load Stance Bar (Not Finished)

This commit is contained in:
Crum
2018-04-25 21:41:10 -05:00
parent 14c57b83da
commit e79a7bfa1c
5 changed files with 468 additions and 3 deletions
+3 -1
View File
@@ -264,7 +264,7 @@ function AB:UpdateButtonSettings()
end
--self:PositionAndSizeBarPet()
--self:PositionAndSizeBarShapeShift()
self:PositionAndSizeBarShapeShift()
end
function AB:StyleButton(button, noBackdrop)
@@ -485,6 +485,8 @@ function AB:Initialize()
self:CreateBar(i)
end
self:CreateBarShapeShift()
self:UpdateButtonSettings()
self:LoadKeyBinder()
+310
View File
@@ -0,0 +1,310 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule("ActionBars");
--Cache global variables
--Lua functions
local _G = _G
local ceil, mod = math.ceil, math.mod
--WoW API / Variables
local CreateFrame = CreateFrame
local GetShapeshiftForm = GetShapeshiftForm
local GetNumShapeshiftForms = GetNumShapeshiftForms
local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown
local GetShapeshiftFormInfo = GetShapeshiftFormInfo
local GetSpellTexture = GetSpellTexture
local GetBindingKey = GetBindingKey
local NUM_SHAPESHIFT_SLOTS = NUM_SHAPESHIFT_SLOTS
local bar = CreateFrame("Frame", "ElvUI_StanceBar", E.UIParent)
function AB:SPELL_UPDATE_COOLDOWN()
local numForms = GetNumShapeshiftForms()
local start, duration, enable, cooldown
for i = 1, NUM_SHAPESHIFT_SLOTS do
if i <= numForms then
cooldown = _G["ElvUI_StanceBarButton"..i.."Cooldown"]
start, duration, enable = GetShapeshiftFormCooldown(i)
CooldownFrame_SetTimer(cooldown, start, duration, enable)
end
end
self:StyleShapeShift("SPELL_UPDATE_COOLDOWN")
end
function AB:StyleShapeShift()
local numForms = GetNumShapeshiftForms()
local texture, name, isActive, isCastable, _
local buttonName, button, icon, cooldown
local numForms = GetNumShapeshiftForms()
local stance = GetShapeshiftFormInfo(numForms)
for i = 1, NUM_SHAPESHIFT_SLOTS do
buttonName = "ElvUI_StanceBarButton"..i
button = _G[buttonName]
icon = _G[buttonName.."Icon"]
cooldown = _G[buttonName.."Cooldown"]
if i <= numForms then
texture, name, isActive, isCastable = GetShapeshiftFormInfo(i)
if self.db.barShapeShift.style == "darkenInactive" then
if name then
texture = texture
-- texture = GetSpellTexture(name, BOOKTYPE_SPELL)
end
end
if not texture then
texture = "Interface\\Icons\\Spell_Nature_WispSplode"
end
icon:SetTexture(texture)
if texture then
cooldown:SetAlpha(1)
else
cooldown:SetAlpha(0)
end
if isActive then
ShapeshiftBarFrame.lastSelected = button:GetID()
if numForms == 1 then
button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
button:SetChecked(true)
else
button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
button:SetChecked(self.db.barShapeShift.style ~= "darkenInactive")
end
else
if numForms == 1 or stance == 0 then
button:SetChecked(false)
else
button:SetChecked(self.db.barShapeShift.style == "darkenInactive")
button:GetCheckedTexture():SetAlpha(1)
if self.db.barShapeShift.style == "darkenInactive" then
button:GetCheckedTexture():SetTexture(0, 0, 0, 0.5)
else
button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
end
end
end
if isCastable then
icon:SetVertexColor(1.0, 1.0, 1.0)
else
icon:SetVertexColor(0.4, 0.4, 0.4)
end
end
end
end
function AB:PositionAndSizeBarShapeShift()
local buttonSpacing = E:Scale(self.db["barShapeShift"].buttonspacing)
local backdropSpacing = E:Scale((self.db["barShapeShift"].backdropSpacing or self.db["barShapeShift"].buttonspacing))
local buttonsPerRow = self.db["barShapeShift"].buttonsPerRow
local numButtons = self.db["barShapeShift"].buttons
local size = E:Scale(self.db["barShapeShift"].buttonsize)
local point = self.db["barShapeShift"].point
local widthMult = self.db["barShapeShift"].widthMult
local heightMult = self.db["barShapeShift"].heightMult
if bar.mover then
bar.mover.positionOverride = point
E:UpdatePositionOverride(bar.mover:GetName())
end
bar.db = self.db["barShapeShift"]
bar.db.position = nil --Depreciated
bar.mouseover = self.db["barShapeShift"].mouseover
if bar.LastButton and numButtons > bar.LastButton then
numButtons = bar.LastButton
end
if bar.LastButton and buttonsPerRow > bar.LastButton then
buttonsPerRow = bar.LastButton
end
if numButtons < buttonsPerRow then
buttonsPerRow = numButtons
end
local numColumns = ceil(numButtons / buttonsPerRow)
if numColumns < 1 then
numColumns = 1
end
if self.db["barShapeShift"].backdrop == true then
bar.backdrop:Show()
else
bar.backdrop:Hide()
widthMult = 1
heightMult = 1
end
