local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames"); local ns = oUF local ElvUF = ns.oUF --Cache global variables --Lua functions local _G = _G local find, format = string.find, string.format local gsub, match, split = string.gsub, string.match, string.split local ipairs, next, pairs, select = ipairs, next, pairs, select local concat, getn, insert, remove, wipe = table.concat, table.getn, table.insert, table.remove, table.wipe --WoW API / Variables local GetScreenWidth = GetScreenWidth local IsAddOnLoaded = IsAddOnLoaded local COLOR, DELETE, FILTERS, FONT_SIZE = COLOR, DELETE, FILTERS, FONT_SIZE local CLASS, GROUP, HEALTH, MANA, NAME, PLAYER = CLASS, GROUP, HEALTH, MANA, NAME, PLAYER local ENERGY, FOCUS, RAGE = ENERGY, FOCUS, RAGE local FACTION_STANDING_LABEL4 = FACTION_STANDING_LABEL4 local GENERAL, HIDE, NONE = GENERAL, HIDE, NONE local RAID_CLASS_COLORS = RAID_CLASS_COLORS local ALT_KEY, CTRL_KEY, SHIFT_KEY = "ALT_KEY", "CTRL_KEY", "SHIFT_KEY" ------------------------------ local ACD = LibStub("AceConfigDialog-3.0") local fillValues = { ["fill"] = L["Filled"], ["spaced"] = L["Spaced"], ["inset"] = L["Inset"] }; local positionValues = { TOPLEFT = "TOPLEFT", LEFT = "LEFT", BOTTOMLEFT = "BOTTOMLEFT", RIGHT = "RIGHT", TOPRIGHT = "TOPRIGHT", BOTTOMRIGHT = "BOTTOMRIGHT", CENTER = "CENTER", TOP = "TOP", BOTTOM = "BOTTOM", }; local threatValues = { ["GLOW"] = L["Glow"], ["BORDERS"] = L["Borders"], ["HEALTHBORDER"] = L["Health Border"], ["INFOPANELBORDER"] = L["InfoPanel Border"], ["ICONTOPLEFT"] = L["Icon: TOPLEFT"], ["ICONTOPRIGHT"] = L["Icon: TOPRIGHT"], ["ICONBOTTOMLEFT"] = L["Icon: BOTTOMLEFT"], ["ICONBOTTOMRIGHT"] = L["Icon: BOTTOMRIGHT"], ["ICONLEFT"] = L["Icon: LEFT"], ["ICONRIGHT"] = L["Icon: RIGHT"], ["ICONTOP"] = L["Icon: TOP"], ["ICONBOTTOM"] = L["Icon: BOTTOM"], ["NONE"] = "NONE" } local petAnchors = { TOPLEFT = "TOPLEFT", LEFT = "LEFT", BOTTOMLEFT = "BOTTOMLEFT", RIGHT = "RIGHT", TOPRIGHT = "TOPRIGHT", BOTTOMRIGHT = "BOTTOMRIGHT", TOP = "TOP", BOTTOM = "BOTTOM", }; local auraBarsSortValues = { ["TIME_REMAINING"] = L["Time Remaining"], ["TIME_REMAINING_REVERSE"] = L["Time Remaining Reverse"], ["TIME_DURATION"] = L["Duration"], ["TIME_DURATION_REVERSE"] = L["Duration Reverse"], ["NAME"] = "NAME", ["NONE"] = "NONE", } local auraSortValues = { ["TIME_REMAINING"] = L["Time Remaining"], ["DURATION"] = L["Duration"], ["NAME"] = "NAME", ["INDEX"] = L["Index"], ["PLAYER"] = "PLAYER", } local auraSortMethodValues = { ["ASCENDING"] = L["Ascending"], ["DESCENDING"] = L["Descending"] } local CUSTOMTEXT_CONFIGS = {} local carryFilterFrom, carryFilterTo local function filterValue(value) return gsub(value,"([%(%)%.%%%+%-%*%?%[%^%$])","%%%1") end local function filterMatch(s,v) local m1, m2, m3, m4 = "^"..v.."$", "^"..v..",", ","..v.."$", ","..v.."," return (match(s, m1) and m1) or (match(s, m2) and m2) or (match(s, m3) and m3) or (match(s, m4) and v..",") end local function filterPriority(auraType, groupName, value, remove, movehere, friendState) if not auraType or not value then return end local filter = E.db.unitframe.units[groupName] and E.db.unitframe.units[groupName][auraType] and E.db.unitframe.units[groupName][auraType].priority if not filter then return end local found = filterMatch(filter, filterValue(value)) if found and movehere then local tbl, sv, sm = {split(",", filter)} for i in ipairs(tbl) do if tbl[i] == value then sv = i elseif tbl[i] == movehere then sm = i end if sv and sm then break end end remove(tbl, sm);insert(tbl, sv, movehere); E.db.unitframe.units[groupName][auraType].priority = concat(tbl,",") elseif found and friendState then local realValue = match(value, "^Friendly:([^,]*)") or match(value, "^Enemy:([^,]*)") or value local friend = filterMatch(filter, filterValue("Friendly:"..realValue)) local enemy = filterMatch(filter, filterValue("Enemy:"..realValue)) local default = filterMatch(filter, filterValue(realValue)) local state = (friend and (not enemy) and format("%s%s","Enemy:",realValue)) --[x] friend [ ] enemy: > enemy or ((not enemy and not friend) and format("%s%s","Friendly:",realValue)) --[ ] friend [ ] enemy: > friendly or (enemy