E:Point, E:Size, E:Width, E:Height, & cleanup

This commit is contained in:
Crum
2018-05-16 23:20:04 -05:00
parent eac6a04517
commit d52da42f77
65 changed files with 958 additions and 1102 deletions
+24 -24
View File
@@ -86,51 +86,51 @@ function M:SkinBubble(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "OVERLAY")
frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.bordertop:SetHeight(mult)
E:Point(frame.bordertop, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.bordertop, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Height(frame.bordertop, mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
frame.bordertop.backdrop:SetHeight(mult * 3)
E:Point(frame.bordertop.backdrop, "TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
E:Point(frame.bordertop.backdrop, "TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
E:Height(frame.bordertop.backdrop, mult * 3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "OVERLAY")
frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
frame.borderbottom:SetHeight(mult)
E:Point(frame.borderbottom, "BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2)
E:Point(frame.borderbottom, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2)
E:Height(frame.borderbottom, mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
frame.borderbottom.backdrop:SetHeight(mult * 3)
E:Point(frame.borderbottom.backdrop, "BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
E:Point(frame.borderbottom.backdrop, "BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
E:Height(frame.borderbottom.backdrop, mult * 3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "OVERLAY")
frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
frame.borderleft:SetWidth(mult)
E:Point(frame.borderleft, "TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2)
E:Point(frame.borderleft, "BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2)
E:Width(frame.borderleft, mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
frame.borderleft.backdrop:SetWidth(mult * 3)
E:Point(frame.borderleft.backdrop, "TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
E:Point(frame.borderleft.backdrop, "BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
E:Width(frame.borderleft.backdrop, mult * 3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "OVERLAY")
frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
frame.borderright:SetWidth(mult)
E:Point(frame.borderright, "TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2)
E:Point(frame.borderright, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2)
E:Width(frame.borderright, mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
frame.borderright.backdrop:SetWidth(mult * 3)
E:Point(frame.borderright.backdrop, "TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
E:Point(frame.borderright.backdrop, "BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
E:Width(frame.borderright.backdrop, mult * 3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
end
else