPLEFT", lootFrameHolder, "TOPLEFT")
E:Point(lootFrame, "TOPLEFT", lootFrameHolder, "TOPLEFT")
end
local m, w, t = 0, 0, lootFrame.title:GetStringWidth()
if(items > 0) then
if items > 0 then
for i = 1, items do
local slot = lootFrame.slots[i] or createSlot(i)
local texture, item, quantity, quality = GetLootSlotInfo(i)
local color = ITEM_QUALITY_COLORS[quality]
if(LootSlotIsCoin(i)) then
if LootSlotIsCoin(i) then
item = gsub(item, "\n", ", ")
end
if quantity and (quantity > 1) then
if quantity and quantity > 1 then
slot.count:SetText(quantity)
slot.count:Show()
else
slot.count:Hide()
end
if quality and (quality > 1) then
if quality and quality > 1 then
slot.drop:SetVertexColor(color.r, color.g, color.b)
slot.drop:Show()
else
@@ -268,28 +267,26 @@ function M:LOOT_OPENED(_, autoLoot)
local color = ITEM_QUALITY_COLORS[m]
lootFrame:SetBackdropBorderColor(color.r, color.g, color.b, .8)
lootFrame:SetWidth(max(w, t))
E:Width(lootFrame, max(w, t))
end
function M:LoadLoot()
if not E.private.general.loot then return end
lootFrameHolder = CreateFrame("Frame", "ElvLootFrameHolder", E.UIParent)
lootFrameHolder:SetPoint("TOPLEFT", 36, -195)
lootFrameHolder:SetWidth(150)
lootFrameHolder:SetHeight(22)
E:Point(lootFrameHolder, "TOPLEFT", 36, -195)
E:Size(lootFrameHolder, 150, 22)
lootFrame = CreateFrame("Button", "ElvLootFrame", lootFrameHolder)
lootFrame:SetClampedToScreen(true)
lootFrame:SetPoint("TOPLEFT", 0, 0)
lootFrame:SetWidth(256)
lootFrame:SetHeight(64)
E:Point(lootFrame, "TOPLEFT", 0, 0)
E:Size(lootFrame, 256, 64)
E:SetTemplate(lootFrame, "Transparent")
lootFrame:SetFrameStrata("FULLSCREEN")
lootFrame:SetToplevel(true)
lootFrame.title = lootFrame:CreateFontString(nil, "OVERLAY")
E:FontTemplate(lootFrame.title, nil, nil, "OUTLINE")
lootFrame.title:SetPoint("BOTTOMLEFT", lootFrame, "TOPLEFT", 0, 1)
E:Point(lootFrame.title, "BOTTOMLEFT", lootFrame, "TOPLEFT", 0, 1)
lootFrame.slots = {}
lootFrame:SetScript("OnHide", function()
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
@@ -311,9 +308,9 @@ function M:LoadLoot()
tinsert(UISpecialFrames, "ElvLootFrame")
function _G.GroupLootDropDown_GiveLoot()
if(sq >= MASTER_LOOT_THREHOLD) then
if sq >= MASTER_LOOT_THREHOLD then
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[sq].hex..sn..FONT_COLOR_CODE_CLOSE, this:GetText())
if (dialog) then
if dialog then
dialog.data = this.value
end
else
+2 -2
View File
@@ -142,7 +142,7 @@ local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext, poi
E:Point(f, point, relativeFrame, relativePoint, ofsx, ofsy)
E:Size(f, FRAME_HEIGHT - 4)
f:SetNormalTexture(ntex)
if(ptex) then f:SetPushedTexture(ptex) end
if ptex then f:SetPushedTexture(ptex) end
f:SetHighlightTexture(htex)
f.rolltype = rolltype
f.parent = parent
@@ -280,7 +280,7 @@ function M:START_LOOT_ROLL(_, rollID, time)
f.status:SetMinMaxValues(0, time)
f.status:SetValue(time)
f:SetPoint("CENTER", WorldFrame, "CENTER")
E:Point(f, "CENTER", WorldFrame, "CENTER")
f:Show()
if E.db.general.autoRoll and UnitLevel("player") == MAX_PLAYER_LEVEL and quality == 2 and not bindOnPickUp then
+1 -1
View File
@@ -39,7 +39,7 @@ end
function M:COMBAT_LOG_EVENT_UNFILTERED(_, _, event, _, sourceName, _, _, destName, _, _, _, _, spellID, spellName)
if E.db.general.interruptAnnounce == "NONE" then return end
if not (event == "SPELL_INTERRUPT" and sourceName == UnitName("player")) then return end
if not event == "SPELL_INTERRUPT" and sourceName == UnitName("player") then return end
local party = GetNumPartyMembers()
+7 -9
View File
@@ -39,7 +39,7 @@ function M:RaidMarkShowIcons()
end
local x, y = GetCursorPosition()
local scale = E.UIParent:GetEffectiveScale()
self.RaidMarkFrame:SetPoint("CENTER", E.UIParent, "BOTTOMLEFT", x / scale, y / scale)
E:Point(self.RaidMarkFrame, "CENTER", E.UIParent, "BOTTOMLEFT", x / scale, y / scale)
self.RaidMarkFrame:Show()
end
@@ -61,8 +61,8 @@ M:RegisterEvent("PLAYER_TARGET_CHANGED", "RaidMark_OnEvent")
function M:RaidMarkButton_OnEnter()
this.Texture:ClearAllPoints()
this.Texture:SetPoint("TOPLEFT", -10, 10)
this.Texture:SetPoint("BOTTOMRIGHT", 10, -10)
E:Point(this.Texture, "TOPLEFT", -10, 10)
E:Point(this.Texture, "BOTTOMRIGHT", 10, -10)
end
function M:RaidMarkButton_OnLeave()
@@ -78,14 +78,12 @@ end
function M:LoadRaidMarker()
local marker = CreateFrame("Frame", nil, E.UIParent)
marker:EnableMouse(true)
marker:SetWidth(100)
marker:SetHeight(100)
E:Size(marker, 100)
marker:SetFrameStrata("DIALOG")
for i = 1, 8 do
local button = CreateFrame("Button", "RaidMarkIconButton" .. i, marker)
button:SetWidth(40)
button:SetHeight(40)
E:Size(button, 40)
button:SetID(i)
button.Texture = button:CreateTexture(button:GetName() .. "NormalTexture", "ARTWORK")
button.Texture:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons")
@@ -96,10 +94,10 @@ function M:LoadRaidMarker()
button:SetScript("OnEnter", M.RaidMarkButton_OnEnter)
button:SetScript("OnLeave", M.RaidMarkButton_OnLeave)
if i == 8 then
button:SetPoint("CENTER", 0, 0)
E:Point(button, "CENTER", 0, 0)
else
local angle = pi / 0.7 * i
button:SetPoint("CENTER", sin(angle) * 60, cos(angle) * 60)
E:Point(button, "CENTER", sin(angle) * 60, cos(angle) * 60)
end
end
+40 -42
View File
@@ -193,75 +193,75 @@ function mod:StyleFrame(parent, noBackdrop, point)
if E.PixelMode then
point.bordertop = parent:CreateTexture()
point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
point.bordertop:SetHeight(noscalemult)
E:Point(point.bordertop, "TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
E:Point(point.bordertop, "TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
E:Height(point.bordertop, noscalemult)
point.bordertop:SetTexture(unpack(E["media"].bordercolor))
point.borderbottom = parent:CreateTexture()
point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult)
point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult)
point.borderbottom:SetHeight(noscalemult)
E:Point(point.borderbottom, "BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult)
E:Point(point.borderbottom, "BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult)
E:Height(point.borderbottom, noscalemult)
point.borderbottom:SetTexture(unpack(E["media"].bordercolor))
point.borderleft = parent:CreateTexture()
point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult, -noscalemult)
point.borderleft:SetWidth(noscalemult)
E:Point(point.borderleft, "TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult)
E:Point(point.borderleft, "BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult, -noscalemult)
E:Width(point.borderleft, noscalemult)
point.borderleft:SetTexture(unpack(E["media"].bordercolor))
point.borderright = parent:CreateTexture()
point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult, -noscalemult)
point.borderright:SetWidth(noscalemult)
E:Point(point.borderright, "TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult)
E:Point(point.borderright, "BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult, -noscalemult)
E:Width(point.borderright, noscalemult)
point.borderright:SetTexture(unpack(E["media"].bordercolor))
else
point.bordertop = parent:CreateTexture(nil, "OVERLAY")
point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult*2)
point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult*2)
point.bordertop:SetHeight(noscalemult)
E:Point(point.bordertop, "TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult*2)
E:Point(point.bordertop, "TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult*2)
E:Height(point.bordertop, noscalemult)
point.bordertop:SetTexture(unpack(E.media.bordercolor))
point.bordertop.backdrop = parent:CreateTexture()
point.bordertop.backdrop:SetPoint("TOPLEFT", point.bordertop, "TOPLEFT", noscalemult, noscalemult)
point.bordertop.backdrop:SetPoint("TOPRIGHT", point.bordertop, "TOPRIGHT", -noscalemult, noscalemult)
point.bordertop.backdrop:SetHeight(noscalemult * 3)
E:Point(point.bordertop.backdrop, "TOPLEFT", point.bordertop, "TOPLEFT", noscalemult, noscalemult)
E:Point(point.bordertop.backdrop, "TOPRIGHT", point.bordertop, "TOPRIGHT", -noscalemult, noscalemult)
E:Height(point.bordertop.backdrop, noscalemult * 3)
point.bordertop.backdrop:SetTexture(0, 0, 0)
point.borderbottom = parent:CreateTexture(nil, "OVERLAY")
point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult*2)
point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult*2)
point.borderbottom:SetHeight(noscalemult)
E:Point(point.borderbottom, "BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult*2)
E:Point(point.borderbottom, "BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult*2)
E:Height(point.borderbottom, noscalemult)
point.borderbottom:SetTexture(unpack(E.media.bordercolor))
point.borderbottom.backdrop = parent:CreateTexture()
point.borderbottom.backdrop:SetPoint("BOTTOMLEFT", point.borderbottom, "BOTTOMLEFT", noscalemult, -noscalemult)
point.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", point.borderbottom, "BOTTOMRIGHT", -noscalemult, -noscalemult)
point.borderbottom.backdrop:SetHeight(noscalemult * 3)
E:Point(point.borderbottom.backdrop, "BOTTOMLEFT", point.borderbottom, "BOTTOMLEFT", noscalemult, -noscalemult)
E:Point(point.borderbottom.backdrop, "BOTTOMRIGHT", point.borderbottom, "BOTTOMRIGHT", -noscalemult, -noscalemult)
E:Height(point.borderbottom.backdrop, noscalemult * 3)
point.borderbottom.backdrop:SetTexture(0, 0, 0)
point.borderleft = parent:CreateTexture(nil, "OVERLAY")
point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult*2, noscalemult*2)
point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult*2, -noscalemult*2)
point.borderleft:SetWidth(noscalemult)
E:Point(point.borderleft, "TOPLEFT", point, "TOPLEFT", -noscalemult*2, noscalemult*2)
E:Point(point.borderleft, "BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult*2, -noscalemult*2)
E:Width(point.borderleft, noscalemult)
point.borderleft:SetTexture(unpack(E.media.bordercolor))
point.borderleft.backdrop = parent:CreateTexture()
point.borderleft.backdrop:SetPoint("TOPLEFT", point.borderleft, "TOPLEFT", -noscalemult, noscalemult)
point.borderleft.backdrop:SetPoint("BOTTOMLEFT", point.borderleft, "BOTTOMLEFT", -noscalemult, -noscalemult)
point.borderleft.backdrop:SetWidth(noscalemult * 3)
E:Point(point.borderleft.backdrop, "TOPLEFT", point.borderleft, "TOPLEFT", -noscalemult, noscalemult)
E:Point(point.borderleft.backdrop, "BOTTOMLEFT", point.borderleft, "BOTTOMLEFT", -noscalemult, -noscalemult)
E:Width(point.borderleft.backdrop, noscalemult * 3)
point.borderleft.backdrop:SetTexture(0, 0, 0)
point.borderright = parent:CreateTexture(nil, "OVERLAY")
point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult*2, noscalemult*2)
point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult*2, -noscalemult*2)
point.borderright:SetWidth(noscalemult)
E:Point(point.borderright, "TOPRIGHT", point, "TOPRIGHT", noscalemult*2, noscalemult*2)
E:Point(point.borderright, "BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult*2, -noscalemult*2)
E:Width(point.borderright, noscalemult)
point.borderright:SetTexture(unpack(E.media.bordercolor))
point.borderright.backdrop = parent:CreateTexture()
point.borderright.backdrop:SetPoint("TOPRIGHT", point.borderright, "TOPRIGHT", noscalemult, noscalemult)
point.borderright.backdrop:SetPoint("BOTTOMRIGHT", point.borderright, "BOTTOMRIGHT", noscalemult, -noscalemult)
point.borderright.backdrop:SetWidth(noscalemult * 3)
E:Point(point.borderright.backdrop, "TOPRIGHT", point.borderright, "TOPRIGHT", noscalemult, noscalemult)
E:Point(point.borderright.backdrop, "BOTTOMRIGHT", point.borderright, "BOTTOMRIGHT", noscalemult, -noscalemult)
E:Width(point.borderright.backdrop, noscalemult * 3)
point.borderright.backdrop:SetTexture(0, 0, 0)
end
end
@@ -335,8 +335,7 @@ end
function mod:OnShow(self)
isTarget = false
self:SetWidth(0.01)
self:SetHeight(0.01)
E:Size(self, 0.01)
mod.VisiblePlates[self.UnitFrame] = true
@@ -479,9 +478,8 @@ function mod:OnCreated(frame)
local Border, Highlight, Name, Level, BossIcon, RaidIcon = frame:GetRegions()
frame.UnitFrame = CreateFrame("Button", nil, frame)
frame.UnitFrame:SetWidth(100)
frame.UnitFrame:SetHeight(20)
frame.UnitFrame:SetPoint("CENTER", 0, 0)
E:Size(frame.UnitFrame, 100, 20)
E:Point(frame.UnitFrame, "CENTER", 0, 0)
frame.UnitFrame:SetScript("OnEvent", self.OnEvent)
frame.UnitFrame:SetScript("OnClick", function()
frame:Click()
@@ -544,7 +542,7 @@ function mod:QueueObject(object)
object:SetTexture("")
object:SetTexCoord(0, 0, 0, 0)
elseif objectType == "FontString" then
object:SetWidth(0.001)
E:Width(object, 0.001)
elseif objectType == "StatusBar" then
object:SetStatusBarTexture("")
end
+48 -57
View File
@@ -35,34 +35,31 @@ local function SkinScrollBar(frame, thumbTrim)
if not _G[frame:GetName().."ScrollUpButton"].icon then
S:HandleNextPrevButton(_G[frame:GetName().."ScrollUpButton"])
S:SquareButton_SetIcon(_G[frame:GetName().."ScrollUpButton"], "UP")
_G[frame:GetName().."ScrollUpButton"]:SetWidth(_G[frame:GetName().."ScrollUpButton"]:GetWidth() + 7)
_G[frame:GetName().."ScrollUpButton"]:SetHeight(_G[frame:GetName().."ScrollUpButton"]:GetHeight() + 7)
E:Size(_G[frame:GetName().."ScrollUpButton"], _G[frame:GetName().."ScrollUpButton"]:GetWidth() + 7, _G[frame:GetName().."ScrollUpButton"]:GetHeight() + 7)
end
E:StripTextures(_G[frame:GetName().."ScrollDownButton"])
if not _G[frame:GetName().."ScrollDownButton"].icon then
S:HandleNextPrevButton(_G[frame:GetName().."ScrollDownButton"])
S:SquareButton_SetIcon(_G[frame:GetName().."ScrollDownButton"], "DOWN")
_G[frame:GetName().."ScrollDownButton"]:SetWidth(_G[frame:GetName().."ScrollDownButton"]:GetWidth() + 7)
_G[frame:GetName().."ScrollDownButton"]:SetHeight(_G[frame:GetName().."ScrollDownButton"]:GetHeight() + 7)
E:Size(_G[frame:GetName().."ScrollDownButton"], _G[frame:GetName().."ScrollDownButton"]:GetWidth() + 7, _G[frame:GetName().."ScrollDownButton"]:GetHeight() + 7)
end
if not frame.trackbg then
frame.trackbg = CreateFrame("Frame", nil, frame)
frame.trackbg:SetPoint("TOPLEFT", _G[frame:GetName().."ScrollUpButton"], "BOTTOMLEFT", 0, -1)
frame.trackbg:SetPoint("BOTTOMRIGHT", _G[frame:GetName().."ScrollDownButton"], "TOPRIGHT", 0, 1)
E:Point(frame.trackbg, "TOPLEFT", _G[frame:GetName().."ScrollUpButton"], "BOTTOMLEFT", 0, -1)
E:Point(frame.trackbg, "BOTTOMRIGHT", _G[frame:GetName().."ScrollDownButton"], "TOPRIGHT", 0, 1)
E:SetTemplate(frame.trackbg, "Transparent")
end
if frame:GetThumbTexture() then
if not thumbTrim then thumbTrim = 3 end
frame:GetThumbTexture():SetTexture(nil)
frame:GetThumbTexture():SetHeight(24)
E:Height(frame:GetThumbTexture(), 24)
if not frame.thumbbg then
frame.thumbbg = CreateFrame("Frame", nil, frame)
frame.thumbbg:SetPoint("TOPLEFT", frame:GetThumbTexture(), "TOPLEFT", 2, -thumbTrim)