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
bar:SetWidth(barWidth)
bar:SetHeight(barHeight)
if self.db["barShapeShift"].enabled then
bar:SetScale(1)
bar:SetAlpha(bar.db.alpha)
E:EnableMover(bar.mover:GetName())
else
bar:SetScale(0.0001)
bar:SetAlpha(0)
E:DisableMover(bar.mover:GetName())
end
local horizontalGrowth, verticalGrowth
if point == "TOPLEFT" or point == "TOPRIGHT" then
verticalGrowth = "DOWN"
else
verticalGrowth = "UP"
end
if point == "BOTTOMLEFT" or point == "TOPLEFT" then
horizontalGrowth = "RIGHT"
else
horizontalGrowth = "LEFT"
end
if self.db["barShapeShift"].inheritGlobalFade then
bar:SetParent(self.fadeParent)
else
bar:SetParent(E.UIParent)
end
local button, lastButton, lastColumnButton
local firstButtonSpacing = (self.db["barShapeShift"].backdrop == true and (E.Border + backdropSpacing) or E.Spacing)
for i = 1, NUM_SHAPESHIFT_SLOTS do
button = _G["ElvUI_StanceBarButton"..i]
lastButton = _G["ElvUI_StanceBarButton"..i-1]
lastColumnButton = _G["ElvUI_StanceBarButton"..i-buttonsPerRow]
button:SetParent(bar)
button:ClearAllPoints()
button:SetWidth(size)
button:SetHeight(size)
if self.db["barShapeShift"].mouseover == true then
bar:SetAlpha(0)
else
bar:SetAlpha(bar.db.alpha)
end
if i == 1 then
local x, y
if point == "BOTTOMLEFT" then
x, y = firstButtonSpacing, firstButtonSpacing
elseif point == "TOPRIGHT" then
x, y = -firstButtonSpacing, -firstButtonSpacing
elseif point == "TOPLEFT" then
x, y = firstButtonSpacing, -firstButtonSpacing
else
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:SetPoint(point, bar, point, x, y)
elseif mod((i - 1), buttonsPerRow) == 0 then
local x = 0
local y = -buttonSpacing
local buttonPoint, anchorPoint = "TOP", "BOTTOM"
if verticalGrowth == "UP" then
y = buttonSpacing
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
else
local x = buttonSpacing
local y = 0
local buttonPoint, anchorPoint = "LEFT", "RIGHT"
if horizontalGrowth == "LEFT" then
x = -buttonSpacing
buttonPoint = "RIGHT"
anchorPoint = "LEFT"
end
button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
button:SetScale(0.0001)
button:SetAlpha(0)
else
button:SetScale(1)
button:SetAlpha(bar.db.alpha)
end
if not button.FlyoutUpdateFunc then
self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable and true or nil)
end
end
if (self.LBFGroup and E.private.actionbar.lbf.enable) then self.LBFGroup:Skin(E.private.actionbar.lbf.skin) end
end
function AB:AdjustMaxStanceButtons(event)
for i = 1, getn(bar.buttons) do
bar.buttons[i]:Hide()
end
local numButtons = GetNumShapeshiftForms()
for i = 1, NUM_SHAPESHIFT_SLOTS do
if not bar.buttons[i] then
bar.buttons[i] = CreateFrame("CheckButton", format(bar:GetName().."Button%d", i), bar, "ShapeshiftButtonTemplate")
bar.buttons[i]:SetID(i)
if self.LBFGroup and E.private.actionbar.lbf.enable then
self.LBFGroup:AddButton(bar.buttons[i])
end
self:HookScript(bar.buttons[i], "OnEnter", "Button_OnEnter")
self:HookScript(bar.buttons[i], "OnLeave", "Button_OnLeave")
end
if i <= numButtons then
bar.buttons[i]:Show()
bar.LastButton = i
else
bar.buttons[i]:Hide()
end
end
self:PositionAndSizeBarShapeShift()
if event == "UPDATE_SHAPESHIFT_FORMS" then
self:StyleShapeShift()
end
end
function AB:UpdateStanceBindings()
for i = 1, NUM_SHAPESHIFT_SLOTS do
if self.db.hotkeytext then
_G["ElvUI_StanceBarButton"..i.."HotKey"]:Show()
_G["ElvUI_StanceBarButton"..i.."HotKey"]:SetText(GetBindingKey("SHAPESHIFTBUTTON" .. i))
self:FixKeybindText(_G["ElvUI_StanceBarButton"..i])
else
_G["ElvUI_StanceBarButton"..i.."HotKey"]:Hide()
end
end
end
function AB:CreateBarShapeShift()
E:CreateBackdrop(bar, "Default")
bar.backdrop:SetAllPoints()
bar:SetPoint("TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave")
self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS", "AdjustMaxStanceButtons")
self:RegisterEvent("SPELL_UPDATE_COOLDOWN")
self:RegisterEvent("SPELL_UPDATE_USABLE", "StyleShapeShift")
self:RegisterEvent("PLAYER_AURAS_CHANGED", "StyleShapeShift")
self:RegisterEvent("ACTIONBAR_PAGE_CHANGED", "StyleShapeShift")
E:CreateMover(bar, "ShiftAB", L["Stance Bar"], nil, -3, nil, "ALL,ACTIONBARS")
self:AdjustMaxStanceButtons()
self:PositionAndSizeBarShapeShift()
self:StyleShapeShift()
self:UpdateStanceBindings()
end
+1 -1
View File
@@ -2,7 +2,7 @@
<Script file="ActionBars.lua"/>
<Script file="Microbar.lua"/>
<Script file="BarPet.lua"/>
<Script file="ButtonColoring.lua"/>
<Script file="BarShapeShift.lua"/>
<Script file="ButtonColoring.lua"/>
<Script file="Bind.lua"/>
</Ui>