mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
add RaidRoleIcons (party leader, master looter, etc..)
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
<Script file="PvPIndicator.lua"/>
|
||||
<Script file="RaidDebuffs.lua"/>
|
||||
<Script file="RaidIcon.lua"/>
|
||||
<Script file="RaidRoleIcons.lua"/>
|
||||
<Script file="Range.lua"/>
|
||||
<Script file="RestingIndicator.lua"/>
|
||||
<Script file="FrameGlow.lua"/>
|
||||
|
||||
@@ -0,0 +1,131 @@
|
||||
local E, L, V, P, G = unpack(ElvUI)
|
||||
local UF = E:GetModule("UnitFrames")
|
||||
|
||||
local select, tonumber = select, tonumber
|
||||
local match = string.match
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local GetNumRaidMembers = GetNumRaidMembers
|
||||
local GetRaidRosterInfo = GetRaidRosterInfo
|
||||
local IsPartyLeader = IsPartyLeader
|
||||
local UnitInParty = UnitInParty
|
||||
local UnitInRaid = UnitInRaid
|
||||
|
||||
local function CheckLeader(unit)
|
||||
if unit == "player" then
|
||||
return IsPartyLeader()
|
||||
elseif unit ~= "player" and (UnitInParty(unit) or UnitInRaid(unit)) then
|
||||
local gtype, index = match(unit, "(%D+)(%d+)")
|
||||
index = tonumber(index)
|
||||
if gtype == "party" and GetNumRaidMembers() == 0 then
|
||||
return GetPartyLeaderIndex() == index
|
||||
elseif gtype == "raid" and GetNumRaidMembers() > 0 then
|
||||
return select(2, GetRaidRosterInfo(index)) == 2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateOverride(self)
|
||||
local element = self.LeaderIndicator
|
||||
|
||||
if element.PreUpdate then
|
||||
element:PreUpdate()
|
||||
end
|
||||
|
||||
local isLeader = CheckLeader(self.unit)
|
||||
|
||||
if isLeader then
|
||||
element:Show()
|
||||
else
|
||||
element:Hide()
|
||||
end
|
||||
|
||||
if element.PostUpdate then
|
||||
return element:PostUpdate(isLeader)
|
||||
end
|
||||
end
|
||||
|
||||
function UF:Construct_RaidRoleFrames(frame)
|
||||
local anchor = CreateFrame("Frame", nil, frame.RaisedElementParent)
|
||||
frame.LeaderIndicator = anchor:CreateTexture(nil, "OVERLAY")
|
||||
frame.AssistantIndicator = anchor:CreateTexture(nil, "OVERLAY")
|
||||
frame.MasterLooterIndicator = anchor:CreateTexture(nil, "OVERLAY")
|
||||
|
||||
E:Size(anchor, 24, 12)
|
||||
E:Size(frame.LeaderIndicator, 12)
|
||||
E:Size(frame.AssistantIndicator, 12)
|
||||
E:Size(frame.MasterLooterIndicator, 11)
|
||||
|
||||
frame.LeaderIndicator.Override = UpdateOverride
|
||||
|
||||
frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
|
||||
frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
|
||||
frame.MasterLooterIndicator.PostUpdate = UF.RaidRoleUpdate
|
||||
|
||||
return anchor
|
||||
end
|
||||
|
||||
function UF:Configure_RaidRoleIcons(frame)
|
||||
local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
|
||||
if not raidRoleFrameAnchor then return end
|
||||
|
||||
if frame.db.raidRoleIcons.enable then
|
||||
raidRoleFrameAnchor:Show()
|
||||
if not frame:IsElementEnabled("LeaderIndicator") then
|
||||
frame:EnableElement("LeaderIndicator")
|
||||
frame:EnableElement("MasterLooterIndicator")
|
||||
frame:EnableElement("AssistantIndicator")
|
||||
end
|
||||
|
||||
raidRoleFrameAnchor:ClearAllPoints()
|
||||
if frame.db.raidRoleIcons.position == "TOPLEFT" then
|
||||
E:Point(raidRoleFrameAnchor, "LEFT", frame, "TOPLEFT", 2, 0)
|
||||
else
|
||||
E:Point(raidRoleFrameAnchor, "RIGHT", frame, "TOPRIGHT", -2, 0)
|
||||
end
|
||||
elseif frame:IsElementEnabled("LeaderIndicator") then
|
||||
raidRoleFrameAnchor:Hide()
|
||||
frame:DisableElement("LeaderIndicator")
|
||||
frame:DisableElement("MasterLooterIndicator")
|
||||
frame:DisableElement("AssistantIndicator")
|
||||
end
|
||||
end
|
||||
|
||||
function UF:RaidRoleUpdate()
|
||||
local anchor = self:GetParent()
|
||||
local frame = anchor:GetParent():GetParent()
|
||||
local leader = frame.LeaderIndicator
|
||||
local assistant = frame.AssistantIndicator
|
||||
local masterLooter = frame.MasterLooterIndicator
|
||||
|
||||
if not leader or not masterLooter or not assistant then return end