and (not friend) and default and format("%s%s","Friendly:",realValue)) --[ ] friend [x] enemy: (default exists) > friendly or (enemy and (not friend) and match(value, "^Enemy:") and realValue) --[ ] friend [x] enemy: (no default) > realvalue or (friend and enemy and realValue) --[x] friend [x] enemy: > default if state then local stateFound = filterMatch(filter, filterValue(state)) if not stateFound then local tbl, sv, sm = {split(",", filter)} for i in ipairs(tbl) do if tbl[i] == value then sv = i;break end end insert(tbl, sv, state);remove(tbl, sv+1) E.db.unitframe.units[groupName][auraType].priority = concat(tbl,",") end end elseif found and remove then E.db.unitframe.units[groupName][auraType].priority = gsub(filter, found, "") elseif not found and not remove then E.db.unitframe.units[groupName][auraType].priority = (filter == "" and value) or (filter..","..value) end end ----------------------------------------------------------------------- -- OPTIONS TABLES ----------------------------------------------------------------------- local function GetOptionsTable_AuraBars(friendlyOnly, updateFunc, groupName) local config = { order = 1100, type = "group", name = L["Aura Bars"], get = function(info) return E.db.unitframe.units[groupName]["aurabar"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["aurabar"][ info[getn(info)] ] = value; updateFunc(UF, groupName) end, args = { header = { order = 1, type = "header", name = L["Aura Bars"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, configureButton1 = { order = 3, name = L["Coloring"], desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."], type = "execute", func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "auraBars") end, }, configureButton2 = { order = 4, name = L["Coloring (Specific)"], type = "execute", func = function() E:SetToFilterConfig("AuraBar Colors") end, }, anchorPoint = { type = "select", order = 5, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = { ["ABOVE"] = L["Above"], ["BELOW"] = L["Below"], }, }, attachTo = { type = "select", order = 6, name = L["Attach To"], desc = L["The object you want to attach to."], values = { ["FRAME"] = L["Frame"], ["DEBUFFS"] = L["Debuffs"], ["BUFFS"] = L["Buffs"], }, }, height = { type = "range", order = 7, name = L["Height"], min = 6, max = 40, step = 1, }, maxBars = { type = "range", order = 8, name = L["Max Bars"], min = 1, max = 40, step = 1, }, sort = { type = "select", order = 9, name = L["Sort Method"], values = auraBarsSortValues, }, filters = { name = FILTERS, guiInline = true, type = "group", order = 500, args = {}, }, friendlyAuraType = { type = "select", order = 16, name = L["Friendly Aura Type"], desc = L["Set the type of auras to show when a unit is friendly."], values = { ["HARMFUL"] = L["Debuffs"], ["HELPFUL"] = L["Buffs"], }, }, enemyAuraType = { type = "select", order = 17, name = L["Enemy Aura Type"], desc = L["Set the type of auras to show when a unit is a foe."], values = { ["HARMFUL"] = L["Debuffs"], ["HELPFUL"] = L["Buffs"], }, }, uniformThreshold = { order = 18, type = "range", name = L["Uniform Threshold"], desc = L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."], min = 0, max = 3600, step = 1, }, yOffset = { order = 19, type = "range", name = L["yOffset"], min = -1000, max = 1000, step = 1, }, }, } if groupName == "target" then config.args.attachTo.values["PLAYER_AURABARS"] = L["Player Frame Aura Bars"] end config.args.filters.args.minDuration = { order = 16, type = "range", name = L["Minimum Duration"], desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], min = 0, max = 10800, step = 1, } config.args.filters.args.maxDuration = { order = 17, type = "range", name = L["Maximum Duration"], desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], min = 0, max = 10800, step = 1, } config.args.filters.args.jumpToFilter = { order = 18, name = L["Filters Page"], desc = L["Shortcut to 'Filters' section of the config."], type = "execute", func = function() ACD:SelectGroup("ElvUI", "filters") end, } config.args.filters.args.specialPriority = { order = 19, name = L["Add Special Filter"], desc = L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."], type = "select", values = function() local filters = {} local list = E.global.unitframe["specialFilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, set = function(info, value) filterPriority("aurabar", groupName, value) updateFunc(UF, groupName) end } config.args.filters.args.priority = { order = 20, name = L["Add Regular Filter"], desc = L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."], type = "select", values = function() local filters = {} local list = E.global.unitframe["aurafilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, set = function(info, value) filterPriority("aurabar", groupName, value) updateFunc(UF, groupName) end } config.args.filters.args.resetPriority = { order = 21, name = L["Reset Priority"], desc = L["Reset filter priority to the default state."], type = "execute", func = function() E.db.unitframe.units[groupName].aurabar.priority = P.unitframe.units[groupName].aurabar.priority updateFunc(UF, groupName) end, } -- config.args.filters.args.filterPriority = { -- order = 22, -- dragdrop = true, -- type = "multiselect", -- name = L["Filter Priority"], -- dragOnLeave = function() end, --keep this here -- dragOnEnter = function(info, value) -- carryFilterTo = info.obj.value -- end, -- dragOnMouseDown = function(info, value) -- carryFilterFrom, carryFilterTo = info.obj.value, nil -- end, -- dragOnMouseUp = function(info, value) -- filterPriority("aurabar", groupName, carryFilterTo, nil, carryFilterFrom) --add it in the new spot -- carryFilterFrom, carryFilterTo = nil, nil -- end, -- dragOnClick = function(info, value) -- filterPriority("aurabar", groupName, carryFilterFrom, true) -- end, -- stateSwitchGetText = function(button, text, value) -- local friend, enemy = match(text, "^Friendly:([^,]*)"), match(text, "^Enemy:([^,]*)") -- return (friend and format("|cFF33FF33%s|r %s", L["Friend"], friend)) or (enemy and format("|cFFFF3333%s|r %s", L["Enemy"], enemy)) -- end, -- stateSwitchOnClick = function(info, value) -- filterPriority("aurabar", groupName, carryFilterFrom, nil, nil, true) -- end, -- values = function() -- local str = E.db.unitframe.units[groupName].aurabar.priority -- if str == "" then return nil end -- return {split(",", str)} -- end, -- get = function(info, value) -- local str = E.db.unitframe.units[groupName].aurabar.priority -- if str == "" then return nil end -- local tbl = {split(",", str)} -- return tbl[value] -- end, -- set = function(info, value) -- E.db.unitframe.units[groupName].aurabar[ info[getn(info)] ] = nil -- this was being set when drag and drop was first added, setting it to nil to clear tester profiles of this variable -- updateFunc(UF, groupName) -- end -- } -- config.args.filters.args.spacer1 = { -- order = 23, -- type = "description", -- name = L["Use drag and drop to rearrange filter priority or right click to remove a filter."].."\n"..L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."], -- } return config end local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, updateFunc, groupName, numUnits) local config = { order = auraType == "buffs" and 600 or 700, type = "group", name = auraType == "buffs" and L["Buffs"] or L["Debuffs"], get = function(info) return E.db.unitframe.units[groupName][auraType][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName][auraType][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { type = "header", order = 1, name = auraType == "buffs" and L["Buffs"] or L["Debuffs"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, perrow = { type = "range", order = 3, name = L["Per Row"], min = 1, max = 20, step = 1, }, numrows = { type = "range", order = 4, name = L["Num Rows"], min = 1, max = 10, step = 1, }, sizeOverride = { type = "range", order = 5, name = L["Size Override"], desc = L["If not set to 0 then override the size of the aura icon to this."], min = 0, max = 60, step = 1, }, xOffset = { order = 6, type = "range", name = L["xOffset"], min = -1000, max = 1000, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], min = -1000, max = 1000, step = 1, }, anchorPoint = { type = "select", order = 8, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = positionValues, }, fontSize = { order = 9, name = FONT_SIZE, type = "range", min = 6, max = 212, step = 1, }, clickThrough = { order = 15, name = L["Click Through"], desc = L["Ignore mouse events."], type = "toggle", }, sortMethod = { order = 16, name = L["Sort By"], desc = L["Method to sort by."], type = "select", values = auraSortValues, }, sortDirection = { order = 16, name = L["Sort Direction"], desc = L["Ascending or Descending order."], type = "select", values = auraSortMethodValues, }, filters = { name = FILTERS, guiInline = true, type = "group", order = 500, args = {}, }, }, } if auraType == "buffs" then config.args.attachTo = { type = "select", order = 7, name = L["Attach To"], desc = L["What to attach the buff anchor frame to."], values = { ["FRAME"] = L["Frame"], ["DEBUFFS"] = L["Debuffs"], ["HEALTH"] = HEALTH, ["POWER"] = L["Power"], }, } else config.args.attachTo = { type = "select", order = 7, name = L["Attach To"], desc = L["What to attach the debuff anchor frame to."], values = { ["FRAME"] = L["Frame"], ["BUFFS"] = L["Buffs"], ["HEALTH"] = HEALTH, ["POWER"] = L["Power"], }, } end if isGroupFrame then config.args.countFontSize = { order = 10, name = L["Count Font Size"], type = "range", min = 6, max = 212, step = 1, } end config.args.filters.args.minDuration = { order = 16, type = "range", name = L["Minimum Duration"], desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], min = 0, max = 10800, step = 1, } config.args.filters.args.maxDuration = { order = 17, type = "range", name = L["Maximum Duration"], desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], min = 0, max = 10800, step = 1, } config.args.filters.args.jumpToFilter = { order = 18, name = L["Filters Page"], desc = L["Shortcut to 'Filters' section of the config."], type = "execute", func = function() ACD:SelectGroup("ElvUI", "filters") end, } config.args.filters.args.specialPriority = { order = 19, name = L["Add Special Filter"], desc = L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."], type = "select", values = function() local filters = {} local list = E.global.unitframe["specialFilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, set = function(info, value) filterPriority(auraType, groupName, value) updateFunc(UF, groupName, numUnits) end } config.args.filters.args.priority = { order = 20, name = L["Add Regular Filter"], desc = L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."], type = "select", values = function() local filters = {} local list = E.global.unitframe["aurafilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, set = function(info, value) filterPriority(auraType, groupName, value) updateFunc(UF, groupName, numUnits) end } config.args.filters.args.resetPriority = { order = 21, name = L["Reset Priority"], desc = L["Reset filter priority to the default state."], type = "execute", func = function() E.db.unitframe.units[groupName][auraType].priority = P.unitframe.units[groupName][auraType].priority updateFunc(UF, groupName, numUnits) end, } -- config.args.filters.args.filterPriority = { -- order = 22, -- dragdrop = true, -- type = "multiselect", -- name = L["Filter Priority"], -- dragOnLeave = function() end, --keep this here -- dragOnEnter = function(info, value) -- carryFilterTo = info.obj.value -- end, -- dragOnMouseDown = function(info, value) -- carryFilterFrom, carryFilterTo = info.obj.value, nil -- end, -- dragOnMouseUp = function(info, value) -- filterPriority(auraType, groupName, carryFilterTo, nil, carryFilterFrom) --add it in the new spot -- carryFilterFrom, carryFilterTo = nil, nil -- end, -- dragOnClick = function(info, value) -- filterPriority(auraType, groupName, carryFilterFrom, true) -- end, -- stateSwitchGetText = function(button, text, value) -- local friend, enemy = match(text, "^Friendly:([^,]*)"), match(text, "^Enemy:([^,]*)") -- return (friend and format("|cFF33FF33%s|r %s", L["Friend"], friend)) or (enemy and format("|cFFFF3333%s|r %s", L["Enemy"], enemy)) -- end, -- stateSwitchOnClick = function(info, value) -- filterPriority(auraType, groupName, carryFilterFrom, nil, nil, true) -- end, -- values = function() -- local