local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); function UF:Construct_ResurrectionIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY") tex:SetTexture([[Interface\AddOns\ElvUI\media\textures\Raid-Icon-Rez]]) E:Point(tex, "CENTER", frame.Health, "CENTER") E:Size(tex, 30) tex:SetDrawLayer("OVERLAY", 7) return tex end function UF:Configure_ResurrectionIcon(frame) local RI = frame.ResurrectIndicator local db = frame.db if db.resurrectIcon.enable then if not frame:IsElementEnabled("ResurrectIndicator") then frame:EnableElement("ResurrectIndicator") end RI:Show() E:Size(RI, db.resurrectIcon.size) local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject) RI:ClearAllPoints() E:Point(RI, db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset) else if frame:IsElementEnabled("ResurrectIndicator") then frame:DisableElement("ResurrectIndicator") end RI:Hide() end end