local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local TT = E:NewModule("Tooltip", "AceHook-3.0", "AceEvent-3.0"); --Cache global variables --Lua functions local _G = _G local unpack = unpack local twipe, tinsert, tconcat = table.wipe, table.insert, table.concat local floor = math.floor local find, format, match = string.find, string.format, string.match --WoW API / Variables local IsShiftKeyDown = IsShiftKeyDown local UnitExists = UnitExists local UnitLevel = UnitLevel local UnitIsPlayer = UnitIsPlayer local UnitClass = UnitClass local UnitName = UnitName local GetGuildInfo = GetGuildInfo local UnitPVPName = UnitPVPName local GetQuestDifficultyColor = GetQuestDifficultyColor local UnitRace = UnitRace local UnitIsTapped = UnitIsTapped local UnitIsTappedByPlayer = UnitIsTappedByPlayer local UnitReaction = UnitReaction local UnitClassification = UnitClassification local UnitCreatureType = UnitCreatureType local UnitIsPVP = UnitIsPVP local GetNumPartyMembers = GetNumPartyMembers local GetNumRaidMembers = GetNumRaidMembers local UnitIsUnit = UnitIsUnit local SetTooltipMoney = SetTooltipMoney local targetList = {} local TAPPED_COLOR = {r = 0.6, g = 0.6, b = 0.6} local classification = { worldboss = format("|cffAF5050 %s|r", BOSS), rareelite = format("|cffAF5050+ %s|r", ITEM_QUALITY3_DESC), elite = "|cffAF5050+|r", rare = format("|cffAF5050 %s|r", ITEM_QUALITY3_DESC) } function TT:GameTooltip_SetDefaultAnchor(tt, parent) if E.private.tooltip.enable ~= true then return end if tt:GetAnchorType() ~= "ANCHOR_NONE" then return end if parent then if self.db.healthBar.statusPosition == "BOTTOM" then if GameTooltipStatusBar.anchoredToTop then GameTooltipStatusBar:ClearAllPoints() E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3)) E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3)) E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3) GameTooltipStatusBar.anchoredToTop = nil end else if not GameTooltipStatusBar.anchoredToTop then GameTooltipStatusBar:ClearAllPoints() E:Point(GameTooltipStatusBar, "BOTTOMLEFT", GameTooltip, "TOPLEFT", E.Border, (E.Spacing * 3)) E:Point(GameTooltipStatusBar, "BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -E.Border, (E.Spacing * 3)) E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, 3) GameTooltipStatusBar.anchoredToTop = true end end if self.db.cursorAnchor then tt:SetOwner(parent, "ANCHOR_CURSOR") return; else tt:SetOwner(parent, "ANCHOR_NONE") end end if not E:HasMoverBeenMoved("TooltipMover") then if ElvUI_ContainerFrame and ElvUI_ContainerFrame:IsShown() then E:Point(tt, "BOTTOMRIGHT", ElvUI_ContainerFrame, "TOPRIGHT", 0, 18) elseif RightChatPanel:GetAlpha() == 1 and RightChatPanel:IsShown() then E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "TOPRIGHT", 0, 18) else E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 18) end else local point = E:GetScreenQuadrant(TooltipMover) if point == "TOPLEFT" then tt:SetPoint("TOPLEFT", TooltipMover) elseif point == "TOPRIGHT" then tt:SetPoint("TOPRIGHT", TooltipMover) elseif point == "BOTTOMLEFT" or point == "LEFT" then tt:SetPoint("BOTTOMLEFT", TooltipMover) else tt:SetPoint("BOTTOMRIGHT", TooltipMover) end end end function TT:SetStyle(tt) E:SetTemplate(this, "Transparent", nil, true) local r, g, b = this:GetBackdropColor() this:SetBackdropColor(r, g, b, self.db.colorAlpha) end function TT:RemoveTrashLines(tt) for i = 2, tt:NumLines() do local tiptext = _G["GameTooltipTextLeft"..i] local linetext = tiptext:GetText() if linetext == HELPFRAME_HOME_ISSUE3_HEADER or linetext == FACTION_ALLIANCE or linetext == FACTION_HORDE then tiptext:SetText(nil) tiptext:Hide() end end end function TT:GetLevelLine(tt, offset) for i = offset, tt:NumLines() do local tipText = _G["GameTooltipTextLeft"..i] if tipText:GetText() and find(tipText:GetText(), LEVEL) then