local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins"); --Cache global variables --Lua functions local _G = _G local unpack = unpack local find, match, split = string.find, string.match, string.split --WoW API / Variables local GetItemInfo = GetItemInfo local GetItemQualityColor = GetItemQualityColor local GetTradeSkillItemLink = GetTradeSkillItemLink local GetTradeSkillReagentInfo = GetTradeSkillReagentInfo local GetTradeSkillReagentItemLink = GetTradeSkillReagentItemLink local hooksecurefunc = hooksecurefunc local function LoadSkin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.tradeskill ~= true then return end E:StripTextures(TradeSkillFrame, true) E:CreateBackdrop(TradeSkillFrame, "Transparent") E:Point(TradeSkillFrame.backdrop, "TOPLEFT", 10, -11) E:Point(TradeSkillFrame.backdrop, "BOTTOMRIGHT", -32, 74) E:StripTextures(TradeSkillRankFrameBorder) E:Size(TradeSkillRankFrame, 322, 16) TradeSkillRankFrame:ClearAllPoints() E:Point(TradeSkillRankFrame, "TOP", -10, -45) E:CreateBackdrop(TradeSkillRankFrame) TradeSkillRankFrame:SetStatusBarTexture(E["media"].normTex) TradeSkillRankFrame:SetStatusBarColor(0.13, 0.35, 0.80) E:RegisterStatusBar(TradeSkillRankFrame) E:StripTextures(TradeSkillExpandButtonFrame) TradeSkillCollapseAllButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton") TradeSkillCollapseAllButton.SetNormalTexture = E.noop TradeSkillCollapseAllButton:GetNormalTexture():SetPoint("LEFT", 3, 2) E:Size(TradeSkillCollapseAllButton:GetNormalTexture(), 15) TradeSkillCollapseAllButton:SetHighlightTexture("") TradeSkillCollapseAllButton.SetHighlightTexture = E.noop TradeSkillCollapseAllButton:SetDisabledTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton") TradeSkillCollapseAllButton.SetDisabledTexture = E.noop TradeSkillCollapseAllButton:GetDisabledTexture():SetPoint("LEFT", 3, 2) E:Size(TradeSkillCollapseAllButton:GetDisabledTexture(), 15) TradeSkillCollapseAllButton:GetDisabledTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925) TradeSkillCollapseAllButton:GetDisabledTexture():SetDesaturated(true) hooksecurefunc(TradeSkillCollapseAllButton, "SetNormalTexture", function(self, texture) if find(texture, "MinusButton") then self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925) else self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925) end end) S:HandleDropDownBox(TradeSkillInvSlotDropDown, 140) TradeSkillSubClassDropDown:ClearAllPoints() E:Point(TradeSkillInvSlotDropDown, "TOPRIGHT", TradeSkillFrame, "TOPRIGHT", -32, -68) S:HandleDropDownBox(TradeSkillSubClassDropDown, 140) TradeSkillSubClassDropDown:ClearAllPoints() E:Point(TradeSkillSubClassDropDown, "RIGHT", TradeSkillInvSlotDropDown, "RIGHT", -120, 0) TradeSkillFrameTitleText:ClearAllPoints() E:Point(TradeSkillFrameTitleText, "TOP", TradeSkillFrame, "TOP", 0, -18) for i = 1, TRADE_SKILLS_DISPLAYED do local button = _G["TradeSkillSkill"..i] local highlight = _G["TradeSkillSkill"..i.."Highlight"] button:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\PlusMinusButton") button.SetNormalTexture = E.noop E:Size(button:GetNormalTexture(), 14) button:GetNormalTexture():SetPoint("LEFT", 2, 1) highlight:SetTexture("") highlight.SetTexture = E.noop hooksecurefunc(button, "SetNormalTexture", function(self, texture) if find(texture, "MinusButton") then self:GetNormalTexture():SetTexCoord(0.545, 0.975, 0.085, 0.925) elseif find(texture, "PlusButton") then self:GetNormalTexture():SetTexCoord(0.045, 0.475, 0.085, 0.925) else self:GetNormalTexture():SetTexCoord(0, 0, 0, 0) end end) end E:StripTextures(TradeSkillDetailScrollFrame) E:StripTextures(TradeSkillListScrollFrame) E:StripTextures(TradeSkillDetailScrollChildFrame) S:HandleScrollBar(TradeSkillListScrollFrameScrollBar) S:HandleScrollBar(TradeSkillDetailScrollFrameScrollBar) E:StyleButton(TradeSkillSkillIcon, nil, true) E:SetTemplate(TradeSkillSkillIcon, "Default") for i = 1, MAX_TRADE_SKILL_REAGENTS do local reagent = _G["TradeSkillReagent"..i] local icon = _G["TradeSkillReagent"..i.."IconTexture"] local count = _G["TradeSkillReagent"..i.."Count"] local nameFrame = _G["TradeSkillReagent"..i.."NameFrame"] icon:SetTexCoord(unpack(E.TexCoords)) icon:SetDrawLayer("OVERLAY") icon.backdrop = CreateFrame("Frame", nil, reagent) icon.backdrop:SetFrameLevel(reagent:GetFrameLevel() - 1) E:SetTemplate(icon.backdrop, "Default") E:SetOutside(icon.backdrop, icon) icon:SetParent(icon.backdrop) count:SetParent(icon.backdrop) count:SetDrawLayer("OVERLAY") E:Kill(nameFrame) end S:HandleButton(TradeSkillCancelButton) S:HandleButton(TradeSkillCreateButton) S:HandleButton(TradeSkillCreateAllButton) S:HandleNextPrevButton(TradeSkillDecrementButton) TradeSkillInputBox:SetHeight(16) S:HandleEditBox(TradeSkillInputBox) S:HandleNextPrevButton(TradeSkillIncrementButton) S:HandleCloseButton(TradeSkillFrameCloseButton) hooksecurefunc("TradeSkillFrame_SetSelection", function(id) if TradeSkillSkillIcon:GetNormalTexture() then TradeSkillSkillIcon:SetAlpha(1) TradeSkillSkillIcon:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) E:SetInside(TradeSkillSkillIcon:GetNormalTexture()) else TradeSkillSkillIcon:SetAlpha(0) end E:Size(TradeSkillSkillIcon, 40) E:Point(TradeSkillSkillIcon, "TOPLEFT", 2, -3) local skillLink = GetTradeSkillItemLink(id) if skillLink then local _, _, quality = GetItemInfo(match(skillLink, "item:(%d+)")) if quality then TradeSkillSkillIcon:SetBackdropBorderColor(GetItemQualityColor(quality)) TradeSkillSkillName:SetTextColor(GetItemQualityColor(quality)) else TradeSkillSkillIcon:SetBackdropBorderColor(unpack(E["media"].bordercolor)) TradeSkillSkillName:SetTextColor(1, 1, 1) end end local numReagents = GetTradeSkillNumReagents(id) for i = 1, numReagents, 1 do local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(id, i) local reagentLink = GetTradeSkillReagentItemLink(id, i) local icon = _G["TradeSkillReagent"..i.."IconTexture"] local name = _G["TradeSkillReagent"..i.."Name"] if reagentLink then local _, _, quality = GetItemInfo(match(reagentLink, "item:(%d+)")) if quality then icon.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality)) if playerReagentCount < reagentCount then name:SetTextColor(0.5, 0.5, 0.5) else name:SetTextColor(GetItemQualityColor(quality)) end else icon.backdrop:SetBackdropBorderColor(unpack(E["media"].bordercolor)) end end end end) end S:AddCallbackForAddon("Blizzard_TradeSkillUI", "TradeSkill", LoadSkin)