local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local mod = E:NewModule("NamePlates", "AceHook-3.0", "AceEvent-3.0", "AceTimer-3.0"); local CC = E:GetModule("ClassCache"); --Cache global variables --Lua functions local _G = _G local pairs, tonumber = pairs, tonumber local select = select local gsub, match, split = string.gsub, string.match, string.split local twipe = table.wipe --WoW API / Variables local CreateFrame = CreateFrame local GetBattlefieldScore = GetBattlefieldScore local GetNumBattlefieldScores = GetNumBattlefieldScores local UnitClass = UnitClass local UnitExists = UnitExists local UnitGUID = UnitGUID local SetCVar = SetCVar local WorldFrame = WorldFrame local WorldGetNumChildren, WorldGetChildren = WorldFrame.GetNumChildren, WorldFrame.GetChildren local numChildren = 0 local isTarget = false local BORDER = "Interface\\Tooltips\\Nameplate-Border" local FSPAT = "^%s*$" local queryList = {} local RaidIconCoordinate = { [0] = {[0] = "STAR", [0.25] = "MOON"}, [0.25] = {[0] = "CIRCLE", [0.25] = "SQUARE"}, [0.5] = {[0] = "DIAMOND", [0.25] = "CROSS"}, [0.75] = {[0] = "TRIANGLE", [0.25] = "SKULL"} } local healClasses = { ["DRUID"] = true, ["HUNTER"] = false, ["MAGE"] = false, ["PALADIN"] = true, ["PRIEST"] = true, ["ROGUE"] = false, ["SHAMAN"] = true, ["WARLOCK"] = false, ["WARRIOR"] = false } mod.CreatedPlates = {} mod.VisiblePlates = {} mod.Healers = {} function mod:CheckFilter(frame) --[[local db = E.global.nameplates["filter"][frame.UnitName] if db and db.enable then if db.hide then frame:Hide() return else if not frame:IsShown() then frame:Show() end if db.customColor then frame.CustomColor = db.color frame.HealthBar:SetStatusBarColor(db.color.r, db.color.g, db.color.b) else frame.CustomColor = nil end if db.customScale and db.customScale ~= 1 then frame.CustomScale = db.customScale else frame.CustomScale = nil end end elseif not frame:IsShown() then frame:Show() end]] return true end function mod:CheckBGHealers() local name, class, damageDone, healingDone, _ for i = 1, GetNumBattlefieldScores() do name, _, _, _, _, _, _, _, _, class, damageDone, healingDone = GetBattlefieldScore(i) if name and class and healClasses[class] then name = match(name, "(.+)%-.+") or name if name and healingDone > (damageDone * 2) then self.Healers[name] = true elseif name and self.Healers[name] then self.Healers[name] = nil end end end end function mod:SetFrameScale(frame, scale) if frame.HealthBar.currentScale ~= scale then if frame.HealthBar.scale:IsPlaying() then frame.HealthBar.scale:Stop() end frame.HealthBar.scale.width:SetChange(self.db.units[frame.UnitType].healthbar.width * scale) frame.HealthBar.scale.height:SetChange(self.db.units[frame.UnitType].healthbar.height * scale) frame.HealthBar.scale:Play() frame.HealthBar.currentScale = scale end end function mod:SetTargetFrame(frame) if isTarget then return end local targetExists = UnitExists("target") == 1 if targetExists and frame:GetParent():IsShown() and frame:GetParent():GetAlpha() == 1 then if self.db.useTargetScale then self:SetFrameScale(frame, (frame.CustomScale and frame.CustomScale * self.db.targetScale) or self.db.targetScale) end frame.isTarget = true frame.unit = "target" -- frame.guid = UnitGUID("target") if self.db.units[frame.UnitType].healthbar.enable ~= true then frame.Name:ClearAllPoints() frame.Level:ClearAllPoints() frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil self:ConfigureElement_HealthBar(frame) self:ConfigureElement_CastBar(frame) self:ConfigureElement_Glow(frame) self:ConfigureElement_Level(frame) self:ConfigureElement_Name(frame) self:UpdateElement_All(frame, true) end --[[if UnitCastingInfo("target") then frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_START", "target") elseif UnitChannelInfo("target") then frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_CHANNEL_START", "target") end]] frame:SetAlpha(1) mod:UpdateElement_AurasByUnitID("target") elseif frame.isTarget then if self.db.useTargetScale then self:SetFrameScale(frame, frame.CustomScale or frame.ThreatScale or 1) end frame.isTarget = nil frame.unit = nil -- frame.guid = nil if self.db.units[frame.UnitType].healthbar.enable ~= true then self:UpdateAllFrame(frame) end if targetExists then frame:SetAlpha(self.db.nonTargetTransparency) else frame:SetAlpha(1) end else if targetExists then frame:SetAlpha(self.db.nonTargetTransparency) else frame:SetAlpha(1) end end mod:UpdateElement_HealthColor(frame) mod:UpdateElement_Glow(frame) mod:UpdateElement_CPoints(frame) return frame.isTarget end function mod:GetNumVisiblePlates() local i = 0 for _ in pairs(mod.VisiblePlates) do i = i + 1 end return i end function mod:StyleFrame(parent, noBackdrop, point) point = point or parent local noscalemult = E.mult * UIParent:GetScale() if point.bordertop then return end if not noBackdrop then point.backdrop = parent:CreateTexture(nil, "BACKGROUND") point.backdrop:SetAllPoints(point) point.backdrop:SetTexture(unpack(E["media"].backdropfadecolor)) end if E.PixelMode then point.bordertop = parent:CreateTexture() point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult) point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult) point.bordertop:SetHeight(noscalemult) point.bordertop:SetTexture(unpack(E["media"].bordercolor)) point.borderbottom = parent:CreateTexture() point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult) point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult) point.borderbottom:SetHeight(noscalemult) point.borderbottom:SetTexture(unpack(E["media"].bordercolor)) point.borderleft = parent:CreateTexture() point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult) point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult, -noscalemult) point.borderleft:SetWidth(noscalemult) point.borderleft:SetTexture(unpack(E["media"].bordercolor)) point.borderright = parent:CreateTexture() point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult) point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult, -noscalemult) point.borderright:SetWidth(noscalemult) point.borderright:SetTexture(unpack(E["media"].bordercolor)) else point.bordertop = parent:CreateTexture(nil, "OVERLAY") point.bordertop:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult, noscalemult*2) point.bordertop:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult, noscalemult*2) point.bordertop:SetHeight(noscalemult) point.bordertop:SetTexture(unpack(E.media.bordercolor)) point.bordertop.backdrop = parent:CreateTexture() point.bordertop.backdrop:SetPoint("TOPLEFT", point.bordertop, "TOPLEFT", noscalemult, noscalemult) point.bordertop.backdrop:SetPoint("TOPRIGHT", point.bordertop, "TOPRIGHT", -noscalemult, noscalemult) point.bordertop.backdrop:SetHeight(noscalemult * 3) point.bordertop.backdrop:SetTexture(0, 0, 0) point.borderbottom = parent:CreateTexture(nil, "OVERLAY") point.borderbottom:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", -noscalemult, -noscalemult*2) point.borderbottom:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", noscalemult, -noscalemult*2) point.borderbottom:SetHeight(noscalemult) point.borderbottom:SetTexture(unpack(E.media.bordercolor)) point.borderbottom.backdrop = parent:CreateTexture() point.borderbottom.backdrop:SetPoint("BOTTOMLEFT", point.borderbottom, "BOTTOMLEFT", noscalemult, -noscalemult) point.