local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); --Cache global variables --Lua functions --WoW API / Variables function UF:Construct_CombatIndicator(frame) local combat = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY") combat:SetWidth(19) combat:SetHeight(19) combat:SetPoint("CENTER", frame.Health, "CENTER", 0, 6) combat:SetVertexColor(0.69, 0.31, 0.31) return combat end function UF:Configure_CombatIndicator(frame) if frame.db.combatIcon and not frame:IsElementEnabled('CombatIndicator') then frame:EnableElement("CombatIndicator") elseif not frame.db.combatIcon and frame:IsElementEnabled('CombatIndicator') then frame:DisableElement("CombatIndicator") frame.CombatIndicator:Hide() end end