E:Point, E:Size, E:Width, E:Height, & cleanup

This commit is contained in:
Crum
2018-05-16 23:20:04 -05:00
parent eac6a04517
commit d52da42f77
65 changed files with 958 additions and 1102 deletions
+29 -36
View File
@@ -22,8 +22,8 @@ local function LoadSkin()
E:StripTextures(CharacterFrame, true)
E:CreateBackdrop(CharacterFrame, "Transparent")
CharacterFrame.backdrop:SetPoint("TOPLEFT", 11, -12)
CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
E:Point(CharacterFrame.backdrop, "TOPLEFT", 11, -12)
E:Point(CharacterFrame.backdrop, "BOTTOMRIGHT", -32, 76)
S:HandleCloseButton(CharacterFrameCloseButton)
@@ -35,17 +35,16 @@ local function LoadSkin()
E:StripTextures(PaperDollFrame)
S:HandleRotateButton(CharacterModelFrameRotateLeftButton)
CharacterModelFrameRotateLeftButton:SetPoint("TOPLEFT", 3, -3)
E:Point(CharacterModelFrameRotateLeftButton, "TOPLEFT", 3, -3)
S:HandleRotateButton(CharacterModelFrameRotateRightButton)
CharacterModelFrameRotateRightButton:SetPoint("TOPLEFT", CharacterModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(CharacterModelFrameRotateRightButton, "TOPLEFT", CharacterModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:StripTextures(CharacterAttributesFrame)
local function HandleResistanceFrame(frameName)
for i = 1, 5 do
local frame = _G[frameName..i]
frame:SetWidth(24)
frame:SetHeight(24)
E:Size(frame, 24)
local icon, text = _G[frameName..i]:GetRegions()
E:SetInside(icon)
@@ -56,7 +55,7 @@ local function LoadSkin()
if i ~= 1 then
frame:ClearAllPoints()
frame:SetPoint("TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
E:Point(frame, "TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
end
end
end
@@ -116,35 +115,33 @@ local function LoadSkin()
E:StripTextures(factionBar)
E:CreateBackdrop(factionBar, "Default")
factionBar:SetStatusBarTexture(E.media.normTex)
factionBar:SetWidth(108)
factionBar:SetHeight(13)
E:Size(factionBar, 108, 13)
E:RegisterStatusBar(factionBar)
if i == 1 then
factionBar:SetPoint("TOPLEFT", 190, -86)
E:Point(factionBar, "TOPLEFT", 190, -86)
end
factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
factionName:SetWidth(140)
E:Point(factionName, "LEFT", factionBar, "LEFT", -150, 0)
E:Width(factionName, 140)
factionName.SetWidth = E.noop
E:StripTextures(factionAtWarCheck)
factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0)
E:Point(factionAtWarCheck, "LEFT", factionBar, "RIGHT", 0, 0)
factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
factionAtWarCheck.Icon:SetPoint("LEFT", 6, -8)
factionAtWarCheck.Icon:SetWidth(32)
factionAtWarCheck.Icon:SetHeight(32)
E:Point(factionAtWarCheck.Icon, "LEFT", 6, -8)
E:Size(factionAtWarCheck.Icon, 32)
factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
E:StripTextures(factionHeader)
factionHeader:SetNormalTexture(nil)
factionHeader.SetNormalTexture = E.noop
factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
E:Point(factionHeader, "TOPLEFT", factionBar, "TOPLEFT", -175, 0)
factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
E:FontTemplate(factionHeader.Text, nil, 22)
factionHeader.Text:SetPoint("LEFT", 3, 0)
E:Point(factionHeader.Text, "LEFT", 3, 0)
factionHeader.Text:SetText("+")
end
@@ -156,10 +153,10 @@ local function LoadSkin()
S:HandleRotateButton(PetModelFrameRotateLeftButton)
PetModelFrameRotateLeftButton:ClearAllPoints()
PetModelFrameRotateLeftButton:SetPoint("TOPLEFT", 3, -3)
E:Point(PetModelFrameRotateLeftButton, "TOPLEFT", 3, -3)
S:HandleRotateButton(PetModelFrameRotateRightButton)
