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https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
load Stance Bar (Not Finished)
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@@ -264,7 +264,7 @@ function AB:UpdateButtonSettings()
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end
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--self:PositionAndSizeBarPet()
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--self:PositionAndSizeBarShapeShift()
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self:PositionAndSizeBarShapeShift()
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end
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function AB:StyleButton(button, noBackdrop)
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@@ -485,6 +485,8 @@ function AB:Initialize()
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self:CreateBar(i)
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end
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self:CreateBarShapeShift()
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self:UpdateButtonSettings()
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self:LoadKeyBinder()
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@@ -0,0 +1,310 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local AB = E:GetModule("ActionBars");
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--Cache global variables
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--Lua functions
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local _G = _G
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local ceil, mod = math.ceil, math.mod
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetShapeshiftForm = GetShapeshiftForm
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local GetNumShapeshiftForms = GetNumShapeshiftForms
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local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown
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local GetShapeshiftFormInfo = GetShapeshiftFormInfo
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local GetSpellTexture = GetSpellTexture
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local GetBindingKey = GetBindingKey
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local NUM_SHAPESHIFT_SLOTS = NUM_SHAPESHIFT_SLOTS
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local bar = CreateFrame("Frame", "ElvUI_StanceBar", E.UIParent)
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function AB:SPELL_UPDATE_COOLDOWN()
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local numForms = GetNumShapeshiftForms()
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local start, duration, enable, cooldown
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if i <= numForms then
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cooldown = _G["ElvUI_StanceBarButton"..i.."Cooldown"]
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start, duration, enable = GetShapeshiftFormCooldown(i)
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CooldownFrame_SetTimer(cooldown, start, duration, enable)
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end
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end
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self:StyleShapeShift("SPELL_UPDATE_COOLDOWN")
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end
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function AB:StyleShapeShift()
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local numForms = GetNumShapeshiftForms()
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local texture, name, isActive, isCastable, _
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local buttonName, button, icon, cooldown
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local numForms = GetNumShapeshiftForms()
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local stance = GetShapeshiftFormInfo(numForms)
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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buttonName = "ElvUI_StanceBarButton"..i
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button = _G[buttonName]
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icon = _G[buttonName.."Icon"]
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cooldown = _G[buttonName.."Cooldown"]
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if i <= numForms then
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texture, name, isActive, isCastable = GetShapeshiftFormInfo(i)
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if self.db.barShapeShift.style == "darkenInactive" then
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if name then
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texture = texture
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-- texture = GetSpellTexture(name, BOOKTYPE_SPELL)
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end
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end
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if not texture then
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texture = "Interface\\Icons\\Spell_Nature_WispSplode"
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end
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icon:SetTexture(texture)
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if texture then
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cooldown:SetAlpha(1)
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else
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cooldown:SetAlpha(0)
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end
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if isActive then
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ShapeshiftBarFrame.lastSelected = button:GetID()
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if numForms == 1 then
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
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button:SetChecked(true)
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else
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
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button:SetChecked(self.db.barShapeShift.style ~= "darkenInactive")
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end
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else
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if numForms == 1 or stance == 0 then
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button:SetChecked(false)
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else
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button:SetChecked(self.db.barShapeShift.style == "darkenInactive")
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button:GetCheckedTexture():SetAlpha(1)
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if self.db.barShapeShift.style == "darkenInactive" then
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button:GetCheckedTexture():SetTexture(0, 0, 0, 0.5)
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else
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
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end
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end
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end
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if isCastable then
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icon:SetVertexColor(1.0, 1.0, 1.0)
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else
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icon:SetVertexColor(0.4, 0.4, 0.4)
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end
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end
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end
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end
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function AB:PositionAndSizeBarShapeShift()
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local buttonSpacing = E:Scale(self.db["barShapeShift"].buttonspacing)
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local backdropSpacing = E:Scale((self.db["barShapeShift"].backdropSpacing or self.db["barShapeShift"].buttonspacing))
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local buttonsPerRow = self.db["barShapeShift"].buttonsPerRow
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local numButtons = self.db["barShapeShift"].buttons
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local size = E:Scale(self.db["barShapeShift"].buttonsize)
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local point = self.db["barShapeShift"].point
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local widthMult = self.db["barShapeShift"].widthMult
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local heightMult = self.db["barShapeShift"].heightMult
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if bar.mover then
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bar.mover.positionOverride = point
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E:UpdatePositionOverride(bar.mover:GetName())
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end
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bar.db = self.db["barShapeShift"]
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bar.db.position = nil --Depreciated
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bar.mouseover = self.db["barShapeShift"].mouseover
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if bar.LastButton and numButtons > bar.LastButton then
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numButtons = bar.LastButton
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end
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if bar.LastButton and buttonsPerRow > bar.LastButton then
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buttonsPerRow = bar.LastButton
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end
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if numButtons < buttonsPerRow then
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buttonsPerRow = numButtons
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end
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local numColumns = ceil(numButtons / buttonsPerRow)
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if numColumns < 1 then
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numColumns = 1
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end
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if self.db["barShapeShift"].backdrop == true then
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bar.backdrop:Show()
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else
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bar.backdrop:Hide()
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widthMult = 1
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heightMult = 1
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end
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local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
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local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
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bar:SetWidth(barWidth)
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bar:SetHeight(barHeight)
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if self.db["barShapeShift"].enabled then
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bar:SetScale(1)
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bar:SetAlpha(bar.db.alpha)
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E:EnableMover(bar.mover:GetName())
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else