|
||||
|
||||
local db = frame.db
|
||||
local isLeader = leader:IsShown()
|
||||
local isMasterLooter = masterLooter:IsShown()
|
||||
local isAssist = assistant:IsShown()
|
||||
|
||||
leader:ClearAllPoints()
|
||||
assistant:ClearAllPoints()
|
||||
masterLooter:ClearAllPoints()
|
||||
|
||||
if db and db.raidRoleIcons then
|
||||
if isLeader and db.raidRoleIcons.position == "TOPLEFT" then
|
||||
E:Point(leader, "LEFT", anchor, "LEFT")
|
||||
E:Point(masterLooter, "RIGHT", anchor, "RIGHT")
|
||||
elseif isLeader and db.raidRoleIcons.position == "TOPRIGHT" then
|
||||
E:Point(leader, "RIGHT", anchor, "RIGHT")
|
||||
E:Point(masterLooter, "LEFT", anchor, "LEFT")
|
||||
elseif isAssist and db.raidRoleIcons.position == "TOPLEFT" then
|
||||
E:Point(assistant, "LEFT", anchor, "LEFT")
|
||||
E:Point(masterLooter, "RIGHT", anchor, "RIGHT")
|
||||
elseif isAssist and db.raidRoleIcons.position == "TOPRIGHT" then
|
||||
E:Point(assistant, "RIGHT", anchor, "RIGHT")
|
||||
E:Point(masterLooter, "LEFT", anchor, "LEFT")
|
||||
elseif isMasterLooter and db.raidRoleIcons.position == "TOPLEFT" then
|
||||
E:Point(masterLooter, "LEFT", anchor, "LEFT")
|
||||
else
|
||||
E:Point(masterLooter, "RIGHT", anchor, "RIGHT")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -27,6 +27,7 @@ function UF:Construct_PartyFrames()
|
||||
if self.isChild then
|
||||
self.Health = UF:Construct_HealthBar(self, true)
|
||||
|
||||
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
|
||||
self.MouseGlow = UF:Construct_MouseGlow(self)
|
||||
self.TargetGlow = UF:Construct_TargetGlow(self)
|
||||
self.Name = UF:Construct_NameText(self)
|
||||
@@ -223,6 +224,8 @@ function UF:Update_PartyFrames(frame, db)
|
||||
|
||||
UF:Configure_GPS(frame)
|
||||
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
|
||||
UF:UpdateAuraWatch(frame)
|
||||
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
@@ -38,6 +38,7 @@ function UF:Construct_RaidFrames()
|
||||
self.AuraWatch = UF:Construct_AuraWatch(self)
|
||||
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
|
||||
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
|
||||
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
|
||||
self.MouseGlow = UF:Construct_MouseGlow(self)
|
||||
self.TargetGlow = UF:Construct_TargetGlow(self)
|
||||
self.InfoPanel = UF:Construct_InfoPanel(self)
|
||||
@@ -155,6 +156,8 @@ function UF:Update_RaidFrames(frame, db)
|
||||
|
||||
UF:Configure_GPS(frame)
|
||||
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
|
||||
UF:Configure_Range(frame)
|
||||
|
||||
UF:UpdateAuraWatch(frame)
|
||||
|
||||
@@ -38,6 +38,7 @@ function UF:Construct_Raid40Frames()
|
||||
self.AuraWatch = UF:Construct_AuraWatch(self)
|
||||
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
|
||||
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
|
||||
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
|
||||
self.MouseGlow = UF:Construct_MouseGlow(self)
|
||||
self.TargetGlow = UF:Construct_TargetGlow(self)
|
||||
self.InfoPanel = UF:Construct_InfoPanel(self)
|
||||
@@ -156,6 +157,8 @@ function UF:Update_Raid40Frames(frame, db)
|
||||
|
||||
UF:Configure_GPS(frame)
|
||||
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
|
||||
UF:Configure_Range(frame)
|
||||
|
||||
UF:UpdateAuraWatch(frame)
|
||||
|
||||
@@ -38,6 +38,7 @@ function UF:Construct_PlayerFrame(frame)
|
||||
frame.MouseGlow = self:Construct_MouseGlow(frame)
|
||||
frame.TargetGlow = self:Construct_TargetGlow(frame)
|
||||
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
|
||||
frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
|
||||
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
|
||||
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
|
||||
frame.PvPText = self:Construct_PvPIndicator(frame)
|
||||
@@ -136,6 +137,8 @@ function UF:Update_PlayerFrame(frame, db)
|
||||
|
||||
UF:Configure_PVPIcon(frame)
|
||||
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
|
||||
|
||||
+252
-301
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user