local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); --Cache global variables --Lua functions local _G = _G local ns = oUF local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") function UF:Construct_PetFrame(frame) frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT") frame.Health.frequentUpdates = true frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT") frame.Power.frequentUpdates = true frame.Name = self:Construct_NameText(frame) frame.Portrait3D = self:Construct_Portrait(frame, "model") frame.Portrait2D = self:Construct_Portrait(frame, "texture") frame.Buffs = self:Construct_Buffs(frame) frame.Debuffs = self:Construct_Debuffs(frame) frame.InfoPanel = self:Construct_InfoPanel(frame) E:Point(frame, "BOTTOM", E.UIParent, "BOTTOM", 0, 118) E:CreateMover(frame, frame:GetName().."Mover", L["Pet Frame"], nil, nil, nil, "ALL,SOLO") frame.unitframeType = "pet" end function UF:Update_PetFrame(frame, db) frame.db = db do frame.ORIENTATION = db.orientation frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame.colors = ElvUF.colors frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp") E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT) E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight()) UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height)) frame:UpdateAllElements("ElvUI_UpdateAllElements") end tinsert(UF["unitstoload"], "pet")