mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update config
This commit is contained in:
@@ -5,7 +5,6 @@ P.farmSize = 340
|
||||
|
||||
--Core
|
||||
P["general"] = {
|
||||
["taintLog"] = false,
|
||||
["stickyFrames"] = true,
|
||||
["loginmessage"] = true,
|
||||
["autoRepair"] = "NONE",
|
||||
|
||||
+245
-155
@@ -1,6 +1,5 @@
|
||||
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local AB = E:GetModule("ActionBars");
|
||||
local ACD = LibStub("AceConfigDialog-3.0");
|
||||
local group
|
||||
|
||||
--Cache global variables
|
||||
@@ -20,11 +19,14 @@ local points = {
|
||||
["BOTTOMRIGHT"] = "BOTTOMRIGHT"
|
||||
}
|
||||
|
||||
local ACD = LibStub("AceConfigDialog-3.0")
|
||||
|
||||
local function BuildABConfig()
|
||||
group["general"] = {
|
||||
order = 1,
|
||||
type = "group",
|
||||
name = L["General Options"],
|
||||
childGroups = "tab",
|
||||
disabled = function() return not E.private.actionbar.enable end,
|
||||
args = {
|
||||
info = {
|
||||
@@ -202,7 +204,7 @@ local function BuildABConfig()
|
||||
}
|
||||
}
|
||||
group["barPet"] = {
|
||||
order = 6,
|
||||
order = 2,
|
||||
name = L["Pet Bar"],
|
||||
type = "group",
|
||||
guiInline = false,
|
||||
@@ -329,7 +331,7 @@ local function BuildABConfig()
|
||||
}
|
||||
}
|
||||
group["stanceBar"] = {
|
||||
order = 7,
|
||||
order = 3,
|
||||
name = L["Stance Bar"],
|
||||
type = "group",
|
||||
guiInline = false,
|
||||
@@ -467,7 +469,7 @@ local function BuildABConfig()
|
||||
}
|
||||
}
|
||||
group["microbar"] = {
|
||||
order = 8,
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["Micro Bar"],
|
||||
get = function(info) return E.db.actionbar.microbar[ info[getn(info)] ] end,
|
||||
@@ -537,156 +539,155 @@ local function BuildABConfig()
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function BuildBarConfig(i)
|
||||
local name = L["Bar "]..i
|
||||
group["bar"..i] = {
|
||||
order = 1 + i,
|
||||
name = name,
|
||||
type = "group",
|
||||
disabled = function() return not E.private.actionbar.enable end,
|
||||
get = function(info) return E.db.actionbar["bar"..i][ info[getn(info)] ] end,
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:PositionAndSizeBar("bar"..i)
|
||||
end,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = name
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:PositionAndSizeBar("bar"..i)
|
||||
end
|
||||
},
|
||||
restorePosition = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["Restore Bar"],
|
||||
desc = L["Restore the actionbars default settings"],
|
||||
func = function()
|
||||
E:CopyTable(E.db.actionbar["bar"..i], P.actionbar["bar"..i])
|
||||
E:ResetMovers(L["Bar "..i]) AB:PositionAndSizeBar("bar"..i)
|
||||
end,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
backdrop = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Backdrop"],
|
||||
desc = L["Toggles the display of the actionbars backdrop."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
showGrid = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Show Empty Buttons"],
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:UpdateButtonSettingsForBar("bar"..i)
|
||||
end,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
mouseover = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Mouse Over"],
|
||||
desc = L["The frame is not shown unless you mouse over the frame."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
inheritGlobalFade = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Inherit Global Fade"],
|
||||
desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
point = {
|
||||
order = 9,
|
||||
type = "select",
|
||||
name = L["Anchor Point"],
|
||||
desc = L["The first button anchors itself to this point on the bar."],
|
||||
values = points,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttons = {
|
||||
order = 10,
|
||||
type = "range",
|
||||
name = L["Buttons"],
|
||||
desc = L["The amount of buttons to display."],
|
||||
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonsPerRow = {
|
||||
order = 11,
|
||||
type = "range",
|
||||
name = L["Buttons Per Row"],
|
||||
desc = L["The amount of buttons to display per row."],
|
||||
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonsize = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["Button Size"],
|
||||
desc = L["The size of the action buttons."],
|
||||
