mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update
This commit is contained in:
@@ -16,46 +16,4 @@
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<Cooldown name="oUF_CooldownFrameTemplate" inherits="CooldownFrameTemplate" drawEdge="true" virtual="true"/>
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Sub-object as a child of the parent unit frame:
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<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
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<Frames>
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<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="target"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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</Frames>
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</Button>
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Separate unit template example:
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<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
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<Attributes>
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<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
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</Attributes>
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<Frames>
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<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="pet"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="target"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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</Frames>
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</Button>
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</Ui>
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+17
-19
@@ -282,7 +282,7 @@ local function initObject(unit, style, styleFunc, header, ...)
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for i = 1, num do
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local object = arg[i]
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local objectUnit = object.guessUnit or unit
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local suffix = match(objectUnit or unit, "%w+target")
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local suffix = objectUnit and match(objectUnit or unit, "%w+target")
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object.__elements = {}
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object.__registeredEvents = {}
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@@ -331,7 +331,6 @@ local function initObject(unit, style, styleFunc, header, ...)
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styleFunc(object, objectUnit, not header)
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object:SetScript("OnAttributeChanged", onAttributeChanged)
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object:SetScript("OnShow", function() onShow(this) end)
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activeElements[object] = {}
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@@ -359,7 +358,6 @@ local function walkObject(object, unit)
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-- Check if we should leave the main frame blank.
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if(object.onlyProcessChildren) then
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object.hasChildren = true
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object:SetScript("OnAttributeChanged", onAttributeChanged)
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return initObject(unit, style, styleFunc, header, object:GetChildren())
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end
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@@ -542,8 +540,8 @@ do
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end
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self.menu = togglemenu
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self:SetAttribute("type1", "target")
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self:SetAttribute("type2", "menu")
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--self:SetAttribute("type1", "target")
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--self:SetAttribute("type2", "menu")
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self.guessUnit = unit
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self.unit = "player"
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-- self.onlyProcessChildren =true
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@@ -552,18 +550,18 @@ do
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styleProxy(nil, self:GetName())
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end
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-- local setAttribute = function(self, name, value)
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-- if self.attributes[name] ~= value then
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-- self.attributes[name] = value
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local setAttribute = function(self, name, value)
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if self.attributes[name] ~= value then
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self.attributes[name] = value
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-- if self:IsVisible() then
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-- SecureGroupHeader_Update(self)
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-- end
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-- end
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-- end
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-- local getAttribute = function(self, name)
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-- return self.attributes[name]
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-- end
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if self:IsVisible() then
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SecureGroupHeader_Update(self)
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end
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end
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end
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local getAttribute = function(self, name)
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return self.attributes[name]
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end
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--[[ oUF:SpawnHeader(overrideName, template, visibility, ...)
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Used to create a group header and apply the currently active style to it.
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@@ -594,10 +592,10 @@ do
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header:Hide()
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header.attributes = {}
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-- header.SetAttribute = SetAttribute
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-- header.GetAttribute = GetAttribute
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header.SetAttribute = setAttribute
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header.GetAttribute = getAttribute
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header:SetAttribute("template", "SecureUnitButtonTemplate")
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--header:SetAttribute("template", "SecureUnitButtonTemplate")
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for i = 1, getn(arg), 2 do
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local att, val = select(i, unpack(arg))
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if(not att) then break end
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@@ -1,5 +1,6 @@
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local pairs = pairs
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local ipairs = ipairs
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local upper = string.upper
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local unitExistsWatchers = {}
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local unitExistsCache = setmetatable({},{
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@@ -94,7 +95,7 @@ end
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-- Given a point return the opposite point and which axes the point
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-- depends on.
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local function getRelativePointAnchor(point)
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point = strupper(point)
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point = upper(point)
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if point == "TOP" then
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return "BOTTOM", 0, -1
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elseif point == "BOTTOM" then
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@@ -139,7 +140,7 @@ local function fillTable(tbl, ...)
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for key in pairs(tbl) do
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tbl[key] = nil
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end
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for i = 1, getn(arg), 1 do
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for i = 1, arg.n, 1 do
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local key = arg[i]
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key = tonumber(key) or key
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tbl[key] = true
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@@ -150,7 +151,7 @@ end
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-- the array portion of the table in order
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local function doubleFillTable(tbl, ...)
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fillTable(tbl, unpack(arg))
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for i = 1, getn(arg), 1 do
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for i = 1, arg.n, 1 do
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tbl[i] = arg[i]
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end
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end
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