local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:NewModule("DataTexts", "AceTimer-3.0", "AceHook-3.0", "AceEvent-3.0"); local LDB = LibStub:GetLibrary("LibDataBroker-1.1"); local LSM = LibStub("LibSharedMedia-3.0"); local TT = E:GetModule("Tooltip"); local pairs, type, error = pairs, type, error local len = string.len local CreateFrame = CreateFrame local IsInInstance = IsInInstance function DT:Initialize() E.DataTexts = DT self.tooltip = CreateFrame("GameTooltip", "DatatextTooltip", E.UIParent, "GameTooltipTemplate") DatatextTooltipTextLeft1:SetFontObject(GameTooltipText) DatatextTooltipTextRight1:SetFontObject(GameTooltipText) TT:SetStyle(self.tooltip) TT:HookScript(self.tooltip, "OnShow", "CheckBackdropColor") self:RegisterLDB() LDB.RegisterCallback(E, "LibDataBroker_DataObjectCreated", DT.SetupObjectLDB) self:LoadDataTexts() self:RegisterEvent("PLAYER_ENTERING_WORLD") end DT.RegisteredPanels = {} DT.RegisteredDataTexts = {} DT.PointLocation = { [1] = "middle", [2] = "left", [3] = "right" } local hasEnteredWorld = false function DT:PLAYER_ENTERING_WORLD() hasEnteredWorld = true self:LoadDataTexts() end local function LoadDataTextsDelayed() E.Delay(0.5, function() DT:LoadDataTexts() end) end local hex = "|cffFFFFFF" function DT:SetupObjectLDB(name, obj) local curFrame = nil local function OnEnter() DT:SetupTooltip(this) if obj.OnTooltipShow then obj.OnTooltipShow(DT.tooltip) end if obj.OnEnter then obj.OnEnter(this) end DT.tooltip:Show() end local function OnLeave() if obj.OnLeave then obj.OnLeave(this) end DT.tooltip:Hide() end local function OnClick(self, button) if obj.OnClick then obj.OnClick(self, button) end end local function textUpdate(_, name, _, value) if value == nil or (len(value) >= 3) or value == "n/a" or name == value then curFrame.text:SetText(value ~= "n/a" and value or name) else curFrame.text:SetText(format("%s: %s%s|r", name, hex, value)) end end local function OnEvent(self) curFrame = self LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_text", textUpdate) LDB:RegisterCallback("LibDataBroker_AttributeChanged_"..name.."_value", textUpdate) LDB.callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_text", name, nil, obj.text, obj) end DT:RegisterDatatext(name, {"PLAYER_ENTER_WORLD"}, OnEvent, nil, OnClick, OnEnter, OnLeave) if DT.PanelLayoutOptions then DT:PanelLayoutOptions() end if hasEnteredWorld then LoadDataTextsDelayed() end end function DT:RegisterLDB() for name, obj in LDB:DataObjectIterator() do self:SetupObjectLDB(name, obj) end end local function ValueColorUpdate(newHex) hex = newHex end E["valueColorUpdateFuncs"][ValueColorUpdate] = true function DT:GetDataPanelPoint(panel, i, numPoints) if(numPoints == 1) then return "CENTER", panel, "CENTER" else if(i == 1) then return "CENTER", panel, "CENTER" elseif(i == 2) then return "RIGHT", panel.dataPanels["middle"], "LEFT", -4, 0 elseif(i == 3) then return "LEFT", panel.dataPanels["middle"], "RIGHT", 4, 0 end end end function DT:UpdateAllDimensions() for _, panel in pairs(DT.RegisteredPanels) do local width = (panel:GetWidth() / panel.numPoints) - 4 local height = panel:GetHeight() - 4 for i = 1, panel.numPoints do local pointIndex = DT.PointLocation[i] panel.dataPanels[pointIndex]:SetWidth(width) panel.dataPanels[pointIndex]:SetHeight(height) panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, panel.numPoints)) end end end function DT:Data_OnLeave() DT.tooltip:Hide() end function DT:SetupTooltip(panel) local parent = panel:GetParent() self.tooltip:Hide() self.tooltip:SetOwner(parent, parent.anchor, parent.xOff, parent.yOff) self.tooltip:ClearLines() GameTooltip:Hide() end function DT:RegisterPanel(panel, numPoints, anchor, xOff, yOff) DT.RegisteredPanels[panel:GetName()] = panel panel.dataPanels = {} panel.numPoints = numPoints panel.xOff = xOff panel.yOff = yOff panel.anchor = anchor for i = 1, numPoints do local pointIndex = DT.PointLocation[i] if not panel.dataPanels[pointIndex] then panel.dataPanels[pointIndex] = CreateFrame("Button", panel:GetName().."DataText"..i, panel) panel.dataPanels[pointIndex]:RegisterForClicks("LeftButtonUp", "RightButtonUp") panel.dataPanels[pointIndex].text = panel.dataPanels[pointIndex]:CreateFontString(nil, "OVERLAY") panel.dataPanels[pointIndex].text:SetAllPoints() E:FontTemplate(panel.dataPanels[pointIndex].text) panel.dataPanels[pointIndex].text:SetJustifyH("CENTER") panel.dataPanels[pointIndex].text:SetJustifyV("MIDDLE") end