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", point.borderbottom, "BOTTOMRIGHT", -noscalemult, -noscalemult) point.borderbottom.backdrop:SetHeight(noscalemult * 3) point.borderbottom.backdrop:SetTexture(0, 0, 0) point.borderleft = parent:CreateTexture(nil, "OVERLAY") point.borderleft:SetPoint("TOPLEFT", point, "TOPLEFT", -noscalemult*2, noscalemult*2) point.borderleft:SetPoint("BOTTOMLEFT", point, "BOTTOMLEFT", noscalemult*2, -noscalemult*2) point.borderleft:SetWidth(noscalemult) point.borderleft:SetTexture(unpack(E.media.bordercolor)) point.borderleft.backdrop = parent:CreateTexture() point.borderleft.backdrop:SetPoint("TOPLEFT", point.borderleft, "TOPLEFT", -noscalemult, noscalemult) point.borderleft.backdrop:SetPoint("BOTTOMLEFT", point.borderleft, "BOTTOMLEFT", -noscalemult, -noscalemult) point.borderleft.backdrop:SetWidth(noscalemult * 3) point.borderleft.backdrop:SetTexture(0, 0, 0) point.borderright = parent:CreateTexture(nil, "OVERLAY") point.borderright:SetPoint("TOPRIGHT", point, "TOPRIGHT", noscalemult*2, noscalemult*2) point.borderright:SetPoint("BOTTOMRIGHT", point, "BOTTOMRIGHT", -noscalemult*2, -noscalemult*2) point.borderright:SetWidth(noscalemult) point.borderright:SetTexture(unpack(E.media.bordercolor)) point.borderright.backdrop = parent:CreateTexture() point.borderright.backdrop:SetPoint("TOPRIGHT", point.borderright, "TOPRIGHT", noscalemult, noscalemult) point.borderright.backdrop:SetPoint("BOTTOMRIGHT", point.borderright, "BOTTOMRIGHT", noscalemult, -noscalemult) point.borderright.backdrop:SetWidth(noscalemult * 3) point.borderright.backdrop:SetTexture(0, 0, 0) end end function mod:RoundColors(r, g, b) return floor(r*100+.5) / 100, floor(g*100+.5) / 100, floor(b*100+.5) / 100 end function mod:UnitClass(name, type) --[[if E.private.general.classCache then if type == "FRIENDLY_PLAYER" then local _, class = UnitClass(name) if class then return class else local name, realm = split("-", name) return CC:GetClassByName(name, realm) end end else if type == "FRIENDLY_PLAYER" then return select(2, UnitClass(name)) end end--]] end function mod:UnitDetailedThreatSituation(frame) return false end function mod:UnitLevel(frame) local level, boss = frame.oldLevel:GetObjectType() == "FontString" and tonumber(frame.oldLevel:GetText()) or false, frame.BossIcon:IsShown() if boss or not level then return "??", 0.9, 0, 0 else return level, frame.oldLevel:GetTextColor() end end function mod:GetUnitInfo(frame) if UnitExists("target") == 1 and frame:GetParent():IsShown() and frame:GetParent():GetAlpha() == 1 then if UnitIsPlayer("target") then if UnitIsEnemy("target", "player") then return 2, "ENEMY_PLAYER" else return 5, "FRIENDLY_PLAYER" end else if UnitIsEnemy("target", "player") then return 2, "ENEMY_NPC" elseif UnitReaction("target", "player") == 4 then return 4, "ENEMY_NPC" else return 5, "FRIENDLY_NPC" end end end local r, g, b = mod:RoundColors(frame.oldHealthBar:GetStatusBarColor()) if r == 1 and g == 0 and b == 0 then return 2, "ENEMY_NPC" elseif r == 0 and g == 0 and b == 1 then return 5, "FRIENDLY_PLAYER" elseif r == 0 and g == 1 and b == 0 then return 5, "FRIENDLY_NPC" elseif r == 1 and g == 1 and b == 0 then return 4, "ENEMY_NPC" end end function mod:OnShow(self) isTarget = false self:SetWidth(0.01) self:SetHeight(0.01) mod.VisiblePlates[self.UnitFrame] = true self.UnitFrame.UnitName = gsub(self.UnitFrame.oldName:GetText(), FSPAT, "") local unitReaction, unitType = mod:GetUnitInfo(self.UnitFrame) self.UnitFrame.UnitType = unitType