local E, L, V, P, G = unpack(ElvUI) local UF = E:GetModule("UnitFrames") local _G = _G local CreateFrame = CreateFrame local ns = oUF local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") function UF:Construct_PartyFrames() self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame("Frame", nil, self) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent) self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1) self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT") self.Power = UF:Construct_PowerBar(self, true, true, "LEFT") self.Power.frequentUpdates = false self.Portrait3D = UF:Construct_Portrait(self, "model") self.Portrait2D = UF:Construct_Portrait(self, "texture") self.InfoPanel = UF:Construct_InfoPanel(self) self.Name = UF:Construct_NameText(self) self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.GPS = UF:Construct_GPS(self) self.Range = UF:Construct_Range(self) self.unitframeType = "party" UF:Update_StatusBars() UF:Update_FontStrings() UF:Update_PartyFrames(self, UF.db.units.party) return self; end function UF:PartySmartVisibility() if not self then self = this end if GetNumRaidMembers() < 1 then self:Show() else self:Hide() end end function UF:Update_PartyHeader(header) if not header.positioned then header:ClearAllPoints() header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195) E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY") header:RegisterEvent("PARTY_MEMBERS_CHANGED") header:RegisterEvent("RAID_ROSTER_UPDATE") header:SetScript("OnEvent", UF.PartySmartVisibility) header.positioned = true end UF.PartySmartVisibility(header) end function UF:Update_PartyFrames(frame, db) frame.db = db frame.Portrait = db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp") do if self.thinBorders then frame.SPACING = 0 frame.BORDER = E.mult else frame.BORDER = E.Border frame.SPACING = E.Spacing end frame.ORIENTATION = db.orientation frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_WIDTH = 0 frame.CLASSBAR_YOFFSET = 0 frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame:SetWidth(frame.UNIT_WIDTH) frame:SetHeight(frame.UNIT_HEIGHT) UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:Configure_RaidIcon(frame) UF:Configure_GPS(frame) UF:Configure_RaidRoleIcons(frame) UF:Configure_Range(frame) frame:UpdateAllElements("ElvUI_UpdateAllElements") end UF.headerstoload.party = true