min = 15, max = 60, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonspacing = {
|
||||
order = 13,
|
||||
type = "range",
|
||||
name = L["Button Spacing"],
|
||||
desc = L["The spacing between buttons."],
|
||||
min = -1, max = 10, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
backdropSpacing = {
|
||||
order = 14,
|
||||
type = "range",
|
||||
name = L["Backdrop Spacing"],
|
||||
desc = L["The spacing between the backdrop and the buttons."],
|
||||
min = 0, max = 10, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
heightMult = {
|
||||
order = 15,
|
||||
type = "range",
|
||||
name = L["Height Multiplier"],
|
||||
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
|
||||
min = 1, max = 5, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
widthMult = {
|
||||
order = 16,
|
||||
type = "range",
|
||||
name = L["Width Multiplier"],
|
||||
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
|
||||
min = 1, max = 5, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
alpha = {
|
||||
order = 17,
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, step = 0.01,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
for i = 1, 5 do
|
||||
local name = L["Bar "]..i
|
||||
group["bar"..i] = {
|
||||
order = 4 + i,
|
||||
name = name,
|
||||
type = "group",
|
||||
disabled = function() return not E.private.actionbar.enable end,
|
||||
get = function(info) return E.db.actionbar["bar"..i][ info[getn(info)] ] end,
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:PositionAndSizeBar("bar"..i)
|
||||
end,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = name
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:PositionAndSizeBar("bar"..i)
|
||||
end
|
||||
},
|
||||
restorePosition = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["Restore Bar"],
|
||||
desc = L["Restore the actionbars default settings"],
|
||||
func = function()
|
||||
E:CopyTable(E.db.actionbar["bar"..i], P.actionbar["bar"..i])
|
||||
E:ResetMovers(L["Bar "..i]) AB:PositionAndSizeBar("bar"..i)
|
||||
end,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
backdrop = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Backdrop"],
|
||||
desc = L["Toggles the display of the actionbars backdrop."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
showGrid = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Show Empty Buttons"],
|
||||
set = function(info, value)
|
||||
E.db.actionbar["bar"..i][ info[getn(info)] ] = value
|
||||
AB:UpdateButtonSettingsForBar("bar"..i)
|
||||
end,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
mouseover = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Mouse Over"],
|
||||
desc = L["The frame is not shown unless you mouse over the frame."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
inheritGlobalFade = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Inherit Global Fade"],
|
||||
desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."],
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
point = {
|
||||
order = 9,
|
||||
type = "select",
|
||||
name = L["Anchor Point"],
|
||||
desc = L["The first button anchors itself to this point on the bar."],
|
||||
values = points,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttons = {
|
||||
order = 10,
|
||||
type = "range",
|
||||
name = L["Buttons"],
|
||||
desc = L["The amount of buttons to display."],
|
||||
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonsPerRow = {
|
||||
order = 11,
|
||||
type = "range",
|
||||
name = L["Buttons Per Row"],
|
||||
desc = L["The amount of buttons to display per row."],
|
||||
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonsize = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["Button Size"],
|
||||
desc = L["The size of the action buttons."],
|
||||
min = 15, max = 60, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
buttonspacing = {
|
||||
order = 13,
|
||||
type = "range",
|
||||
name = L["Button Spacing"],
|
||||
desc = L["The spacing between buttons."],
|
||||
min = -1, max = 10, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
backdropSpacing = {
|
||||
order = 14,
|
||||
type = "range",
|
||||
name = L["Backdrop Spacing"],
|
||||
desc = L["The spacing between the backdrop and the buttons."],
|
||||
min = 0, max = 10, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
heightMult = {
|
