local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB --Cache global variables --Lua functions local abs, floor, min, max = math.abs, math.floor, math.min, math.max local match = string.match --WoW API / Variables local IsMacClient = IsMacClient local GetCVar, SetCVar = GetCVar, SetCVar local GetScreenHeight, GetScreenWidth = GetScreenHeight, GetScreenWidth local scale function E:UIScale(event) if IsMacClient() and self.global.screenheight and self.global.screenwidth and (self.screenheight ~= self.global.screenheight or self.screenwidth ~= self.global.screenwidth) then self.screenheight = self.global.screenheight self.screenwidth = self.global.screenwidth end if GetCVar("UIScale") then self.global.uiScale = GetCVar("UIScale") end local minScale = self.global.general.minUiScale or 0.64 if self.global.general.autoScale then scale = max(minScale, min(1.00, 768/self.screenheight)) else scale = max(minScale, min(1.00, self.global.uiScale or UIParent:GetScale() or 768/self.screenheight)) end if self.screenwidth < 1600 then self.lowversion = true elseif self.screenwidth >= 3840 and self.global.general.eyefinity then local width = self.screenwidth local height = self.screenheight -- because some user enable bezel compensation, we need to find the real width of a single monitor. -- I don't know how it really work, but i'm assuming they add pixel to width to compensate the bezel. :P -- HQ resolution if width >= 9840 then width = 3280; end -- WQSXGA if width >= 7680 and width < 9840 then width = 2560 end -- WQXGA if width >= 5760 and width < 7680 then width = 1920 end -- WUXGA & HDTV if width >= 5040 and width < 5760 then width = 1680 end -- WSXGA+ -- adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width if width >= 4800 and width < 5760 and height == 900 then width = 1600 end -- UXGA & HD+ -- low resolution screen if width >= 4320 and width < 4800 then width = 1440 end -- WSXGA if width >= 4080 and width < 4320 then width = 1360 end -- WXGA if width >= 3840 and width < 4080 then width = 1224 end -- SXGA & SXGA (UVGA) & WXGA & HDTV -- yep, now set ElvUI to lower resolution if screen #1 width < 1600 if width < 1600 then self.lowversion = true end -- register a constant, we will need it later for launch.lua self.eyefinity = width end self.mult = 768/match(GetCVar("gxResolution"), "%d+x(%d+)")/scale self.Spacing = self.PixelMode and 0 or self.mult self.Border = (self.PixelMode and self.mult or self.mult*2) --Set UIScale, NOTE: SetCVar for UIScale can cause taints so only do this when we need to.. if E.Round and E:Round(UIParent:GetScale(), 5) ~= E:Round(scale, 5) and (event == "PLAYER_LOGIN") then SetCVar("UseUIScale", 1) SetCVar("UIScale", scale) WorldMapFrame.hasTaint = true; end if (event == "PLAYER_LOGIN" or event == "UPDATE_FLOATING_CHAT_WINDOWS") then if IsMacClient() then self.global.screenheight = floor(GetScreenHeight()*100+.5)/100 self.global.screenwidth = floor(GetScreenWidth()*100+.5)/100 end --Resize self.UIParent if Eyefinity is on. if self.eyefinity then local width = self.eyefinity local height = self.screenheight -- if autoscale is off, find a new width value of self.UIParent for screen #1. if not self.global.general.autoScale or height > 1200 then local h = UIParent:GetHeight() local ratio = self.screenheight / h local w = self.eyefinity / ratio width = w height = h end E:Size(self.UIParent, width, height) else --[[Eyefinity Test mode Resize the E.UIParent to be smaller than it should be, all objects inside should relocate. Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly. ]] --self.UIParent:SetSize(UIParent:GetWidth() - 250, UIParent:GetHeight() - 250); E:Size(self.UIParent, GetScreenWidth(), GetScreenHeight()) end self.UIParent:ClearAllPoints() self.UIParent:SetPoint("CENTER", UIParent) self.diffGetLeft = E:Round(abs(UIParent:GetLeft() - self.UIParent:GetLeft())) self.diffGetRight = E:Round(abs(UIParent:GetRight() - self.UIParent:GetRight())) self.diffGetTop = E:Round(abs(UIParent:GetTop() - self.UIParent:GetTop())) self.diffGetBottom = E:Round(abs(UIParent:GetBottom() - self.UIParent:GetBottom())) local change if E.Round then change = abs((E:Round(UIParent:GetScale(), 5) * 100) - (E:Round(scale, 5) * 100)) end if event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 and self.global.general.autoScale then E:StaticPopup_Show("FAILED_UISCALE") elseif event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 then E:StaticPopup_Show("CONFIG_RL") end self:UnregisterEvent("PLAYER_LOGIN") end end -- pixel perfect script of custom ui scale. function E:Scale(x) return self.mult*floor(x/self.mult+.5) end