local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); local ns = oUF local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Cache global variables --Lua functions local _G = _G --WoW API / Variables local CreateFrame = CreateFrame local GetNumRaidMembers = GetNumRaidMembers local UnitInRaid = UnitInRaid function UF:Construct_PartyFrames() self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame("Frame", nil, self) self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.BORDER = E.Border self.SPACING = E.Spacing self.SHADOW_SPACING = 3 if self.isChild then self.Health = UF:Construct_HealthBar(self, true) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.Name = UF:Construct_NameText(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.originalParent = self:GetParent() local childDB = UF.db.units.party.petsGroup self.childType = "pet" if self == _G[self.originalParent:GetName().."Target"] then childDB = UF.db.units.party.targetsGroup self.childType = "target" end self.unitframeType = "party"..self.childType self:SetWidth(childDB.width) self:SetHeight(childDB.height) else self:SetWidth(UF.db.units.party.width) self:SetHeight(UF.db.units.party.height) self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT") self.Power = UF:Construct_PowerBar(self, true, true, "LEFT") self.Power.frequentUpdates = false self.Portrait3D = UF:Construct_Portrait(self, "model") self.Portrait2D = UF:Construct_Portrait(self, "texture") self.InfoPanel = UF:Construct_InfoPanel(self) self.Name = UF:Construct_NameText(self) self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.DebuffHighlight = UF:Construct_DebuffHighlight(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.GPS = UF:Construct_GPS(self) self.Castbar = UF:Construct_Castbar(self) self.customTexts = {} self.unitframeType = "party" end self.Range = UF:Construct_Range(self) UF:Update_StatusBars() UF:Update_FontStrings() UF:Update_PartyFrames(self, UF.db.units.party) return self end function UF:PartySmartVisibility() if not self then self = this end if not self.db or (self.db and not self.db.enable) then return end local numMembers = GetNumRaidMembers() if numMembers < 1 then self:Show() else self:Hide() end end function UF:Update_PartyHeader(header, db) header.db = db if not header.positioned then header:ClearAllPoints() E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195) E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY") header:RegisterEvent("PLAYER_LOGIN") header:RegisterEvent("ZONE_CHANGED_NEW_AREA") header:RegisterEvent("PARTY_MEMBERS_CHANGED") header:RegisterEvent("RAID_ROSTER_UPDATE") header:SetScript("OnEvent", UF.PartySmartVisibility) header.positioned = true end UF.PartySmartVisibility(header) end function UF:Update_PartyFrames(frame, db) frame.db = db frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp") do if self.thinBorders then frame.SPACING = 0 frame.BORDER = E.mult else frame.BORDER = E.Border frame.SPACING = E.Spacing end frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end if frame.isChild then frame.USE_PORTAIT = false frame.USE_PORTRAIT_OVERLAY = false frame.PORTRAIT_WIDTH = 0 frame.USE_POWERBAR = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.BOTTOM_OFFSET = 0 local childDB = db.petsGroup if frame.childType == "target" then childDB = db.targetsGroup end if not frame.originalParent.childList then frame.originalParent.childList = {} end frame.originalParent.childList[frame] = true if childDB.enable then frame:SetParent(frame.originalParent) RegisterUnitWatch(frame) E:Size(frame, childDB.width, childDB.height) frame:ClearAllPoints() E:Point(frame, E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset) else UnregisterUnitWatch(frame) frame:SetParent(E.HiddenFrame) end UF:Configure_HealthBar(frame) UF:Configure_RaidIcon(frame) UF:UpdateNameSettings(frame, frame.childType) else UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") UF:Configure_RaidDebuffs(frame) UF:Configure_Castbar(frame) UF:Configure_RaidIcon(frame) UF:Configure_DebuffHighlight(frame) UF:Configure_GPS(frame) UF:UpdateAuraWatch(frame) UF:Configure_CustomTexts(frame) end UF:Configure_Range(frame) frame:UpdateAllElements("ElvUI_UpdateAllElements") end UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}