||||
order = 15,
|
||||
type = "range",
|
||||
name = L["Height Multiplier"],
|
||||
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
|
||||
min = 1, max = 5, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
widthMult = {
|
||||
order = 16,
|
||||
type = "range",
|
||||
name = L["Width Multiplier"],
|
||||
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
|
||||
min = 1, max = 5, step = 1,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
},
|
||||
alpha = {
|
||||
order = 17,
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, step = 0.01,
|
||||
disabled = function() return not E.db.actionbar["bar"..i].enabled end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
E.Options.args.actionbar = {
|
||||
@@ -708,10 +709,99 @@ E.Options.args.actionbar = {
|
||||
type = "description",
|
||||
name = L["ACTIONBARS_DESC"]
|
||||
},
|
||||
header = {
|
||||
order = 3,
|
||||
type = "header",
|
||||
name = L["Shortcuts"],
|
||||
},
|
||||
spacer1 = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
generalShortcut = {
|
||||
order = 5,
|
||||
type = "execute",
|
||||
name = L["General"],
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "general") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
petBarShortcut = {
|
||||
order = 6,
|
||||
type = "execute",
|
||||
name = L["Pet Bar"],
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "barPet") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
stanceBarShortcut = {
|
||||
order = 7,
|
||||
type = "execute",
|
||||
name = L["Stance Bar"],
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "stanceBar") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
spacer2 = {
|
||||
order = 8,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
microbarShortcut = {
|
||||
order = 9,
|
||||
type = "execute",
|
||||
name = L["Micro Bar"],
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "microbar") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
bar1Shortcut = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["Bar "]..1,
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar1") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
bar2Shortcut = {
|
||||
order = 11,
|
||||
type = "execute",
|
||||
name = L["Bar "]..2,
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar2") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
spacer3 = {
|
||||
order = 12,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
bar3Shortcut = {
|
||||
order = 13,
|
||||
type = "execute",
|
||||
name = L["Bar "]..3,
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar3") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
bar4Shortcut = {
|
||||
order = 14,
|
||||
type = "execute",
|
||||
name = L["Bar "]..4,
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar4") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
},
|
||||
bar5Shortcut = {
|
||||
order = 15,
|
||||
type = "execute",
|
||||
name = L["Bar "]..5,
|
||||
buttonElvUI = true,
|
||||
func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar5") end,
|
||||
disabled = function() return not E.ActionBars end,
|
||||
}
|
||||
}
|
||||
}
|
||||
group = E.Options.args.actionbar.args
|
||||
BuildABConfig()
|
||||
for i = 1, 5 do
|
||||
BuildBarConfig(i)
|
||||
end
|
||||
@@ -127,14 +127,8 @@ E.Options.args.general = {
|
||||
name = L["Hide Error Text"],
|
||||
desc = L["Hides the red error text at the top of the screen while in combat."]
|
||||
},
|
||||
taintLog = {
|
||||
order = 13,
|
||||
type = "toggle",
|
||||
name = L["Log Taints"],
|
||||
desc = L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."]
|
||||
},
|
||||
bottomPanel = {
|
||||
order = 14,
|
||||
order = 13,
|
||||
type = "toggle",
|
||||
name = L["Bottom Panel"],
|
||||
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
|
||||
@@ -142,7 +136,7 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.db.general.bottomPanel = value; E:GetModule("Layout"):BottomPanelVisibility(); end
|
||||
},
|
||||
topPanel = {
|
||||
order = 15,
|
||||
order = 14,
|
||||
type = "toggle",
|
||||
name = L["Top Panel"],
|
||||
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
|
||||
@@ -150,7 +144,7 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.db.general.topPanel = value; E:GetModule("Layout"):TopPanelVisibility(); end
|
||||
},
|
||||
afk = {
|
||||
order = 16,
|
||||
order = 15,
