local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local M = E:GetModule("Misc"); local CH = E:GetModule("Chat"); local CC = E:GetModule("ClassCache"); --Cache global variables --Lua functions local select, unpack, type = select, unpack, type local gsub, gmatch, format, lower, match = string.gsub, string.gmatch, string.format, string.lower, string.match local strlower, split = strlower, string.split --WoW API / Variables local CreateFrame = CreateFrame local WorldFrame = WorldFrame local WorldGetChildren = WorldFrame.GetChildren local RAID_CLASS_COLORS = RAID_CLASS_COLORS --Message cache local messageToSender = {} function M:UpdateBubbleBorder() if not this.text then return end if E.private.general.chatBubbles == "backdrop" then if E.PixelMode then this:SetBackdropBorderColor(this.text:GetTextColor()) else local r, g, b = this.text:GetTextColor() this.bordertop:SetTexture(r, g, b) this.borderbottom:SetTexture(r, g, b) this.borderleft:SetTexture(r, g, b) this.borderright:SetTexture(r, g, b) end end local text = this.text:GetText() if this.Name then this.Name:SetText("") --Always reset it if text and E.private.general.chatBubbleName then M:AddChatBubbleName(this, messageToSender[text]) end end if E.private.chat.enable and E.private.general.classCache and E.private.general.classColorMentionsSpeech then local classColorTable, isFirstWord, rebuiltString, lowerCaseWord, tempWord, wordMatch, classMatch if text and match(text, "%s-%S+%s*") then for word in gmatch(text, "%s-%S+%s*") do tempWord = gsub(word, "^[%s%p]-([^%s%p]+)([%-]?[^%s%p]-)[%s%p]*$","%1%2") lowerCaseWord = lower(tempWord) classMatch = CC:GetCacheTable()[E.myrealm][tempWord] wordMatch = classMatch and lowerCaseWord if wordMatch and not E.global.chat.classColorMentionExcludedNames[wordMatch] then classColorTable = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[classMatch] or RAID_CLASS_COLORS[classMatch] word = gsub(word, gsub(tempWord, "%-","%%-"), format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, tempWord)) end if not isFirstWord then rebuiltString = word isFirstWord = true else rebuiltString = format("%s%s", rebuiltString, word) end end if rebuiltString ~= nil then this.text:SetText(rebuiltString) end end end end function M:AddChatBubbleName(chatBubble, name) if not name then return end local defaultColor, color = "|cffffffff" local name, realm = split("-", name) local class = CC:GetClassByName(name, realm) if class then color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] and E:RGBToHex(CUSTOM_CLASS_COLORS[class].r, CUSTOM_CLASS_COLORS[class].g, CUSTOM_CLASS_COLORS[class].b)) or (RAID_CLASS_COLORS[class] and E:RGBToHex(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b)) else color = defaultColor end chatBubble.Name:SetText(format("%s%s|r", color, name)) end function M:SkinBubble(frame) local mult = E.mult * UIParent:GetScale() for i = 1, frame:GetNumRegions() do local region = select(i, frame:GetRegions()) if region:GetObjectType() == "Texture" then region:SetTexture(nil) elseif region:GetObjectType() == "FontString" then frame.text = region end end local name = frame:CreateFontString(nil, "OVERLAY") if E.private.general.chatBubbles == "backdrop" then name:SetPoint("TOPLEFT", 5, 19) else name:SetPoint("TOPLEFT", 5, 6) end name:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -5, -5) name:SetJustifyH("LEFT") E:FontTemplate(name, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize * 0.85, E.private.general.chatBubbleFontOutline) frame.Name = name if E.private.general.chatBubbles == "backdrop" then if E.PixelMode then frame:SetBackdrop({ bgFile = E["media"].blankTex, edgeFile = E["media"].blankTex, tile = false, tileSize = 0, edgeSize = mult, insets = {left = 0, right = 0, top = 0, bottom = 0} }) frame:SetBackdropColor(unpack(E.media.backdropfadecolor)) frame:SetBackdropBorderColor(0, 0, 0) else frame:SetBackdrop(nil) end local r, g, b = frame.text:GetTextColor() if not E.PixelMode then frame.backdrop = frame:CreateTexture(nil, "BACKGROUND") frame.backdrop:SetAllPoints(frame) frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor)) frame.bordertop = frame:CreateTexture(nil, "ARTWORK") frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2) frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2) frame.bordertop:SetHeight(mult) frame.bordertop:SetTexture(r, g, b) frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER") frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult) frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult) frame.bordertop.backdrop:SetHeight(mult * 3) frame.bordertop.backdrop:SetTexture(0, 0, 0) frame.borderbottom = frame:CreateTexture(nil, "ARTWORK") frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult*2, -mult*2) frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult*2, -mult*2) frame.borderbottom:SetHeight(mult) frame.borderbottom:SetTexture(r, g, b) frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER") frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult) frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult) frame.borderbottom.backdrop:SetHeight(mult * 3) frame.borderbottom.backdrop:SetTexture(0, 0, 0) frame.borderleft = frame:CreateTexture(nil, "ARTWORK") frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult*2, mult*2) frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult*2, -mult*2) frame.borderleft:SetWidth(mult) frame.borderleft:SetTexture(r, g, b) frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER") frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult) frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult) frame.borderleft.backdrop:SetWidth(mult * 3) frame.borderleft.backdrop:SetTexture(0, 0, 0) frame.borderright = frame:CreateTexture(nil, "ARTWORK") frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult*2, mult*2) frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult*2, -mult*2) frame.borderright:SetWidth(mult) frame.borderright:SetTexture(r, g, b) frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER") frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult) frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult) frame.borderright.backdrop:SetWidth(mult * 3) frame.borderright.backdrop:SetTexture(0, 0, 0) else frame:SetBackdropColor(unpack(E.media.backdropfadecolor)) frame:SetBackdropBorderColor(r, g, b) end E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline); elseif E.private.general.chatBubbles == "backdrop_noborder" then frame:SetBackdrop(nil) frame.backdrop = frame:CreateTexture(nil, "ARTWORK") E:SetInside(frame.backdrop, frame, 4, 4) frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor)) E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline) frame:SetClampedToScreen(false) elseif E.private.general.chatBubbles == "nobackdrop" then frame:SetBackdrop(nil) E:FontTemplate(frame.text, E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline) frame:SetClampedToScreen(false) frame.Name:Hide() end HookScript(frame, "OnShow", M.UpdateBubbleBorder) frame:SetFrameStrata("DIALOG") M.UpdateBubbleBorder(frame) frame.isSkinnedElvUI = true end function M:IsChatBubble(frame) for i = 1, frame:GetNumRegions() do local region = select(i, frame:GetRegions()) if region.GetTexture and region:GetTexture() and type(region:GetTexture() == "string") and strlower(region:GetTexture()) == [[interface\tooltips\chatbubble-background]] then return true end end return false end local function ChatBubble_OnEvent() if not E.private.general.chatBubbleName then return end messageToSender[arg1] = arg2 end local numChildren = 0 local function ChatBubble_OnUpdate() if not M.BubbleFrame.lastupdate then M.BubbleFrame.lastupdate = -2 -- wait 2 seconds before hooking frames end M.BubbleFrame.lastupdate = M.BubbleFrame.lastupdate + arg1 if M.BubbleFrame.lastupdate < .1 then return end M.BubbleFrame.lastupdate = 0 local count = select("#", WorldGetChildren(WorldFrame)) if count ~= numChildren then for i = numChildren + 1, count do local frame = select(i, WorldGetChildren(WorldFrame)) if M:IsChatBubble(frame) then if not frame.isSkinnedElvUI then M:SkinBubble(frame) end end end numChildren = count end end function M:LoadChatBubbles() if E.private.general.chatBubbles == "disabled" then return end self.BubbleFrame = CreateFrame("Frame") self.BubbleFrame:RegisterEvent("CHAT_MSG_SAY") self.BubbleFrame:RegisterEvent("CHAT_MSG_YELL") self.BubbleFrame:RegisterEvent("CHAT_MSG_PARTY") self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_SAY") self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_YELL") self.BubbleFrame:SetScript("OnEvent", ChatBubble_OnEvent) self.BubbleFrame:SetScript("OnUpdate", ChatBubble_OnUpdate) end