panel.dataPanels[pointIndex]:SetPoint(DT:GetDataPanelPoint(panel, i, numPoints)) end panel:SetScript("OnSizeChanged", DT.UpdateAllDimensions) DT.UpdateAllDimensions(panel) end function DT:AssignPanelToDataText(panel, data) panel.name = "" if data["name"] then panel.name = data["name"] end if data["events"] then for _, event in pairs(data["events"]) do -- random error 132 if event == "PLAYER_ENTERING_WORLD" then event = "PLAYER_LOGIN" end panel:RegisterEvent(event) end end if data["eventFunc"] then panel:SetScript("OnEvent", function() data["eventFunc"](this, event) end) data["eventFunc"](panel, "ELVUI_FORCE_RUN") end if data["onUpdate"] then panel:SetScript("OnUpdate", function() data["onUpdate"](this, arg1) end) data["onUpdate"](panel, 20000) end if data["onClick"] then panel:SetScript("OnClick", function() data["onClick"](this) end) end if data["onEnter"] then panel:SetScript("OnEnter", function() data["onEnter"](this) end) end if data["onLeave"] then panel:SetScript("OnLeave", function() data["onLeave"](this) end) else panel:SetScript("OnLeave", DT.Data_OnLeave) end end function DT:LoadDataTexts() self.db = E.db.datatexts LDB:UnregisterAllCallbacks(self) local inInstance, instanceType = IsInInstance() local fontTemplate = LSM:Fetch("font", self.db.font) for panelName, panel in pairs(DT.RegisteredPanels) do for i = 1, panel.numPoints do local pointIndex = DT.PointLocation[i] panel.dataPanels[pointIndex]:UnregisterAllEvents() panel.dataPanels[pointIndex]:SetScript("OnUpdate", nil) panel.dataPanels[pointIndex]:SetScript("OnEnter", nil) panel.dataPanels[pointIndex]:SetScript("OnLeave", nil) panel.dataPanels[pointIndex]:SetScript("OnClick", nil) E:FontTemplate(panel.dataPanels[pointIndex].text, fontTemplate, self.db.fontSize, self.db.fontOutline) panel.dataPanels[pointIndex].text:SetText(nil) panel.dataPanels[pointIndex].pointIndex = pointIndex if (panelName == "LeftChatDataPanel" or panelName == "RightChatDataPanel") and (inInstance and (instanceType == "pvp")) and not DT.ForceHideBGStats and E.db.datatexts.battleground then panel.dataPanels[pointIndex]:RegisterEvent("UPDATE_BATTLEFIELD_SCORE") panel.dataPanels[pointIndex]:RegisterEvent("PLAYER_REGEN_ENABLED") panel.dataPanels[pointIndex]:SetScript("OnEvent", DT.UPDATE_BATTLEFIELD_SCORE) panel.dataPanels[pointIndex]:SetScript("OnEnter", DT.BattlegroundStats) panel.dataPanels[pointIndex]:SetScript("OnLeave", DT.Data_OnLeave) panel.dataPanels[pointIndex]:SetScript("OnClick", DT.HideBattlegroundTexts) DT.UPDATE_BATTLEFIELD_SCORE(panel.dataPanels[pointIndex]) else for name, data in pairs(DT.RegisteredDataTexts) do for option, value in pairs(self.db.panels) do if value and type(value) == "table" then if option == panelName and self.db.panels[option][pointIndex] and self.db.panels[option][pointIndex] == name then DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data) end elseif value and type(value) == "string" and value == name then if self.db.panels[option] == name and option == panelName then DT:AssignPanelToDataText(panel.dataPanels[pointIndex], data) end end end end end end end if DT.ForceHideBGStats then DT.ForceHideBGStats = nil end end function DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc, localizedName) if name then DT.RegisteredDataTexts[name] = {} else error("Cannot register datatext no name was provided.") end DT.RegisteredDataTexts[name]["name"] = name if type(events) ~= "table" and events ~= nil then error("Events must be registered as a table.") else DT.RegisteredDataTexts[name]["events"] = events DT.RegisteredDataTexts[name]["eventFunc"] = eventFunc end if updateFunc and type(updateFunc) == "function" then DT.RegisteredDataTexts[name]["onUpdate"] = updateFunc end if clickFunc and type(clickFunc) == "function" then DT.RegisteredDataTexts[name]["onClick"] = clickFunc end if onEnterFunc and type(onEnterFunc) == "function" then DT.RegisteredDataTexts[name]["onEnter"] = onEnterFunc end if onLeaveFunc and type(onLeaveFunc) == "function" then DT.RegisteredDataTexts[name]["onLeave"] = onLeaveFunc end if localizedName and type(localizedName) == "string" then DT.RegisteredDataTexts[name]["localizedName"] = localizedName end end local function InitializeCallback() DT:Initialize() end E:RegisterModule(DT:GetName(), InitializeCallback)