|
||||
type = "toggle",
|
||||
name = L["AFK Mode"],
|
||||
desc = L["When you go AFK display the AFK screen."],
|
||||
@@ -158,13 +152,13 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.db.general.afk = value; E:GetModule("AFK"):Toggle(); end
|
||||
},
|
||||
enhancedPvpMessages = {
|
||||
order = 17,
|
||||
order = 16,
|
||||
type = "toggle",
|
||||
name = L["Enhanced PVP Messages"],
|
||||
desc = L["Display battleground messages in the middle of the screen."],
|
||||
},
|
||||
raidUtility = {
|
||||
order = 18,
|
||||
order = 17,
|
||||
type = "toggle",
|
||||
name = RAID_CONTROL,
|
||||
desc = L["Enables the ElvUI Raid Control panel."],
|
||||
@@ -172,7 +166,7 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
autoScale = {
|
||||
order = 19,
|
||||
order = 18,
|
||||
name = L["Auto Scale"],
|
||||
desc = L["Automatically scale the User Interface based on your screen resolution"],
|
||||
type = "toggle",
|
||||
@@ -180,7 +174,7 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.global.general[ info[getn(info)] ] = value; E:StaticPopup_Show("GLOBAL_RL") end
|
||||
},
|
||||
minUiScale = {
|
||||
order = 20,
|
||||
order = 19,
|
||||
type = "range",
|
||||
name = L["Lowest Allowed UI Scale"],
|
||||
min = 0.32, max = 0.64, step = 0.01,
|
||||
@@ -188,7 +182,7 @@ E.Options.args.general = {
|
||||
set = function(info, value) E.global.general.minUiScale = value; E:StaticPopup_Show("GLOBAL_RL"); end
|
||||
},
|
||||
numberPrefixStyle = {
|
||||
order = 21,
|
||||
order = 20,
|
||||
type = "select",
|
||||
name = L["Number Prefix"],
|
||||
get = function(info) return E.db.general.numberPrefixStyle; end,
|
||||
@@ -202,7 +196,7 @@ E.Options.args.general = {
|
||||
}
|
||||
},
|
||||
decimalLength = {
|
||||
order = 22,
|
||||
order = 21,
|
||||
type = "range",
|
||||
name = L["Decimal Length"],
|
||||
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
|
||||
|
||||
@@ -1107,7 +1107,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
|
||||
control:SetImageSize(width, height)
|
||||
control:SetLabel(name)
|
||||
else
|
||||
control = gui:Create("Button")
|
||||
local buttonElvUI = GetOptionsMemberValue("buttonElvUI",v, options, path, appName)
|
||||
control = gui:Create(buttonElvUI and "Button-ElvUI" or "Button")
|
||||
control:SetText(name)
|
||||
end
|
||||
control:SetCallback("OnClick",ActivateControl)
|
||||
|
||||
@@ -91,6 +91,8 @@ local basekeys={
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
-- below here were created by ElvUI --
|
||||
buttonElvUI=optmethodbool,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
|
||||
@@ -24,70 +24,70 @@ local function lockTooltip()
|
||||
GameTooltip:SetText(" ")
|
||||
GameTooltip:Show()
|
||||
end
|
||||
local function dragdrop_OnMouseDown(frame, ...)
|
||||
if frame.obj.dragOnMouseDown then
|
||||
dragdropButton.mouseDownFrame = frame
|
||||
dragdropButton:SetText(frame.obj.value or "Unknown")
|
||||
dragdropButton:SetWidth(frame:GetWidth())
|
||||
dragdropButton:SetHeight(frame:SetHeight())
|
||||
frame.obj.dragOnMouseDown(frame, unpack(arg))
|
||||
local function dragdrop_OnMouseDown(...)
|
||||
if this.obj.dragOnMouseDown then
|
||||
dragdropButton.mouseDownFrame = this
|
||||
dragdropButton:SetText(this.obj.value or "Unknown")
|
||||
dragdropButton:SetWidth(this:GetWidth())
|
||||
dragdropButton:SetHeight(this:SetHeight())
|
||||
this.obj.dragOnMouseDown(this, unpack(arg))
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnMouseUp(frame, ...)
|
||||
if frame.obj.dragOnMouseUp then
|
||||
frame:SetAlpha(1)
|
||||
local function dragdrop_OnMouseUp(...)
|
||||
if this.obj.dragOnMouseUp then
|
||||
this:SetAlpha(1)
|
||||
GameTooltip:Hide()
|
||||
dragdropButton:Hide()
|
||||
if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= frame and dragdropButton.enteredFrame:IsMouseOver() then
|
||||
frame.obj.dragOnMouseUp(frame, unpack(arg))
|
||||
frame.obj.ActivateMultiControl(frame.obj, unpack(arg))
|
||||
if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= this and dragdropButton.enteredFrame:IsMouseOver() then
|
||||
this.obj.dragOnMouseUp(this, unpack(arg))
|
||||
this.obj.ActivateMultiControl(this.obj, unpack(arg))
|
||||
end
|
||||
dragdropButton.enteredFrame = nil
|
||||
dragdropButton.mouseDownFrame = nil
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnLeave(frame, ...)