frame.thumbbg:SetPoint("TOPLEFT", frame:GetThumbTexture(), "TOPLEFT", 2, -thumbTrim)
frame.thumbbg:SetPoint("BOTTOMRIGHT", frame:GetThumbTexture(), "BOTTOMRIGHT", -2, thumbTrim)
E:Point(frame.thumbbg, "TOPLEFT", frame:GetThumbTexture(), "TOPLEFT", 2, -thumbTrim)
E:Point(frame.thumbbg, "BOTTOMRIGHT", frame:GetThumbTexture(), "BOTTOMRIGHT", -2, thumbTrim)
E:SetTemplate(frame.thumbbg, "Default", true, true)
frame.thumbbg:SetBackdropColor(0.3, 0.3, 0.3)
if frame.trackbg then
@@ -124,10 +121,10 @@ function S:SkinAce3()
SkinButton(widget.button)
SkinScrollBar(widget.scrollBar)
widget.scrollBar:SetPoint("RIGHT", frame, "RIGHT", 0 -4)
widget.scrollBG:SetPoint("TOPRIGHT", widget.scrollBar, "TOPLEFT", -2, 19)
widget.scrollBG:SetPoint("BOTTOMLEFT", widget.button, "TOPLEFT")
widget.scrollFrame:SetPoint("BOTTOMRIGHT", widget.scrollBG, "BOTTOMRIGHT", -4, 8)
E:Point(widget.scrollBar, "RIGHT", frame, "RIGHT", 0 -4)
E:Point(widget.scrollBG, "TOPRIGHT", widget.scrollBar, "TOPLEFT", -2, 19)
E:Point(widget.scrollBG, "BOTTOMLEFT", widget.button, "TOPLEFT")
E:Point(widget.scrollFrame, "BOTTOMRIGHT", widget.scrollBG, "BOTTOMRIGHT", -4, 8)
elseif TYPE == "CheckBox" then
E:Kill(widget.checkbg)
E:Kill(widget.highlight)
@@ -135,8 +132,8 @@ function S:SkinAce3()
if not widget.skinnedCheckBG then
widget.skinnedCheckBG = CreateFrame("Frame", nil, widget.frame)
E:SetTemplate(widget.skinnedCheckBG, "Default")
widget.skinnedCheckBG:SetPoint("TOPLEFT", widget.checkbg, "TOPLEFT", 4, -4)
widget.skinnedCheckBG:SetPoint("BOTTOMRIGHT", widget.checkbg, "BOTTOMRIGHT", -4, 4)
E:Point(widget.skinnedCheckBG, "TOPLEFT", widget.checkbg, "TOPLEFT", 4, -4)
E:Point(widget.skinnedCheckBG, "BOTTOMRIGHT", widget.checkbg, "BOTTOMRIGHT", -4, 4)
end
widget.check:SetParent(widget.skinnedCheckBG)
@@ -147,14 +144,14 @@ function S:SkinAce3()
E:StripTextures(frame)
button:ClearAllPoints()
button:SetPoint("RIGHT", frame, "RIGHT", -20, 0)
E:Point(button, "RIGHT", frame, "RIGHT", -20, 0)
S:HandleNextPrevButton(button, true)
if not frame.backdrop then
E:CreateBackdrop(frame, "Default")
frame.backdrop:SetPoint("TOPLEFT", 20, -2)
frame.backdrop:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
E:Point(frame.backdrop, "TOPLEFT", 20, -2)
E:Point(frame.backdrop, "BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
end
button:SetParent(frame.backdrop)
text:SetParent(frame.backdrop)
@@ -164,15 +161,13 @@ function S:SkinAce3()
E:SetTemplate(dropdown.frame, "Default", true)
if dropdown.slider then
E:SetTemplate(dropdown.slider, "Default")
dropdown.slider:SetPoint("TOPRIGHT", dropdown.frame, "TOPRIGHT", -10, -10)
dropdown.slider:SetPoint("BOTTOMRIGHT", dropdown.frame, "BOTTOMRIGHT", -10, 10)
E:Point(dropdown.slider, "TOPRIGHT", dropdown.frame, "TOPRIGHT", -10, -10)
E:Point(dropdown.slider, "BOTTOMRIGHT", dropdown.frame, "BOTTOMRIGHT", -10, 10)
if dropdown.slider:GetThumbTexture() then
dropdown.slider:SetThumbTexture(E["media"].blankTex)
dropdown.slider:GetThumbTexture():SetVertexColor(0.3, 0.3, 0.3)
-- dropdown.slider:GetThumbTexture():Size(10, 12)
dropdown.slider:GetThumbTexture():SetWidth(10)
dropdown.slider:GetThumbTexture():SetHeight(12)
E:Size(dropdown.slider:GetThumbTexture(), 10, 12)
end
end
end
@@ -185,29 +180,29 @@ function S:SkinAce3()
S:HandleNextPrevButton(button, true)
frame.text:ClearAllPoints()
frame.text:SetPoint("RIGHT", button, "LEFT", -2, 0)
E:Point(frame.text, "RIGHT", button, "LEFT", -2, 0)
button:ClearAllPoints()
button:SetPoint("RIGHT", frame, "RIGHT", -10, -6)
E:Point(button, "RIGHT", frame, "RIGHT", -10, -6)
if not frame.backdrop then
E:CreateBackdrop(frame, "Default")
if TYPE == "LSM30_Font" then
frame.backdrop:SetPoint("TOPLEFT", 20, -17)
E:Point(frame.backdrop, "TOPLEFT", 20, -17)
elseif TYPE == "LSM30_Sound" then
frame.backdrop:SetPoint("TOPLEFT", 20, -17)
E:Point(frame.backdrop, "TOPLEFT", 20, -17)
widget.soundbutton:SetParent(frame.backdrop)
widget.soundbutton:ClearAllPoints()
widget.soundbutton:SetPoint("LEFT", frame.backdrop, "LEFT", 2, 0)
E:Point(widget.soundbutton, "LEFT", frame.backdrop, "LEFT", 2, 0)
elseif TYPE == "LSM30_Statusbar" then
frame.backdrop:SetPoint("TOPLEFT", 20, -17)
E:Point(frame.backdrop, "TOPLEFT", 20, -17)
widget.bar:SetParent(frame.backdrop)
E:SetInside(widget.bar)
elseif TYPE == "LSM30_Border" or TYPE == "LSM30_Background" then
frame.backdrop:SetPoint("TOPLEFT", 42, -16)
E:Point(frame.backdrop, "TOPLEFT", 42, -16)
end
frame.backdrop:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
E:Point(frame.backdrop, "BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
end
button:SetParent(frame.backdrop)
text:SetParent(frame.backdrop)
@@ -217,23 +212,21 @@ function S:SkinAce3()
E:SetTemplate(dropdown, "Default", true)
if dropdown.slider then
E:SetTemplate(dropdown.slider, "Transparent")
dropdown.slider:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", -10, -10)
dropdown.slider:SetPoint("BOTTOMRIGHT", dropdown, "BOTTOMRIGHT", -10, 10)
E:Point(dropdown.slider, "TOPRIGHT", dropdown, "TOPRIGHT", -10, -10)
E:Point(dropdown.slider, "BOTTOMRIGHT", dropdown, "BOTTOMRIGHT", -10, 10)
if dropdown.slider:GetThumbTexture() then
dropdown.slider:SetThumbTexture(E["media"].blankTex)
dropdown.slider:GetThumbTexture():SetVertexColor(0.3, 0.3, 0.3)
-- dropdown.slider:GetThumbTexture():Size(10, 12)
dropdown.slider:GetThumbTexture():SetWidth(10)
dropdown.slider:GetThumbTexture():SetHeight(12)
E:Size(dropdown.slider:GetThumbTexture(), 10, 12)
end
end
if TYPE == "LSM30_Sound" then
local frame = this.obj.frame
local width = frame:GetWidth()
dropdown:SetPoint("TOPLEFT", frame, "BOTTOMLEFT")
dropdown:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 30, 0)
E:Point(dropdown, "TOPLEFT", frame, "BOTTOMLEFT")
E:Point(dropdown, "TOPRIGHT", frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 30, 0)
end
end
end)
@@ -243,10 +236,10 @@ function S:SkinAce3()
E:Kill(_G[frame:GetName().."Left"])
E:Kill(_G[frame:GetName().."Middle"])
E:Kill(_G[frame:GetName().."Right"])
frame:SetHeight(17)
E:Height(frame, 17)
E:CreateBackdrop(frame, "Default")
frame.backdrop:SetPoint("TOPLEFT", -2, 0)
frame.backdrop:SetPoint("BOTTOMRIGHT", 2, 0)
E:Point(frame.backdrop, "TOPLEFT", -2, 0)
E:Point(frame.backdrop, "BOTTOMRIGHT", 2, 0)
frame.backdrop:SetParent(widget.frame)
frame:SetParent(frame.backdrop)
SkinButton(button)
@@ -275,10 +268,10 @@ function S:SkinAce3()
msgframe:SetToplevel(true)
msg:ClearAllPoints()
msg:SetPoint("LEFT", 10, 0)
msg:SetPoint("RIGHT", -10, 0)
E:Point(msg, "LEFT", 10, 0)
E:Point(msg, "RIGHT", -10, 0)
msg:SetJustifyV("MIDDLE")
msg:SetWidth(msg:GetWidth() + 10)
E:Width(msg, msg:GetWidth() + 10)
elseif TYPE == "Slider" then
local frame = widget.slider
local editbox = widget.editbox
@@ -288,19 +281,17 @@ function S:SkinAce3()
E:StripTextures(frame)
E:SetTemplate(frame, "Default")
frame:SetHeight(HEIGHT)
E:Height(frame, HEIGHT)
frame:SetThumbTexture(E["media"].blankTex)
frame:GetThumbTexture():SetVertexColor(0.3, 0.3, 0.3)
-- frame:GetThumbTexture():Size(HEIGHT-2,HEIGHT+2)
frame:GetThumbTexture():SetWidth(HEIGHT-2)
frame:GetThumbTexture():SetHeight(HEIGHT+2)
E:Size(frame:GetThumbTexture(), HEIGHT-2, HEIGHT+2)
E:SetTemplate(editbox, "Default")
editbox:SetHeight(15)
editbox:SetPoint("TOP", frame, "BOTTOM", 0, -1)
E:Height(editbox, 15)
E:Point(editbox, "TOP", frame, "BOTTOM", 0, -1)
lowtext:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 2, -2)
hightext:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", -2, -2)
E:Point(lowtext, "TOPLEFT", frame, "BOTTOMLEFT", 2, -2)
E:Point(hightext, "TOPRIGHT", frame, "BOTTOMRIGHT", -2, -2)
--[[elseif TYPE == "ColorPicker" then
local frame = widget.frame
@@ -352,7 +343,7 @@ function S:SkinAce3()
if widget.treeframe then
E:SetTemplate(widget.treeframe, "Transparent")
frame:SetPoint("TOPLEFT", widget.treeframe, "TOPRIGHT", 1, 0)
E:Point(frame, "TOPLEFT", widget.treeframe, "TOPRIGHT", 1, 0)
local oldCreateButton = widget.CreateButton
widget.CreateButton = function(self)
@@ -362,7 +353,7 @@ function S:SkinAce3()
button.toggle.SetPushedTexture = E.noop
button.toggleText = button.toggle:CreateFontString(nil, "OVERLAY")
E:FontTemplate(button.toggleText, nil, 19)
button.toggleText:SetPoint("CENTER", 0, 0)
E:Point(button.toggleText, "CENTER", 0, 0)
button.toggleText:SetText("+")
return button
end
@@ -395,8 +386,8 @@ function S:SkinAce3()
tab.backdrop = CreateFrame("Frame", nil, tab)
E:SetTemplate(tab.backdrop, "Transparent")
tab.backdrop:SetFrameLevel(tab:GetFrameLevel() - 1)
tab.backdrop:SetPoint("TOPLEFT", 10, -3)
tab.backdrop:SetPoint("BOTTOMRIGHT", -10, 0)
E:Point(tab.backdrop, "TOPLEFT", 10, -3)
E:Point(tab.backdrop, "BOTTOMRIGHT", -10, 0)
return tab
end
end
+45 -45
View File
@@ -14,8 +14,8 @@ local function LoadSkin()
E:StripTextures(AuctionFrame, true)
E:CreateBackdrop(AuctionFrame, "Transparent")
AuctionFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
AuctionFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4)
E:Point(AuctionFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(AuctionFrame.backdrop, "BOTTOMRIGHT", 0, 4)
E:StripTextures(BrowseFilterScrollFrame)
E:StripTextures(BrowseScrollFrame)
@@ -41,9 +41,9 @@ local function LoadSkin()
E:SetOutside(AuctionDressUpFrame.backdrop, AuctionDressUpBackgroundTop, nil, nil, AuctionDressUpBackgroundBot)
S:HandleRotateButton(AuctionDressUpModelRotateLeftButton)
AuctionDressUpModelRotateLeftButton:SetPoint("TOPLEFT", AuctionDressUpFrame, 8, -17)
E:Point(AuctionDressUpModelRotateLeftButton, "TOPLEFT", AuctionDressUpFrame, 8, -17)
S:HandleRotateButton(AuctionDressUpModelRotateRightButton)
AuctionDressUpModelRotateRightButton:SetPoint("TOPLEFT", AuctionDressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(AuctionDressUpModelRotateRightButton, "TOPLEFT", AuctionDressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
S:HandleButton(AuctionDressUpFrameResetButton)
S:HandleCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame.backdrop)
@@ -66,24 +66,24 @@ local function LoadSkin()
end
--Fix Button Positions
AuctionsCloseButton:SetPoint("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 14)
AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -4, 0)
BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -4, 0)
BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -4, 0)
BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -4, 0)
BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0)
AuctionsCreateAuctionButton:SetPoint("BOTTOMLEFT", 18, 44)
E:Point(AuctionsCloseButton, "BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 14)
E:Point(AuctionsCancelAuctionButton, "RIGHT", AuctionsCloseButton, "LEFT", -4, 0)
E:Point(BidBuyoutButton, "RIGHT", BidCloseButton, "LEFT", -4, 0)
E:Point(BidBidButton, "RIGHT", BidBuyoutButton, "LEFT", -4, 0)
E:Point(BrowseBuyoutButton, "RIGHT", BrowseCloseButton, "LEFT", -4, 0)
E:Point(BrowseBidButton, "RIGHT", BrowseBuyoutButton, "LEFT", -4, 0)
E:Point(AuctionsCreateAuctionButton, "BOTTOMLEFT", 18, 44)
BrowseSearchButton:ClearAllPoints()
BrowseSearchButton:SetPoint("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -30)
E:Point(BrowseSearchButton, "TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -30)
S:HandleNextPrevButton(BrowseNextPageButton)
BrowseNextPageButton:ClearAllPoints()
BrowseNextPageButton:SetPoint("BOTTOMLEFT", BrowseSearchButton, "BOTTOMRIGHT", 10, -27)
E:Point(BrowseNextPageButton, "BOTTOMLEFT", BrowseSearchButton, "BOTTOMRIGHT", 10, -27)
S:HandleNextPrevButton(BrowsePrevPageButton)
BrowsePrevPageButton:ClearAllPoints()
BrowsePrevPageButton:SetPoint("BOTTOMRIGHT", BrowseSearchButton, "BOTTOMLEFT", -10, -27)
E:Point(BrowsePrevPageButton, "BOTTOMRIGHT", BrowseSearchButton, "BOTTOMLEFT", -10, -27)
E:StripTextures(AuctionsItemButton)
E:SetTemplate(AuctionsItemButton, "Default", true)
@@ -139,7 +139,7 @@ local function LoadSkin()
end
AuctionFrameTab1:ClearAllPoints()
AuctionFrameTab1:SetPoint("BOTTOMLEFT", AuctionFrame, "BOTTOMLEFT", 25, -26)
E:Point(AuctionFrameTab1, "BOTTOMLEFT", AuctionFrame, "BOTTOMLEFT", 25, -26)
AuctionFrameTab1.SetPoint = E.noop
for i = 1, NUM_FILTERS_TO_DISPLAY do
@@ -172,31 +172,31 @@ local function LoadSkin()
_G[editbox]:SetTextInsets(1, 1, -1, 1)
end
BrowseBidPrice:SetPoint("BOTTOM", -15, 18)
BrowseBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBrowse, "BOTTOM", -116, 21)
E:Point(BrowseBidPrice, "BOTTOM", -15, 18)
E:Point(BrowseBidText, "BOTTOMRIGHT", AuctionFrameBrowse, "BOTTOM", -116, 21)
BrowseMinLevel:SetWidth(32)
E:Width(BrowseMinLevel, 32)
BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", -7, 1)
E:Point(BrowseLevelHyphen, "LEFT", BrowseMinLevel, "RIGHT", -7, 1)
BrowseMaxLevel:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 8, 0)
BrowseMaxLevel:SetWidth(32)
BrowseLevelText:SetPoint("BOTTOMLEFT", AuctionFrameBrowse, "TOPLEFT", 195, -48)
E:Point(BrowseMaxLevel, "LEFT", BrowseMinLevel, "RIGHT", 8, 0)
E:Width(BrowseMaxLevel, 32)
E:Point(BrowseLevelText, "BOTTOMLEFT", AuctionFrameBrowse, "TOPLEFT", 195, -48)
BrowseName:SetWidth(164)
BrowseName:SetPoint("TOPLEFT", AuctionFrameBrowse, "TOPLEFT", 20, -54)
BrowseNameText:SetPoint("TOPLEFT", BrowseName, "TOPLEFT", 0, 16)
E:Width(BrowseName, 164)
E:Point(BrowseName, "TOPLEFT", AuctionFrameBrowse, "TOPLEFT", 20, -54)
E:Point(BrowseNameText, "TOPLEFT", BrowseName, "TOPLEFT", 0, 16)
S:HandleCheckBox(IsUsableCheckButton)
IsUsableCheckButton:ClearAllPoints()
IsUsableCheckButton:SetPoint("RIGHT", BrowseIsUsableText, "LEFT", 2, 0)
BrowseIsUsableText:SetPoint("TOPLEFT", 440, -40)
E:Point(IsUsableCheckButton, "RIGHT", BrowseIsUsableText, "LEFT", 2, 0)
E:Point(BrowseIsUsableText, "TOPLEFT", 440, -40)
S:HandleCheckBox(ShowOnPlayerCheckButton)
ShowOnPlayerCheckButton:ClearAllPoints()
ShowOnPlayerCheckButton:SetPoint("RIGHT", BrowseShowOnCharacterText, "LEFT", 2, 0)
E:Point(ShowOnPlayerCheckButton, "RIGHT", BrowseShowOnCharacterText, "LEFT", 2, 0)
BrowseShowOnCharacterText:SetPoint("TOPLEFT", 440, -60)
E:Point(BrowseShowOnCharacterText, "TOPLEFT", 440, -60)
for i = 1, NUM_BROWSE_TO_DISPLAY do
local button = _G["BrowseButton"..i]
@@ -228,8 +228,8 @@ local function LoadSkin()
E:StyleButton(button, false, true)
_G["BrowseButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
E:Point(button:GetHighlightTexture(), "TOPLEFT", icon, "TOPRIGHT", 2, 0)
E:Point(button:GetHighlightTexture(), "BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
@@ -263,8 +263,8 @@ local function LoadSkin()
E:StyleButton(button, false, true)
_G["AuctionsButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
E:Point(button:GetHighlightTexture(), "TOPLEFT", icon, "TOPRIGHT", 2, 0)
E:Point(button:GetHighlightTexture(), "BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
@@ -298,42 +298,42 @@ local function LoadSkin()
E:StyleButton(button, false, true)
_G["BidButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
