local E, L, V, P, G = unpack(ElvUI) local mod = E:GetModule("NamePlates") local ComboColors = { [1] = {0.69, 0.31, 0.31}, [2] = {0.69, 0.31, 0.31}, [3] = {0.65, 0.63, 0.35}, [4] = {0.65, 0.63, 0.35}, [5] = {0.33, 0.59, 0.33} } local GetComboPoints = GetComboPoints local MAX_COMBO_POINTS = MAX_COMBO_POINTS function mod:UpdateElement_CPoints(frame) if not self.db.comboPoints then return end if frame.UnitType == "FRIENDLY_PLAYER" or frame.UnitType == "FRIENDLY_NPC" then return end local numPoints if UnitExists("target") and frame.isTarget then numPoints = GetComboPoints("player", "target") end if numPoints and numPoints > 0 then frame.CPoints:Show() for i = 1, MAX_COMBO_POINTS do if i <= numPoints then frame.CPoints[i]:Show() else frame.CPoints[i]:Hide() end end else frame.CPoints:Hide() end end function mod:ConfigureElement_CPoints(frame) if self.db.comboPoints and not frame.CPoints:IsShown() then frame.CPoints:Show() elseif frame.CPoints:IsShown() then frame.CPoints:Hide() end end function mod:ConstructElement_CPoints(parent) local frame = CreateFrame("Frame", nil, parent.HealthBar) frame:SetPoint("CENTER", parent.HealthBar, "BOTTOM") frame:SetWidth(68) frame:SetHeight(1) frame:Hide() for i = 1, MAX_COMBO_POINTS do frame[i] = frame:CreateTexture(nil, "OVERLAY") frame[i]:SetTexture([[Interface\AddOns\ElvUI\media\textures\bubbleTex.tga]]) frame[i]:SetWidth(12) frame[i]:SetHeight(12) frame[i]:SetVertexColor(unpack(ComboColors[i])) if i == 1 then frame[i]:SetPoint("LEFT", frame, "TOPLEFT") else frame[i]:SetPoint("LEFT", frame[i-1], "RIGHT", 2, 0) end end return frame end