|
||||
if frame.obj.dragOnLeave then
|
||||
local function dragdrop_OnLeave(...)
|
||||
if this.obj.dragOnLeave then
|
||||
if dragdropButton.mouseDownFrame then
|
||||
lockTooltip()
|
||||
end
|
||||
if frame == dragdropButton.mouseDownFrame then
|
||||
frame:SetAlpha(0)
|
||||
if this == dragdropButton.mouseDownFrame then
|
||||
this:SetAlpha(0)
|
||||
dragdropButton:Show()
|
||||
frame.obj.dragOnLeave(frame, unpack(arg))
|
||||
this.obj.dragOnLeave(this, unpack(arg))
|
||||
end
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnEnter(frame, ...)
|
||||
if frame.obj.dragOnEnter and dragdropButton:IsShown() then
|
||||
dragdropButton.enteredFrame = frame
|
||||
local function dragdrop_OnEnter(...)
|
||||
if this.obj.dragOnEnter and dragdropButton:IsShown() then
|
||||
dragdropButton.enteredFrame = this
|
||||
lockTooltip()
|
||||
frame.obj.dragOnEnter(frame, unpack(arg))
|
||||
this.obj.dragOnEnter(this, unpack(arg))
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnClick(frame, ...)
|
||||
local button = unpack(arg)
|
||||
if frame.obj.dragOnClick and button == "RightButton" then
|
||||
frame.obj.dragOnClick(frame, unpack(arg))
|
||||
frame.obj.ActivateMultiControl(frame.obj, unpack(arg))
|
||||
elseif frame.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
|
||||
frame.obj.stateSwitchOnClick(frame, unpack(arg))
|
||||
frame.obj.ActivateMultiControl(frame.obj, unpack(arg))
|
||||
local function dragdrop_OnClick()
|
||||
local button = arg1
|
||||
if this.obj.dragOnClick and button == "RightButton" then
|
||||
this.obj.dragOnClick(this, button)
|
||||
this.obj.ActivateMultiControl(this.obj, button)
|
||||
elseif this.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
|
||||
this.obj.stateSwitchOnClick(this, button)
|
||||
this.obj.ActivateMultiControl(this.obj, button)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, ...)
|
||||
local function Button_OnClick()
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", unpack(arg))
|
||||
this.obj:Fire("OnClick", 2, arg1)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
local function Control_OnEnter()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
local function Control_OnLeave()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
@@ -139,7 +139,6 @@ local function Constructor()
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
|
||||
frame:Hide()
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForClicks("AnyUp")
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
@@ -153,11 +152,11 @@ local function Constructor()
|
||||
dragdropButton:Hide()
|
||||
ElvUI[1]:GetModule('Skins'):HandleButton(dragdropButton)
|
||||
end
|
||||
frame:HookScript("OnClick", dragdrop_OnClick)
|
||||
frame:HookScript("OnEnter", dragdrop_OnEnter)
|
||||
frame:HookScript("OnLeave", dragdrop_OnLeave)
|
||||
frame:HookScript("OnMouseUp", dragdrop_OnMouseUp)
|
||||
frame:HookScript("OnMouseDown", dragdrop_OnMouseDown)
|
||||
HookScript(frame, "OnClick", dragdrop_OnClick)
|
||||
HookScript(frame, "OnEnter", dragdrop_OnEnter)
|
||||
HookScript(frame, "OnLeave", dragdrop_OnLeave)
|
||||
HookScript(frame, "OnMouseUp", dragdrop_OnMouseUp)
|
||||
HookScript(frame, "OnMouseDown", dragdrop_OnMouseDown)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<Script file="AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="AceGUIWidget-Button.lua"/>
|
||||
<Script file="AceGUIWidget-Button-ElvUI.lua"/>
|
||||
<Script file="AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="AceGUIWidget-DropDown.lua"/>
|
||||
|
||||
Reference in New Issue
Block a user