E:Point(button:GetHighlightTexture(), "TOPLEFT", icon, "TOPRIGHT", 2, 0)
E:Point(button:GetHighlightTexture(), "BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
--Custom Backdrops
AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse)
E:SetTemplate(AuctionFrameBrowse.bg1, "Default")
AuctionFrameBrowse.bg1:SetPoint("TOPLEFT", 20, -103)
AuctionFrameBrowse.bg1:SetPoint("BOTTOMRIGHT", -575, 40)
E:Point(AuctionFrameBrowse.bg1, "TOPLEFT", 20, -103)
E:Point(AuctionFrameBrowse.bg1, "BOTTOMRIGHT", -575, 40)
BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1)
BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1)
AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel() - 1)
AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse)
E:SetTemplate(AuctionFrameBrowse.bg2, "Default")
AuctionFrameBrowse.bg2:SetPoint("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0)
AuctionFrameBrowse.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40)
E:Point(AuctionFrameBrowse.bg2, "TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0)
E:Point(AuctionFrameBrowse.bg2, "BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40)
AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1)
AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid)
E:SetTemplate(AuctionFrameBid.bg, "Default")
AuctionFrameBid.bg:SetPoint("TOPLEFT", 20, -72)
AuctionFrameBid.bg:SetPoint("BOTTOMRIGHT", 66, 40)
E:Point(AuctionFrameBid.bg, "TOPLEFT", 20, -72)
E:Point(AuctionFrameBid.bg, "BOTTOMRIGHT", 66, 40)
AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel() - 1)
AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions)
E:SetTemplate(AuctionFrameAuctions.bg1, "Default")
AuctionFrameAuctions.bg1:SetPoint("TOPLEFT", 15, -72)
AuctionFrameAuctions.bg1:SetPoint("BOTTOMRIGHT", -545, 40)
E:Point(AuctionFrameAuctions.bg1, "TOPLEFT", 15, -72)
E:Point(AuctionFrameAuctions.bg1, "BOTTOMRIGHT", -545, 40)
AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 1)
AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions)
E:SetTemplate(AuctionFrameAuctions.bg2, "Default")
AuctionFrameAuctions.bg2:SetPoint("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0)
AuctionFrameAuctions.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, -8, 40)
E:Point(AuctionFrameAuctions.bg2, "TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0)
E:Point(AuctionFrameAuctions.bg2, "BOTTOMRIGHT", AuctionFrame, -8, 40)
AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 1)
end
+2 -2
View File
@@ -12,8 +12,8 @@ local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.bgscore ~= true then return end
E:CreateBackdrop(WorldStateScoreFrame, "Transparent")
WorldStateScoreFrame.backdrop:SetPoint("TOPLEFT", 10, -15)
WorldStateScoreFrame.backdrop:SetPoint("BOTTOMRIGHT", -113, 67)
E:Point(WorldStateScoreFrame.backdrop, "TOPLEFT", 10, -15)
E:Point(WorldStateScoreFrame.backdrop, "BOTTOMRIGHT", -113, 67)
E:StripTextures(WorldStateScoreFrame)
+8 -8
View File
@@ -61,8 +61,8 @@ local function LoadSkin()
E:StripTextures(containerFrame, true)
E:CreateBackdrop(containerFrame, "Transparent")
containerFrame.backdrop:SetPoint("TOPLEFT", 9, -4)
containerFrame.backdrop:SetPoint("BOTTOMRIGHT", -4, 2)
E:Point(containerFrame.backdrop, "TOPLEFT", 9, -4)
E:Point(containerFrame.backdrop, "BOTTOMRIGHT", -4, 2)
S:HandleCloseButton(containerFrameClose)
@@ -92,8 +92,8 @@ local function LoadSkin()
-- BankFrame
E:CreateBackdrop(BankFrame, "Transparent")
BankFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
BankFrame.backdrop:SetPoint("BOTTOMRIGHT", -26, 93)
E:Point(BankFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(BankFrame.backdrop, "BOTTOMRIGHT", -26, 93)
E:StripTextures(BankFrame, true)
@@ -115,8 +115,8 @@ local function LoadSkin()
BankFrame.itemBackdrop = CreateFrame("Frame", "BankFrameItemBackdrop", BankFrame)
E:SetTemplate(BankFrame.itemBackdrop, "Default")
BankFrame.itemBackdrop:SetPoint("TOPLEFT", BankFrameItem1, "TOPLEFT", -6, 6)
BankFrame.itemBackdrop:SetPoint("BOTTOMRIGHT", BankFrameItem24, "BOTTOMRIGHT", 6, -6)
E:Point(BankFrame.itemBackdrop, "TOPLEFT", BankFrameItem1, "TOPLEFT", -6, 6)
E:Point(BankFrame.itemBackdrop, "BOTTOMRIGHT", BankFrameItem24, "BOTTOMRIGHT", 6, -6)
BankFrame.itemBackdrop:SetFrameLevel(BankFrame:GetFrameLevel())
for i = 1, NUM_BANKBAGSLOTS, 1 do
@@ -137,8 +137,8 @@ local function LoadSkin()
BankFrame.bagBackdrop = CreateFrame("Frame", "BankFrameBagBackdrop", BankFrame)
E:SetTemplate(BankFrame.bagBackdrop, "Default")
BankFrame.bagBackdrop:SetPoint("TOPLEFT", BankFrameBag1, "TOPLEFT", -6, 6)
BankFrame.bagBackdrop:SetPoint("BOTTOMRIGHT", BankFrameBag6, "BOTTOMRIGHT", 6, -6)
E:Point(BankFrame.bagBackdrop, "TOPLEFT", BankFrameBag1, "TOPLEFT", -6, 6)
E:Point(BankFrame.bagBackdrop, "BOTTOMRIGHT", BankFrameBag6, "BOTTOMRIGHT", 6, -6)
BankFrame.bagBackdrop:SetFrameLevel(BankFrame:GetFrameLevel())
S:HandleButton(BankFramePurchaseButton)
+2 -2
View File
@@ -12,8 +12,8 @@ local function LoadSkin()
E:StripTextures(BattlefieldFrame)
E:CreateBackdrop(BattlefieldFrame, "Transparent")
BattlefieldFrame.backdrop:SetPoint("TOPLEFT", 11, -12)
BattlefieldFrame.backdrop:SetPoint("BOTTOMRIGHT", -34, 74)
E:Point(BattlefieldFrame.backdrop, "TOPLEFT", 11, -12)
E:Point(BattlefieldFrame.backdrop, "BOTTOMRIGHT", -34, 74)
E:StripTextures(BattlefieldListScrollFrame)
S:HandleScrollBar(BattlefieldListScrollFrameScrollBar)
+5 -5
View File
@@ -11,8 +11,8 @@ local function LoadSkin()
E:StripTextures(KeyBindingFrame)
E:CreateBackdrop(KeyBindingFrame, "Transparent")
KeyBindingFrame.backdrop:SetPoint("TOPLEFT", 2, 0)
KeyBindingFrame.backdrop:SetPoint("BOTTOMRIGHT", -42, 12)
E:Point(KeyBindingFrame.backdrop, "TOPLEFT", 2, 0)
E:Point(KeyBindingFrame.backdrop, "BOTTOMRIGHT", -42, 12)
local bindingKey1, bindingKey2
for i = 1, KEY_BINDINGS_DISPLAYED do
@@ -21,7 +21,7 @@ local function LoadSkin()
S:HandleButton(bindingKey1)
S:HandleButton(bindingKey2)
bindingKey2:SetPoint("LEFT", bindingKey1, "RIGHT", 1, 0)
E:Point(bindingKey2, "LEFT", bindingKey1, "RIGHT", 1, 0)
end
S:HandleScrollBar(KeyBindingFrameScrollFrameScrollBar)
@@ -31,9 +31,9 @@ local function LoadSkin()
S:HandleButton(KeyBindingFrameDefaultButton)
S:HandleButton(KeyBindingFrameCancelButton)
S:HandleButton(KeyBindingFrameOkayButton)
KeyBindingFrameOkayButton:SetPoint("RIGHT", KeyBindingFrameCancelButton, "LEFT", -3, 0)
E:Point(KeyBindingFrameOkayButton, "RIGHT", KeyBindingFrameCancelButton, "LEFT", -3, 0)
S:HandleButton(KeyBindingFrameUnbindButton)
KeyBindingFrameUnbindButton:SetPoint("RIGHT", KeyBindingFrameOkayButton, "LEFT", -3, 0)
E:Point(KeyBindingFrameUnbindButton, "RIGHT", KeyBindingFrameOkayButton, "LEFT", -3, 0)
end
S:AddCallbackForAddon("Blizzard_BindingUI", "Binding", LoadSkin)
+29 -36
View File
@@ -22,8 +22,8 @@ local function LoadSkin()
E:StripTextures(CharacterFrame, true)
E:CreateBackdrop(CharacterFrame, "Transparent")
CharacterFrame.backdrop:SetPoint("TOPLEFT", 11, -12)
CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
E:Point(CharacterFrame.backdrop, "TOPLEFT", 11, -12)
E:Point(CharacterFrame.backdrop, "BOTTOMRIGHT", -32, 76)
S:HandleCloseButton(CharacterFrameCloseButton)
@@ -35,17 +35,16 @@ local function LoadSkin()
E:StripTextures(PaperDollFrame)
S:HandleRotateButton(CharacterModelFrameRotateLeftButton)
CharacterModelFrameRotateLeftButton:SetPoint("TOPLEFT", 3, -3)
E:Point(CharacterModelFrameRotateLeftButton, "TOPLEFT", 3, -3)
S:HandleRotateButton(CharacterModelFrameRotateRightButton)
CharacterModelFrameRotateRightButton:SetPoint("TOPLEFT", CharacterModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(CharacterModelFrameRotateRightButton, "TOPLEFT", CharacterModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:StripTextures(CharacterAttributesFrame)
local function HandleResistanceFrame(frameName)
for i = 1, 5 do
local frame = _G[frameName..i]
frame:SetWidth(24)
frame:SetHeight(24)
E:Size(frame, 24)
local icon, text = _G[frameName..i]:GetRegions()
E:SetInside(icon)
@@ -56,7 +55,7 @@ local function LoadSkin()
if i ~= 1 then
frame:ClearAllPoints()
frame:SetPoint("TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
E:Point(frame, "TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
end
end
end
@@ -116,35 +115,33 @@ local function LoadSkin()
E:StripTextures(factionBar)
E:CreateBackdrop(factionBar, "Default")
factionBar:SetStatusBarTexture(E.media.normTex)
factionBar:SetWidth(108)
factionBar:SetHeight(13)
E:Size(factionBar, 108, 13)
E:RegisterStatusBar(factionBar)
if i == 1 then
factionBar:SetPoint("TOPLEFT", 190, -86)
E:Point(factionBar, "TOPLEFT", 190, -86)
end
factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
factionName:SetWidth(140)
E:Point(factionName, "LEFT", factionBar, "LEFT", -150, 0)
E:Width(factionName, 140)
factionName.SetWidth = E.noop
E:StripTextures(factionAtWarCheck)
factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0)
E:Point(factionAtWarCheck, "LEFT", factionBar, "RIGHT", 0, 0)
factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
factionAtWarCheck.Icon:SetPoint("LEFT", 6, -8)
factionAtWarCheck.Icon:SetWidth(32)
factionAtWarCheck.Icon:SetHeight(32)
E:Point(factionAtWarCheck.Icon, "LEFT", 6, -8)
E:Size(factionAtWarCheck.Icon, 32)
factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
E:StripTextures(factionHeader)
factionHeader:SetNormalTexture(nil)
factionHeader.SetNormalTexture = E.noop
factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
E:Point(factionHeader, "TOPLEFT", factionBar, "TOPLEFT", -175, 0)
factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
E:FontTemplate(factionHeader.Text, nil, 22)
factionHeader.Text:SetPoint("LEFT", 3, 0)
E:Point(factionHeader.Text, "LEFT", 3, 0)
factionHeader.Text:SetText("+")
end
@@ -156,10 +153,10 @@ local function LoadSkin()
S:HandleRotateButton(PetModelFrameRotateLeftButton)
PetModelFrameRotateLeftButton:ClearAllPoints()
PetModelFrameRotateLeftButton:SetPoint("TOPLEFT", 3, -3)
E:Point(PetModelFrameRotateLeftButton, "TOPLEFT", 3, -3)
S:HandleRotateButton(PetModelFrameRotateRightButton)
PetModelFrameRotateRightButton:ClearAllPoints()
PetModelFrameRotateRightButton:SetPoint("TOPLEFT", PetModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(PetModelFrameRotateRightButton, "TOPLEFT", PetModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:StripTextures(PetAttributesFrame)
@@ -168,8 +165,7 @@ local function LoadSkin()
for i = 1, 5 do
local frame = _G["PetMagicResFrame"..i]
frame:SetWidth(24)
frame:SetHeight(24)
E:Size(frame, 24)
end
PetMagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.78125, 0.25, 0.3203125)
@@ -199,12 +195,11 @@ local function LoadSkin()
end
end
PetPaperDollPetInfo:SetPoint("TOPLEFT", PetModelFrameRotateLeftButton, "BOTTOMLEFT", 9, -3)
E:Point(PetPaperDollPetInfo, "TOPLEFT", PetModelFrameRotateLeftButton, "BOTTOMLEFT", 9, -3)
PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
E:CreateBackdrop(PetPaperDollPetInfo, "Default")
PetPaperDollPetInfo:SetWidth(24)
PetPaperDollPetInfo:SetHeight(24)
E:Size(PetPaperDollPetInfo, 24)
PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS")
PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
@@ -234,10 +229,10 @@ local function LoadSkin()
E:StripTextures(ReputationDetailFrame)
E:SetTemplate(ReputationDetailFrame, "Transparent")
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
E:Point(ReputationDetailFrame, "TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
S:HandleCloseButton(ReputationDetailCloseButton)
ReputationDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
E:Point(ReputationDetailCloseButton, "TOPRIGHT", 2, 2)
S:HandleCheckBox(ReputationDetailAtWarCheckBox)
S:HandleCheckBox(ReputationDetailInactiveCheckBox)
@@ -249,14 +244,14 @@ local function LoadSkin()
SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
E:Point(SkillFrameCollapseAllButton, "LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
SkillFrameCollapseAllButton:SetNormalTexture("")
SkillFrameCollapseAllButton.SetNormalTexture = E.noop
SkillFrameCollapseAllButton:SetHighlightTexture(nil)
SkillFrameCollapseAllButton.Text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(SkillFrameCollapseAllButton.Text, nil, 22)
SkillFrameCollapseAllButton.Text:SetPoint("CENTER", -10, 0)
E:Point(SkillFrameCollapseAllButton.Text, "CENTER", -10, 0)
SkillFrameCollapseAllButton.Text:SetText("+")
hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture)
@@ -285,7 +280,7 @@ local function LoadSkin()
label.Text = label:CreateFontString(nil, "OVERLAY")
E:FontTemplate(label.Text, nil, 22)
label.Text:SetPoint("LEFT", 3, 0)
E:Point(label.Text, "LEFT", 3, 0)
label.Text:SetText("+")
hooksecurefunc(label, "SetNormalTexture", function(self, texture)
@@ -310,14 +305,12 @@ local function LoadSkin()
E:RegisterStatusBar(SkillDetailStatusBar)
E:StripTextures(SkillDetailStatusBarUnlearnButton)
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
SkillDetailStatusBarUnlearnButton:SetWidth(36)
SkillDetailStatusBarUnlearnButton:SetHeight(36)
E:Point(SkillDetailStatusBarUnlearnButton, "LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
E:Size(SkillDetailStatusBarUnlearnButton, 36)
SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
SkillDetailStatusBarUnlearnButton.Icon:SetPoint("LEFT", 7, 5)
SkillDetailStatusBarUnlearnButton.Icon:SetWidth(18)
SkillDetailStatusBarUnlearnButton.Icon:SetHeight(18)
E:Point(SkillDetailStatusBarUnlearnButton.Icon, "LEFT", 7, 5)
E:Size(SkillDetailStatusBarUnlearnButton.Icon, 18)
SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
+4 -5
View File
@@ -18,14 +18,13 @@ local function LoadSkin()
E:StripTextures(CraftFrame, true)
E:CreateBackdrop(CraftFrame, "Transparent")
CraftFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
CraftFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
E:Point(CraftFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(CraftFrame.backdrop, "BOTTOMRIGHT", -32, 74)
E:StripTextures(CraftRankFrameBorder)
CraftRankFrame:SetWidth(322)
CraftRankFrame:SetHeight(16)
E:Size(CraftRankFrame, 322, 16)
CraftRankFrame:ClearAllPoints()
CraftRankFrame:SetPoint("TOP", -10, -45)
E:Point(CraftRankFrame, "TOP", -10, -45)
E:CreateBackdrop(CraftRankFrame)
CraftRankFrame:SetStatusBarTexture(E["media"].normTex)
CraftRankFrame:SetStatusBarColor(0.13, 0.35, 0.80)
+4 -4
View File
@@ -49,10 +49,10 @@ local function LoadSkin()
S:HandleButton(ScriptErrorsFrame.close)
ScriptErrorsFrame.reload:SetPoint("BOTTOMLEFT", 12, 8)
ScriptErrorsFrame.previous:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", -50, 7)
ScriptErrorsFrame.next:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", 50, 7)
ScriptErrorsFrame.close:SetPoint("BOTTOMRIGHT", -12, 8)
E:Point(ScriptErrorsFrame.reload, "BOTTOMLEFT", 12, 8)
E:Point(ScriptErrorsFrame.previous, "BOTTOM", ScriptErrorsFrame, "BOTTOM", -50, 7)
