local E, L, V, P, G = unpack(ElvUI); local S = E:GetModule("Skins"); E.Options.args.skins = { type = "group", name = L["Skins"], childGroups = "tree", args = { intro = { order = 1, type = "description", name = L["SKINS_DESC"] }, blizzardEnable = { order = 2, type = "toggle", name = "Blizzard", get = function(info) return E.private.skins.blizzard.enable; end, set = function(info, value) E.private.skins.blizzard.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end, }, ace3 = { order = 3, type = "toggle", name = "Ace3", get = function(info) return E.private.skins.ace3.enable; end, set = function(info, value) E.private.skins.ace3.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end, }, blizzard = { order = 100, type = "group", name = "Blizzard", get = function(info) return E.private.skins.blizzard[ info[getn(info)] ]; end, set = function(info, value) E.private.skins.blizzard[ info[getn(info)] ] = value; E:StaticPopup_Show("CONFIG_RL"); end, disabled = function() return not E.private.skins.blizzard.enable end, guiInline = true, args = { alertframes = { type = "toggle", name = L["Alert Frames"], desc = L["TOGGLESKIN_DESC"] }, auctionhouse = { type = "toggle", name = L["Auction Frame"], desc = L["TOGGLESKIN_DESC"] }, bags = { type = "toggle", name = L["Bags"], desc = L["TOGGLESKIN_DESC"], disabled = function() return E.private.bags.enable end }, battlefield = { type = "toggle", name = L["Battlefield Frame"], desc = L["TOGGLESKIN_DESC"] }, bgscore = { type = "toggle", name = L["BG Score"], desc = L["TOGGLESKIN_DESC"] }, binding = { type = "toggle", name = L["KeyBinding Frame"], desc = L["TOGGLESKIN_DESC"] }, character = { type = "toggle", name = L["Character Frame"], desc = L["TOGGLESKIN_DESC"] }, debug = { type = "toggle", name = L["Debug Tools"], desc = L["TOGGLESKIN_DESC"] }, dressingroom = { type = "toggle", name = L["Dressing Room"], desc = L["TOGGLESKIN_DESC"] }, friends = { type = "toggle", name = L["Friends"], desc = L["TOGGLESKIN_DESC"] }, gossip = { type = "toggle", name = L["Gossip Frame"], desc = L["TOGGLESKIN_DESC"] }, greeting = { type = "toggle", name = L["Greeting Frame"], desc = L["TOGGLESKIN_DESC"] }, guildregistrar = { type = "toggle", name = L["Guild Registrar"], desc = L["TOGGLESKIN_DESC"] }, help = { type = "toggle", name = L["Help Frame"], desc = L["TOGGLESKIN_DESC"] }, inspect = { type = "toggle", name = L["Inspect Frame"], desc = L["TOGGLESKIN_DESC"] }, loot = { type = "toggle", name = L["Loot Frames"], desc = L["TOGGLESKIN_DESC"], disabled = function() return E.private.general.loot end }, lootRoll = { type = "toggle", name = L["Loot Roll"], desc = L["TOGGLESKIN_DESC"], disabled = function() return E.private.general.lootRoll end }, macro = { type = "toggle", name = L["Macro Frame"], desc = L["TOGGLESKIN_DESC"] }, mail = { type = "toggle", name = L["Mail Frame"], desc = L["TOGGLESKIN_DESC"] }, merchant = { type = "toggle", name = L["Merchant Frame"], desc = L["TOGGLESKIN_DESC"] }, misc = { type = "toggle", name = L["Misc Frames"], desc = L["TOGGLESKIN_DESC"] }, petition = { type = "toggle", name = L["Petition Frame"], desc = L["TOGGLESKIN_DESC"] }, quest = { type = "toggle", name = L["Quest Frames"], desc = L["TOGGLESKIN_DESC"] }, questtimers = { type = "toggle", name = QUEST_TIMERS, desc = L["TOGGLESKIN_DESC"] }, raid = { type = "toggle", name = L["Raid Frame"], desc = L["TOGGLESKIN_DESC"] }, spellbook = { type = "toggle", name = L["Spellbook"], desc = L["TOGGLESKIN_DESC"] }, stable = { type = "toggle", name = L["Stable"], desc = L["TOGGLESKIN_DESC"] }, tabard = { type = "toggle", name = L["Tabard Frame"], desc = L["TOGGLESKIN_DESC"] }, talent = { type = "toggle", name = L["Talent Frame"], desc = L["TOGGLESKIN_DESC"] }, taxi = { type = "toggle", name = L["Taxi Frame"], desc = L["TOGGLESKIN_DESC"] }, tooltip = { type = "toggle", name = L["Tooltip"], desc = L["TOGGLESKIN_DESC"], }, trade = { type = "toggle", name = L["Trade Frame"], desc = L["TOGGLESKIN_DESC"] }, tradeskill = { type = "toggle", name = L["TradeSkill Frame"], desc = L["TOGGLESKIN_DESC"] }, trainer = { type = "toggle", name = L["Trainer Frame"], desc = L["TOGGLESKIN_DESC"] }, tutorial = { type = "toggle", name = L["Tutorial Frame"], desc = L["TOGGLESKIN_DESC"] }, worldmap = { type = "toggle", name = L["World Map"], desc = L["TOGGLESKIN_DESC"] }, mirrorTimers = { type = "toggle", name = L["Mirror Timers"], desc = L["TOGGLESKIN_DESC"] } } } } };