local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local AB = E:GetModule("ActionBars"); local ACD = LibStub("AceConfigDialog-3.0"); local group --Cache global variables --Lua functions local _G = _G local getn = table.getn --WoW API / Variables local GameTooltip = _G["GameTooltip"] local ACTIONBAR_LABEL, COLOR, GENERAL, LOCK_ACTIONBAR_TEXT, NONE = ACTIONBAR_LABEL, COLOR, GENERAL, LOCK_ACTIONBAR_TEXT, NONE local points = { ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["BOTTOMRIGHT"] = "BOTTOMRIGHT" } local function BuildABConfig() group["general"] = { order = 1, type = "group", name = L["General Options"], childGroups = "tab", disabled = function() return not E.ActionBars end, args = { info = { order = 1, type = "header", name = L["General Options"] }, toggleKeybind = { order = 2, type = "execute", name = L["Keybind Mode"], func = function() AB:ActivateBindMode() E:ToggleConfig() GameTooltip:Hide() end }, cooldownText = { order = 3, type = "execute", name = L["Cooldown Text"], func = function() ACD:SelectGroup("ElvUI", "general", "cooldown") end }, spacer = { order = 3, type = "description", name = "" }, macrotext = { order = 4, type = "toggle", name = L["Macro Text"], desc = L["Display macro names on action buttons."] }, hotkeytext = { order = 5, type = "toggle", name = L["Keybind Text"], desc = L["Display bind names on action buttons."] }, keyDown = { order = 6, type = "toggle", name = L["Key Down"], desc = L["Action button keybinds will respond on key down, rather than on key up"] }, useRangeColorText = { order = 7, type = "toggle", name = L["Color Keybind Text"], desc = L["Color Keybind Text when Out of Range, instead of the button."] }, lockActionBars = { order = 8, type = "toggle", name = L["Lock Actionbars"], desc = L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."], set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB:UpdateButtonSettings() end }, movementModifier = { order = 10, type = "select", name = L["Pickup Actionkey"], desc = L["The button you must hold down in order to drag an ability to another action button."], disabled = function() return (not E.private.actionbar.enable or not E.db.actionbar.lockActionBars) end, values = { ["NONE"] = L["None"], ["SHIFT"] = L["Shift Key"], ["ALT"] = L["ALT-Key"], ["CTRL"] = L["CTRL-Key"] } }, globalFadeAlpha = { order = 12, type = "range", name = L["Global Fade Transparency"], desc = L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."], min = 0, max = 1, step = 0.01, isPercent = true, set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB.fadeParent:SetAlpha(1-value) end }, colorGroup = { order = 12, type = "group", name = L["Colors"], guiInline = true, get = function(info) local t = E.db.actionbar[ info[getn(info)] ] local d = P.actionbar[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.actionbar[ info[getn(info)] ] t.r, t.g, t.b = r, g, b tullaRange:LoadDefaults() tullaRange.colors = TULLARANGE_COLORS for button in pairs(tullaRange.buttonsToUpdate) do button.tullaRangeColor = nil tullaRange.UpdateButtonUsable(button) end end, args = { noRangeColor = { order = 1, type = "color", name = L["Out of Range"], desc = L["Color of the actionbutton when out of range."] }, noPowerColor = { order = 2, type = "color", name = L["Out of Power"], desc = L["Color of the actionbutton when out of power (Mana, Rage)."] }, usableColor = { order = 3, type = "color", name = L["Usable"], desc = L["Color of the actionbutton when usable."] }, notUsableColor = { order = 4, type = "color", name = L["Not Usable"], desc = L["Color of the actionbutton when not usable."] } } }, fontGroup = { order = 14, type = "group", guiInline = true, name = L["Fonts"], args = { font = { order = 4, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font }, fontSize = { order = 5, type = "range", name = L["Font Size"], min = 4, max = 32, step = 1 }, fontOutline = { order = 6, type = "select", name = L["Font Outline"], desc = L["Set the font outline."], values = { ["NONE"] = L["None"], ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE" } }, fontColor = { order = 7, type = "color", name = L["Color"], width = "full", get = function(info) local t = E.db.actionbar[ info[getn(info)] ] local d = P.actionbar[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.actionbar[ info[getn(info)] ] t.r, t.g, t.b = r, g, b AB:UpdateButtonSettings() end }, textPosition = { order = 8, type = "group", name = L["Text Position"], guiInline = true, args = { countTextPosition = { order = 1, type = "select", name = L["Stack Text Position"], values = { ["BOTTOMRIGHT"] = "BOTTOMRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["TOPLEFT"] = "TOPLEFT", ["BOTTOM"] = "BOTTOM", ["TOP"] = "TOP" } }, countTextXOffset = { order = 2, type = "range", name = L["Stack Text X-Offset"], min = -10, max = 10, step = 1 }, countTextYOffset = { order = 3, type = "range", name = L["Stack Text Y-Offset"], min = -10, max = 10, step = 1 }, hotkeyTextPosition = { order = 4, type = "select", name = L["Hotkey Text Position"], values = { ["BOTTOMRIGHT"] = "BOTTOMRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["TOPLEFT"] = "TOPLEFT", ["BOTTOM"] = "BOTTOM", ["TOP"] = "TOP" } }, hotkeyTextXOffset = { order = 5, type = "range", name = L["Hotkey Text X-Offset"], min = -10, max = 10, step = 1 }, hotkeyTextYOffset = { order = 6, type = "range", name = L["Hotkey Text Y-Offset"], min = -10, max = 10, step = 1 } } } } }, lbf = { order = 15, type = "group", guiInline = true, name = L["LBF Support"], get = function(info) return E.private.actionbar.lbf[info[getn(info)]] end, set = function(info, value) E.private.actionbar.lbf[info[getn(info)]] = value E:StaticPopup_Show("PRIVATE_RL") end, args = { enable = { order = 1, type = "toggle", name = L["Enable"], desc = L["Allow LBF to handle the skinning of this element."] } } } } } group["barPet"] = { order = 2, name = L["Pet Bar"], type = "group", guiInline = false, disabled = function() return not E.ActionBars end, get = function(info) return E.db.actionbar.barPet[ info[getn(info)] ] end, set = function(info, value) E.db.actionbar.barPet[ info[getn(info)] ] = value AB:PositionAndSizeBarPet() end, args = { info = { order = 1, type = "header", name = L["Pet Bar"] }, enabled = { order = 2, type = "toggle", name = L["Enable"] }, restorePosition = { order = 3, type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], buttonElvUI = true, func = function() E:CopyTable(E.db.actionbar.barPet, P.actionbar.barPet) E:ResetMovers(L["Pet Bar"]) AB:PositionAndSizeBarPet() end, disabled = function() return not E.db.actionbar.barPet.enabled end }, spacer = { order = 4, type = "description", name = " " }, backdrop = { order = 5, type = "toggle", name = L["Backdrop"], desc = L["Toggles the display of the actionbars backdrop."], disabled = function() return not E.db.actionbar.barPet.enabled end }, mouseover = { order = 6, type = "toggle", name = L["Mouse Over"], desc = L["The frame is not shown unless you mouse over the frame."], disabled = function() return not E.db.actionbar.barPet.enabled end }, inheritGlobalFade = { order = 7, type = "toggle", name = L["Inherit Global Fade"], desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."], disabled = function() return not E.db.actionbar.barPet.enabled end }, point = { order = 8, type = "select", name = L["Anchor Point"], desc = L["The first button anchors itself to this point on the bar."], values = points, disabled = function() return not E.db.actionbar.barPet.enabled end }, buttons = { order = 8, type = "range", name = L["Buttons"], desc = L["The amount of buttons to display."], min = 1, max = NUM_PET_ACTION_SLOTS, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, buttonsPerRow = { order = 10, type = "range", name = L["Buttons Per Row"], desc = L["The amount of buttons to display per row."], min = 1, max = NUM_PET_ACTION_SLOTS, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, buttonsize = { order = 11, type = "range", name = L["Button Size"], desc = L["The size of the action buttons."], min = 15, max = 60, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, buttonspacing = { order = 12, type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, backdropSpacing = { order = 13, type = "range", name = L["Backdrop Spacing"], desc = L["The spacing between the backdrop and the buttons."], min = 0, max = 10, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, heightMult = { order = 14, type = "range", name = L["Height Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, widthMult = { order = 15, type = "range", name = L["Width Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, alpha = { order = 16, type = "range", isPercent = true, name = L["Alpha"], min = 0, max = 1, step = 0.01, disabled = function() return not E.db.actionbar.barPet.enabled end } } } group["stanceBar"] = { order = 3, name = L["Stance Bar"], type = "group", guiInline = false, disabled = function() return not E.ActionBars end, get = function(info) return E.db.actionbar.barShapeShift[ info[getn(info)] ] end, set = function(info, value) E.db.actionbar.barShapeShift[ info[getn(info)] ] = value AB:PositionAndSizeBarShapeShift() end, args = { info = { order = 1, type = "header", name = L["Stance Bar"] }, enabled = { order = 2, type = "toggle", name = L["Enable"] }, restorePosition = { order = 3, type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], buttonElvUI = true, func = function() E:CopyTable(E.db.actionbar.barShapeShift, P.actionbar.barShapeShift) E:ResetMovers(L["Stance Bar"]) AB:PositionAndSizeBarShapeShift() end, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, spacer = { order = 4, type = "description", name = " " }, backdrop = { order = 5, type = "toggle", name = L["Backdrop"], desc = L["Toggles the display of the actionbars backdrop."], disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, mouseover = { order = 6, type = "toggle", name = L["Mouse Over"], desc = L["The frame is not shown unless you