E:Point(ScriptErrorsFrame.next, "BOTTOM", ScriptErrorsFrame, "BOTTOM", 50, 7)
E:Point(ScriptErrorsFrame.close, "BOTTOMRIGHT", -12, 8)
local noscalemult = E.mult * GetCVar("uiScale")
HookScript(FrameStackTooltip, "OnShow", function()
@@ -11,8 +11,8 @@ local function LoadSkin()
E:StripTextures(DressUpFrame)
E:CreateBackdrop(DressUpFrame, "Transparent")
DressUpFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
DressUpFrame.backdrop:SetPoint("BOTTOMRIGHT", -33, 73)
E:Point(DressUpFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(DressUpFrame.backdrop, "BOTTOMRIGHT", -33, 73)
E:Kill(DressUpFramePortrait)
@@ -22,19 +22,19 @@ local function LoadSkin()
DressUpBackgroundBotLeft:SetDesaturated(true)
DressUpBackgroundBotRight:SetDesaturated(true)
DressUpFrameDescriptionText:SetPoint("CENTER", DressUpFrameTitleText, "BOTTOM", -5, -22)
E:Point(DressUpFrameDescriptionText, "CENTER", DressUpFrameTitleText, "BOTTOM", -5, -22)
S:HandleCloseButton(DressUpFrameCloseButton)
S:HandleRotateButton(DressUpModelRotateLeftButton)
DressUpModelRotateLeftButton:SetPoint("TOPLEFT", DressUpFrame, 25, -79)
E:Point(DressUpModelRotateLeftButton, "TOPLEFT", DressUpFrame, 25, -79)
S:HandleRotateButton(DressUpModelRotateRightButton)
DressUpModelRotateRightButton:SetPoint("TOPLEFT", DressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(DressUpModelRotateRightButton, "TOPLEFT", DressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
S:HandleButton(DressUpFrameCancelButton)
DressUpFrameCancelButton:SetPoint("CENTER", DressUpFrame, "TOPLEFT", 306, -423)
E:Point(DressUpFrameCancelButton, "CENTER", DressUpFrame, "TOPLEFT", 306, -423)
S:HandleButton(DressUpFrameResetButton)
DressUpFrameResetButton:SetPoint("RIGHT", DressUpFrameCancelButton, "LEFT", -3, 0)
E:Point(DressUpFrameResetButton, "RIGHT", DressUpFrameCancelButton, "LEFT", -3, 0)
E:CreateBackdrop(DressUpModel, "Default")
E:SetOutside(DressUpModel.backdrop, DressUpBackgroundTopLeft, nil, nil, DressUpModel)
+59 -65
View File
@@ -20,8 +20,8 @@ function LoadSkin()
-- Friends Frame
E:StripTextures(FriendsFrame, true)
E:CreateBackdrop(FriendsFrame, "Transparent")
FriendsFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
FriendsFrame.backdrop:SetPoint("BOTTOMRIGHT", -33, 76)
E:Point(FriendsFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(FriendsFrame.backdrop, "BOTTOMRIGHT", -33, 76)
S:HandleCloseButton(FriendsFrameCloseButton)
@@ -34,8 +34,8 @@ function LoadSkin()
local tab = _G["FriendsFrameToggleTab"..i]
E:StripTextures(tab)
E:CreateBackdrop(tab, "Default", true)
tab.backdrop:SetPoint("TOPLEFT", 3, -7)
tab.backdrop:SetPoint("BOTTOMRIGHT", -2, -1)
E:Point(tab.backdrop, "TOPLEFT", 3, -7)
E:Point(tab.backdrop, "BOTTOMRIGHT", -2, -1)
tab:SetScript("OnEnter", S.SetModifiedBackdrop)
tab:SetScript("OnLeave", S.SetOriginalBackdrop)
@@ -48,16 +48,16 @@ function LoadSkin()
local width, height = (f:GetWidth() * (scale or 0.5)), f:GetHeight()
local leftGrad = f:CreateTexture(nil, "HIGHLIGHT")
leftGrad:SetWidth(width)
E:Width(leftGrad, width)
leftGrad:SetHeight(height)
leftGrad:SetPoint("LEFT", f, "CENTER")
E:Point(leftGrad, "LEFT", f, "CENTER")
leftGrad:SetTexture(E.media.blankTex)
leftGrad:SetGradientAlpha("Horizontal", r, g, b, 0.35, r, g, b, 0)
local rightGrad = f:CreateTexture(nil, "HIGHLIGHT")
rightGrad:SetWidth(width)
E:Width(rightGrad, width)
rightGrad:SetHeight(height)
rightGrad:SetPoint("RIGHT", f, "CENTER")
E:Point(rightGrad, "RIGHT", f, "CENTER")
rightGrad:SetTexture(E.media.blankTex)
rightGrad:SetGradientAlpha("Horizontal", r, g, b, 0, r, g, b, 0.35)
end
@@ -71,23 +71,23 @@ function LoadSkin()
S:HandleScrollBar(FriendsFrameFriendsScrollFrameScrollBar)
S:HandleButton(FriendsFrameAddFriendButton)
FriendsFrameAddFriendButton:SetPoint("BOTTOMLEFT", 17, 102)
E:Point(FriendsFrameAddFriendButton, "BOTTOMLEFT", 17, 102)
S:HandleButton(FriendsFrameSendMessageButton)
S:HandleButton(FriendsFrameRemoveFriendButton)
FriendsFrameRemoveFriendButton:SetPoint("TOP", FriendsFrameAddFriendButton, "BOTTOM", 0, -2)
E:Point(FriendsFrameRemoveFriendButton, "TOP", FriendsFrameAddFriendButton, "BOTTOM", 0, -2)
S:HandleButton(FriendsFrameGroupInviteButton)
FriendsFrameGroupInviteButton:SetPoint("TOP", FriendsFrameSendMessageButton, "BOTTOM", 0, -2)
E:Point(FriendsFrameGroupInviteButton, "TOP", FriendsFrameSendMessageButton, "BOTTOM", 0, -2)
-- Ignore List Frame
for i = 1, 2 do
local tab = _G["IgnoreFrameToggleTab"..i]
E:StripTextures(tab)
E:CreateBackdrop(tab, "Default", true)
tab.backdrop:SetPoint("TOPLEFT", 3, -7)
tab.backdrop:SetPoint("BOTTOMRIGHT", -2, -1)
E:Point(tab.backdrop, "TOPLEFT", 3, -7)
E:Point(tab.backdrop, "BOTTOMRIGHT", -2, -1)
tab:SetScript("OnEnter", function() S:SetModifiedBackdrop(this) end)
tab:SetScript("OnLeave", function() S:SetOriginalBackdrop(this) end)
@@ -102,18 +102,18 @@ function LoadSkin()
-- Who Frame
WhoFrameColumnHeader3:ClearAllPoints()
WhoFrameColumnHeader3:SetPoint("TOPLEFT", 20, -70)
E:Point(WhoFrameColumnHeader3, "TOPLEFT", 20, -70)
WhoFrameColumnHeader4:ClearAllPoints()
WhoFrameColumnHeader4:SetPoint("LEFT", WhoFrameColumnHeader3, "RIGHT", -2, -0)
WhoFrameColumnHeader4:SetWidth(48)
E:Point(WhoFrameColumnHeader4, "LEFT", WhoFrameColumnHeader3, "RIGHT", -2, -0)
E:Width(WhoFrameColumnHeader4, 48)
WhoFrameColumnHeader1:ClearAllPoints()
WhoFrameColumnHeader1:SetPoint("LEFT", WhoFrameColumnHeader4, "RIGHT", -2, -0)
WhoFrameColumnHeader1:SetWidth(105)
E:Point(WhoFrameColumnHeader1, "LEFT", WhoFrameColumnHeader4, "RIGHT", -2, -0)
E:Width(WhoFrameColumnHeader1, 105)
WhoFrameColumnHeader2:ClearAllPoints()
WhoFrameColumnHeader2:SetPoint("LEFT", WhoFrameColumnHeader1, "RIGHT", -2, -0)
E:Point(WhoFrameColumnHeader2, "LEFT", WhoFrameColumnHeader1, "RIGHT", -2, -0)
for i = 1, 4 do
E:StripTextures(_G["WhoFrameColumnHeader"..i])
@@ -128,9 +128,8 @@ function LoadSkin()
local name = _G["WhoFrameButton"..i.."Name"]
button.icon = button:CreateTexture("$parentIcon", "ARTWORK")
button.icon:SetPoint("LEFT", 45, 0)
button.icon:SetWidth(15)
button.icon:SetHeight(15)
E:Point(button.icon, "LEFT", 45, 0)
E:Size(button.icon, 15)
button.icon:SetTexture("Interface\\AddOns\\ElvUI\\Media\\Textures\\Icons-Classes")
E:CreateBackdrop(button, "Default", true)
@@ -138,12 +137,11 @@ function LoadSkin()
StyleButton(button)
level:ClearAllPoints()
level:SetPoint("TOPLEFT", 12, -2)
E:Point(level, "TOPLEFT", 12, -2)
name:SetWidth(100)
name:SetHeight(14)
E:Size(name, 100, 14)
name:ClearAllPoints()
name:SetPoint("LEFT", 85, 0)
E:Point(name, "LEFT", 85, 0)
_G["WhoFrameButton"..i.."Class"]:Hide()
end
@@ -152,17 +150,16 @@ function LoadSkin()
S:HandleScrollBar(WhoListScrollFrameScrollBar)
S:HandleEditBox(WhoFrameEditBox)
WhoFrameEditBox:SetPoint("BOTTOMLEFT", 17, 108)
WhoFrameEditBox:SetWidth(338)
WhoFrameEditBox:SetHeight(18)
E:Point(WhoFrameEditBox, "BOTTOMLEFT", 17, 108)
E:Size(WhoFrameEditBox, 338, 18)
S:HandleButton(WhoFrameWhoButton)
WhoFrameWhoButton:ClearAllPoints()
WhoFrameWhoButton:SetPoint("BOTTOMLEFT", 16, 82)
E:Point(WhoFrameWhoButton, "BOTTOMLEFT", 16, 82)
S:HandleButton(WhoFrameAddFriendButton)
WhoFrameAddFriendButton:SetPoint("LEFT", WhoFrameWhoButton, "RIGHT", 3, 0)
WhoFrameAddFriendButton:SetPoint("RIGHT", WhoFrameGroupInviteButton, "LEFT", -3, 0)
E:Point(WhoFrameAddFriendButton, "LEFT", WhoFrameWhoButton, "RIGHT", 3, 0)
E:Point(WhoFrameAddFriendButton, "RIGHT", WhoFrameGroupInviteButton, "LEFT", -3, 0)
S:HandleButton(WhoFrameGroupInviteButton)
@@ -218,19 +215,19 @@ function LoadSkin()
-- Guild Frame
GuildFrameColumnHeader3:ClearAllPoints()
GuildFrameColumnHeader3:SetPoint("TOPLEFT", 20, -70)
E:Point(GuildFrameColumnHeader3, "TOPLEFT", 20, -70)
GuildFrameColumnHeader4:ClearAllPoints()
GuildFrameColumnHeader4:SetPoint("LEFT", GuildFrameColumnHeader3, "RIGHT", -2, -0)
GuildFrameColumnHeader4:SetWidth(48)
E:Point(GuildFrameColumnHeader4, "LEFT", GuildFrameColumnHeader3, "RIGHT", -2, -0)
E:Width(GuildFrameColumnHeader4, 48)
GuildFrameColumnHeader1:ClearAllPoints()
GuildFrameColumnHeader1:SetPoint("LEFT", GuildFrameColumnHeader4, "RIGHT", -2, -0)
GuildFrameColumnHeader1:SetWidth(105)
E:Point(GuildFrameColumnHeader1, "LEFT", GuildFrameColumnHeader4, "RIGHT", -2, -0)
E:Width(GuildFrameColumnHeader1, 105)
GuildFrameColumnHeader2:ClearAllPoints()
GuildFrameColumnHeader2:SetPoint("LEFT", GuildFrameColumnHeader1, "RIGHT", -2, -0)
GuildFrameColumnHeader2:SetWidth(127)
E:Point(GuildFrameColumnHeader2, "LEFT", GuildFrameColumnHeader1, "RIGHT", -2, -0)
E:Width(GuildFrameColumnHeader2, 127)
for i = 1, GUILDMEMBERS_TO_DISPLAY do
local button = _G["GuildFrameButton"..i]
@@ -239,21 +236,19 @@ function LoadSkin()
StyleButton(_G["GuildFrameGuildStatusButton"..i])
button.icon = button:CreateTexture("$parentIcon", "ARTWORK")
button.icon:SetPoint("LEFT", 48, -3)
button.icon:SetWidth(15)
button.icon:SetHeight(15)
E:Point(button.icon, "LEFT", 48, -3)
E:Size(button.icon, 15)
button.icon:SetTexture("Interface\\AddOns\\ElvUI\\Media\\Textures\\Icons-Classes")
E:CreateBackdrop(button, "Default", true)
button.backdrop:SetAllPoints(button.icon)
_G["GuildFrameButton"..i.."Level"]:ClearAllPoints()
_G["GuildFrameButton"..i.."Level"]:SetPoint("TOPLEFT", 10, -3)
E:Point(_G["GuildFrameButton"..i.."Level"], "TOPLEFT", 10, -3)
_G["GuildFrameButton"..i.."Name"]:SetWidth(100)
_G["GuildFrameButton"..i.."Name"]:SetHeight(14)
E:Size(_G["GuildFrameButton"..i.."Name"], 100, 14)
_G["GuildFrameButton"..i.."Name"]:ClearAllPoints()
_G["GuildFrameButton"..i.."Name"]:SetPoint("LEFT", 85, -3)
E:Point(_G["GuildFrameButton"..i.."Name"], "LEFT", 85, -3)
_G["GuildFrameButton"..i.."Class"]:Hide()
end
@@ -327,20 +322,20 @@ function LoadSkin()
-- Member Detail Frame
E:StripTextures(GuildMemberDetailFrame)
E:CreateBackdrop(GuildMemberDetailFrame, "Transparent")
GuildMemberDetailFrame:SetPoint("TOPLEFT", GuildFrame, "TOPRIGHT", -31, -13)
E:Point(GuildMemberDetailFrame, "TOPLEFT", GuildFrame, "TOPRIGHT", -31, -13)
S:HandleCloseButton(GuildMemberDetailCloseButton)
GuildMemberDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
E:Point(GuildMemberDetailCloseButton, "TOPRIGHT", 2, 2)
S:HandleButton(GuildFrameControlButton)
S:HandleButton(GuildMemberRemoveButton)
GuildMemberRemoveButton:SetPoint("BOTTOMLEFT", 8, 7)
E:Point(GuildMemberRemoveButton, "BOTTOMLEFT", 8, 7)
S:HandleButton(GuildMemberGroupInviteButton)
GuildMemberGroupInviteButton:SetPoint("LEFT", GuildMemberRemoveButton, "RIGHT", 3, 0)
E:Point(GuildMemberGroupInviteButton, "LEFT", GuildMemberRemoveButton, "RIGHT", 3, 0)
S:HandleNextPrevButton(GuildFramePromoteButton, true)
S:HandleNextPrevButton(GuildFrameDemoteButton, true)
GuildFrameDemoteButton:SetPoint("LEFT", GuildFramePromoteButton, "RIGHT", 2, 0)
E:Point(GuildFrameDemoteButton, "LEFT", GuildFramePromoteButton, "RIGHT", 2, 0)
E:SetTemplate(GuildMemberNoteBackground, "Default")
E:SetTemplate(GuildMemberOfficerNoteBackground, "Default")
@@ -348,8 +343,8 @@ function LoadSkin()
-- Info Frame
E:StripTextures(GuildInfoFrame)
E:CreateBackdrop(GuildInfoFrame, "Transparent")
GuildInfoFrame.backdrop:SetPoint("TOPLEFT", 3, -6)
GuildInfoFrame.backdrop:SetPoint("BOTTOMRIGHT", -2, 3)
E:Point(GuildInfoFrame.backdrop, "TOPLEFT", 3, -6)
E:Point(GuildInfoFrame.backdrop, "BOTTOMRIGHT", -2, 3)
E:SetTemplate(GuildInfoTextBackground, "Default")
S:HandleScrollBar(GuildInfoFrameScrollFrameScrollBar)
@@ -357,19 +352,18 @@ function LoadSkin()
S:HandleCloseButton(GuildInfoCloseButton)
S:HandleButton(GuildInfoSaveButton)
GuildInfoSaveButton:SetPoint("BOTTOMLEFT", 8, 11)
E:Point(GuildInfoSaveButton, "BOTTOMLEFT", 8, 11)
S:HandleButton(GuildInfoCancelButton)
GuildInfoCancelButton:SetPoint("LEFT", GuildInfoSaveButton, "RIGHT", 3, 0)
E:Point(GuildInfoCancelButton, "LEFT", GuildInfoSaveButton, "RIGHT", 3, 0)
-- Control Frame
E:StripTextures(GuildControlPopupFrame)
E:CreateBackdrop(GuildControlPopupFrame, "Transparent")
GuildControlPopupFrame.backdrop:SetPoint("TOPLEFT", 3, -6)
GuildControlPopupFrame.backdrop:SetPoint("BOTTOMRIGHT", -27, 27)
E:Point(GuildControlPopupFrame.backdrop, "TOPLEFT", 3, -6)
E:Point(GuildControlPopupFrame.backdrop, "BOTTOMRIGHT", -27, 27)
S:HandleDropDownBox(GuildControlPopupFrameDropDown, 185)
GuildControlPopupFrameDropDownButton:SetWidth(16)
GuildControlPopupFrameDropDownButton:SetHeight(16)
E:Size(GuildControlPopupFrameDropDownButton, 16)
local function SkinPlusMinus(f, minus)
f:SetNormalTexture("")
@@ -383,7 +377,7 @@ function LoadSkin()
f.Text = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Text, nil, 22)
f.Text:SetPoint("LEFT", 5, 0)
E:Point(f.Text, "LEFT", 5, 0)
if minus then
f.Text:SetText("-")
else
@@ -391,13 +385,13 @@ function LoadSkin()
end
end
GuildControlPopupFrameAddRankButton:SetPoint("LEFT", GuildControlPopupFrameDropDown, "RIGHT", -8, 3)
E:Point(GuildControlPopupFrameAddRankButton, "LEFT", GuildControlPopupFrameDropDown, "RIGHT", -8, 3)
SkinPlusMinus(GuildControlPopupFrameAddRankButton)
SkinPlusMinus(GuildControlPopupFrameRemoveRankButton, true)
S:HandleEditBox(GuildControlPopupFrameEditBox)
GuildControlPopupFrameEditBox.backdrop:SetPoint("TOPLEFT", 0, -5)
GuildControlPopupFrameEditBox.backdrop:SetPoint("BOTTOMRIGHT", 0, 5)
E:Point(GuildControlPopupFrameEditBox.backdrop, "TOPLEFT", 0, -5)
E:Point(GuildControlPopupFrameEditBox.backdrop, "BOTTOMRIGHT", 0, 5)
for i = 1, 17 do
local Checkbox = _G["GuildControlPopupFrameCheckbox"..i]
@@ -419,9 +413,9 @@ function LoadSkin()
HookScript(RaidInfoFrame, "OnShow", function()
if GetNumRaidMembers() > 0 then
RaidInfoFrame:SetPoint("TOPLEFT", RaidFrame, "TOPRIGHT", -14, -12)
E:Point(RaidInfoFrame, "TOPLEFT", RaidFrame, "TOPRIGHT", -14, -12)
else
RaidInfoFrame:SetPoint("TOPLEFT", RaidFrame, "TOPRIGHT", -34, -12)
E:Point(RaidInfoFrame, "TOPLEFT", RaidFrame, "TOPRIGHT", -34, -12)
end
end)
+7 -7
View File
@@ -16,15 +16,15 @@ local function LoadSkin()
S:HandleScrollBar(ItemTextScrollFrameScrollBar)
E:CreateBackdrop(ItemTextFrame, "Transparent")
ItemTextFrame.backdrop:SetPoint("TOPLEFT", 13, -13)
ItemTextFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
E:Point(ItemTextFrame.backdrop, "TOPLEFT", 13, -13)
E:Point(ItemTextFrame.backdrop, "BOTTOMRIGHT", -32, 74)
S:HandleNextPrevButton(ItemTextPrevPageButton)
S:HandleNextPrevButton(ItemTextNextPageButton)
ItemTextPrevPageButton:ClearAllPoints()
ItemTextNextPageButton:ClearAllPoints()
ItemTextPrevPageButton:SetPoint("TOPLEFT", ItemTextFrame, "TOPLEFT", 30, -50)
ItemTextNextPageButton:SetPoint("TOPRIGHT", ItemTextFrame, "TOPRIGHT", -48, -50)
E:Point(ItemTextPrevPageButton, "TOPLEFT", ItemTextFrame, "TOPLEFT", 30, -50)
E:Point(ItemTextNextPageButton, "TOPRIGHT", ItemTextFrame, "TOPRIGHT", -48, -50)
S:HandleCloseButton(ItemTextCloseButton)
@@ -39,11 +39,11 @@ local function LoadSkin()
E:Kill(GossipFramePortrait)
E:CreateBackdrop(GossipFrame, "Transparent")
