Skins update Plus/Minus button

This commit is contained in:
Apollyonn
2018-07-11 12:53:11 +03:00
parent 22847535b6
commit e6c9912503
4 changed files with 123 additions and 133 deletions
+72 -87
View File
@@ -1,5 +1,5 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins")
--Cache global variables
--Lua functions
@@ -55,18 +55,18 @@ local function LoadSkin()
if i ~= 1 then
frame:ClearAllPoints()
E:Point(frame, "TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
E:Point(frame, "TOP", _G[frameName..i - 1], "BOTTOM", 0, -(E.Border + E.Spacing))
end
end
end
HandleResistanceFrame("MagicResFrame")
MagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.8125, 0.25, 0.32421875) --Arcane
MagicResFrame2:GetRegions():SetTexCoord(0.21875, 0.8125, 0.0234375, 0.09765625) --Fire
MagicResFrame3:GetRegions():SetTexCoord(0.21875, 0.8125, 0.13671875, 0.2109375) --Nature
MagicResFrame4:GetRegions():SetTexCoord(0.21875, 0.8125, 0.36328125, 0.4375) --Frost
MagicResFrame5:GetRegions():SetTexCoord(0.21875, 0.8125, 0.4765625, 0.55078125) --Shadow
MagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.8125, 0.25, 0.32421875) --Arcane
MagicResFrame2:GetRegions():SetTexCoord(0.21875, 0.8125, 0.0234375, 0.09765625) --Fire
MagicResFrame3:GetRegions():SetTexCoord(0.21875, 0.8125, 0.13671875, 0.2109375) --Nature
MagicResFrame4:GetRegions():SetTexCoord(0.21875, 0.8125, 0.36328125, 0.4375) --Frost
MagicResFrame5:GetRegions():SetTexCoord(0.21875, 0.8125, 0.4765625, 0.55078125) --Shadow
local slots = {"HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot",
"HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot",
@@ -104,48 +104,6 @@ local function LoadSkin()
end
end)
E:StripTextures(ReputationFrame)
for i = 1, NUM_FACTIONS_DISPLAYED do
local factionBar = _G["ReputationBar"..i]
local factionHeader = _G["ReputationHeader"..i]
local factionName = _G["ReputationBar"..i.."FactionName"]
local factionAtWarCheck = _G["ReputationBar"..i.."AtWarCheck"]
E:StripTextures(factionBar)
E:CreateBackdrop(factionBar, "Default")
factionBar:SetStatusBarTexture(E.media.normTex)
E:Size(factionBar, 108, 13)
E:RegisterStatusBar(factionBar)
if i == 1 then
E:Point(factionBar, "TOPLEFT", 190, -86)
end
E:Point(factionName, "LEFT", factionBar, "LEFT", -150, 0)
E:Width(factionName, 140)
factionName.SetWidth = E.noop
E:StripTextures(factionAtWarCheck)
E:Point(factionAtWarCheck, "LEFT", factionBar, "RIGHT", 0, 0)
factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
E:Point(factionAtWarCheck.Icon, "LEFT", 6, -8)
E:Size(factionAtWarCheck.Icon, 32)
factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
E:StripTextures(factionHeader)
factionHeader:SetNormalTexture(nil)
factionHeader.SetNormalTexture = E.noop
E:Point(factionHeader, "TOPLEFT", factionBar, "TOPLEFT", -175, 0)
factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
E:FontTemplate(factionHeader.Text, nil, 22)
E:Point(factionHeader.Text, "LEFT", 3, 0)
factionHeader.Text:SetText("+")
end
-- PetPaperDollFrame
E:StripTextures(PetPaperDollFrame)
@@ -182,9 +140,8 @@ local function LoadSkin()
local function updHappiness()
local happiness = GetPetHappiness()
local _, isHunterPet = HasPetUI()
if not happiness or not isHunterPet then
return
end
if not happiness or not isHunterPet then return end
local texture = this:GetRegions()
if happiness == 1 then
texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
@@ -205,20 +162,57 @@ local function LoadSkin()
PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
PetPaperDollPetInfo:SetScript("OnShow", updHappiness)
-- Reputation Frame
E:StripTextures(ReputationFrame)
for i = 1, NUM_FACTIONS_DISPLAYED do
local factionBar = _G["ReputationBar"..i]
local factionHeader = _G["ReputationHeader"..i]
local factionName = _G["ReputationBar"..i.."FactionName"]
local factionWar = _G["ReputationBar"..i.."AtWarCheck"]
E:StripTextures(factionBar)
E:CreateBackdrop(factionBar, "Default")
factionBar:SetStatusBarTexture(E.media.normTex)
E:Size(factionBar, 108, 13)
E:RegisterStatusBar(factionBar)
if i == 1 then
E:Point(factionBar, "TOPLEFT", 190, -86)
end
E:Width(factionName, 140)
factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
factionName.SetWidth = E.noop
factionHeader:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
factionHeader.SetNormalTexture = E.noop
E:Size(factionHeader:GetNormalTexture(), 14)
factionHeader:SetHighlightTexture(nil)
factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
E:StripTextures(factionWar)
E:Point(factionWar, "LEFT", factionBar, "RIGHT", 0, 0)
factionWar.Icon = factionWar:CreateTexture(nil, "OVERLAY")
E:Point(factionWar.Icon, "LEFT", 6, -8)
E:Size(factionWar.Icon, 32)
factionWar.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
end
hooksecurefunc("ReputationFrame_Update", function()
local numFactions = GetNumFactions()
local factionIndex, factionHeader
local factionOffset = FauxScrollFrame_GetOffset(ReputationListScrollFrame)
for i = 1, NUM_FACTIONS_DISPLAYED, 1 do
factionHeader = _G["ReputationHeader"..i]
factionIndex = factionOffset + i
if factionIndex <= numFactions then
if factionHeader.isCollapsed then
factionHeader.Text:SetText("+")
factionHeader:GetNormalTexture():SetTexCoord(0.040, 0.465, 0.085, 0.920)
else
factionHeader.Text:SetText("-")
factionHeader:GetNormalTexture():SetTexCoord(0.540, 0.965, 0.085, 0.920)
end
end
end
@@ -238,27 +232,23 @@ local function LoadSkin()
S:HandleCheckBox(ReputationDetailInactiveCheckBox)
S:HandleCheckBox(ReputationDetailMainScreenCheckBox)
-- Skill Frame
E:StripTextures(SkillFrame)
SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
E:Point(SkillFrameCollapseAllButton, "LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
SkillFrameCollapseAllButton:SetNormalTexture("")
SkillFrameCollapseAllButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
SkillFrameCollapseAllButton.SetNormalTexture = E.noop
SkillFrameCollapseAllButton:SetHighlightTexture(nil)
E:Size(SkillFrameCollapseAllButton:GetNormalTexture(), 15)
SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
SkillFrameCollapseAllButton.Text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(SkillFrameCollapseAllButton.Text, nil, 22)
E:Point(SkillFrameCollapseAllButton.Text, "CENTER", -10, 0)
SkillFrameCollapseAllButton.Text:SetText("+")
SkillFrameCollapseAllButton:SetHighlightTexture(nil)
hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture)
if find(texture, "MinusButton") then
self.Text:SetText("-")
self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925)
else
self.Text:SetText("+")
self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925)
end
end)
@@ -266,28 +256,27 @@ local function LoadSkin()
for i = 1, SKILLS_TO_DISPLAY do
local bar = _G["SkillRankFrame"..i]
local label = _G["SkillTypeLabel"..i]
local border = _G["SkillRankFrame"..i.."Border"]
local background = _G["SkillRankFrame"..i.."Background"]
E:CreateBackdrop(bar, "Default")
bar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(bar)
E:CreateBackdrop(bar, "Default")
E:StripTextures(_G["SkillRankFrame"..i.."Border"])
_G["SkillRankFrame"..i.."Background"]:SetTexture(nil)
E:StripTextures(border)
background:SetTexture(nil)
local label = _G["SkillTypeLabel"..i]
label:SetNormalTexture("")
label:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
label.SetNormalTexture = E.noop
E:Size(label:GetNormalTexture(), 14)
label:SetHighlightTexture(nil)
label.Text = label:CreateFontString(nil, "OVERLAY")
E:FontTemplate(label.Text, nil, 22)
E:Point(label.Text, "LEFT", 3, 0)
label.Text:SetText("+")
hooksecurefunc(label, "SetNormalTexture", function(self, texture)
if find(texture, "MinusButton") then
self.Text:SetText("-")
self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925)
else
self.Text:SetText("+")
self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925)
end
end)
end
@@ -304,15 +293,11 @@ local function LoadSkin()
SkillDetailStatusBar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(SkillDetailStatusBar)
E:StripTextures(SkillDetailStatusBarUnlearnButton)
E:Point(SkillDetailStatusBarUnlearnButton, "LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
E:Size(SkillDetailStatusBarUnlearnButton, 36)
SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
E:Point(SkillDetailStatusBarUnlearnButton.Icon, "LEFT", 7, 5)
E:Size(SkillDetailStatusBarUnlearnButton.Icon, 18)
SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
S:HandleNextPrevButton(SkillDetailStatusBarUnlearnButton)
S:SquareButton_SetIcon(SkillDetailStatusBarUnlearnButton, "DELETE")
E:Size(SkillDetailStatusBarUnlearnButton, 24)
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", 5, 0)
SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0, 0, 0, 0)
-- Honor Frame
hooksecurefunc("HonorFrame_Update", function()