local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins"); --Cache global variables --Lua functions local _G = _G local unpack = unpack local pairs = pairs --WoW API / Variables local hooksecurefunc = hooksecurefunc function LoadSkin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.raid ~= true then return end -- RaidFrame local StripAllTextures = { "RaidGroup1", "RaidGroup2", "RaidGroup3", "RaidGroup4", "RaidGroup5", "RaidGroup6", "RaidGroup7", "RaidGroup8" } for _, object in pairs(StripAllTextures) do if _G[object] then E:StripTextures(_G[object]) end end S:HandleButton(RaidFrameAddMemberButton) S:HandleButton(RaidFrameReadyCheckButton) S:HandleButton(RaidFrameRaidInfoButton) for i = 1, NUM_RAID_GROUPS*5 do S:HandleButton(_G["RaidGroupButton"..i], true) end for i = 1, 8 do for j = 1, 5 do E:StripTextures(_G["RaidGroup"..i.."Slot"..j]) E:SetTemplate(_G["RaidGroup"..i.."Slot"..j], "Transparent") end end local function skinPulloutFrames() for i = 1, NUM_RAID_PULLOUT_FRAMES do local rp = _G["RaidPullout"..i] if not rp.backdrop then _G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil) E:CreateBackdrop(rp, "Transparent") E:Point(rp.backdrop, "TOPLEFT", 9, -17) E:Point(rp.backdrop, "BOTTOMRIGHT", -7, 10) end end end hooksecurefunc("RaidPullout_GetFrame", function() skinPulloutFrames() end) --[[hooksecurefunc("RaidPullout_Update", function(pullOutFrame) local pfName = pullOutFrame:GetName() for i = 1, pullOutFrame.numPulloutButtons do local pfBName = pfName.."Button"..i local pfBObj = _G[pfBName] if not pfBObj.backdrop then for _, v in pairs{"HealthBar", "ManaBar", "Target", "TargetTarget"} do local sBar = pfBName..v E:StripTextures(_G[sBar]) _G[sBar]:SetStatusBarTexture(E["media"].normTex) end E:Point(_G[pfBName.."ManaBar"], "TOP", "$parentHealthBar", "BOTTOM", 0, 0) E:Point(_G[pfBName.."Target"], "TOP", "$parentManaBar", "BOTTOM", 0, -1) E:CreateBackdrop(pfBObj, "Default") E:Point(pfBObj.backdrop, "TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9)) E:Point(pfBObj.backdrop, "BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0) end if not _G[pfBName.."TargetTargetFrame"].backdrop then E:StripTextures(_G[pfBName.."TargetTargetFrame"]) E:CreateBackdrop(_G[pfBName.."TargetTargetFrame"], "Default") E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14)) E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7) end end end)]] -- ReadyCheckFrame E:StripTextures(ReadyCheckFrame) E:SetTemplate(ReadyCheckFrame, "Transparent") E:Kill(ReadyCheckPortrait) S:HandleButton(ReadyCheckFrameYesButton) S:HandleButton(ReadyCheckFrameNoButton) E:Point(ReadyCheckFrameYesButton, "RIGHT", ReadyCheckFrame, "CENTER", -1, 0) E:Point(ReadyCheckFrameNoButton, "LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0) E:Point(ReadyCheckFrameText, "TOP", ReadyCheckFrame, "TOP", 0, -18) end S:AddCallbackForAddon("Blizzard_RaidUI", "RaidUI", LoadSkin)