GossipFrame.backdrop:SetPoint("TOPLEFT", 15, -19)
GossipFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 67)
E:Point(GossipFrame.backdrop, "TOPLEFT", 15, -19)
E:Point(GossipFrame.backdrop, "BOTTOMRIGHT", -30, 67)
S:HandleButton(GossipFrameGreetingGoodbyeButton)
GossipFrameGreetingGoodbyeButton:SetPoint("BOTTOMRIGHT", GossipFrame, -34, 71)
E:Point(GossipFrameGreetingGoodbyeButton, "BOTTOMRIGHT", GossipFrame, -34, 71)
S:HandleCloseButton(GossipFrameCloseButton)
@@ -11,8 +11,8 @@ local function LoadSkin()
E:StripTextures(GuildRegistrarFrame, true)
E:CreateBackdrop(GuildRegistrarFrame, "Transparent")
GuildRegistrarFrame.backdrop:SetPoint("TOPLEFT", 12, -17)
GuildRegistrarFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 65)
E:Point(GuildRegistrarFrame.backdrop, "TOPLEFT", 12, -17)
E:Point(GuildRegistrarFrame.backdrop, "BOTTOMRIGHT", -28, 65)
E:StripTextures(GuildRegistrarGreetingFrame)
S:HandleButton(GuildRegistrarFrameGoodbyeButton)
S:HandleButton(GuildRegistrarFrameCancelButton)
+6 -6
View File
@@ -29,11 +29,11 @@ local function LoadSkin()
E:StripTextures(HelpFrame)
E:CreateBackdrop(HelpFrame, "Transparent")
HelpFrame.backdrop:SetPoint("TOPLEFT", 6, -2)
HelpFrame.backdrop:SetPoint("BOTTOMRIGHT", -45, 14)
E:Point(HelpFrame.backdrop, "TOPLEFT", 6, -2)
E:Point(HelpFrame.backdrop, "BOTTOMRIGHT", -45, 14)
S:HandleCloseButton(HelpFrameCloseButton)
HelpFrameCloseButton:SetPoint("TOPRIGHT", -42, 0)
E:Point(HelpFrameCloseButton, "TOPRIGHT", -42, 0)
for i = 1, getn(helpFrameButtons) do
local helpButton = _G["HelpFrame"..helpFrameButtons[i]]
@@ -51,9 +51,9 @@ local function LoadSkin()
title:SetTexture("")
title:ClearAllPoints()
if title == _G["GameMenuFrameHeader"] then
title:SetPoint("TOP", GameMenuFrame, 0, 0)
E:Point(title, "TOP", GameMenuFrame, 0, 0)
else
title:SetPoint("TOP", BlizzardHeader[i], -22, -8)
E:Point(title, "TOP", BlizzardHeader[i], -22, -8)
end
end
end
@@ -63,7 +63,7 @@ local function LoadSkin()
S:HandleScrollBar(HelpFrameOpenTicketScrollFrame)
S:HandleScrollBar(HelpFrameOpenTicketScrollFrameScrollBar)
HelpFrameOpenTicketSubmit:SetPoint("RIGHT", HelpFrameOpenTicketCancel, "LEFT", -2, 0)
E:Point(HelpFrameOpenTicketSubmit, "RIGHT", HelpFrameOpenTicketCancel, "LEFT", -2, 0)
E:Kill(HelpFrameHarassmentDivider)
E:Kill(HelpFrameHarassmentDivider2)
+4 -4
View File
@@ -18,8 +18,8 @@ local function LoadSkin()
E:StripTextures(InspectFrame, true)
E:CreateBackdrop(InspectFrame, "Transparent")
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -31, 75)
E:Point(InspectFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(InspectFrame.backdrop, "BOTTOMRIGHT", -31, 75)
S:HandleCloseButton(InspectFrameCloseButton)
@@ -85,10 +85,10 @@ local function LoadSkin()
end)
S:HandleRotateButton(InspectModelRotateLeftButton)
InspectModelRotateLeftButton:SetPoint("TOPLEFT", 3, -3)
E:Point(InspectModelRotateLeftButton, "TOPLEFT", 3, -3)
S:HandleRotateButton(InspectModelRotateRightButton)
InspectModelRotateRightButton:SetPoint("TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(InspectModelRotateRightButton, "TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0)
E:StripTextures(InspectHonorFrame)
+7 -8
View File
@@ -22,8 +22,8 @@ local function LoadSkin()
E:StripTextures(LootFrame)
E:CreateBackdrop(LootFrame, "Transparent")
LootFrame.backdrop:SetPoint("TOPLEFT", 13, -14)
LootFrame.backdrop:SetPoint("BOTTOMRIGHT", -68, 5)
E:Point(LootFrame.backdrop, "TOPLEFT", 13, -14)
E:Point(LootFrame.backdrop, "BOTTOMRIGHT", -68, 5)
LootFramePortraitOverlay:SetParent(E.HiddenFrame)
@@ -39,7 +39,7 @@ local function LoadSkin()
end]]
--[[LootFrame.Title:ClearAllPoints()
LootFrame.Title:SetPoint("TOPLEFT", LootFrame.backdrop, "TOPLEFT", 4, -4)
E:Point(LootFrame.Title, "TOPLEFT", LootFrame.backdrop, "TOPLEFT", 4, -4)
LootFrame.Title:SetJustifyH("LEFT")]]
S:HandleNextPrevButton(LootFrameDownButton)
@@ -48,8 +48,8 @@ local function LoadSkin()
S:SquareButton_SetIcon(LootFrameDownButton, "DOWN")
LootFrameDownButton:ClearAllPoints()
LootFrameDownButton:SetPoint("RIGHT", LootFrameNext, "RIGHT", 32, 0)
LootFramePrev:SetPoint("BOTTOMLEFT", 57, 22)
E:Point(LootFrameDownButton, "RIGHT", LootFrameNext, "RIGHT", 32, 0)
E:Point(LootFramePrev, "BOTTOMLEFT", 57, 22)
hooksecurefunc("LootFrame_Update", function()
local numLootItems = LootFrame.numLootItems
@@ -127,9 +127,8 @@ local function LoadRollSkin()
local decoration = _G[frameName.."Decoration"]
decoration:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Gold-Dragon")
decoration:SetWidth(130)
decoration:SetHeight(130)
decoration:SetPoint("TOPLEFT", -37, 20)
E:Size(decoration, 130)
E:Point(decoration, "TOPLEFT", -37, 20)
local pass = _G[frameName.."PassButton"]
S:HandleCloseButton(pass, frame)
+15 -15
View File
@@ -13,18 +13,18 @@ local function LoadSkin()
E:StripTextures(MacroFrame)
E:CreateBackdrop(MacroFrame, "Transparent")
MacroFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
MacroFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 71)
E:Point(MacroFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(MacroFrame.backdrop, "BOTTOMRIGHT", -32, 71)
MacroFrame.bg = CreateFrame("Frame", nil, MacroFrame)
E:SetTemplate(MacroFrame.bg, "Transparent", true)
MacroFrame.bg:SetPoint("TOPLEFT", MacroButton1, -10, 10)
MacroFrame.bg:SetPoint("BOTTOMRIGHT", MacroButton18, 10, -10)
E:Point(MacroFrame.bg, "TOPLEFT", MacroButton1, -10, 10)
E:Point(MacroFrame.bg, "BOTTOMRIGHT", MacroButton18, 10, -10)
E:StripTextures(MacroFrameTextBackground)
E:CreateBackdrop(MacroFrameTextBackground, "Default")
MacroFrameTextBackground.backdrop:SetPoint("TOPLEFT", 6, -3)
MacroFrameTextBackground.backdrop:SetPoint("BOTTOMRIGHT", -2, 3)
E:Point(MacroFrameTextBackground.backdrop, "TOPLEFT", 6, -3)
E:Point(MacroFrameTextBackground.backdrop, "BOTTOMRIGHT", -2, 3)
local Buttons = {
"MacroFrameTab1",
@@ -45,11 +45,11 @@ local function LoadSkin()
for i = 1, 2 do
local tab = _G["MacroFrameTab"..i]
tab:SetHeight(22)
E:Height(tab, 22)
end
MacroFrameTab1:SetPoint("TOPLEFT", MacroFrame, "TOPLEFT", 85, -39)
MacroFrameTab2:SetPoint("LEFT", MacroFrameTab1, "RIGHT", 4, 0)
E:Point(MacroFrameTab1, "TOPLEFT", MacroFrame, "TOPLEFT", 85, -39)
E:Point(MacroFrameTab2, "LEFT", MacroFrameTab1, "RIGHT", 4, 0)
S:HandleCloseButton(MacroFrameCloseButton)
@@ -57,9 +57,9 @@ local function LoadSkin()
S:HandleScrollBar(MacroPopupScrollFrameScrollBar)
MacroEditButton:ClearAllPoints()
MacroEditButton:SetPoint("BOTTOMLEFT", MacroFrameSelectedMacroButton, "BOTTOMRIGHT", 10, 0)
E:Point(MacroEditButton, "BOTTOMLEFT", MacroFrameSelectedMacroButton, "BOTTOMRIGHT", 10, 0)
MacroFrameSelectedMacroName:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "TOPRIGHT", -4, -10)
E:Point(MacroFrameSelectedMacroName, "TOPLEFT", MacroFrameSelectedMacroBackground, "TOPRIGHT", -4, -10)
E:StripTextures(MacroFrameSelectedMacroButton)
E:SetTemplate(MacroFrameSelectedMacroButton, "Transparent")
@@ -70,7 +70,7 @@ local function LoadSkin()
E:SetInside(MacroFrameSelectedMacroButtonIcon)
MacroFrameCharLimitText:ClearAllPoints()
MacroFrameCharLimitText:SetPoint("BOTTOM", MacroFrameTextBackground, 0, -9)
E:Point(MacroFrameCharLimitText, "BOTTOM", MacroFrameTextBackground, 0, -9)
for i = 1, MAX_MACROS do
local Button = _G["MacroButton"..i]
@@ -91,10 +91,10 @@ local function LoadSkin()
S:HandleIconSelectionFrame(MacroPopupFrame, NUM_MACRO_ICONS_SHOWN, "MacroPopupButton", "MacroPopup")
E:CreateBackdrop(MacroPopupScrollFrame, "Transparent")
MacroPopupScrollFrame.backdrop:SetPoint("TOPLEFT", 51, 2)
MacroPopupScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4)
E:Point(MacroPopupScrollFrame.backdrop, "TOPLEFT", 51, 2)
E:Point(MacroPopupScrollFrame.backdrop, "BOTTOMRIGHT", 0, 4)
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame, "TOPRIGHT", -41, 1)
E:Point(MacroPopupFrame, "TOPLEFT", MacroFrame, "TOPRIGHT", -41, 1)
end
S:AddCallbackForAddon("Blizzard_MacroUI", "Macro", LoadSkin)
+14 -14
View File
@@ -19,8 +19,8 @@ local function LoadSkin()
-- Inbox Frame
E:StripTextures(MailFrame, true)
E:CreateBackdrop(MailFrame, "Transparent")
MailFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
MailFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 74)
E:Point(MailFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(MailFrame.backdrop, "BOTTOMRIGHT", -30, 74)
for i = 1, INBOXITEMS_TO_DISPLAY do
local mail = _G["MailItem"..i]
@@ -29,8 +29,8 @@ local function LoadSkin()
E:StripTextures(mail)
E:CreateBackdrop(mail, "Default")
mail.backdrop:SetPoint("TOPLEFT", 2, 1)
mail.backdrop:SetPoint("BOTTOMRIGHT", -2, 2)
E:Point(mail.backdrop, "TOPLEFT", 2, 1)
E:Point(mail.backdrop, "BOTTOMRIGHT", -2, 2)
E:StripTextures(button)
E:SetTemplate(button, "Default", true)
@@ -117,29 +117,29 @@ local function LoadSkin()
S:HandleScrollBar(SendMailScrollFrameScrollBar)
S:HandleEditBox(SendMailNameEditBox)
SendMailNameEditBox.backdrop:SetPoint("BOTTOMRIGHT", 2, 0)
SendMailNameEditBox:SetPoint("TOPLEFT", 79, -46)
E:Point(SendMailNameEditBox.backdrop, "BOTTOMRIGHT", 2, 0)
E:Point(SendMailNameEditBox, "TOPLEFT", 79, -46)
S:HandleEditBox(SendMailSubjectEditBox)
SendMailSubjectEditBox.backdrop:SetPoint("BOTTOMRIGHT", 2, 0)
E:Point(SendMailSubjectEditBox.backdrop, "BOTTOMRIGHT", 2, 0)
S:HandleEditBox(SendMailMoneyGold)
S:HandleEditBox(SendMailMoneySilver)
S:HandleEditBox(SendMailMoneyCopper)
S:HandleButton(SendMailMailButton)
SendMailMailButton:SetPoint("RIGHT", SendMailCancelButton, "LEFT", -2, 0)
E:Point(SendMailMailButton, "RIGHT", SendMailCancelButton, "LEFT", -2, 0)
S:HandleButton(SendMailCancelButton)
SendMailCancelButton:SetPoint("BOTTOMRIGHT", -45, 80)
E:Point(SendMailCancelButton, "BOTTOMRIGHT", -45, 80)
SendMailMoneyFrame:SetPoint("BOTTOMLEFT", 170, 84)
E:Point(SendMailMoneyFrame, "BOTTOMLEFT", 170, 84)
-- Open Mail Frame
E:StripTextures(OpenMailFrame, true)
E:CreateBackdrop(OpenMailFrame, "Transparent")
OpenMailFrame.backdrop:SetPoint("TOPLEFT", 12, -12)
OpenMailFrame.backdrop:SetPoint("BOTTOMRIGHT", -34, 74)
E:Point(OpenMailFrame.backdrop, "TOPLEFT", 12, -12)
E:Point(OpenMailFrame.backdrop, "BOTTOMRIGHT", -34, 74)
E:StripTextures(OpenMailPackageButton)
E:StyleButton(OpenMailPackageButton)
@@ -187,10 +187,10 @@ local function LoadSkin()
S:HandleCloseButton(OpenMailCloseButton)
S:HandleButton(OpenMailReplyButton)
OpenMailReplyButton:SetPoint("RIGHT", OpenMailDeleteButton, "LEFT", -2, 0)
E:Point(OpenMailReplyButton, "RIGHT", OpenMailDeleteButton, "LEFT", -2, 0)
S:HandleButton(OpenMailDeleteButton)
OpenMailDeleteButton:SetPoint("RIGHT", OpenMailCancelButton, "LEFT", -2, 0)
E:Point(OpenMailDeleteButton, "RIGHT", OpenMailCancelButton, "LEFT", -2, 0)
S:HandleButton(OpenMailCancelButton)
+6 -6
View File
@@ -19,8 +19,8 @@ local function LoadSkin()
E:StripTextures(MerchantFrame, true)
E:CreateBackdrop(MerchantFrame, "Transparent")
MerchantFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
MerchantFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 60)
E:Point(MerchantFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(MerchantFrame.backdrop, "BOTTOMRIGHT", -28, 60)
S:HandleCloseButton(MerchantFrameCloseButton, MerchantFrame.backdrop)
@@ -37,13 +37,13 @@ local function LoadSkin()
E:StripTextures(itemButton)
E:StyleButton(itemButton)
E:SetTemplate(itemButton, "Default", true)
itemButton:SetPoint("TOPLEFT", item, "TOPLEFT", 4, -4)
E:Point(itemButton, "TOPLEFT", item, "TOPLEFT", 4, -4)
iconTexture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(iconTexture)
_G["MerchantItem"..i.."MoneyFrame"]:ClearAllPoints()
_G["MerchantItem"..i.."MoneyFrame"]:SetPoint("BOTTOMLEFT", itemButton, "BOTTOMRIGHT", 3, 0)
E:Point(_G["MerchantItem"..i.."MoneyFrame"], "BOTTOMLEFT", itemButton, "BOTTOMRIGHT", 3, 0)
end
S:HandleNextPrevButton(MerchantNextPageButton)
@@ -74,8 +74,8 @@ local function LoadSkin()
E:StripTextures(MerchantBuyBackItem, true)
E:CreateBackdrop(MerchantBuyBackItem, "Transparent")
MerchantBuyBackItem.backdrop:SetPoint("TOPLEFT", -6, 6)
MerchantBuyBackItem.backdrop:SetPoint("BOTTOMRIGHT", 6, -6)
E:Point(MerchantBuyBackItem.backdrop, "TOPLEFT", -6, 6)
E:Point(MerchantBuyBackItem.backdrop, "BOTTOMRIGHT", 6, -6)
E:StripTextures(MerchantBuyBackItemItemButton)
E:StyleButton(MerchantBuyBackItemItemButton)
@@ -38,14 +38,12 @@ local function LoadSkin()
local text = _G["MirrorTimer"..i.."Text"]
E:StripTextures(mirrorTimer)
mirrorTimer:SetWidth(222)
mirrorTimer:SetHeight(18)
E:Size(mirrorTimer, 222, 18)
mirrorTimer.label = text
statusBar:SetStatusBarTexture(E["media"].normTex)
E:RegisterStatusBar(statusBar)
E:CreateBackdrop(statusBar)
statusBar:SetWidth(222)
statusBar:SetHeight(18)
E:Size(statusBar, 222, 18)
text:Hide()
local TimerText = mirrorTimer:CreateFontString(nil, "OVERLAY")
+34 -36
View File
@@ -47,7 +47,7 @@ local function LoadSkin()
E:SetTemplate(this, "Transparent", true)
this:SetBackdropColor(unpack(E["media"].backdropfadecolor))
this:ClearAllPoints()
this:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", 0, 35)
E:Point(this, "BOTTOMLEFT", ChatFrame1, "TOPLEFT", 0, 35)
end)
else
HookScript(_G[ChatMenus[i]], "OnShow", function()
@@ -61,18 +61,16 @@ local function LoadSkin()
local width, height = (f:GetWidth() * .54), f:GetHeight()
local left = f:CreateTexture(nil, "HIGHLIGHT")
left:SetWidth(width)
left:SetHeight(height)
left:SetPoint("LEFT", f, "CENTER")
E:Size(left, width, height)
E:Point(left, "LEFT", f, "CENTER")
left:SetTexture(1, 1, 1, 0.3)
left:SetHeight(16)
E:Height(left, 16)
local right = f:CreateTexture(nil, "HIGHLIGHT")
right:SetWidth(width)
right:SetHeight(height)
right:SetPoint("RIGHT", f, "CENTER")
E:Size(right, width, height)
E:Point(right, "RIGHT", f, "CENTER")
right:SetTexture(1, 1, 1, 0.3)
right:SetHeight(16)
E:Height(right, 16)
end
for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
@@ -100,11 +98,11 @@ local function LoadSkin()
buttonHighlight:SetAllPoints(button)
if i == 1 then
buttonHighlight:SetPoint("TOPLEFT", button, "TOPLEFT", -8, 0)
buttonHighlight:SetPoint("TOPRIGHT", button, "TOPRIGHT", -8, 0)
E:Point(buttonHighlight, "TOPLEFT", button, "TOPLEFT", -8, 0)
E:Point(buttonHighlight, "TOPRIGHT", button, "TOPRIGHT", -8, 0)
else
buttonHighlight:SetPoint("TOPLEFT", button, "TOPLEFT", -4, 0)
buttonHighlight:SetPoint("TOPRIGHT", button, "TOPRIGHT", -4, 0)
E:Point(buttonHighlight, "TOPLEFT", button, "TOPLEFT", -4, 0)
E:Point(buttonHighlight, "TOPRIGHT", button, "TOPRIGHT", -4, 0)
end
end
end
@@ -120,7 +118,7 @@ local function LoadSkin()
E:SetTemplate(buttonBackdropMenu, "Transparent")
if i == 2 then
buttonBackdropMenu:SetPoint("TOPRIGHT", -4, 0)
E:Point(buttonBackdropMenu, "TOPRIGHT", -4, 0)
end
for j = 1, UIDROPDOWNMENU_MAXBUTTONS do
@@ -132,8 +130,8 @@ local function LoadSkin()
buttonHighlight:SetAllPoints(button)
if i == 2 then
buttonHighlight:SetPoint("TOPLEFT", button, "TOPLEFT", -8, 0)
