load oUF_GPS (in-progress)

This commit is contained in:
Crum
2018-05-31 11:47:31 -05:00
parent d3ea62443b
commit e1842c2779
7 changed files with 163 additions and 3 deletions
@@ -0,0 +1,111 @@
local ns = oUF
local oUF = ns.oUF
assert(oUF, "oUF not loaded")
local cos, sin, sqrt2, max, atan2 = math.cos, math.sin, math.sqrt(2), math.max, math.atan2
local tinsert, tremove = table.insert, table.remove
local pi2 = 3.141592653589793 / 2
local GetPlayerMapPosition = GetPlayerMapPosition
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local UnitInRange = UnitInRange
local UnitIsConnected = UnitIsConnected
local UnitIsUnit = UnitIsUnit
local _FRAMES, OnUpdateFrame = {}
local function CalculateCorner(r) return .5 + cos(r) / sqrt2, .5 + sin(r) / sqrt2 end
local function RotateTexture(texture, angle)
local LRx, LRy = CalculateCorner(angle + 0.785398163)
local LLx, LLy = CalculateCorner(angle + 2.35619449)
local ULx, ULy = CalculateCorner(angle + 3.92699082)
local URx, URy = CalculateCorner(angle - 0.785398163)
texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
end
local GetAngle = function(unit1, unit2)
local x1, y1 = GetPlayerMapPosition(unit1)
if x1 <= 0 and y1 <= 0 then return nil end
local x2, y2 = GetPlayerMapPosition(unit2)
if x2 <= 0 and y2 <= 0 then return nil end
-- print(pi2, GetPlayerFacing(), y2, y1, x2, x1)
return -pi2 - GetPlayerFacing() - atan2(y2 - y1, x2 - x1)
end
local minThrottle = 0.02
local numArrows, inRange, unit, GPS
local Update = function(self, elapsed)
if self.elapsed and self.elapsed > (self.throttle or minThrottle) then
numArrows = 0;
for _, object in next, _FRAMES do
if object:IsShown() then
GPS = object.GPS;
unit = object.unit;
if unit then
if unit and GPS.outOfRange then
inRange = true;
end
if not unit or not (UnitInParty(unit) or UnitInRaid(unit)) or UnitIsUnit(unit, "player") or not UnitIsConnected(unit) or (GPS.onMouseOver and (GetMouseFocus() ~= object)) or (GPS.outOfRange and inRange) then
GPS:Hide()
else
local angle = GetAngle("player", unit);
if angle == nil then
GPS:Hide();
else
GPS:Show();
RotateTexture(GPS.Texture, angle);
numArrows = numArrows + 1;
end
end
else
GPS:Hide();
end
end
end
self.elapsed = 0;
self.throttle = max(minThrottle, 0.005 * numArrows);
else
self.elapsed = (self.elapsed or 0) + tonumber(elapsed);
end
end
local Enable = function(self)
local GPS = self.GPS
if GPS then
tinsert(_FRAMES, self)
if not OnUpdateFrame then
OnUpdateFrame = CreateFrame("Frame")
OnUpdateFrame:SetScript("OnUpdate", function()
Update(this, arg1)
end)
end
OnUpdateFrame:Show()
return true
end
end
local Disable = function(self)
local GPS = self.GPS
if GPS then
for k, frame in next, _FRAMES do
if frame == self then
tremove(_FRAMES, k)
GPS:Hide()
break
end
end
if getn(_FRAMES) == 0 and OnUpdateFrame then
OnUpdateFrame:Hide()
end
end
end
oUF:AddElement("GPS", function() end, Enable, Disable)
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="oUF_GPS.lua"/>
</Ui>
@@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="oUF_AuraBars\oUF_AuraBars.xml"/> <Include file="oUF_AuraBars\oUF_AuraBars.xml"/>
<Include file="oUF_Smooth\oUF_Smooth.xml"/> <Include file="oUF_Smooth\oUF_Smooth.xml"/>
<Include file="oUF_GPS\oUF_GPS.xml"/>
</Ui> </Ui>
+41
View File
@@ -0,0 +1,41 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_GPS(frame)
local gps = CreateFrame("Frame", nil, frame)
gps:SetFrameLevel(frame:GetFrameLevel() + 50)
-- gps:Hide()
gps.Texture = gps:CreateTexture("OVERLAY")
gps.Texture:SetTexture([[Interface\AddOns\ElvUI\media\textures\arrow.tga]])
gps.Texture:SetBlendMode("BLEND")
gps.Texture:SetVertexColor(214/255, 41/255, 41/255)
gps.Texture:SetAllPoints()
return gps
end
function UF:Configure_GPS(frame)
local GPS = frame.GPS
if frame.db.GPSArrow.enable then
if not frame:IsElementEnabled("GPS") then
frame:EnableElement("GPS")
end
E:Size(GPS, frame.db.GPSArrow.size)
GPS.onMouseOver = frame.db.GPSArrow.onMouseOver
GPS.outOfRange = frame.db.GPSArrow.outOfRange
E:Point(GPS, "CENTER", frame, "CENTER", frame.db.GPSArrow.xOffset, frame.db.GPSArrow.yOffset)
else
if frame:IsElementEnabled("GPS") then
frame:DisableElement("GPS")
end
end
end
@@ -2,6 +2,7 @@
<Script file="AuraBars.lua"/> <Script file="AuraBars.lua"/>
<Script file="Auras.lua"/> <Script file="Auras.lua"/>
<Script file="CombatIndicator.lua"/> <Script file="CombatIndicator.lua"/>
<Script file="GPS.lua"/>
<Script file="Health.lua"/> <Script file="Health.lua"/>
<Script file="Name.lua"/> <Script file="Name.lua"/>
<Script file="Portrait.lua"/> <Script file="Portrait.lua"/>
+3 -3
View File
@@ -5,9 +5,6 @@ local _G = _G
local tinsert = table.insert local tinsert = table.insert
local CreateFrame = CreateFrame local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local UnregisterStateDriver = UnregisterStateDriver
local RegisterStateDriver = RegisterStateDriver
local IsInInstance = IsInInstance local IsInInstance = IsInInstance
local ns = oUF local ns = oUF
@@ -33,6 +30,7 @@ function UF:Construct_PartyFrames()
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self) self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.unitframeType = "party" self.unitframeType = "party"
UF:Update_StatusBars() UF:Update_StatusBars()
@@ -114,6 +112,8 @@ function UF:Update_PartyFrames(frame, db)
UF:Configure_RaidIcon(frame) UF:Configure_RaidIcon(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidRoleIcons(frame) UF:Configure_RaidRoleIcons(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements") frame:UpdateAllElements("ElvUI_UpdateAllElements")
@@ -23,6 +23,7 @@ function UF:Construct_TargetFrame(frame)
frame.Buffs = self:Construct_Buffs(frame) frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame) frame.Debuffs = self:Construct_Debuffs(frame)
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame) frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
frame.GPS = self:Construct_GPS(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame) frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.AuraBars = self:Construct_AuraBarHeader(frame) frame.AuraBars = self:Construct_AuraBarHeader(frame)
@@ -88,6 +89,8 @@ function UF:Update_TargetFrame(frame, db)
UF:Configure_Portrait(frame) UF:Configure_Portrait(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidIcon(frame) UF:Configure_RaidIcon(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height)) E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))