self.UnitFrame.UnitClass = mod:UnitClass(self.UnitFrame.oldName:GetText(), unitType) self.UnitFrame.UnitReaction = unitReaction if not self.UnitFrame.UnitClass then queryList[self.UnitFrame.UnitName] = self.UnitFrame end if unitType == "ENEMY_NPC" and self.UnitFrame.UnitClass then unitType = "ENEMY_PLAYER" self.UnitFrame.UnitType = unitType end if not mod:CheckFilter(self.UnitFrame) then return end if unitType == "ENEMY_PLAYER" then mod:UpdateElement_HealerIcon(self.UnitFrame) end self.UnitFrame.Level:ClearAllPoints() self.UnitFrame.Name:ClearAllPoints() mod:ConfigureElement_HealthBar(self.UnitFrame) if mod.db.units[unitType].healthbar.enable then mod:ConfigureElement_CastBar(self.UnitFrame) mod:ConfigureElement_Glow(self.UnitFrame) if mod.db.units[unitType].buffs.enable then self.UnitFrame.Buffs.db = mod.db.units[unitType].buffs mod:UpdateAuraIcons(self.UnitFrame.Buffs) end if mod.db.units[unitType].debuffs.enable then self.UnitFrame.Debuffs.db = mod.db.units[unitType].debuffs mod:UpdateAuraIcons(self.UnitFrame.Debuffs) end end if mod.db.units[unitType].healthbar.enable then mod:ConfigureElement_Name(self.UnitFrame) mod:ConfigureElement_Level(self.UnitFrame) else mod:ConfigureElement_Level(self.UnitFrame) mod:ConfigureElement_Name(self.UnitFrame) end --[[if(mod.db.units[unitType].castbar.enable) then self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_START") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_STOP") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_FAILED") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE") self.UnitFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP") end]] mod:UpdateElement_All(self.UnitFrame) self.UnitFrame:Show() end function mod:OnHide(self) --local self = this mod.VisiblePlates[self.UnitFrame] = nil self.UnitFrame.unit = nil mod:HideAuraIcons(self.UnitFrame.Buffs) mod:HideAuraIcons(self.UnitFrame.Debuffs) self.UnitFrame.Glow.r, self.UnitFrame.Glow.g, self.UnitFrame.Glow.b = nil, nil, nil self.UnitFrame.Glow:Hide() self.UnitFrame.HealthBar.r, self.UnitFrame.HealthBar.g, self.UnitFrame.HealthBar.b = nil, nil, nil self.UnitFrame.HealthBar:Hide() --self.UnitFrame.CastBar:Hide() self.UnitFrame.Level:ClearAllPoints() self.UnitFrame.Level:SetText("") self.UnitFrame.Name:ClearAllPoints() self.UnitFrame.Name:SetText("") self.UnitFrame.CPoints:Hide() self.UnitFrame:Hide() self.UnitFrame.isTarget = nil self.UnitFrame.displayedUnit = nil self.ThreatData = nil self.UnitFrame.UnitName = nil self.UnitFrame.UnitType = nil self.UnitFrame.ThreatScale = nil self.UnitFrame.ThreatReaction = nil self.UnitFrame.guid = nil self.UnitFrame.RaidIconType = nil self.UnitFrame.CustomColor = nil self.UnitFrame.CustomScale = nil end function mod:UpdateAllFrame(frame) mod:OnHide(frame:GetParent()) mod:OnShow(frame:GetParent()) end function mod:ConfigureAll() if E.private.nameplates.enable ~= true then return end self:ForEachPlate("UpdateAllFrame") self:UpdateCVars() end function mod:ForEachPlate(functionToRun, ...) for frame in pairs(self.CreatedPlates) do if frame and frame.UnitFrame then self[functionToRun](self, frame.UnitFrame, unpack(arg)) end end end function mod:UpdateElement_All(frame, noTargetFrame) if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then self:UpdateElement_Health(frame) self:UpdateElement_HealthColor(frame) self:UpdateElement_Auras(frame) end self:UpdateElement_RaidIcon(frame) self:UpdateElement_HealerIcon(frame) self:UpdateElement_Name(frame) self:UpdateElement_Level(frame) if not noTargetFrame then mod:ScheduleTimer("ForEachPlate", 0.25, 1, "SetTargetFrame") end end function mod:OnCreated(frame) isTarget = false local HealthBar, CastBar = frame:GetChildren() local Border, Highlight, Name, Level, BossIcon, RaidIcon = frame:GetRegions() frame.UnitFrame = CreateFrame("Button", nil, frame) E:Size(frame.UnitFrame, 100, 20) frame.UnitFrame:SetPoint("CENTER", 0, 0) frame.UnitFrame:SetScript("OnEvent", self.OnEvent) frame.UnitFrame:SetScript("OnClick", function() frame:Click() end) frame.UnitFrame.HealthBar = self:ConstructElement_HealthBar(frame.UnitFrame) frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame) frame.UnitFrame.Level = self:ConstructElement_Level(frame.UnitFrame) frame.UnitFrame.Name = self:ConstructElement_Name(frame.UnitFrame) frame.UnitFrame.Glow = self:ConstructElement_Glow(frame.UnitFrame) frame.UnitFrame.Buffs = self:ConstructElement_Auras(frame.UnitFrame, "LEFT") frame.UnitFrame.Debuffs = self:ConstructElement_Auras(frame.UnitFrame, "RIGHT") frame.UnitFrame.HealerIcon = self:ConstructElement_HealerIcon(frame.UnitFrame) frame.UnitFrame.CPoints = self:ConstructElement_CPoints(frame.UnitFrame) --self:QueueObject(CastBarBorder) --self:QueueObject(CastBarIcon) self:QueueObject(HealthBar) --self:QueueObject(CastBar) self:QueueObject(Level) self:QueueObject(Name) self:QueueObject(Border) self:QueueObject(Highlight) --CastBar:Kill() --CastBarIcon:SetParent(E.HiddenFrame) BossIcon:SetAlpha(0) frame.UnitFrame.oldHealthBar = HealthBar frame.UnitFrame.oldCastBar = CastBar --frame.UnitFrame.oldCastBar.Icon = CastBarIcon frame.UnitFrame.oldName = Name frame.UnitFrame.oldHighlight = Highlight frame.UnitFrame.oldLevel = Level RaidIcon:SetParent(frame.UnitFrame) frame.UnitFrame.RaidIcon = RaidIcon frame.UnitFrame.BossIcon = BossIcon self:OnShow(frame) HookScript(frame, "OnShow", function() self:OnShow(this) end) HookScript(frame, "OnHide", function() self:OnHide(this) end) HookScript(HealthBar, "OnValueChanged", self.UpdateElement_HealthOnValueChanged) self.CreatedPlates[frame] = true self.VisiblePlates[frame.UnitFrame] = true end function mod:OnEvent(event, unit, ...) if not self.unit then return end mod:UpdateElement_Cast(self, event, unit, unpack(arg)) end function mod:QueueObject(object) local objectType = object:GetObjectType() if objectType == "Texture" then object:SetTexture("") object:SetTexCoord(0, 0, 0, 0) elseif objectType == "FontString" then object:SetWidth(0.001) elseif objectType == "StatusBar" then object:SetStatusBarTexture("") end object:Hide() end function mod:OnUpdate(elapsed) local count = WorldGetNumChildren(WorldFrame) if count ~= numChildren then for i = numChildren + 1, count do local frame = select(i, WorldGetChildren(WorldFrame)) local region = frame:GetRegions() if(not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER) then mod:OnCreated(frame) end end numChildren = count end local i = 0 for frame in pairs(mod.VisiblePlates) do i = i + 1 local getTarget = mod:SetTargetFrame(frame) if not getTarget then frame:GetParent():SetAlpha(1) end if i == mod:GetNumVisiblePlates() then isTarget = true end end end function mod:CheckRaidIcon(frame) if frame.RaidIcon:IsShown() then local ux, uy = frame.RaidIcon:GetTexCoord() frame.RaidIconType = RaidIconCoordinate[ux][uy] else frame.RaidIconType = nil end end function mod:SearchNameplateByGUID(guid) for frame in pairs(self.VisiblePlates) do if frame and frame:IsShown() and frame.guid == guid then return frame end end end function mod:SearchNameplateByName(sourceName) if not sourceName then return end local SearchFor = strsplit("-", sourceName) for frame in pairs(self.VisiblePlates) do if frame and frame:IsShown() and frame.UnitName == SearchFor and RAID_CLASS_COLORS[frame.UnitClass] then