buttonHighlight:SetPoint("TOPRIGHT", button, "TOPRIGHT", 0, 0)
E:Point(buttonHighlight, "TOPLEFT", button, "TOPLEFT", -8, 0)
E:Point(buttonHighlight, "TOPRIGHT", button, "TOPRIGHT", 0, 0)
end
end
end
@@ -157,8 +155,8 @@ local function LoadSkin()
itemFrameBox:DisableDrawLayer("BACKGROUND")
S:HandleEditBox(itemFrameBox)
itemFrameBox.backdrop:SetPoint("TOPLEFT", -2, -4)
itemFrameBox.backdrop:SetPoint("BOTTOMRIGHT", 2, 4)
E:Point(itemFrameBox.backdrop, "TOPLEFT", -2, -4)
E:Point(itemFrameBox.backdrop, "BOTTOMRIGHT", 2, 4)
E:StripTextures(closeButton)
S:HandleCloseButton(closeButton)
@@ -169,7 +167,7 @@ local function LoadSkin()
end
--select(8, wideBox:GetRegions()):Hide()
S:HandleEditBox(wideBox)
wideBox:SetHeight(22)
E:Height(wideBox, 22)
for j = 1, 2 do
S:HandleButton(_G["StaticPopup"..i.."Button"..j])
@@ -208,9 +206,9 @@ local function LoadSkin()
title:SetTexture("")
title:ClearAllPoints()
if title == _G["GameMenuFrameHeader"] then
title:SetPoint("TOP", GameMenuFrame, 0, 7)
E:Point(title, "TOP", GameMenuFrame, 0, 7)
else
title:SetPoint("TOP", BlizzardHeader[i], 0, 0)
E:Point(title, "TOP", BlizzardHeader[i], 0, 0)
end
end
end
@@ -240,17 +238,17 @@ local function LoadSkin()
-- if a button position is not really where we want, we move it here
OptionsFrameCancel:ClearAllPoints()
OptionsFrameCancel:SetPoint("BOTTOMLEFT",OptionsFrame,"BOTTOMRIGHT",-105,15)
E:Point(OptionsFrameCancel, "BOTTOMLEFT",OptionsFrame,"BOTTOMRIGHT",-105,15)
OptionsFrameOkay:ClearAllPoints()
OptionsFrameOkay:SetPoint("RIGHT",OptionsFrameCancel,"LEFT",-4,0)
E:Point(OptionsFrameOkay, "RIGHT",OptionsFrameCancel,"LEFT",-4,0)
SoundOptionsFrameOkay:ClearAllPoints()
SoundOptionsFrameOkay:SetPoint("RIGHT",SoundOptionsFrameCancel,"LEFT",-4,0)
E:Point(SoundOptionsFrameOkay, "RIGHT",SoundOptionsFrameCancel,"LEFT",-4,0)
UIOptionsFrameOkay:ClearAllPoints()
UIOptionsFrameOkay:SetPoint("RIGHT",UIOptionsFrameCancel,"LEFT", -4,0)
E:Point(UIOptionsFrameOkay, "RIGHT",UIOptionsFrameCancel,"LEFT", -4,0)
-- others
ZoneTextFrame:ClearAllPoints()
ZoneTextFrame:SetPoint("TOP", UIParent, 0, -128)
E:Point(ZoneTextFrame, "TOP", UIParent, 0, -128)
E:StripTextures(CoinPickupFrame)
E:SetTemplate(CoinPickupFrame, "Transparent")
@@ -263,8 +261,8 @@ local function LoadSkin()
StackSplitFrame.bg1 = CreateFrame("Frame", nil, StackSplitFrame)
E:SetTemplate(StackSplitFrame.bg1, "Transparent")
StackSplitFrame.bg1:SetPoint("TOPLEFT", 10, -15)
StackSplitFrame.bg1:SetPoint("BOTTOMRIGHT", -10, 55)
E:Point(StackSplitFrame.bg1, "TOPLEFT", 10, -15)
E:Point(StackSplitFrame.bg1, "BOTTOMRIGHT", -10, 55)
StackSplitFrame.bg1:SetFrameLevel(StackSplitFrame.bg1:GetFrameLevel() - 1)
-- Declension frame
@@ -325,13 +323,13 @@ local function LoadSkin()
end
BasicOptions.backdrop = CreateFrame("Frame", nil, BasicOptions)
BasicOptions.backdrop:SetPoint("TOPLEFT", BasicOptionsGeneral, -20, 35)
BasicOptions.backdrop:SetPoint("BOTTOMRIGHT", BasicOptionsHelp, 20, -130)
E:Point(BasicOptions.backdrop, "TOPLEFT", BasicOptionsGeneral, -20, 35)
E:Point(BasicOptions.backdrop, "BOTTOMRIGHT", BasicOptionsHelp, 20, -130)
E:SetTemplate(BasicOptions.backdrop, "Transparent")
AdvancedOptions.backdrop = CreateFrame("Frame", nil, AdvancedOptions)
AdvancedOptions.backdrop:SetPoint("TOPLEFT", BasicOptionsGeneral, -20, 35)
AdvancedOptions.backdrop:SetPoint("BOTTOMRIGHT", BasicOptionsHelp, 20, -130)
E:Point(AdvancedOptions.backdrop, "TOPLEFT", BasicOptionsGeneral, -20, 35)
E:Point(AdvancedOptions.backdrop, "BOTTOMRIGHT", BasicOptionsHelp, 20, -130)
E:SetTemplate(AdvancedOptions.backdrop, "Transparent")
for i = 1, 2 do
@@ -342,8 +340,8 @@ local function LoadSkin()
tab:SetFrameLevel(tab:GetParent():GetFrameLevel() + 2)
tab.backdrop:SetFrameLevel(tab:GetParent():GetFrameLevel() + 1)
tab.backdrop:SetPoint("TOPLEFT", 5, E.PixelMode and -14 or -16)
tab.backdrop:SetPoint("BOTTOMRIGHT", -5, E.PixelMode and -4 or -6)
E:Point(tab.backdrop, "TOPLEFT", 5, E.PixelMode and -14 or -16)
E:Point(tab.backdrop, "BOTTOMRIGHT", -5, E.PixelMode and -4 or -6)
tab:SetScript("OnClick", function()
PanelTemplates_Tab_OnClick(UIOptionsFrame)
@@ -377,11 +375,11 @@ local function LoadSkin()
end--]]
OptionsFrameDefaults:ClearAllPoints()
OptionsFrameDefaults:SetPoint("TOPLEFT", OptionsFrame, "BOTTOMLEFT", 15, 36)
E:Point(OptionsFrameDefaults, "TOPLEFT", OptionsFrame, "BOTTOMLEFT", 15, 36)
S:HandleButton(UIOptionsFrameResetTutorials)
SoundOptionsFrameCheckButton1:SetPoint("TOPLEFT", "SoundOptionsFrame", "TOPLEFT", 16, -15)
E:Point(SoundOptionsFrameCheckButton1, "TOPLEFT", "SoundOptionsFrame", "TOPLEFT", 16, -15)
-- Interface Options Frame Dropdown
local interfacedropdown ={
+4 -4
View File
@@ -11,8 +11,8 @@ local function LoadSkin()
E:StripTextures(PetitionFrame, true)
E:CreateBackdrop(PetitionFrame, "Transparent")
PetitionFrame.backdrop:SetPoint("TOPLEFT", 12, -17)
PetitionFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 65)
E:Point(PetitionFrame.backdrop, "TOPLEFT", 12, -17)
E:Point(PetitionFrame.backdrop, "BOTTOMRIGHT", -28, 65)
S:HandleButton(PetitionFrameSignButton)
S:HandleButton(PetitionFrameRequestButton)
@@ -32,8 +32,8 @@ local function LoadSkin()
PetitionFrameInstructions:SetTextColor(1, 1, 1)
PetitionFrameRenameButton:SetPoint("LEFT", PetitionFrameRequestButton, "RIGHT", 3, 0)
PetitionFrameRenameButton:SetPoint("RIGHT", PetitionFrameCancelButton, "LEFT", -3, 0)
E:Point(PetitionFrameRenameButton, "LEFT", PetitionFrameRequestButton, "RIGHT", 3, 0)
E:Point(PetitionFrameRenameButton, "RIGHT", PetitionFrameCancelButton, "LEFT", -3, 0)
end
S:AddCallback("Petition", LoadSkin)
+33 -40
View File
@@ -59,13 +59,12 @@ local function LoadSkin()
E:StripTextures(item)
E:SetTemplate(item, "Default")
E:StyleButton(item)
item:SetWidth(item:GetWidth() - 4)
E:Width(item, item:GetWidth() - 4)
item:SetFrameLevel(item:GetFrameLevel() + 2)
icon:SetDrawLayer("OVERLAY")
icon:SetWidth(icon:GetWidth() -(E.Spacing*2))
icon:SetHeight(icon:GetHeight() -(E.Spacing*2))
icon:SetPoint("TOPLEFT", E.Border, -E.Border)
E:Size(icon, icon:GetWidth() -(E.Spacing*2), icon:GetHeight() -(E.Spacing*2))
E:Point(icon, "TOPLEFT", E.Border, -E.Border)
S:HandleIcon(icon)
count:SetParent(item.backdrop)
@@ -80,13 +79,12 @@ local function LoadSkin()
E:StripTextures(item)
E:SetTemplate(item, "Default")
E:StyleButton(item)
item:SetWidth(item:GetWidth() - 4)
E:Width(item, item:GetWidth() - 4)
item:SetFrameLevel(item:GetFrameLevel() + 2)
icon:SetDrawLayer("OVERLAY")
icon:SetWidth(icon:GetWidth() -(E.Spacing*2))
icon:SetHeight(icon:GetHeight() -(E.Spacing*2))
icon:SetPoint("TOPLEFT", E.Border, -E.Border)
E:Size(icon, icon:GetWidth() -(E.Spacing*2), icon:GetHeight() -(E.Spacing*2))
E:Point(icon, "TOPLEFT", E.Border, -E.Border)
S:HandleIcon(icon)
count:SetParent(item.backdrop)
@@ -101,13 +99,12 @@ local function LoadSkin()
E:StripTextures(item)
E:SetTemplate(item, "Default")
E:StyleButton(item)
item:SetWidth(item:GetWidth() - 4)
E:Width(item, item:GetWidth() - 4)
item:SetFrameLevel(item:GetFrameLevel() + 2)
icon:SetDrawLayer("OVERLAY")
icon:SetWidth(icon:GetWidth() -(E.Spacing*2))
icon:SetHeight(icon:GetHeight() -(E.Spacing*2))
icon:SetPoint("TOPLEFT", E.Border, -E.Border)
E:Size(icon, icon:GetWidth() -(E.Spacing*2), icon:GetHeight() -(E.Spacing*2))
E:Point(icon, "TOPLEFT", E.Border, -E.Border)
S:HandleIcon(icon)
count:SetParent(item.backdrop)
@@ -138,8 +135,7 @@ local function LoadSkin()
E:SetTemplate(QuestRewardItemHighlight, "Default", nil, true)
QuestRewardItemHighlight:SetBackdropBorderColor(1, 1, 0)
QuestRewardItemHighlight:SetBackdropColor(0, 0, 0, 0)
QuestRewardItemHighlight:SetWidth(142)
QuestRewardItemHighlight:SetHeight(40)
E:Size(QuestRewardItemHighlight, 142, 40)
hooksecurefunc("QuestRewardItem_OnClick", function()
QuestRewardItemHighlight:ClearAllPoints();
@@ -254,36 +250,35 @@ local function LoadSkin()
end)
E:CreateBackdrop(QuestFrame, "Transparent")
QuestFrame.backdrop:SetPoint("TOPLEFT", 15, -19)
QuestFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 67)
E:Point(QuestFrame.backdrop, "TOPLEFT", 15, -19)
E:Point(QuestFrame.backdrop, "BOTTOMRIGHT", -30, 67)
E:CreateBackdrop(QuestLogFrame, "Transparent")
QuestLogFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
QuestLogFrame.backdrop:SetPoint("BOTTOMRIGHT", -1, 8)
E:Point(QuestLogFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(QuestLogFrame.backdrop, "BOTTOMRIGHT", -1, 8)
E:StripTextures(QuestLogListScrollFrame)
E:CreateBackdrop(QuestLogListScrollFrame, "Default", true)
QuestLogListScrollFrame:SetWidth(334)
E:Width(QuestLogListScrollFrame, 334)
E:StripTextures(QuestLogDetailScrollFrame)
E:CreateBackdrop(QuestLogDetailScrollFrame, "Default", true)
QuestLogDetailScrollFrame:SetWidth(334)
QuestLogDetailScrollFrame:SetHeight(296)
E:Size(QuestLogDetailScrollFrame, 334, 296)
QuestLogDetailScrollFrame:ClearAllPoints()
QuestLogDetailScrollFrame:SetPoint("TOPRIGHT", QuestLogListScrollFrame, "BOTTOMRIGHT", 0, -6)
E:Point(QuestLogDetailScrollFrame, "TOPRIGHT", QuestLogListScrollFrame, "BOTTOMRIGHT", 0, -6)
QuestLogNoQuestsText:ClearAllPoints()
QuestLogNoQuestsText:SetPoint("CENTER", EmptyQuestLogFrame, "CENTER", -45, 65)
E:Point(QuestLogNoQuestsText, "CENTER", EmptyQuestLogFrame, "CENTER", -45, 65)
QuestLogFrameAbandonButton:SetPoint("BOTTOMLEFT", 18, 15)
QuestLogFrameAbandonButton:SetWidth(126)
E:Point(QuestLogFrameAbandonButton, "BOTTOMLEFT", 18, 15)
E:Width(QuestLogFrameAbandonButton, 126)
QuestFramePushQuestButton:ClearAllPoints()
QuestFramePushQuestButton:SetPoint("BOTTOM", QuestFrame, "BOTTOM", 18, 15)
QuestFramePushQuestButton:SetWidth(118)
E:Point(QuestFramePushQuestButton, "BOTTOM", QuestFrame, "BOTTOM", 18, 15)
E:Width(QuestFramePushQuestButton, 118)
QuestFrameExitButton:SetPoint("BOTTOMRIGHT", -8, 15)
QuestFrameExitButton:SetWidth(100)
E:Point(QuestFrameExitButton, "BOTTOMRIGHT", -8, 15)
E:Width(QuestFrameExitButton, 100)
S:HandleScrollBar(QuestLogDetailScrollFrameScrollBar)
S:HandleScrollBar(QuestDetailScrollFrameScrollBar)
@@ -295,7 +290,7 @@ local function LoadSkin()
S:HandleCloseButton(QuestLogFrameCloseButton)
QuestLogFrameCloseButton:ClearAllPoints()
QuestLogFrameCloseButton:SetPoint("TOPRIGHT", 2, -9)
E:Point(QuestLogFrameCloseButton, "TOPRIGHT", 2, -9)
QuestLogTrack:Hide()
@@ -303,9 +298,8 @@ local function LoadSkin()
S:HandleButton(QuestTrack)
QuestTrack:SetText(TRACK_QUEST)
QuestTrack:SetPoint("TOP", QuestLogFrame, "TOP", -64, -42)
QuestTrack:SetWidth(110)
QuestTrack:SetHeight(21)
E:Point(QuestTrack, "TOP", QuestLogFrame, "TOP", -64, -42)
E:Size(QuestTrack, 110, 21)
HookScript(QuestTrack, "OnClick", function()
if IsQuestWatched(GetQuestLogSelection()) then
@@ -354,13 +348,12 @@ local function LoadSkin()
E:StripTextures(item)
E:SetTemplate(item, "Default")
E:StyleButton(item)
item:SetWidth(item:GetWidth() - 4)
E:Width(item, item:GetWidth() - 4)
item:SetFrameLevel(item:GetFrameLevel() + 2)
icon:SetDrawLayer("OVERLAY")
icon:SetWidth(icon:GetWidth() -(E.Spacing*2))
icon:SetHeight(icon:GetHeight() -(E.Spacing*2))
icon:SetPoint("TOPLEFT", E.Border, -E.Border)
E:Size(icon, icon:GetWidth() -(E.Spacing*2), icon:GetHeight() -(E.Spacing*2))
E:Point(icon, "TOPLEFT", E.Border, -E.Border)
S:HandleIcon(icon)
count:SetParent(item.backdrop)
@@ -399,7 +392,7 @@ local function LoadSkin()
questLogTitle.Text = questLogTitle:CreateFontString(nil, "OVERLAY")
E:FontTemplate(questLogTitle.Text, nil, 22)
questLogTitle.Text:SetPoint("LEFT", 3, 0)
E:Point(questLogTitle.Text, "LEFT", 3, 0)
questLogTitle.Text:SetText("+")
hooksecurefunc(questLogTitle, "SetNormalTexture", function(self, texture)
@@ -420,11 +413,11 @@ local function LoadSkin()
QuestLogCollapseAllButton.SetHighlightTexture = E.noop
QuestLogCollapseAllButton:SetDisabledTexture("")
QuestLogCollapseAllButton.SetDisabledTexture = E.noop
QuestLogCollapseAllButton:SetPoint("TOPLEFT", -45, 7)
E:Point(QuestLogCollapseAllButton, "TOPLEFT", -45, 7)
QuestLogCollapseAllButton.Text = QuestLogCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(QuestLogCollapseAllButton.Text, nil, 22)
QuestLogCollapseAllButton.Text:SetPoint("LEFT", 3, 0)
E:Point(QuestLogCollapseAllButton.Text, "LEFT", 3, 0)
QuestLogCollapseAllButton.Text:SetText("+")
hooksecurefunc(QuestLogCollapseAllButton, "SetNormalTexture", function(self, texture)
+4 -5
View File
@@ -12,7 +12,7 @@ local function LoadSkin()
E:StripTextures(QuestTimerFrame)
E:SetTemplate(QuestTimerFrame, "Transparent")
QuestTimerHeader:SetPoint("TOP", 1, 8)
E:Point(QuestTimerHeader, "TOP", 1, 8)
E:CreateMover(QuestTimerFrame, "QuestTimerFrameMover", QUEST_TIMERS)
@@ -20,14 +20,13 @@ local function LoadSkin()
QuestTimerFrame:SetAllPoints(QuestTimerFrameMover)
local QuestTimerFrameHolder = CreateFrame("Frame", "QuestTimerFrameHolder", E.UIParent)
QuestTimerFrameHolder:SetWidth(150)
QuestTimerFrameHolder:SetHeight(22)
QuestTimerFrameHolder:SetPoint("TOP", QuestTimerFrameMover, "TOP")
E:Size(QuestTimerFrameHolder, 150, 22)
E:Point(QuestTimerFrameHolder, "TOP", QuestTimerFrameMover, "TOP")
hooksecurefunc(QuestTimerFrame, "SetPoint", function(_, _, parent)
if parent ~= QuestTimerFrameHolder then
QuestTimerFrame:ClearAllPoints()
QuestTimerFrame:SetPoint("TOP", QuestTimerFrameHolder, "TOP")
E:Point(QuestTimerFrame, "TOP", QuestTimerFrameHolder, "TOP")
end
end)
end
+11 -11
View File
@@ -51,8 +51,8 @@ function LoadSkin()
if not rp.backdrop then
_G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil)
E:CreateBackdrop(rp, "Transparent")
rp.backdrop:SetPoint("TOPLEFT", 9, -17)
rp.backdrop:SetPoint("BOTTOMRIGHT", -7, 10)
E:Point(rp.backdrop, "TOPLEFT", 9, -17)
E:Point(rp.backdrop, "BOTTOMRIGHT", -7, 10)
end
end
end
@@ -73,19 +73,19 @@ function LoadSkin()
_G[sBar]:SetStatusBarTexture(E["media"].normTex)
end
_G[pfBName.."ManaBar"]:SetPoint("TOP", "$parentHealthBar", "BOTTOM", 0, 0)
_G[pfBName.."Target"]:SetPoint("TOP", "$parentManaBar", "BOTTOM", 0, -1)
E:Point(_G[pfBName.."ManaBar"], "TOP", "$parentHealthBar", "BOTTOM", 0, 0)
E:Point(_G[pfBName.."Target"], "TOP", "$parentManaBar", "BOTTOM", 0, -1)
E:CreateBackdrop(pfBObj, "Default")
pfBObj.backdrop:SetPoint("TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9))
pfBObj.backdrop:SetPoint("BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0)
E:Point(pfBObj.backdrop, "TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9))
E:Point(pfBObj.backdrop, "BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0)
end
if not _G[pfBName.."TargetTargetFrame"].backdrop then
E:StripTextures(_G[pfBName.."TargetTargetFrame"])
E:CreateBackdrop(_G[pfBName.."TargetTargetFrame"], "Default")
_G[pfBName.."TargetTargetFrame"].backdrop:SetPoint("TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14))
_G[pfBName.."TargetTargetFrame"].backdrop:SetPoint("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14))
E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