mouse over the frame."], disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, inheritGlobalFade = { order = 7, type = "toggle", name = L["Inherit Global Fade"], desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."], disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, point = { order = 8, type = "select", name = L["Anchor Point"], desc = L["The first button anchors itself to this point on the bar."], values = points, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, buttons = { order = 9, type = "range", name = L["Buttons"], desc = L["The amount of buttons to display."], min = 1, max = NUM_PET_ACTION_SLOTS, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, buttonsPerRow = { order = 10, type = "range", name = L["Buttons Per Row"], desc = L["The amount of buttons to display per row."], min = 1, max = NUM_PET_ACTION_SLOTS, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, buttonsize = { order = 11, type = "range", name = L["Button Size"], desc = L["The size of the action buttons."], min = 15, max = 60, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, buttonspacing = { order = 12, type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, backdropSpacing = { order = 13, type = "range", name = L["Backdrop Spacing"], desc = L["The spacing between the backdrop and the buttons."], min = 0, max = 10, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, heightMult = { order = 14, type = "range", name = L["Height Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, widthMult = { order = 15, type = "range", name = L["Width Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, alpha = { order = 16, type = "range", isPercent = true, name = L["Alpha"], min = 0, max = 1, step = 0.01, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, style = { order = 17, type = "select", name = L["Style"], desc = L["This setting will be updated upon changing stances."], values = { ["darkenInactive"] = L["Darken Inactive"], ["classic"] = L["Classic"] }, disabled = function() return not E.db.actionbar.barShapeShift.enabled end } } } group["microbar"] = { order = 4, type = "group", name = L["Micro Bar"], get = function(info) return E.db.actionbar.microbar[ info[getn(info)] ] end, set = function(info, value) E.db.actionbar.microbar[ info[getn(info)] ] = value AB:UpdateMicroPositionDimensions() end, disabled = function() return not E.ActionBars end, args = { info = { order = 1, type = "header", name = L["Micro Bar"] }, enabled = { order = 2, type = "toggle", name = L["Enable"] }, restorePosition = { order = 3, type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], buttonElvUI = true, func = function() E:CopyTable(E.db.actionbar.microbar, P.actionbar.microbar) E:ResetMovers(L["Micro Bar"]) AB:UpdateMicroPositionDimensions() end, disabled = function() return not E.db.actionbar.microbar.enabled end }, spacer = { order = 4, type = "description", name = " " }, mouseover = { order = 5, type = "toggle", name = L["Mouse Over"], desc = L["The frame is not shown unless you mouse over the frame."], disabled = function() return not E.db.actionbar.microbar.enabled end }, buttonSize = { order = 6, type = "range", name = L["Button Size"], desc = L["The size of the action buttons."], min = 15, max = 60, step = 1, disabled = function() return not E.db.actionbar.microbar.enabled end }, buttonSpacing = { order = 7, type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar.microbar.enabled end }, buttonsPerRow = { order = 8, type = "range", name = L["Buttons Per Row"], desc = L["The amount of buttons to display per row."], min = 1, max = 8, step = 1, disabled = function() return not E.db.actionbar.microbar.enabled end }, alpha = { order = 9, type = "range", name = L["Alpha"], desc = L["Change the alpha level of the frame."], isPercent = true, min = 0, max = 1, step = 0.1, disabled = function() return not E.db.actionbar.microbar.enabled end } } } for i = 1, 5 do local name = L["Bar "]..i local barNum = "bar"..i group[barNum] = { order = 4 + i, name = name, type = "group", disabled = function() return not E.private.actionbar.enable end, get = function(info) return E.db.actionbar[barNum][ info[getn(info)] ] end, set = function(info, value) E.db.actionbar[barNum][ info[getn(info)] ] = value AB:PositionAndSizeBar(barNum) end, args = { info = { order = 1, type = "header", name = name }, enabled = { order = 2, type = "toggle", name = L["Enable"], set = function(info, value) E.db.actionbar[barNum][ info[getn(info)] ] = value AB:PositionAndSizeBar(barNum) end }, restorePosition = { order = 3, type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], buttonElvUI = true, func = function() E:CopyTable(E.db.actionbar[barNum], P.actionbar[barNum]) E:ResetMovers(name) AB:PositionAndSizeBar(barNum) end, disabled = function() return not E.db.actionbar[barNum].enabled end }, spacer = { order = 4, type = "description", name = " " }, backdrop = { order = 5, type = "toggle", name = L["Backdrop"], desc = L["Toggles the