return frame end end end function mod:SearchNameplateByIconName(raidIcon) for frame in pairs(self.VisiblePlates) do self:CheckRaidIcon(frame) if frame and frame:IsShown() and frame.RaidIcon:IsShown() and (frame.RaidIconType == raidIcon) then return frame end end end function mod:SearchForFrame(guid, raidIcon, name) local frame if guid then frame = self:SearchNameplateByGUID(guid) end if (not frame) and name then frame = self:SearchNameplateByName(name) end if (not frame) and raidIcon then frame = self:SearchNameplateByIconName(raidIcon) end return frame end function mod:UpdateCVars() -- SetCVar("showVKeyCastbar", "1") -- SetCVar("nameplateAllowOverlap", self.db.motionType == "STACKED" and "0" or "1") end local function CopySettings(from, to) for setting, value in pairs(from) do if type(value) == "table" then CopySettings(from[setting], to[setting]) else if to[setting] ~= nil then to[setting] = from[setting] end end end end function mod:ResetSettings(unit) CopySettings(P.nameplates.units[unit], self.db.units[unit]) end function mod:CopySettings(from, to) if from == to then return end CopySettings(self.db.units[from], self.db.units[to]) end function mod:PLAYER_ENTERING_WORLD() self:CleanAuraLists() twipe(self.Healers) local inInstance, instanceType = IsInInstance() if inInstance and instanceType == "pvp" and self.db.units.ENEMY_PLAYER.markHealers then self.CheckHealerTimer = self:ScheduleRepeatingTimer("CheckBGHealers", 3) self:CheckBGHealers() else if self.CheckHealerTimer then self:CancelTimer(self.CheckHealerTimer) self.CheckHealerTimer = nil end end end function mod:PLAYER_TARGET_CHANGED() isTarget = false end function mod:UNIT_AURA(_, unit) if unit == "target" then self:UpdateElement_AurasByUnitID("target") end end function mod:PLAYER_COMBO_POINTS() self:ForEachPlate("UpdateElement_CPoints") end function mod:PLAYER_REGEN_DISABLED() if self.db.showFriendlyCombat == "TOGGLE_ON" then ShowFriendNameplates(); elseif self.db.showFriendlyCombat == "TOGGLE_OFF" then HideFriendNameplates(); end if self.db.showEnemyCombat == "TOGGLE_ON" then ShowNameplates(); elseif self.db.showEnemyCombat == "TOGGLE_OFF" then HideNameplates(); end end function mod:PLAYER_REGEN_ENABLED() self:CleanAuraLists() if self.db.showFriendlyCombat == "TOGGLE_ON" then HideFriendNameplates(); elseif self.db.showFriendlyCombat == "TOGGLE_OFF" then ShowFriendNameplates(); end if self.db.showEnemyCombat == "TOGGLE_ON" then HideNameplates(); elseif self.db.showEnemyCombat == "TOGGLE_OFF" then ShowNameplates(); end end function mod:ClassCacheQueryResult(_, name, class) if queryList[name] then local frame = queryList[name] if frame.UnitType then if frame.UnitType == "ENEMY_NPC" then frame.UnitType = "ENEMY_PLAYER" end frame.UnitClass = class if self.db.units[frame.UnitType].healthbar.enable then self:UpdateElement_HealthColor(frame) end self:UpdateElement_Name(frame) end queryList[name] = nil end end function mod:Initialize() self.db = E.db["nameplates"] if E.private["nameplates"].enable ~= true then return end self:UpdateCVars() self.Frame = CreateFrame("Frame"):SetScript("OnUpdate", self.OnUpdate) self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PLAYER_REGEN_ENABLED") self:RegisterEvent("PLAYER_REGEN_DISABLED") self:RegisterEvent("PLAYER_TARGET_CHANGED") --self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") --self:RegisterEvent("UNIT_AURA") --self:RegisterEvent("PLAYER_COMBO_POINTS") self:RegisterMessage("ClassCacheQueryResult") E.NamePlates = self end local function InitializeCallback() mod:Initialize() end E:RegisterModule(mod:GetName(), InitializeCallback)