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bar:SetScale(0.0001)
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bar:SetAlpha(0)
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E:DisableMover(bar.mover:GetName())
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end
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local horizontalGrowth, verticalGrowth
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if point == "TOPLEFT" or point == "TOPRIGHT" then
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verticalGrowth = "DOWN"
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else
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verticalGrowth = "UP"
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end
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if point == "BOTTOMLEFT" or point == "TOPLEFT" then
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horizontalGrowth = "RIGHT"
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else
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horizontalGrowth = "LEFT"
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end
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if self.db["barShapeShift"].inheritGlobalFade then
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bar:SetParent(self.fadeParent)
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else
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bar:SetParent(E.UIParent)
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end
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local button, lastButton, lastColumnButton
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local firstButtonSpacing = (self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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button = _G["ElvUI_StanceBarButton"..i]
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lastButton = _G["ElvUI_StanceBarButton"..i-1]
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lastColumnButton = _G["ElvUI_StanceBarButton"..i-buttonsPerRow]
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button:SetParent(bar)
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button:ClearAllPoints()
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button:SetWidth(size)
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button:SetHeight(size)
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if self.db["barShapeShift"].mouseover == true then
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bar:SetAlpha(0)
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else
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bar:SetAlpha(bar.db.alpha)
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end
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if i == 1 then
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local x, y
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if point == "BOTTOMLEFT" then
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x, y = firstButtonSpacing, firstButtonSpacing
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elseif point == "TOPRIGHT" then
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x, y = -firstButtonSpacing, -firstButtonSpacing
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elseif point == "TOPLEFT" then
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x, y = firstButtonSpacing, -firstButtonSpacing
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else
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x, y = -firstButtonSpacing, firstButtonSpacing
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end
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button:SetPoint(point, bar, point, x, y)
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elseif mod((i - 1), buttonsPerRow) == 0 then
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local x = 0
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local y = -buttonSpacing
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local buttonPoint, anchorPoint = "TOP", "BOTTOM"
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if verticalGrowth == "UP" then
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y = buttonSpacing
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buttonPoint = "BOTTOM"
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anchorPoint = "TOP"
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end
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button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
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else
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local x = buttonSpacing
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local y = 0
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local buttonPoint, anchorPoint = "LEFT", "RIGHT"
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if horizontalGrowth == "LEFT" then
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x = -buttonSpacing
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buttonPoint = "RIGHT"
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anchorPoint = "LEFT"
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end
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button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
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end
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if i > numButtons then
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button:SetScale(0.0001)
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button:SetAlpha(0)
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else
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button:SetScale(1)
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button:SetAlpha(bar.db.alpha)
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end
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if not button.FlyoutUpdateFunc then
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self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable and true or nil)
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end
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end
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if (self.LBFGroup and E.private.actionbar.lbf.enable) then self.LBFGroup:Skin(E.private.actionbar.lbf.skin) end
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end
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function AB:AdjustMaxStanceButtons(event)
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for i = 1, getn(bar.buttons) do
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bar.buttons[i]:Hide()
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end
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local numButtons = GetNumShapeshiftForms()
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if not bar.buttons[i] then
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bar.buttons[i] = CreateFrame("CheckButton", format(bar:GetName().."Button%d", i), bar, "ShapeshiftButtonTemplate")
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bar.buttons[i]:SetID(i)
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if self.LBFGroup and E.private.actionbar.lbf.enable then
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self.LBFGroup:AddButton(bar.buttons[i])
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end
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self:HookScript(bar.buttons[i], "OnEnter", "Button_OnEnter")
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self:HookScript(bar.buttons[i], "OnLeave", "Button_OnLeave")
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end
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if i <= numButtons then
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bar.buttons[i]:Show()
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bar.LastButton = i
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else
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bar.buttons[i]:Hide()
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end
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end
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self:PositionAndSizeBarShapeShift()
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if event == "UPDATE_SHAPESHIFT_FORMS" then
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self:StyleShapeShift()
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end
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end
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function AB:UpdateStanceBindings()
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if self.db.hotkeytext then
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_G["ElvUI_StanceBarButton"..i.."HotKey"]:Show()
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_G["ElvUI_StanceBarButton"..i.."HotKey"]:SetText(GetBindingKey("SHAPESHIFTBUTTON" .. i))
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self:FixKeybindText(_G["ElvUI_StanceBarButton"..i])
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else
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_G["ElvUI_StanceBarButton"..i.."HotKey"]:Hide()
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end
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end
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end
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function AB:CreateBarShapeShift()
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E:CreateBackdrop(bar, "Default")
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bar.backdrop:SetAllPoints()
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bar:SetPoint("TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
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bar.buttons = {}
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self:HookScript(bar, "OnEnter", "Bar_OnEnter")
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self:HookScript(bar, "OnLeave", "Bar_OnLeave")
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS", "AdjustMaxStanceButtons")
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN")
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self:RegisterEvent("SPELL_UPDATE_USABLE", "StyleShapeShift")
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self:RegisterEvent("PLAYER_AURAS_CHANGED", "StyleShapeShift")
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self:RegisterEvent("ACTIONBAR_PAGE_CHANGED", "StyleShapeShift")
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E:CreateMover(bar, "ShiftAB", L["Stance Bar"], nil, -3, nil, "ALL,ACTIONBARS")
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self:AdjustMaxStanceButtons()
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self:PositionAndSizeBarShapeShift()
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self:StyleShapeShift()
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self:UpdateStanceBindings()
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end
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@@ -2,7 +2,7 @@
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<Script file="ActionBars.lua"/>
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<Script file="Microbar.lua"/>
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<Script file="BarPet.lua"/>
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<Script file="ButtonColoring.lua"/>
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<Script file="BarShapeShift.lua"/>
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<Script file="ButtonColoring.lua"/>
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<Script file="Bind.lua"/>
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</Ui>
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