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castbar
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@@ -38,6 +38,8 @@ function UF:Construct_Castbar(frame, moverName)
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castbar:SetClampedToScreen(true)
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castbar:SetClampedToScreen(true)
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E:CreateBackdrop(castbar, "Default", nil, nil, self.thinBorders, true)
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E:CreateBackdrop(castbar, "Default", nil, nil, self.thinBorders, true)
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CreateStatusBarTexturePointer(castbar)
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castbar.Time = castbar:CreateFontString(nil, "OVERLAY")
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castbar.Time = castbar:CreateFontString(nil, "OVERLAY")
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self:Configure_FontString(castbar.Time)
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self:Configure_FontString(castbar.Time)
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castbar.Time:SetPoint("RIGHT", castbar, "RIGHT", -4, 0)
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castbar.Time:SetPoint("RIGHT", castbar, "RIGHT", -4, 0)
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