mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
Skins update Plus/Minus button
This commit is contained in:
@@ -1,5 +1,5 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins");
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local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins")
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--Cache global variables
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--Lua functions
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@@ -55,18 +55,18 @@ local function LoadSkin()
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if i ~= 1 then
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frame:ClearAllPoints()
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E:Point(frame, "TOP", _G[frameName..i-1], "BOTTOM", 0, -(E.Border + E.Spacing))
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E:Point(frame, "TOP", _G[frameName..i - 1], "BOTTOM", 0, -(E.Border + E.Spacing))
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end
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end
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end
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HandleResistanceFrame("MagicResFrame")
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MagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.8125, 0.25, 0.32421875) --Arcane
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MagicResFrame2:GetRegions():SetTexCoord(0.21875, 0.8125, 0.0234375, 0.09765625) --Fire
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MagicResFrame3:GetRegions():SetTexCoord(0.21875, 0.8125, 0.13671875, 0.2109375) --Nature
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MagicResFrame4:GetRegions():SetTexCoord(0.21875, 0.8125, 0.36328125, 0.4375) --Frost
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MagicResFrame5:GetRegions():SetTexCoord(0.21875, 0.8125, 0.4765625, 0.55078125) --Shadow
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MagicResFrame1:GetRegions():SetTexCoord(0.21875, 0.8125, 0.25, 0.32421875) --Arcane
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MagicResFrame2:GetRegions():SetTexCoord(0.21875, 0.8125, 0.0234375, 0.09765625) --Fire
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MagicResFrame3:GetRegions():SetTexCoord(0.21875, 0.8125, 0.13671875, 0.2109375) --Nature
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MagicResFrame4:GetRegions():SetTexCoord(0.21875, 0.8125, 0.36328125, 0.4375) --Frost
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MagicResFrame5:GetRegions():SetTexCoord(0.21875, 0.8125, 0.4765625, 0.55078125) --Shadow
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local slots = {"HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot",
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"HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot",
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@@ -104,48 +104,6 @@ local function LoadSkin()
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end
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end)
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E:StripTextures(ReputationFrame)
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for i = 1, NUM_FACTIONS_DISPLAYED do
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local factionBar = _G["ReputationBar"..i]
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local factionHeader = _G["ReputationHeader"..i]
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local factionName = _G["ReputationBar"..i.."FactionName"]
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local factionAtWarCheck = _G["ReputationBar"..i.."AtWarCheck"]
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E:StripTextures(factionBar)
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E:CreateBackdrop(factionBar, "Default")
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factionBar:SetStatusBarTexture(E.media.normTex)
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E:Size(factionBar, 108, 13)
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E:RegisterStatusBar(factionBar)
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if i == 1 then
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E:Point(factionBar, "TOPLEFT", 190, -86)
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end
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E:Point(factionName, "LEFT", factionBar, "LEFT", -150, 0)
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E:Width(factionName, 140)
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factionName.SetWidth = E.noop
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E:StripTextures(factionAtWarCheck)
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E:Point(factionAtWarCheck, "LEFT", factionBar, "RIGHT", 0, 0)
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factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
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E:Point(factionAtWarCheck.Icon, "LEFT", 6, -8)
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E:Size(factionAtWarCheck.Icon, 32)
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factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
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E:StripTextures(factionHeader)
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factionHeader:SetNormalTexture(nil)
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factionHeader.SetNormalTexture = E.noop
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E:Point(factionHeader, "TOPLEFT", factionBar, "TOPLEFT", -175, 0)
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factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(factionHeader.Text, nil, 22)
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E:Point(factionHeader.Text, "LEFT", 3, 0)
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factionHeader.Text:SetText("+")
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end
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-- PetPaperDollFrame
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E:StripTextures(PetPaperDollFrame)
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@@ -182,9 +140,8 @@ local function LoadSkin()
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local function updHappiness()
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local happiness = GetPetHappiness()
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local _, isHunterPet = HasPetUI()
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if not happiness or not isHunterPet then
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return
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end
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if not happiness or not isHunterPet then return end
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local texture = this:GetRegions()
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if happiness == 1 then
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texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
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@@ -205,20 +162,57 @@ local function LoadSkin()
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PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
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PetPaperDollPetInfo:SetScript("OnShow", updHappiness)
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-- Reputation Frame
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E:StripTextures(ReputationFrame)
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for i = 1, NUM_FACTIONS_DISPLAYED do
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local factionBar = _G["ReputationBar"..i]
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local factionHeader = _G["ReputationHeader"..i]
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local factionName = _G["ReputationBar"..i.."FactionName"]
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local factionWar = _G["ReputationBar"..i.."AtWarCheck"]
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E:StripTextures(factionBar)
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E:CreateBackdrop(factionBar, "Default")
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factionBar:SetStatusBarTexture(E.media.normTex)
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E:Size(factionBar, 108, 13)
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E:RegisterStatusBar(factionBar)
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if i == 1 then
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E:Point(factionBar, "TOPLEFT", 190, -86)
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end
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E:Width(factionName, 140)
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factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
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factionName.SetWidth = E.noop
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factionHeader:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
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factionHeader.SetNormalTexture = E.noop
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E:Size(factionHeader:GetNormalTexture(), 14)
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factionHeader:SetHighlightTexture(nil)
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factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