display of the actionbars backdrop."], disabled = function() return not E.db.actionbar[barNum].enabled end }, showGrid = { order = 6, type = "toggle", name = L["Show Empty Buttons"], set = function(info, value) E.db.actionbar[barNum][ info[getn(info)] ] = value AB:UpdateButtonSettingsForBar(barNum) end, disabled = function() return not E.db.actionbar[barNum].enabled end }, mouseover = { order = 7, type = "toggle", name = L["Mouse Over"], desc = L["The frame is not shown unless you mouse over the frame."], disabled = function() return not E.db.actionbar[barNum].enabled end }, inheritGlobalFade = { order = 8, type = "toggle", name = L["Inherit Global Fade"], desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."], disabled = function() return not E.db.actionbar[barNum].enabled end }, point = { order = 9, type = "select", name = L["Anchor Point"], desc = L["The first button anchors itself to this point on the bar."], values = points, disabled = function() return not E.db.actionbar[barNum].enabled end }, buttons = { order = 10, type = "range", name = L["Buttons"], desc = L["The amount of buttons to display."], min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, buttonsPerRow = { order = 11, type = "range", name = L["Buttons Per Row"], desc = L["The amount of buttons to display per row."], min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, buttonsize = { order = 12, type = "range", name = L["Button Size"], desc = L["The size of the action buttons."], min = 15, max = 60, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, buttonspacing = { order = 13, type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, backdropSpacing = { order = 14, type = "range", name = L["Backdrop Spacing"], desc = L["The spacing between the backdrop and the buttons."], min = 0, max = 10, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, heightMult = { order = 15, type = "range", name = L["Height Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, widthMult = { order = 16, type = "range", name = L["Width Multiplier"], desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."], min = 1, max = 5, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, alpha = { order = 17, type = "range", name = L["Alpha"], isPercent = true, min = 0, max = 1, step = 0.01, disabled = function() return not E.db.actionbar[barNum].enabled end } } } end end E.Options.args.actionbar = { type = "group", name = L["ActionBars"], childGroups = "tree", get = function(info) return E.db.actionbar[ info[getn(info)] ] end, set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB:UpdateButtonSettings() end, args = { enable = { order = 1, type = "toggle", name = L["Enable"], get = function(info) return E.private.actionbar[ info[getn(info)] ] end, set = function(info, value) E.private.actionbar[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end }, intro = { order = 2, type = "description", name = L["ACTIONBARS_DESC"] }, header = { order = 3, type = "header", name = L["Shortcuts"] }, spacer1 = { order = 4, type = "description", name = " " }, generalShortcut = { order = 5, type = "execute", name = L["General"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "general") end, disabled = function() return not E.ActionBars end }, petBarShortcut = { order = 6, type = "execute", name = L["Pet Bar"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "barPet") end, disabled = function() return not E.ActionBars end }, spacer2 = { order = 8, type = "description", name = " " }, stanceBarShortcut = { order = 9, type = "execute", name = L["Stance Bar"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "stanceBar") end, disabled = function() return not E.ActionBars end }, microbarShortcut = { order = 10, type = "execute", name = L["Micro Bar"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "microbar") end, disabled = function() return not E.ActionBars end }, bar1Shortcut = { order = 11, type = "execute", name = L["Bar "]..1, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar1") end, disabled = function() return not E.ActionBars end }, spacer3 = { order = 12, type = "description", name = " " }, bar2Shortcut = { order = 13, type = "execute", name = L["Bar "]..2, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar2") end, disabled = function() return not E.ActionBars end }, bar3Shortcut = { order = 14, type = "execute", name = L["Bar "]..3, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar3") end, disabled = function() return not E.ActionBars end }, bar4Shortcut = { order = 15, type = "execute", name = L["Bar "]..4, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar4") end, disabled = function() return not E.ActionBars end }, spacer4 = { order = 16, type = "description", name = " " }, bar5Shortcut = { order = 17, type = "execute", name = L["Bar "]..5, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar5") end, disabled = function() return not E.ActionBars end, } } } group = E.Options.args.actionbar.args BuildABConfig()