end
end
end)]]
@@ -99,9 +99,9 @@ function LoadSkin()
S:HandleButton(ReadyCheckFrameYesButton)
S:HandleButton(ReadyCheckFrameNoButton)
ReadyCheckFrameYesButton:SetPoint("RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
ReadyCheckFrameNoButton:SetPoint("LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
ReadyCheckFrameText:SetPoint("TOP", ReadyCheckFrame, "TOP", 0, -18)
E:Point(ReadyCheckFrameYesButton, "RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
E:Point(ReadyCheckFrameNoButton, "LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
E:Point(ReadyCheckFrameText, "TOP", ReadyCheckFrame, "TOP", 0, -18)
end
S:AddCallbackForAddon("Blizzard_RaidUI", "RaidUI", LoadSkin)
+4 -4
View File
@@ -12,8 +12,8 @@ local function LoadSkin()
E:StripTextures(SpellBookFrame, true)
E:CreateBackdrop(SpellBookFrame, "Transparent")
SpellBookFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
SpellBookFrame.backdrop:SetPoint("BOTTOMRIGHT", -31, 75)
E:Point(SpellBookFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(SpellBookFrame.backdrop, "BOTTOMRIGHT", -31, 75)
for i = 1, 3 do
local tab = _G["SpellBookFrameTabButton"..i]
@@ -23,8 +23,8 @@ local function LoadSkin()
S:HandleTab(tab)
tab.backdrop:SetPoint("TOPLEFT", 14, E.PixelMode and -17 or -19)
tab.backdrop:SetPoint("BOTTOMRIGHT", -14, 19)
E:Point(tab.backdrop, "TOPLEFT", 14, E.PixelMode and -17 or -19)
E:Point(tab.backdrop, "BOTTOMRIGHT", -14, 19)
end
S:HandleNextPrevButton(SpellBookPrevPageButton)
+3 -4
View File
@@ -16,8 +16,8 @@ function LoadSkin()
E:StripTextures(PetStableFrame)
E:Kill(PetStableFramePortrait)
E:CreateBackdrop(PetStableFrame, "Transparent")
PetStableFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
PetStableFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 71)
E:Point(PetStableFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(PetStableFrame.backdrop, "BOTTOMRIGHT", -32, 71)
S:HandleButton(PetStablePurchaseButton)
S:HandleCloseButton(PetStableFrameCloseButton)
@@ -35,8 +35,7 @@ function LoadSkin()
PetStablePetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
PetStablePetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
E:CreateBackdrop(PetStablePetInfo, "Default")
PetStablePetInfo:SetWidth(24)
PetStablePetInfo:SetHeight(24)
E:Size(PetStablePetInfo, 24)
hooksecurefunc("PetStable_Update", function()
local happiness = GetPetHappiness()
+10 -10
View File
@@ -13,8 +13,8 @@ local function LoadSkin()
E:StripTextures(TabardFrame)
E:Kill(TabardFramePortrait)
E:CreateBackdrop(TabardFrame, "Transparent")
TabardFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
TabardFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
E:Point(TabardFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(TabardFrame.backdrop, "BOTTOMRIGHT", -32, 74)
E:CreateBackdrop(TabardModel, "Default")
S:HandleButton(TabardFrameCancelButton)
S:HandleButton(TabardFrameAcceptButton)
@@ -32,24 +32,24 @@ local function LoadSkin()
if(i > 1) then
_G[custom]:ClearAllPoints()
_G[custom]:SetPoint("TOP", _G["TabardFrameCustomization"..i-1], "BOTTOM", 0, -6)
E:Point(_G[custom], "TOP", _G["TabardFrameCustomization"..i-1], "BOTTOM", 0, -6)
else
local point, anchor, point2, x, y = _G[custom]:GetPoint()
_G[custom]:SetPoint(point, anchor, point2, x, y+4)
E:Point(_G[custom], point, anchor, point2, x, y+4)
end
end
TabardCharacterModelRotateLeftButton:SetPoint("BOTTOMLEFT", 4, 4)
TabardCharacterModelRotateRightButton:SetPoint("TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
hooksecurefunc(TabardCharacterModelRotateLeftButton, "SetPoint", function(self, point, _, _, xOffset, yOffset)
E:Point(TabardCharacterModelRotateLeftButton, "BOTTOMLEFT", 4, 4)
E:Point(TabardCharacterModelRotateRightButton, "TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
hooksecurefunc(TabardCharacterModelRotateLeftButton, "SetPoint" , function(self, point, _, _, xOffset, yOffset)
if point ~= "BOTTOMLEFT" or xOffset ~= 4 or yOffset ~= 4 then
self:SetPoint("BOTTOMLEFT", 4, 4)
E:Point(self, "BOTTOMLEFT", 4, 4)
end
end)
hooksecurefunc(TabardCharacterModelRotateRightButton, "SetPoint", function(self, point, _, _, xOffset, yOffset)
hooksecurefunc(TabardCharacterModelRotateRightButton, "SetPoint" , function(self, point, _, _, xOffset, yOffset)
if point ~= "TOPLEFT" or xOffset ~= 4 or yOffset ~= 0 then
self:SetPoint("TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
E:Point(self, "TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
end
end)
end
+7 -7
View File
@@ -12,8 +12,8 @@ local function LoadSkin()
E:StripTextures(TalentFrame)
E:CreateBackdrop(TalentFrame, "Transparent")
TalentFrame.backdrop:SetPoint("TOPLEFT", 13, -12)
TalentFrame.backdrop:SetPoint("BOTTOMRIGHT", -31, 76)
E:Point(TalentFrame.backdrop, "TOPLEFT", 13, -12)
E:Point(TalentFrame.backdrop, "BOTTOMRIGHT", -31, 76)
TalentFramePortrait:Hide()
@@ -27,14 +27,14 @@ local function LoadSkin()
E:StripTextures(TalentFrameScrollFrame)
E:CreateBackdrop(TalentFrameScrollFrame, "Default")
TalentFrameScrollFrame.backdrop:SetPoint("TOPLEFT", -1, 2)
TalentFrameScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 6, -2)
E:Point(TalentFrameScrollFrame.backdrop, "TOPLEFT", -1, 2)
E:Point(TalentFrameScrollFrame.backdrop, "BOTTOMRIGHT", 6, -2)
S:HandleScrollBar(TalentFrameScrollFrameScrollBar)
TalentFrameScrollFrameScrollBar:SetPoint("TOPLEFT", TalentFrameScrollFrame, "TOPRIGHT", 10, -16)
E:Point(TalentFrameScrollFrameScrollBar, "TOPLEFT", TalentFrameScrollFrame, "TOPRIGHT", 10, -16)
TalentFrameSpentPoints:SetPoint("TOP", 0, -42)
TalentFrameTalentPointsText:SetPoint("BOTTOMRIGHT", TalentFrame, "BOTTOMLEFT", 220, 84)
E:Point(TalentFrameSpentPoints, "TOP", 0, -42)
E:Point(TalentFrameTalentPointsText, "BOTTOMRIGHT", TalentFrame, "BOTTOMLEFT", 220, 84)
for i = 1, MAX_NUM_TALENTS do
local talent = _G["TalentFrameTalent"..i]
+2 -2
View File
@@ -5,8 +5,8 @@ local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.taxi ~= true then return end
E:CreateBackdrop(TaxiFrame, "Transparent")
TaxiFrame.backdrop:SetPoint("TOPLEFT", 11, -12)
TaxiFrame.backdrop:SetPoint("BOTTOMRIGHT", -34, 75)
E:Point(TaxiFrame.backdrop, "TOPLEFT", 11, -12)
E:Point(TaxiFrame.backdrop, "BOTTOMRIGHT", -34, 75)
E:StripTextures(TaxiFrame)
+2 -2
View File
@@ -40,8 +40,8 @@ local function LoadSkin()
E:RegisterStatusBar(GameTooltipStatusBar)
E:CreateBackdrop(GameTooltipStatusBar, "Transparent")
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3))
GameTooltipStatusBar:SetPoint("TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3))
E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3))
E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3))
TT:SecureHookScript(GameTooltip, "OnSizeChanged", "CheckBackdropColor")
TT:SecureHookScript(GameTooltip, "OnUpdate", "CheckBackdropColor")
+9 -9
View File
@@ -15,10 +15,10 @@ local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.trade ~= true then return end
E:StripTextures(TradeFrame, true)
TradeFrame:SetWidth(400)
E:Width(TradeFrame, 400)
E:CreateBackdrop(TradeFrame, "Transparent")
TradeFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
TradeFrame.backdrop:SetPoint("BOTTOMRIGHT", -28, 48)
E:Point(TradeFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(TradeFrame.backdrop, "BOTTOMRIGHT", -28, 48)
S:HandleCloseButton(TradeFrameCloseButton, TradeFrame.backdrop)
@@ -55,18 +55,18 @@ local function LoadSkin()
playerButton.bg = CreateFrame("Frame", nil, playerButton)
E:SetTemplate(playerButton.bg, "Default")
playerButton.bg:SetPoint("TOPLEFT", playerButton, "TOPRIGHT", 4, 0)
playerButton.bg:SetPoint("BOTTOMRIGHT", playerNameFrame, "BOTTOMRIGHT", -5, 14)
E:Point(playerButton.bg, "TOPLEFT", playerButton, "TOPRIGHT", 4, 0)
E:Point(playerButton.bg, "BOTTOMRIGHT", playerNameFrame, "BOTTOMRIGHT", -5, 14)
playerButton.bg:SetFrameLevel(playerButton:GetFrameLevel() - 4)
recipientButton.bg = CreateFrame("Frame", nil, recipientButton)
E:SetTemplate(recipientButton.bg, "Default")
recipientButton.bg:SetPoint("TOPLEFT", recipientButton, "TOPRIGHT", 4, 0)
recipientButton.bg:SetPoint("BOTTOMRIGHT", recipientNameFrame, "BOTTOMRIGHT", -5, 14)
E:Point(recipientButton.bg, "TOPLEFT", recipientButton, "TOPRIGHT", 4, 0)
E:Point(recipientButton.bg, "BOTTOMRIGHT", recipientNameFrame, "BOTTOMRIGHT", -5, 14)
recipientButton.bg:SetFrameLevel(recipientButton:GetFrameLevel() - 4)
end
TradePlayerItem1:SetPoint("TOPLEFT", 24, -104)
E:Point(TradePlayerItem1, "TOPLEFT", 24, -104)
TradeHighlightPlayerTop:SetTexture(0, 1, 0, 0.2)
TradeHighlightPlayerBottom:SetTexture(0, 1, 0, 0.2)
@@ -85,7 +85,7 @@ local function LoadSkin()
TradeHighlightRecipientEnchantMiddle:SetTexture(0, 1, 0, 0.2)
S:HandleButton(TradeFrameTradeButton)
TradeFrameTradeButton:SetPoint("BOTTOMRIGHT", -120, 55)
E:Point(TradeFrameTradeButton, "BOTTOMRIGHT", -120, 55)
S:HandleButton(TradeFrameCancelButton)
+11 -13
View File
@@ -19,14 +19,13 @@ local function LoadSkin()
E:StripTextures(TradeSkillFrame, true)
E:CreateBackdrop(TradeSkillFrame, "Transparent")
TradeSkillFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
TradeSkillFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
E:Point(TradeSkillFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(TradeSkillFrame.backdrop, "BOTTOMRIGHT", -32, 74)
E:StripTextures(TradeSkillRankFrameBorder)
TradeSkillRankFrame:SetWidth(322)
TradeSkillRankFrame:SetHeight(16)
E:Size(TradeSkillRankFrame, 322, 16)
TradeSkillRankFrame:ClearAllPoints()
TradeSkillRankFrame:SetPoint("TOP", -10, -45)
E:Point(TradeSkillRankFrame, "TOP", -10, -45)
E:CreateBackdrop(TradeSkillRankFrame)
TradeSkillRankFrame:SetStatusBarTexture(E["media"].normTex)
TradeSkillRankFrame:SetStatusBarColor(0.13, 0.35, 0.80)
@@ -43,7 +42,7 @@ local function LoadSkin()
TradeSkillCollapseAllButton.Text = TradeSkillCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(TradeSkillCollapseAllButton.Text, nil, 22)
TradeSkillCollapseAllButton.Text:SetPoint("LEFT", 3, 0)
E:Point(TradeSkillCollapseAllButton.Text, "LEFT", 3, 0)
TradeSkillCollapseAllButton.Text:SetText("+")
hooksecurefunc(TradeSkillCollapseAllButton, "SetNormalTexture", function(self, texture)
@@ -56,14 +55,14 @@ local function LoadSkin()
S:HandleDropDownBox(TradeSkillInvSlotDropDown, 140)
TradeSkillSubClassDropDown:ClearAllPoints()
TradeSkillInvSlotDropDown:SetPoint("TOPRIGHT", TradeSkillFrame, "TOPRIGHT", -32, -68)
E:Point(TradeSkillInvSlotDropDown, "TOPRIGHT", TradeSkillFrame, "TOPRIGHT", -32, -68)
S:HandleDropDownBox(TradeSkillSubClassDropDown, 140)
TradeSkillSubClassDropDown:ClearAllPoints()
TradeSkillSubClassDropDown:SetPoint("RIGHT", TradeSkillInvSlotDropDown, "RIGHT", -120, 0)
E:Point(TradeSkillSubClassDropDown, "RIGHT", TradeSkillInvSlotDropDown, "RIGHT", -120, 0)
TradeSkillFrameTitleText:ClearAllPoints()
TradeSkillFrameTitleText:SetPoint("TOP", TradeSkillFrame, "TOP", 0, -18)
E:Point(TradeSkillFrameTitleText, "TOP", TradeSkillFrame, "TOP", 0, -18)
for i = 1, TRADE_SKILLS_DISPLAYED do
local skillButton = _G["TradeSkillSkill"..i]
@@ -75,7 +74,7 @@ local function LoadSkin()
skillButton.Text = skillButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(skillButton.Text, nil, 22)
skillButton.Text:SetPoint("LEFT", 3, 0)
E:Point(skillButton.Text, "LEFT", 3, 0)
skillButton.Text:SetText("+")
hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture)
@@ -139,9 +138,8 @@ local function LoadSkin()
E:SetInside(TradeSkillSkillIcon:GetNormalTexture())
end
TradeSkillSkillIcon:SetWidth(40)
TradeSkillSkillIcon:SetHeight(40)
TradeSkillSkillIcon:SetPoint("TOPLEFT", 2, -3)
E:Size(TradeSkillSkillIcon, 40)
E:Point(TradeSkillSkillIcon, "TOPLEFT", 2, -3)
local skillLink = GetTradeSkillItemLink(id)
if skillLink then
+5 -5
View File
@@ -13,15 +13,15 @@ local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.trainer ~= true then return end
E:CreateBackdrop(ClassTrainerFrame, "Transparent")
ClassTrainerFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
ClassTrainerFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
E:Point(ClassTrainerFrame.backdrop, "TOPLEFT", 10, -11)
E:Point(ClassTrainerFrame.backdrop, "BOTTOMRIGHT", -32, 74)
E:StripTextures(ClassTrainerFrame, true)
E:StripTextures(ClassTrainerExpandButtonFrame)
S:HandleDropDownBox(ClassTrainerFrameFilterDropDown)
ClassTrainerFrameFilterDropDown:SetPoint("TOPRIGHT", -40, -64)
E:Point(ClassTrainerFrameFilterDropDown, "TOPRIGHT", -40, -64)
E:StripTextures(ClassTrainerListScrollFrame)
S:HandleScrollBar(ClassTrainerListScrollFrameScrollBar)
@@ -56,7 +56,7 @@ local function LoadSkin()
skillButton.Text = skillButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(skillButton.Text, nil, 22)
skillButton.Text:SetPoint("LEFT", 3, 0)
E:Point(skillButton.Text, "LEFT", 3, 0)
skillButton.Text:SetText("+")
hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture)
@@ -79,7 +79,7 @@ local function LoadSkin()
ClassTrainerCollapseAllButton.Text = ClassTrainerCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(ClassTrainerCollapseAllButton.Text, nil, 22)
ClassTrainerCollapseAllButton.Text:SetPoint("LEFT", 3, 0)
E:Point(ClassTrainerCollapseAllButton.Text, "LEFT", 3, 0)
ClassTrainerCollapseAllButton.Text:SetText("+")
hooksecurefunc(ClassTrainerCollapseAllButton, "SetNormalTexture", function(self, texture)
+1 -2
View File
@@ -14,8 +14,7 @@ local function LoadSkin()
local button = _G["TutorialFrameAlertButton"..i]
local icon = button:GetNormalTexture()
button:SetWidth(35)
button:SetHeight(45)
E:Size(button, 35, 45)
E:SetTemplate(button, "Default", true)
E:StyleButton(button, nil, true)
+2 -2
View File
@@ -10,8 +10,8 @@ local function LoadSkin()
S:HandleDropDownBox(WorldMapContinentDropDown, 170)
S:HandleDropDownBox(WorldMapZoneDropDown, 170)
WorldMapZoneDropDown:SetPoint("LEFT", WorldMapContinentDropDown, "RIGHT", -24, 0)
WorldMapZoomOutButton:SetPoint("LEFT", WorldMapZoneDropDown, "RIGHT", -4, 3)
E:Point(WorldMapZoneDropDown, "LEFT", WorldMapContinentDropDown, "RIGHT", -24, 0)
E:Point(WorldMapZoomOutButton, "LEFT", WorldMapZoneDropDown, "RIGHT", -4, 3)
S:HandleButton(WorldMapZoomOutButton)
+33 -40
View File
@@ -87,22 +87,20 @@ function S:HandleScrollBar(frame, thumbTrim)
if not _G[name.."ScrollUpButton"].icon then
S:HandleNextPrevButton(_G[name.."ScrollUpButton"])
S:SquareButton_SetIcon(_G[name.."ScrollUpButton"], "UP")
_G[name.."ScrollUpButton"]:SetWidth(_G[name.."ScrollUpButton"]:GetWidth() + 7)
_G[name.."ScrollUpButton"]:SetHeight(_G[name.."ScrollUpButton"]:GetHeight() + 7)
E:Size(_G[name.."ScrollUpButton"], _G[name.."ScrollUpButton"]:GetWidth() + 7, _G[name.."ScrollUpButton"]:GetHeight() + 7)
end
E:StripTextures(_G[name .."ScrollDownButton"])
if not _G[name.."ScrollDownButton"].icon then
S:HandleNextPrevButton(_G[name.."ScrollDownButton"])
S:SquareButton_SetIcon(_G[name.."ScrollDownButton"], "DOWN")