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E:StripTextures(factionWar)
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E:Point(factionWar, "LEFT", factionBar, "RIGHT", 0, 0)
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factionWar.Icon = factionWar:CreateTexture(nil, "OVERLAY")
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E:Point(factionWar.Icon, "LEFT", 6, -8)
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E:Size(factionWar.Icon, 32)
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factionWar.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
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end
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hooksecurefunc("ReputationFrame_Update", function()
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local numFactions = GetNumFactions()
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local factionIndex, factionHeader
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local factionOffset = FauxScrollFrame_GetOffset(ReputationListScrollFrame)
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for i = 1, NUM_FACTIONS_DISPLAYED, 1 do
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factionHeader = _G["ReputationHeader"..i]
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factionIndex = factionOffset + i
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if factionIndex <= numFactions then
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if factionHeader.isCollapsed then
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factionHeader.Text:SetText("+")
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factionHeader:GetNormalTexture():SetTexCoord(0.040, 0.465, 0.085, 0.920)
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else
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factionHeader.Text:SetText("-")
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factionHeader:GetNormalTexture():SetTexCoord(0.540, 0.965, 0.085, 0.920)
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end
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end
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end
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@@ -238,27 +232,23 @@ local function LoadSkin()
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S:HandleCheckBox(ReputationDetailInactiveCheckBox)
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S:HandleCheckBox(ReputationDetailMainScreenCheckBox)
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-- Skill Frame
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E:StripTextures(SkillFrame)
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SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
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E:Point(SkillFrameCollapseAllButton, "LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
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SkillFrameCollapseAllButton:SetNormalTexture("")
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SkillFrameCollapseAllButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
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SkillFrameCollapseAllButton.SetNormalTexture = E.noop
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SkillFrameCollapseAllButton:SetHighlightTexture(nil)
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E:Size(SkillFrameCollapseAllButton:GetNormalTexture(), 15)
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SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandTabLeft, "RIGHT", -40, -3)
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SkillFrameCollapseAllButton.Text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(SkillFrameCollapseAllButton.Text, nil, 22)
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E:Point(SkillFrameCollapseAllButton.Text, "CENTER", -10, 0)
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SkillFrameCollapseAllButton.Text:SetText("+")
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SkillFrameCollapseAllButton:SetHighlightTexture(nil)
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hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture)
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if find(texture, "MinusButton") then
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self.Text:SetText("-")
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self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925)
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else
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self.Text:SetText("+")
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self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925)
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end
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end)
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@@ -266,28 +256,27 @@ local function LoadSkin()
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for i = 1, SKILLS_TO_DISPLAY do
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local bar = _G["SkillRankFrame"..i]
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local label = _G["SkillTypeLabel"..i]
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local border = _G["SkillRankFrame"..i.."Border"]
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local background = _G["SkillRankFrame"..i.."Background"]
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E:CreateBackdrop(bar, "Default")
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bar:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(bar)
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E:CreateBackdrop(bar, "Default")
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E:StripTextures(_G["SkillRankFrame"..i.."Border"])
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_G["SkillRankFrame"..i.."Background"]:SetTexture(nil)
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E:StripTextures(border)
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background:SetTexture(nil)
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local label = _G["SkillTypeLabel"..i]
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label:SetNormalTexture("")
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label:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton")
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label.SetNormalTexture = E.noop
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E:Size(label:GetNormalTexture(), 14)
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label:SetHighlightTexture(nil)
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label.Text = label:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(label.Text, nil, 22)
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E:Point(label.Text, "LEFT", 3, 0)
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label.Text:SetText("+")
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hooksecurefunc(label, "SetNormalTexture", function(self, texture)
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if find(texture, "MinusButton") then
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self.Text:SetText("-")
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self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925)
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else
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self.Text:SetText("+")
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self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925)
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end
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end)
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end
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@@ -304,15 +293,11 @@ local function LoadSkin()
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SkillDetailStatusBar:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(SkillDetailStatusBar)
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E:StripTextures(SkillDetailStatusBarUnlearnButton)
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E:Point(SkillDetailStatusBarUnlearnButton, "LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
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E:Size(SkillDetailStatusBarUnlearnButton, 36)
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SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
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E:Point(SkillDetailStatusBarUnlearnButton.Icon, "LEFT", 7, 5)
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E:Size(SkillDetailStatusBarUnlearnButton.Icon, 18)
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SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
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S:HandleNextPrevButton(SkillDetailStatusBarUnlearnButton)
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S:SquareButton_SetIcon(SkillDetailStatusBarUnlearnButton, "DELETE")
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E:Size(SkillDetailStatusBarUnlearnButton, 24)
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SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", 5, 0)
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SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0, 0, 0, 0)
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-- Honor Frame
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hooksecurefunc("HonorFrame_Update", function()
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