PetModelFrameRotateRightButton:ClearAllPoints()
PetModelFrameRotateRightButton:SetPoint("TOPLEFT", PetModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:Point(PetModelFrameRotateRightButton, "TOPLEFT", PetModelFrameRotateLeftButton, "TOPRIGHT", 3, 0)
E:StripTextures(PetAttributesFrame)
@@ -168,8 +165,7 @@ local function LoadSkin()
for i = 1, 5 do
local frame = _G["PetMagicResFrame"..i]
frame:SetWidth(24)
frame:SetHeight(24)
E:Size(frame, 24)
end
PetMagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.78125, 0.25, 0.3203125)
@@ -199,12 +195,11 @@ local function LoadSkin()
end
end
PetPaperDollPetInfo:SetPoint("TOPLEFT", PetModelFrameRotateLeftButton, "BOTTOMLEFT", 9, -3)
E:Point(PetPaperDollPetInfo, "TOPLEFT", PetModelFrameRotateLeftButton, "BOTTOMLEFT", 9, -3)
PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
E:CreateBackdrop(PetPaperDollPetInfo, "Default")
PetPaperDollPetInfo:SetWidth(24)
PetPaperDollPetInfo:SetHeight(24)
E:Size(PetPaperDollPetInfo, 24)
PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS")
PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
@@ -234,10 +229,10 @@ local function LoadSkin()
E:StripTextures(ReputationDetailFrame)
E:SetTemplate(ReputationDetailFrame, "Transparent")
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
E:Point(ReputationDetailFrame, "TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
S:HandleCloseButton(ReputationDetailCloseButton)
ReputationDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
E:Point(ReputationDetailCloseButton, "TOPRIGHT", 2, 2)
S:HandleCheckBox(ReputationDetailAtWarCheckBox)
S:HandleCheckBox(ReputationDetailInactiveCheckBox)
@@ -249,14 +244,14 @@ local function LoadSkin()
SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
E:Point(SkillFrameCollapseAllButton, "LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
SkillFrameCollapseAllButton:SetNormalTexture("")
SkillFrameCollapseAllButton.SetNormalTexture = E.noop
SkillFrameCollapseAllButton:SetHighlightTexture(nil)
SkillFrameCollapseAllButton.Text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(SkillFrameCollapseAllButton.Text, nil, 22)
SkillFrameCollapseAllButton.Text:SetPoint("CENTER", -10, 0)
E:Point(SkillFrameCollapseAllButton.Text, "CENTER", -10, 0)
SkillFrameCollapseAllButton.Text:SetText("+")
hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture)
@@ -285,7 +280,7 @@ local function LoadSkin()
label.Text = label:CreateFontString(nil, "OVERLAY")
E:FontTemplate(label.Text, nil, 22)
label.Text:SetPoint("LEFT", 3, 0)
E:Point(label.Text, "LEFT", 3, 0)
label.Text:SetText("+")
hooksecurefunc(label, "SetNormalTexture", function(self, texture)
@@ -310,14 +305,12 @@ local function LoadSkin()
E:RegisterStatusBar(SkillDetailStatusBar)
E:StripTextures(SkillDetailStatusBarUnlearnButton)
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
SkillDetailStatusBarUnlearnButton:SetWidth(36)
SkillDetailStatusBarUnlearnButton:SetHeight(36)
E:Point(SkillDetailStatusBarUnlearnButton, "LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
E:Size(SkillDetailStatusBarUnlearnButton, 36)
SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
SkillDetailStatusBarUnlearnButton.Icon:SetPoint("LEFT", 7, 5)
SkillDetailStatusBarUnlearnButton.Icon:SetWidth(18)
SkillDetailStatusBarUnlearnButton.Icon:SetHeight(18)
E:Point(SkillDetailStatusBarUnlearnButton.Icon, "LEFT", 7, 5)
E:Size(SkillDetailStatusBarUnlearnButton.Icon, 18)
SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")