local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); --Cache global variables --Lua functions local _G = _G --WoW API / Variables local CreateFrame = CreateFrame local ns = oUF local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") local CAN_HAVE_CLASSBAR = E.myclass == "DRUID" function UF:Construct_PlayerFrame(frame) frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT") frame.Health.frequentUpdates = true frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT") frame.Power.frequentUpdates = true frame.Name = self:Construct_NameText(frame) frame.Portrait3D = self:Construct_Portrait(frame, "model") frame.Portrait2D = self:Construct_Portrait(frame, "texture") frame.Buffs = self:Construct_Buffs(frame) frame.Debuffs = self:Construct_Debuffs(frame) frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"]) if CAN_HAVE_CLASSBAR then frame.ClassBarHolder = CreateFrame("Frame", nil, frame) E:Point(frame.ClassBarHolder, "BOTTOM", E.UIParent, "BOTTOM", 0, 150) frame.DruidAltMana = self:Construct_DruidAltMana(frame) frame.ClassBar = "DruidAltMana" end frame.MouseGlow = self:Construct_MouseGlow(frame) frame.TargetGlow = self:Construct_TargetGlow(frame) frame.RaidTargetIndicator = self:Construct_RaidIcon(frame) frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame) frame.RestingIndicator = self:Construct_RestingIndicator(frame) frame.CombatIndicator = self:Construct_CombatIndicator(frame) frame.PvPText = self:Construct_PvPIndicator(frame) frame.DebuffHighlight = self:Construct_DebuffHighlight(frame) frame.InfoPanel = self:Construct_InfoPanel(frame) frame.PvPIndicator = self:Construct_PvPIcon(frame) frame.CombatFade = true frame.customTexts = {} E:Point(frame, "BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68) E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup") frame.unitframeType = "player" end function UF:Update_PlayerFrame(frame, db) frame.db = db do frame.ORIENTATION = db.orientation frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CAN_HAVE_CLASSBAR = CAN_HAVE_CLASSBAR frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0 frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar]:IsShown() frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0 frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET) frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING))) frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.HAPPINESS_WIDTH = 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame.colors = ElvUF.colors frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp") E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT) E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight()) UF:Configure_InfoPanel(frame) UF:Configure_RestingIndicator(frame) UF:Configure_CombatIndicator(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_PVPIndicator(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") UF:Configure_Castbar(frame) UF:Configure_ClassBar(frame) if db.combatfade and not frame:IsElementEnabled("CombatFade") then frame:EnableElement("CombatFade") elseif not db.combatfade and frame:IsElementEnabled("CombatFade") then frame:DisableElement("CombatFade") end UF:Configure_DebuffHighlight(frame) UF:Configure_RaidIcon(frame) UF:Configure_PVPIcon(frame) UF:Configure_RaidRoleIcons(frame) UF:Configure_CustomTexts(frame) E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height)) frame:UpdateAllElements("ElvUI_UpdateAllElements") end tinsert(UF.unitstoload, "player")