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https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
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@@ -24,7 +24,7 @@ function TT:RemoveTrashLines(tt)
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local tiptext = _G["GameTooltipTextLeft"..i]
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local linetext = tiptext:GetText()
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if linetext == PVP or linetext == FACTION_ALLIANCE or linetext == FACTION_HORDE then
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if linetext == HELPFRAME_HOME_ISSUE3_HEADER or linetext == FACTION_ALLIANCE or linetext == FACTION_HORDE then
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tiptext:SetText(nil)
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tiptext:Hide()
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end
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@@ -40,19 +40,20 @@ function TT:GetLevelLine(tt, offset)
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end
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end
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function TT:UPDATE_MOUSEOVER_UNIT()
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if not UnitExists("mouseover") then return end
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function TT:UPDATE_MOUSEOVER_UNIT(_, unit)
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if not unit then unit = "mouseover" end
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if not UnitExists(unit) then return end
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--TT:RemoveTrashLines(GameTooltip)
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local level = UnitLevel("mouseover")
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TT:RemoveTrashLines(GameTooltip)
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local level = UnitLevel(unit)
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local isShiftKeyDown = IsShiftKeyDown()
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local color
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if UnitIsPlayer("mouseover") then
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local localeClass, class = UnitClass("mouseover")
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local name = UnitName("mouseover")
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local guildName, guildRankName = GetGuildInfo("mouseover")
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local pvpName = UnitPVPName("mouseover")
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if UnitIsPlayer(unit) then
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local localeClass, class = UnitClass(unit)
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local name = UnitName(unit)
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local guildName, guildRankName = GetGuildInfo(unit)
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local pvpName = UnitPVPName(unit)
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if not localeClass or not class then return end
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color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
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@@ -69,41 +70,46 @@ function TT:UPDATE_MOUSEOVER_UNIT()
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end
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local diffColor = GetQuestDifficultyColor(level)
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local race = UnitRace("mouseover")
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local race = UnitRace(unit)
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GameTooltipTextLeft2:SetText((guildText and guildText.."\n" or "")..format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass))
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else
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if UnitIsTapped("mouseover") and not UnitIsTappedByPlayer("mouseover") then
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if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
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color = TAPPED_COLOR
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else
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color = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[UnitReaction("mouseover", "player")] or FACTION_BAR_COLORS[UnitReaction("mouseover", "player")]
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color = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[UnitReaction(unit, "player")] or FACTION_BAR_COLORS[UnitReaction(unit, "player")]
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end
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local levelLine = self:GetLevelLine(GameTooltip, 2)
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if levelLine then
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local creatureClassification = UnitClassification("mouseover")
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local creatureType = UnitCreatureType("mouseover")
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local creatureClassification = UnitClassification(unit)
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local creatureType = UnitCreatureType(unit)
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local pvpFlag = ""
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local diffColor = GetQuestDifficultyColor(level)
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if UnitIsPVP("mouseover") then
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pvpFlag = format(" (%s)", PVP)
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if UnitIsPVP(unit) then
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pvpFlag = format(" (%s)", HELPFRAME_HOME_ISSUE3_HEADER)
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end
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levelLine:SetText(format("|cff%02x%02x%02x%s|r%s %s%s", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", classification[creatureClassification] or "", creatureType or "", pvpFlag))
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end
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end
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if(color) then
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if color then
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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else
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GameTooltipStatusBar:SetStatusBarColor(0.6, 0.6, 0.6)
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end
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GameTooltip:Show()
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local textWidth = GameTooltipStatusBar.text:GetStringWidth()
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if textWidth then
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GameTooltip:SetMinimumWidth(textWidth)
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end
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end
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function TT:SetUnit(...)
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print(unpack(arg))
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function TT:SetUnit(tt, unit)
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self:UPDATE_MOUSEOVER_UNIT(nil, unit)
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end
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function TT:CheckBackdropColor()
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@@ -121,12 +127,62 @@ function TT:CheckBackdropColor()
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end
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end
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function TT:SetTooltipFonts()
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local font = E.LSM:Fetch("font", E.db.tooltip.font)
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local fontOutline = E.db.tooltip.fontOutline
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local headerSize = E.db.tooltip.headerFontSize
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local textSize = E.db.tooltip.textFontSize
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local smallTextSize = E.db.tooltip.smallTextFontSize
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GameTooltipHeaderText:SetFont(font, headerSize, fontOutline)
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GameTooltipText:SetFont(font, textSize, fontOutline)
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GameTooltipTextSmall:SetFont(font, smallTextSize, fontOutline)
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if GameTooltip.hasMoney then
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for i = 1, GameTooltip.numMoneyFrames do
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_G["GameTooltipMoneyFrame"..i.."PrefixText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."SuffixText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."GoldButtonText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."SilverButtonText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."CopperButtonText"]:SetFont(font, textSize, fontOutline)
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end
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end
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ShoppingTooltip1TextLeft1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight4:SetFont(font, headerSize, fontOutline)
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end
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function TT:Initialize()
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self.db = E.db.tooltip
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if E.private.tooltip.enable ~= true then return end
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E.Tooltip = TT
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GameTooltipStatusBar:SetHeight(self.db.healthBar.height)
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GameTooltipStatusBar.text = GameTooltipStatusBar:CreateFontString(nil, "OVERLAY")
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GameTooltipStatusBar.text:SetPoint("CENTER", GameTooltipStatusBar, 0, -3)
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E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", self.db.healthBar.font), self.db.healthBar.fontSize, self.db.healthBar.fontOutline)
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if not GameTooltip.hasMoney then
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SetTooltipMoney(GameTooltip, 1, nil, "", "")
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SetTooltipMoney(GameTooltip, 1, nil, "", "")
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GameTooltipMoneyFrame:Hide()
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end
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self:SetTooltipFonts()
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self:SecureHook(GameTooltip, "SetUnit")
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self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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end
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