local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins"); local TT = E:GetModule("Tooltip"); --Cache global variables --Lua functions local _G = _G local pairs = pairs --WoW API / Variables local function LoadSkin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.tooltip ~= true then return end S:HandleCloseButton(ItemRefCloseButton) local GameTooltip = _G["GameTooltip"] local GameTooltipStatusBar = _G["GameTooltipStatusBar"] local tooltips = { GameTooltip, ItemRefTooltip, ItemRefShoppingTooltip1, ItemRefShoppingTooltip2, ItemRefShoppingTooltip3, AutoCompleteBox, FriendsTooltip, ConsolidatedBuffsTooltip, ShoppingTooltip1, ShoppingTooltip2, ShoppingTooltip3, WorldMapTooltip, WorldMapCompareTooltip1, WorldMapCompareTooltip2, WorldMapCompareTooltip3 } for _, tt in pairs(tooltips) do TT:SecureHookScript(tt, "OnShow", "SetStyle") end GameTooltipStatusBar:SetStatusBarTexture(E["media"].normTex) E:RegisterStatusBar(GameTooltipStatusBar) E:CreateBackdrop(GameTooltipStatusBar, "Transparent") GameTooltipStatusBar:ClearAllPoints() E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3)) E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3)) end S:AddCallback("SkinTooltip", LoadSkin)