_G[name.."ScrollDownButton"]:SetWidth(_G[name.."ScrollDownButton"]:GetWidth() + 7)
_G[name.."ScrollDownButton"]:SetHeight(_G[name.."ScrollDownButton"]:GetHeight() + 7)
E:Size(_G[name.."ScrollDownButton"], _G[name.."ScrollDownButton"]:GetWidth() + 7, _G[name.."ScrollDownButton"]:GetHeight() + 7)
end
if not frame.trackbg then
frame.trackbg = CreateFrame("Frame", nil, frame)
frame.trackbg:SetPoint("TOPLEFT", _G[name .."ScrollUpButton"], "BOTTOMLEFT", 0, -1)
frame.trackbg:SetPoint("BOTTOMRIGHT", _G[name .."ScrollDownButton"], "TOPRIGHT", 0, 1)
E:Point(frame.trackbg, "TOPLEFT", _G[name .."ScrollUpButton"], "BOTTOMLEFT", 0, -1)
E:Point(frame.trackbg, "BOTTOMRIGHT", _G[name .."ScrollDownButton"], "TOPRIGHT", 0, 1)
E:SetTemplate(frame.trackbg, "Transparent")
end
@@ -111,9 +109,9 @@ function S:HandleScrollBar(frame, thumbTrim)
frame:GetThumbTexture():SetTexture(nil)
if not frame.thumbbg then
frame.thumbbg = CreateFrame("Frame", nil, frame)
frame:GetThumbTexture():SetHeight(24)
frame.thumbbg:SetPoint("TOPLEFT", frame:GetThumbTexture(), "TOPLEFT", 1, -thumbTrim)
frame.thumbbg:SetPoint("BOTTOMRIGHT", frame:GetThumbTexture(), "BOTTOMRIGHT", -1, thumbTrim)
E:Height(frame:GetThumbTexture(), 24)
E:Point(frame.thumbbg, "TOPLEFT", frame:GetThumbTexture(), "TOPLEFT", 1, -thumbTrim)
E:Point(frame.thumbbg, "BOTTOMRIGHT", frame:GetThumbTexture(), "BOTTOMRIGHT", -1, thumbTrim)
E:SetTemplate(frame.thumbbg, "Default", true, true)
frame.thumbbg:SetBackdropColor(0.6, 0.6, 0.6)
if frame.trackbg then
@@ -151,8 +149,8 @@ function S:HandleTab(tab)
tab.backdrop = CreateFrame("Frame", nil, tab)
E:SetTemplate(tab.backdrop, "Default")
tab.backdrop:SetFrameLevel(tab:GetFrameLevel() - 1)
tab.backdrop:SetPoint("TOPLEFT", 10, E.PixelMode and -1 or -3)
tab.backdrop:SetPoint("BOTTOMRIGHT", -10, 3)
E:Point(tab.backdrop, "TOPLEFT", 10, E.PixelMode and -1 or -3)
E:Point(tab.backdrop, "BOTTOMRIGHT", -10, 3)
end
function S:HandleNextPrevButton(btn, buttonOverride)
@@ -166,19 +164,18 @@ function S:HandleNextPrevButton(btn, buttonOverride)
if not btn.icon then
btn.icon = btn:CreateTexture(nil, "ARTWORK")
btn.icon:SetWidth(13)
btn.icon:SetHeight(13)
btn.icon:SetPoint("CENTER", 0, 0)
E:Size(btn.icon, 13)
E:Point(btn.icon, "CENTER", 0, 0)
btn.icon:SetTexture("Interface\\AddOns\\ElvUI\\Media\\Textures\\SquareButtonTextures.blp")
btn.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
btn:SetScript("OnMouseDown", function()
if btn:IsEnabled() == 1 then
this.icon:SetPoint("CENTER", -1, -1)
E:Point(this.icon, "CENTER", -1, -1)
end
end)
btn:SetScript("OnMouseUp", function()
this.icon:SetPoint("CENTER", 0, 0)
E:Point(this.icon, "CENTER", 0, 0)
end)
hooksecurefunc(btn, "Disable", function(self)
@@ -211,14 +208,12 @@ function S:HandleNextPrevButton(btn, buttonOverride)
end
S:HandleButton(btn)
btn:SetWidth(btn:GetWidth() - 7)
btn:SetHeight(btn:GetHeight() - 7)
E:Size(btn, btn:GetWidth() - 7, btn:GetHeight() - 7)
end
function S:HandleRotateButton(btn)
E:SetTemplate(btn, "Default")
btn:SetWidth(btn:GetWidth() - 14)
btn:SetHeight(btn:GetHeight() - 14)
E:Size(btn, btn:GetWidth() - 14, btn:GetHeight() - 14)
btn:GetNormalTexture():SetTexCoord(0.27, 0.73, 0.27, 0.68)
btn:GetPushedTexture():SetTexCoord(0.27, 0.73, 0.27, 0.68)
@@ -243,7 +238,7 @@ function S:HandleEditBox(frame)
if _G[frame:GetName() .."Mid"] then E:Kill(_G[frame:GetName() .."Mid"]) end
if gfind(frame:GetName(), "Silver") or gfind(frame:GetName(), "Copper") then
frame.backdrop:SetPoint("BOTTOMRIGHT", -12, -2)
E:Point(frame.backdrop, "BOTTOMRIGHT", -12, -2)
end
end
end
@@ -255,22 +250,22 @@ function S:HandleDropDownBox(frame, width)
if not width then width = 155 end
E:StripTextures(frame)
frame:SetWidth(width)
E:Width(frame, width)
if _G[frame:GetName().."Text"] then
_G[frame:GetName().."Text"]:ClearAllPoints()
_G[frame:GetName().."Text"]:SetPoint("RIGHT", button, "LEFT", -2, 0)
E:Point(_G[frame:GetName().."Text"], "RIGHT", button, "LEFT", -2, 0)
end
if button then
button:ClearAllPoints()
button:SetPoint("RIGHT", frame, "RIGHT", -10, 3)
E:Point(button, "RIGHT", frame, "RIGHT", -10, 3)
self:HandleNextPrevButton(button, true)
end
E:CreateBackdrop(frame, "Default")
frame.backdrop:SetPoint("TOPLEFT", 20, -2)
frame.backdrop:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
E:Point(frame.backdrop, "TOPLEFT", 20, -2)
E:Point(frame.backdrop, "BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
frame.backdrop:SetFrameLevel(frame:GetFrameLevel())
end
@@ -282,8 +277,7 @@ function S:HandleCheckBox(frame, noBackdrop)
if noBackdrop then
E:SetTemplate(frame, "Default")
frame:SetWidth(16)
frame:SetHeight(16)
E:Size(frame, 16)
else
E:CreateBackdrop(frame, "Default")
E:SetInside(frame.backdrop, nil, 4, 4)
@@ -345,8 +339,8 @@ function S:HandleCloseButton(f, point, text)
if not f.backdrop then
E:CreateBackdrop(f, "Default", true)
f.backdrop:SetPoint("TOPLEFT", 7, -8)
f.backdrop:SetPoint("BOTTOMRIGHT", -8, 8)
E:Point(f.backdrop, "TOPLEFT", 7, -8)
E:Point(f.backdrop, "BOTTOMRIGHT", -8, 8)
HookScript(f, "OnEnter", function() S:SetModifiedBackdrop(this) end)
HookScript(f, "OnLeave", function() S:SetOriginalBackdrop(this) end)
@@ -357,11 +351,11 @@ function S:HandleCloseButton(f, point, text)
f.text:SetFont([[Interface\AddOns\ElvUI\Media\Fonts\PT_Sans_Narrow.ttf]], 16, "OUTLINE")
f.text:SetText(text)
f.text:SetJustifyH("CENTER")
f.text:SetPoint("CENTER", f, "CENTER", -1, 1)
E:Point(f.text, "CENTER", f, "CENTER", -1, 1)
end
if point then
f:SetPoint("TOPRIGHT", point, "TOPRIGHT", 2, 2)
E:Point(f, "TOPRIGHT", point, "TOPRIGHT", 2, 2)
end
end
@@ -378,18 +372,17 @@ function S:HandleSliderFrame(frame)
end)
frame:SetThumbTexture(E["media"].blankTex)
frame:GetThumbTexture():SetVertexColor(0.3, 0.3, 0.3)
frame:GetThumbTexture():SetWidth(SIZE-2)
frame:GetThumbTexture():SetHeight(SIZE-2)
E:Size(frame:GetThumbTexture(), SIZE-2)
if orientation == "VERTICAL" then
frame:SetWidth(SIZE)
E:Width(frame, SIZE)
else
frame:SetHeight(SIZE)
E:Height(frame, SIZE)
for _, region in ipairs({frame:GetRegions()}) do
if region and region:GetObjectType() == "FontString" then
local point, anchor, anchorPoint, x, y = region:GetPoint()
if find(anchorPoint, "BOTTOM") then
region:SetPoint(point, anchor, anchorPoint, x, y - 4)
E:Point(region, point, anchor, anchorPoint, x, y - 4)
end
end
end
@@ -399,7 +392,7 @@ function S:HandleSliderFrame(frame)
if region and region:GetObjectType() == "FontString" then
local point, anchor, anchorPoint, x, y = region:GetPoint()
if anchorPoint:find("BOTTOM") then
region:SetPoint(point, anchor, anchorPoint, x, y - 4)
E:Point(region, point, anchor, anchorPoint, x, y - 4)
end
end
end]]
@@ -422,8 +415,8 @@ function S:HandleIconSelectionFrame(frame, numIcons, buttonNameTemplate, frameNa
editBox:DisableDrawLayer("BACKGROUND") --Removes textures around it
E:CreateBackdrop(frame, "Transparent")
frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -12)
frame.backdrop:SetPoint("BOTTOMRIGHT", cancelButton, "BOTTOMRIGHT", 5, -5)
E:Point(frame.backdrop, "TOPLEFT", frame, "TOPLEFT", 10, -12)
E:Point(frame.backdrop, "BOTTOMRIGHT", cancelButton, "BOTTOMRIGHT", 5, -5)
S:HandleButton(okayButton)
S:HandleButton(cancelButton)
+9 -9
View File
@@ -72,22 +72,22 @@ function TT:GameTooltip_SetDefaultAnchor(tt, parent)
if not E:HasMoverBeenMoved("TooltipMover") then
if ElvUI_ContainerFrame and ElvUI_ContainerFrame:IsShown() then
tt:SetPoint("BOTTOMRIGHT", ElvUI_ContainerFrame, "TOPRIGHT", 0, 18)
E:Point(tt, "BOTTOMRIGHT", ElvUI_ContainerFrame, "TOPRIGHT", 0, 18)
elseif RightChatPanel:GetAlpha() == 1 and RightChatPanel:IsShown() then
tt:SetPoint("BOTTOMRIGHT", RightChatPanel, "TOPRIGHT", 0, 18)
E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "TOPRIGHT", 0, 18)
else
tt:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 18)
E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 18)
end
else
local point = E:GetScreenQuadrant(TooltipMover)
if point == "TOPLEFT" then
tt:SetPoint("TOPLEFT", TooltipMover)
E:Point(tt, "TOPLEFT", TooltipMover)
elseif point == "TOPRIGHT" then
tt:SetPoint("TOPRIGHT", TooltipMover)
E:Point(tt, "TOPRIGHT", TooltipMover)
elseif point == "BOTTOMLEFT" or point == "LEFT" then
tt:SetPoint("BOTTOMLEFT", TooltipMover)
E:Point(tt, "BOTTOMLEFT", TooltipMover)
else
tt:SetPoint("BOTTOMRIGHT", TooltipMover)
E:Point(tt, "BOTTOMRIGHT", TooltipMover)
end
end
end
@@ -304,10 +304,10 @@ function TT:Initialize()
if E.private.tooltip.enable ~= true then return end
E.Tooltip = TT
GameTooltipStatusBar:SetHeight(self.db.healthBar.height)
E:Height(GameTooltipStatusBar, self.db.healthBar.height)
GameTooltipStatusBar:SetScript("OnValueChanged", nil)
GameTooltipStatusBar.text = GameTooltipStatusBar:CreateFontString(nil, "OVERLAY")
GameTooltipStatusBar.text:SetPoint("CENTER", GameTooltipStatusBar, 0, -3)
E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3)
E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", self.db.healthBar.font), self.db.healthBar.fontSize, self.db.healthBar.fontOutline)
if not GameTooltip.hasMoney then
+19 -20
View File
@@ -462,13 +462,13 @@ function UF.groupPrototype:Configure_Groups(self)
if math.mod(i - 1, db.groupsPerRowCol) == 0 then
if DIRECTION_TO_POINT[direction] == "LEFT" or DIRECTION_TO_POINT[direction] == "RIGHT" then
if group then
group:SetPoint(point, self, point, 0, height * yMult)
E:Point(group, point, self, point, 0, height * yMult)
end
height = height + UNIT_HEIGHT + db.verticalSpacing
newRows = newRows + 1
else
if group then
group:SetPoint(point, self, point, width * xMult, 0)
E:Point(group, point, self, point, width * xMult, 0)
end
width = width + db.width + db.horizontalSpacing
@@ -478,22 +478,22 @@ function UF.groupPrototype:Configure_Groups(self)
if DIRECTION_TO_POINT[direction] == "LEFT" or DIRECTION_TO_POINT[direction] == "RIGHT" then
if newRows == 1 then
if group then
group:SetPoint(point, self, point, width * xMult, 0)
E:Point(group, point, self, point, width * xMult, 0)
end
width = width + ((db.width + db.horizontalSpacing) * 5)
newCols = newCols + 1
elseif group then
group:SetPoint(point, self, point, (((db.width + db.horizontalSpacing) * 5) * (math.mod(i-1, db.groupsPerRowCol))) * xMult, ((UNIT_HEIGHT + db.verticalSpacing) * (newRows - 1)) * yMult)
E:Point(group, point, self, point, (((db.width + db.horizontalSpacing) * 5) * (math.mod(i-1, db.groupsPerRowCol))) * xMult, ((UNIT_HEIGHT + db.verticalSpacing) * (newRows - 1)) * yMult)
end
else
if newCols == 1 then
if group then
group:SetPoint(point, self, point, 0, height * yMult)
E:Point(group, point, self, point, 0, height * yMult)
end
height = height + ((UNIT_HEIGHT + db.verticalSpacing) * 5)
newRows = newRows + 1
elseif group then
group:SetPoint(point, self, point, ((db.width + db.horizontalSpacing) * (newCols - 1)) * xMult, (((UNIT_HEIGHT + db.verticalSpacing) * 5) * (math.mod(i-1, db.groupsPerRowCol))) * yMult)
E:Point(group, point, self, point, ((db.width + db.horizontalSpacing) * (newCols - 1)) * xMult, (((UNIT_HEIGHT + db.verticalSpacing) * 5) * (math.mod(i-1, db.groupsPerRowCol))) * yMult)
end
end
end
@@ -516,8 +516,7 @@ function UF.groupPrototype:Configure_Groups(self)
self:GetScript("OnSizeChanged")(self) --Mover size is not updated if frame is hidden, so call an update manually
end
self:SetWidth(width - db.horizontalSpacing)
self:SetHeight(height - db.verticalSpacing)
E:Size(self, width - db.horizontalSpacing, height - db.verticalSpacing)
end
function UF.groupPrototype:Update(self)
@@ -1037,13 +1036,13 @@ function UF:ToggleTransparentStatusBar(isTransparent, statusBar, backdropTex, ad
backdropTex:ClearAllPoints()
if statusBarOrientation == "VERTICAL" then
backdropTex:SetPoint("TOPLEFT", statusBar, "TOPLEFT")
backdropTex:SetPoint("BOTTOMLEFT", statusBarTex, "TOPLEFT")
backdropTex:SetPoint("BOTTOMRIGHT", statusBarTex, "TOPRIGHT")
E:Point(backdropTex, "TOPLEFT", statusBar, "TOPLEFT")
E:Point(backdropTex, "BOTTOMLEFT", statusBarTex, "TOPLEFT")
E:Point(backdropTex, "BOTTOMRIGHT", statusBarTex, "TOPRIGHT")
else
backdropTex:SetPoint("TOPLEFT", statusBarTex, "TOPRIGHT")
backdropTex:SetPoint("BOTTOMLEFT", statusBarTex, "BOTTOMRIGHT")
backdropTex:SetPoint("BOTTOMRIGHT", statusBar, "BOTTOMRIGHT")
E:Point(backdropTex, "TOPLEFT", statusBarTex, "TOPRIGHT")
E:Point(backdropTex, "BOTTOMLEFT", statusBarTex, "BOTTOMRIGHT")
E:Point(backdropTex, "BOTTOMRIGHT", statusBar, "BOTTOMRIGHT")
end
if invertBackdropTex then
@@ -1072,13 +1071,13 @@ function UF:ToggleTransparentStatusBar(isTransparent, statusBar, backdropTex, ad
if adjustBackdropPoints then
backdropTex:ClearAllPoints()
if statusBarOrientation == "VERTICAL" then
backdropTex:SetPoint("TOPLEFT", statusBar, "TOPLEFT")
backdropTex:SetPoint("BOTTOMLEFT", statusBarTex, "TOPLEFT")
backdropTex:SetPoint("BOTTOMRIGHT", statusBarTex, "TOPRIGHT")
E:Point(backdropTex, "TOPLEFT", statusBar, "TOPLEFT")
E:Point(backdropTex, "BOTTOMLEFT", statusBarTex, "TOPLEFT")
E:Point(backdropTex, "BOTTOMRIGHT", statusBarTex, "TOPRIGHT")
else
backdropTex:SetPoint("TOPLEFT", statusBarTex, "TOPRIGHT")
backdropTex:SetPoint("BOTTOMLEFT", statusBarTex, "BOTTOMRIGHT")
backdropTex:SetPoint("BOTTOMRIGHT", statusBar, "BOTTOMRIGHT")
E:Point(backdropTex, "TOPLEFT", statusBarTex, "TOPRIGHT")
E:Point(backdropTex, "BOTTOMLEFT", statusBarTex, "BOTTOMRIGHT")
E:Point(backdropTex, "BOTTOMRIGHT", statusBar, "BOTTOMRIGHT")
end
end
+3 -5
View File
@@ -23,7 +23,7 @@ function UF:Construct_TargetFrame(frame)
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame:SetPoint("BOTTOMRIGHT", E.UIParent, "BOTTOM", 413, 68)
E:Point(frame, "BOTTOMRIGHT", E.UIParent, "BOTTOM", 413, 68)
E:CreateMover(frame, frame:GetName().."Mover", L["Target Frame"], nil, nil, nil, "ALL,SOLO")
frame.unitframeType = "target"
end
@@ -72,10 +72,8 @@ function UF:Update_TargetFrame(frame, db)
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
frame:SetWidth(frame.UNIT_WIDTH)
frame:SetHeight(frame.UNIT_HEIGHT)
_G[frame:GetName().."Mover"]:SetWidth(frame:GetWidth())
_G[frame:GetName().."Mover"]:SetHeight(frame:GetHeight())
E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
UF:Configure_InfoPanel(frame)
@@ -18,7 +18,7 @@ function UF:Construct_TargetTargetFrame(frame)
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame:SetPoint("BOTTOM", E.UIParent, "BOTTOM", 0, 75)
E:Point(frame, "BOTTOM", E.UIParent, "BOTTOM", 0, 75)
E:CreateMover(frame, frame:GetName().."Mover", L["TargetTarget Frame"], nil, nil, nil, "ALL,SOLO")
frame.unitframeType = "targettarget";
end
@@ -57,10 +57,8 @@ function UF:Update_TargetTargetFrame(frame, db)
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
frame:SetWidth(frame.UNIT_WIDTH)
frame:SetHeight(frame.UNIT_HEIGHT)
_G[frame:GetName().."Mover"]:SetWidth(frame:GetWidth())
_G[frame:GetName().."Mover"]:SetHeight(frame:GetHeight())
E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
UF:Configure_InfoPanel(frame)