local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule("DataTexts"); --Cache global variables --Lua functions local unpack = unpack local format, join = string.format, string.join local sort, wipe = table.sort, wipe --WoW API / Variables local EasyMenu = EasyMenu local GetGuildInfo = GetGuildInfo local GetGuildRosterInfo = GetGuildRosterInfo local GetGuildRosterMOTD = GetGuildRosterMOTD local GetMouseFocus = GetMouseFocus local GetNumGuildMembers = GetNumGuildMembers local GetQuestDifficultyColor = GetQuestDifficultyColor local GetRealZoneText = GetRealZoneText local GuildRoster = GuildRoster local InviteUnit = InviteUnit local IsInGuild = IsInGuild local IsShiftKeyDown = IsShiftKeyDown local LoadAddOn = LoadAddOn local SetItemRef = SetItemRef local ToggleFriendsFrame = ToggleFriendsFrame local UnitInParty = UnitInParty local UnitInRaid = UnitInRaid local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS local RAID_CLASS_COLORS = RAID_CLASS_COLORS local MOTD_COLON = MOTD_COLON local FRIENDS_LIST_ONLINE = "FRIENDS_LIST_ONLINE" local tthead, ttsubh, ttoff = {r=0.4, g=0.78, b=1}, {r=0.75, g=0.9, b=1}, {r=.3,g=1,b=.3} local activezone, inactivezone = {r=0.3, g=1.0, b=0.3}, {r=0.65, g=0.65, b=0.65} local displayString = "" local noGuildString = "" local guildInfoString = "%s" local guildInfoString2 = join("", GUILD, ": %d/%d") local guildMotDString = "%s |cffaaaaaa |cffffffff%s" local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r %s" local levelNameStatusString = "|cff%02x%02x%02x%d|r %s " local nameRankString = "%s |cff999999-|cffffffff %s" local moreMembersOnlineString = join("", "+ %d ", FRIENDS_LIST_ONLINE, "...") local noteString = join("", "|cff999999 ", LABEL_NOTE, ":|r %s") local officerNoteString = join("", "|cff999999 ", GUILD_RANK1_DESC, ":|r %s") local guildTable, guildMotD = {}, "" local lastPanel local function SortGuildTable(shift) sort(guildTable, function(a, b) if a and b then if shift then return a[9] < b[9] else return a[1] < b[1] end end end) end local function BuildGuildTable() wipe(guildTable) local _, name, rank, level, zone, note, officernote, connected, status, class local totalMembers = GetNumGuildMembers() for i = 1, totalMembers do name, rank, _, level, class, zone, note, officernote, connected, status = GetGuildRosterInfo(i) if connected then guildTable[getn(guildTable) + 1] = {name, rank, level, zone, note, officernote, connected, status, string.upper(class)} end end end local function UpdateGuildMessage() guildMotD = GetGuildRosterMOTD() end local eventHandlers = { ["CHAT_MSG_SYSTEM"] = function() GuildRoster() end, -- when we enter the world and guildframe is not available then -- load guild frame, update guild message and guild xp ["PLAYER_ENTERING_WORLD"] = function() if IsInGuild() then GuildRoster() end end, -- Guild Roster updated, so rebuild the guild table ["GUILD_ROSTER_UPDATE"] = function(self) GuildRoster() BuildGuildTable() UpdateGuildMessage() if GetMouseFocus() == self then self:GetScript("OnEnter")(self, nil, true) end end, ["PLAYER_GUILD_UPDATE"] = function() GuildRoster() end, -- our guild message of the day changed ["GUILD_MOTD"] = function(_, arg1) guildMotD = arg1 end, ["ELVUI_FORCE_RUN"] = E.noop, ["ELVUI_COLOR_UPDATE"] = E.noop, } local function OnEvent(self, event, ...) lastPanel = self if IsInGuild() then eventHandlers[event](self, unpack(arg)) self.text:SetText(format(displayString, getn(guildTable))) else self.text:SetText(noGuildString) end end local menuFrame = CreateFrame("Frame", "GuildDatatTextRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate") local menuList = { { text = OPTIONS_MENU, isTitle = true, notCheckable = true}, { text = INVITE, hasArrow = true, notCheckable = true,}, { text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable=true,} } local function inviteClick(_, playerName) menuFrame:Hide() InviteUnit(playerName) end local function whisperClick(_, playerName) menuFrame:Hide() SetItemRef("player:"..playerName, ("|Hplayer:%1$s|h[%1$s]|h"):format(playerName), "LeftButton") end local function OnClick(_, btn) if btn == "RightButton" and IsInGuild() then DT.tooltip:Hide() local classc, levelc, grouped, info local menuCountWhispers = 0 local menuCountInvites = 0 menuList[2].menuList = {} menuList[3].menuList = {} for i = 1, getn(guildTable) do info = guildTable[i] if info[7] and info[1] ~= E.myname then classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3]) --if UnitInParty(info[1]) or UnitInRaid(info[1]) then -- grouped = "|cffaaaaaa*|r" --elseif not info[11] then menuCountInvites = menuCountInvites + 1 grouped = "" menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = inviteClick} --end menuCountWhispers = menuCountWhispers + 1 if not grouped then grouped = "" end menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], grouped), arg1 = info[1],notCheckable=true, func = whisperClick} end end L_EasyMenu(menuList, menuFrame, "cursor", 0, 0, "MENU", 2) else ToggleFriendsFrame(3) end end local function OnEnter(self, _, noUpdate) if not IsInGuild() then return end DT:SetupTooltip(self) local online, total = 0, GetNumGuildMembers(true) for i = 0, total do local _, _, _, _, _, _, _, _, _, status = GetGuildRosterInfo(i) if status then online = online + 1 end end if getn(guildTable) == 0 then BuildGuildTable() end SortGuildTable(IsShiftKeyDown()) local guildName, guildRank = GetGuildInfo("player") if guildName and guildRank then DT.tooltip:AddDoubleLine(format(guildInfoString, guildName), format(guildInfoString2, online, total),tthead.r,tthead.g,tthead.b,tthead.r,tthead.g,tthead.b) DT.tooltip:AddLine(guildRank, unpack(tthead)) end if guildMotD ~= "" then DT.tooltip:AddLine(" ") DT.tooltip:AddLine(format(guildMotDString, GUILD_MOTD_LABEL, guildMotD), ttsubh.r, ttsubh.g, ttsubh.b, 1) end local zonec, classc, levelc, info local shown = 0 DT.tooltip:AddLine(" ") for i = 1, getn(guildTable) do -- if more then 30 guild members are online, we don't Show any more, but inform user there are more if 30 - shown <= 1 then if online - 30 > 1 then DT.tooltip:AddLine(format(moreMembersOnlineString, online - 30), ttsubh.r, ttsubh.g, ttsubh.b) end break end info = guildTable[i] if GetRealZoneText() == info[4] then zonec = activezone else zonec = inactivezone end classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3]) if IsShiftKeyDown() then DT.tooltip:AddDoubleLine(format(nameRankString, info[1], info[2]), info[4], classc.r, classc.g, classc.b, zonec.r, zonec.g, zonec.b) if info[5] ~= "" then DT.tooltip:AddLine(format(noteString, info[5]), ttsubh.r, ttsubh.g, ttsubh.b, 1) end if info[6] ~= "" then DT.tooltip:AddLine(format(officerNoteString, info[6]), ttoff.r, ttoff.g, ttoff.b, 1) end else DT.tooltip:AddDoubleLine(format(levelNameStatusString, levelc.r*255, levelc.g*255, levelc.b*255, info[3], info[1], info[4]), info[4], classc.r,classc.g,classc.b, zonec.r,zonec.g,zonec.b) end shown = shown + 1 end DT.tooltip:Show() if not noUpdate then GuildRoster() end end local function ValueColorUpdate(hex) displayString = join("", GUILD, ": ", hex, "%d|r") noGuildString = join("", hex, L["No Guild"]) if lastPanel ~= nil then OnEvent(lastPanel, "ELVUI_COLOR_UPDATE") end end E["valueColorUpdateFuncs"][ValueColorUpdate] = true DT:RegisterDatatext("Guild", {"PLAYER_ENTERING_WORLD", "CHAT_MSG_SYSTEM", "GUILD_ROSTER_UPDATE", "PLAYER_GUILD_UPDATE", "GUILD_MOTD"}, OnEvent, nil, OnClick, OnEnter, nil, GUILD)