return tipText end end end function TT:UPDATE_MOUSEOVER_UNIT(_, unit) if not unit then unit = "mouseover" end if not UnitExists(unit) then return end TT:RemoveTrashLines(GameTooltip) local level = UnitLevel(unit) local isShiftKeyDown = IsShiftKeyDown() local color if UnitIsPlayer(unit) then local localeClass, class = UnitClass(unit) local name = UnitName(unit) local guildName, guildRankName = GetGuildInfo(unit) local pvpName = UnitPVPName(unit) if not localeClass or not class then return end color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class] GameTooltipTextLeft1:SetText(format("%s%s", E:RGBToHex(color.r, color.g, color.b), name)) local diffColor = GetQuestDifficultyColor(level) local race = UnitRace(unit) if guildName then if self.db.guildRanks then GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r> [|cff00ff10%s|r]", guildName, guildRankName)) else GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r>", guildName)) end GameTooltip:AddLine(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass), 1, 1, 1) else GameTooltipTextLeft2:SetText(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass)) end else if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then color = TAPPED_COLOR else color = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[UnitReaction(unit, "player")] or FACTION_BAR_COLORS[UnitReaction(unit, "player")] end local levelLine = self:GetLevelLine(GameTooltip, 2) if levelLine then local creatureClassification = UnitClassification(unit) local creatureType = UnitCreatureType(unit) local pvpFlag = "" local diffColor = GetQuestDifficultyColor(level) if UnitIsPVP(unit) then pvpFlag = format(" (%s)", HELPFRAME_HOME_ISSUE3_HEADER) end levelLine:SetText(format("|cff%02x%02x%02x%s|r%s %s%s", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", classification[creatureClassification] or "", creatureType or "", pvpFlag)) end end local unitTarget = unit.."target" if self.db.targetInfo and unit ~= "player" and UnitExists(unitTarget) then local targetColor; if UnitIsPlayer(unitTarget) then local _, class = UnitClass(unitTarget); targetColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]; else local reaction = UnitReaction(unitTarget, "player") or 4 targetColor = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[reaction] or FACTION_BAR_COLORS[reaction] end GameTooltip:AddDoubleLine(format("%s:", TARGET), format("|cff%02x%02x%02x%s|r", targetColor.r * 255, targetColor.g * 255, targetColor.b * 255, UnitName(unitTarget))) end local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers() if self.db.targetInfo and (numParty > 0 or numRaid > 0) then for i = 1, (numRaid > 0 and numRaid or numParty) do local groupUnit = (numRaid > 0 and "raid"..i or "party"..i) if UnitIsUnit(groupUnit.."target", unit) and (not UnitIsUnit(groupUnit,"player")) then local _, class = UnitClass(groupUnit) local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class] tinsert(targetList, format("%s%s", E:RGBToHex(color.r, color.g, color.b), UnitName(groupUnit))) end end local numList = getn(targetList) if numList > 0 then GameTooltip:AddLine(format("%s (|cffffffff%d|r): %s", L["Targeted By:"], numList, tconcat(targetList, ", ")), nil, nil, nil, true) twipe(targetList) end end if color then GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b) else GameTooltipStatusBar:SetStatusBarColor(0.6, 0.6, 0.6) end GameTooltip:Show() local textWidth = GameTooltipStatusBar.text:GetStringWidth() if textWidth then GameTooltip:SetMinimumWidth(textWidth) end end function TT:SetUnit(tt, unit) self:UPDATE_MOUSEOVER_UNIT(nil, unit) end function TT:GameTooltipStatusBar_OnValueChanged() if not arg1 or not self.db.healthBar.text or not this.text then return end local _, max = this:GetMinMaxValues() if arg1 > 0 and max == 1 then this.text:SetText(format("%d%%", floor(arg1 * 100))) this:SetStatusBarColor(TAPPED_COLOR.r, TAPPED_COLOR.g, TAPPED_COLOR.b) --most effeciant? elseif arg1 == 0 then this.text:SetText(DEAD) else this.text:SetText(E:ShortValue(arg1).." / "..E:ShortValue(max)) end end function TT:SetItemRef(link) if find(link, "^item:") then local id = tonumber(match(link, "(%d+)")) ItemRefTooltip:AddLine(format("|cFFCA3C3C%s|r %d", ID, id)) ItemRefTooltip:Show() end end function TT:CheckBackdropColor() if not GameTooltip:IsShown() then return end local r, g, b = GameTooltip:GetBackdropColor() if r and g and b then r = E:Round(r, 1) g = E:Round(g, 1) b = E:Round(b, 1) local red, green, blue = unpack(E.media.backdropfadecolor) if r ~= red or g ~= green or b ~= blue then GameTooltip:SetBackdropColor(red, green, blue, self.db.colorAlpha) end end end function TT:SetTooltipFonts() local font = E.LSM:Fetch("font", E.db.tooltip.font) local fontOutline = E.db.tooltip.fontOutline local headerSize = E.db.tooltip.headerFontSize local textSize = E.db.tooltip.textFontSize local smallTextSize = E.db.tooltip.smallTextFontSize GameTooltipHeaderText:SetFont(font, headerSize, fontOutline) GameTooltipText:SetFont(font, textSize, fontOutline) GameTooltipTextSmall:SetFont(font, smallTextSize, fontOutline) if GameTooltip.hasMoney then for i = 1, GameTooltip.numMoneyFrames do _G["GameTooltipMoneyFrame"..i.."PrefixText"]:SetFont(font, textSize, fontOutline) _G["GameTooltipMoneyFrame"..i.."SuffixText"]:SetFont(font, textSize, fontOutline) _G["GameTooltipMoneyFrame"..i.."GoldButtonText"]:SetFont(font, textSize, fontOutline) _G["GameTooltipMoneyFrame"..i.."SilverButtonText"]:SetFont(font, textSize, fontOutline) _G["GameTooltipMoneyFrame"..i.."CopperButtonText"]:SetFont(font, textSize, fontOutline) end end ShoppingTooltip1TextLeft1:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextLeft2:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextLeft3:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextLeft4:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextRight1:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextRight2:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextRight3:SetFont(font, headerSize, fontOutline) ShoppingTooltip1TextRight4:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextLeft1:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextLeft2:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextLeft3:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextLeft4:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextRight1:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextRight2:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextRight3:SetFont(font, headerSize, fontOutline) ShoppingTooltip2TextRight4:SetFont(font, headerSize, fontOutline) end function TT:Initialize() self.db = E.db.tooltip if E.private.tooltip.enable ~= true then return end E.Tooltip = TT E:Height(GameTooltipStatusBar, self.db.healthBar.height) GameTooltipStatusBar:SetScript("OnValueChanged", nil) GameTooltipStatusBar.text = GameTooltipStatusBar:CreateFontString(nil, "OVERLAY") E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3) E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", self.db.healthBar.font), self.db.healthBar.fontSize, self.db.healthBar.fontOutline) if not GameTooltip.hasMoney then SetTooltipMoney(GameTooltip, 1, nil, "", "") SetTooltipMoney(GameTooltip, 1, nil, "", "") GameTooltipMoneyFrame:Hide() end self:SetTooltipFonts() self:SecureHook("GameTooltip_SetDefaultAnchor") self:SecureHook("SetItemRef") self:SecureHook(GameTooltip, "SetUnit") self:RegisterEvent("UPDATE_MOUSEOVER_UNIT") self:HookScript(GameTooltipStatusBar, "OnValueChanged", "GameTooltipStatusBar_OnValueChanged") end local function InitializeCallback() TT:Initialize() end E:RegisterModule(TT:GetName(), InitializeCallback)