str = E.db.unitframe.units[groupName][auraType].priority -- if str == "" then return nil end -- return {split(",", str)} -- end, -- get = function(info, value) -- local str = E.db.unitframe.units[groupName][auraType].priority -- if str == "" then return nil end -- local tbl = {split(",", str)} -- return tbl[value] -- end, -- set = function(info, value) -- E.db.unitframe.units[groupName][auraType][ info[getn(info)] ] = nil -- this was being set when drag and drop was first added, setting it to nil to clear tester profiles of this variable -- updateFunc(UF, groupName, numUnits) -- end -- } -- config.args.filters.args.spacer1 = { -- order = 23, -- type = "description", -- name = L["Use drag and drop to rearrange filter priority or right click to remove a filter."].."\n"..L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."], -- } return config end local function GetOptionsTable_Castbar(updateFunc, groupName, numUnits) local config = { order = 800, type = "group", name = L["Castbar"], get = function(info) return E.db.unitframe.units[groupName]["castbar"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["castbar"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = L["Castbar"], }, matchsize = { order = 2, type = "execute", name = L["Match Frame Width"], func = function() E.db.unitframe.units[groupName]["castbar"]["width"] = E.db.unitframe.units[groupName]["width"]; updateFunc(UF, groupName, numUnits) end, }, forceshow = { order = 3, name = L["Show"].." / "..HIDE, func = function() local frameName = E:StringTitle(groupName) frameName = "ElvUF_"..frameName frameName = gsub(frameName, "t(arget)", "T%1") if numUnits then for i = 1, numUnits do local castbar = _G[frameName..i].Castbar if not castbar.oldHide then castbar.oldHide = castbar.Hide castbar.Hide = castbar.Show castbar:Show() else castbar.Hide = castbar.oldHide castbar.oldHide = nil castbar:Hide() end end else local castbar = _G[frameName].Castbar if not castbar.oldHide then castbar.oldHide = castbar.Hide castbar.Hide = castbar.Show castbar:Show() else castbar.Hide = castbar.oldHide castbar.oldHide = nil castbar:Hide() end end end, type = "execute", }, configureButton = { order = 4, type = "execute", name = L["Coloring"], desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."], func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "castBars") end }, enable = { order = 5, type = "toggle", name = L["Enable"] }, width = { order = 6, type = "range", name = L["Width"], softMax = 600, min = 50, max = GetScreenWidth(), step = 1 }, height = { order = 7, type = "range", name = L["Height"], min = 10, max = 85, step = 1 }, format = { order = 8, type = "select", name = L["Format"], values = { ["CURRENTMAX"] = L["Current / Max"], ["CURRENT"] = L["Current"], ["REMAINING"] = L["Remaining"] } }, spark = { order = 9, type = "toggle", name = L["Spark"], desc = L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] }, insideInfoPanel = { order = 10, type = "toggle", name = L["Inside Information Panel"], desc = L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."], disabled = function() return not E.db.unitframe.units[groupName].infoPanel or not E.db.unitframe.units[groupName].infoPanel.enable end }, iconSettings = { order = 11, type = "group", name = L["Icon"], guiInline = true, get = function(info) return E.db.unitframe.units[groupName]["castbar"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["castbar"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { icon = { order = 1, type = "toggle", name = L["Enable"] }, iconAttached = { order = 2, type = "toggle", name = L["Icon Inside Castbar"], desc = L["Display the castbar icon inside the castbar."] }, iconSize = { order = 3, type = "range", name = L["Icon Size"], desc = L["This dictates the size of the icon when it is not attached to the castbar."], disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end, min = 8, max = 150, step = 1 }, iconAttachedTo = { order = 4, type = "select", name = L["Attach To"], disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end, values = { ["Frame"] = L["Frame"], ["Castbar"] = L["Castbar"] } }, iconPosition = { type = "select", order = 5, name = L["Position"], values = positionValues, disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end }, iconXOffset = { order = 5, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end }, iconYOffset = { order = 6, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end } } } } } return config end local function GetOptionsTable_InformationPanel(updateFunc, groupName, numUnits) local config = { order = 4000, type = "group", name = L["Information Panel"], get = function(info) return E.db.unitframe.units[groupName]["infoPanel"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["infoPanel"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = L["Information Panel"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, transparent = { type = "toggle", order = 3, name = L["Transparent"], }, height = { type = "range", order = 4, name = L["Height"], min = 4, max = 30, step = 1, }, } } return config end local function GetOptionsTable_Health(isGroupFrame, updateFunc, groupName, numUnits) local config = { order = 100, type = "group", name = HEALTH, get = function(info) return E.db.unitframe.units[groupName]["health"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["health"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = HEALTH, }, position = { type = "select", order = 2, name = L["Text Position"], values = positionValues, }, xOffset = { order = 3, type = "range", name = L["Text xOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, yOffset = { order = 4, type = "range", name = L["Text yOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, attachTextTo = { type = "select", order = 5, name = L["Attach Text To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, configureButton = { order = 6, name = L["Coloring"], desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."], type = "execute", func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "healthGroup") end, }, }, } if isGroupFrame then config.args.frequentUpdates = { type = "toggle", order = 2, name = L["Frequent Updates"], desc = L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."], } config.args.orientation = { type = "select", order = 3, name = L["Statusbar Fill Orientation"], desc = L["Direction the health bar moves when gaining/losing health."], values = { ["HORIZONTAL"] = L["Horizontal"], ["VERTICAL"] = L["Vertical"], }, } end return config end local function CreateCustomTextGroup(unit, objectName) if not E.Options.args.unitframe.args[unit] then return elseif E.Options.args.unitframe.args[unit].args.customText.args[objectName] then E.Options.args.unitframe.args[unit].args.customText.args[objectName].hidden = false -- Re-show existing custom texts which belong to current profile and were previously hidden insert(CUSTOMTEXT_CONFIGS, E.Options.args.unitframe.args[unit].args.customText.args[objectName]) --Register this custom text config to be hidden again on profile change return end E.Options.args.unitframe.args[unit].args.customText.args[objectName] = { order = -1, type = "group", name = objectName, get = function(info) return E.db.unitframe.units[unit].customTexts[objectName][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[unit].customTexts[objectName][ info[getn(info)] ] = value; if unit == "party" or find(unit, "raid") then UF:CreateAndUpdateHeaderGroup(unit) else UF:CreateAndUpdateUF(unit) end end, args = { header = { order = 1, type = "header", name = objectName, }, delete = { type = "execute", order = 2, name = DELETE, func = function() E.Options.args.unitframe.args[unit].args.customText.args[objectName] = nil; E.db.unitframe.units[unit].customTexts[objectName] = nil; if unit == "party" or find(unit, "raid") then for i=1, UF[unit]:GetNumChildren() do local child = select(i, UF[unit]:GetChildren()) if child.Tag then child:Tag(child["customTexts"][objectName], ""); child["customTexts"][objectName]:Hide(); else for x=1, child:GetNumChildren() do local c2 = select(x, child:GetChildren()) if(c2.Tag) then c2:Tag(c2["customTexts"][objectName], ""); c2["customTexts"][objectName]:Hide(); end end end end elseif UF[unit] then UF[unit]:Tag(UF[unit]["customTexts"][objectName], ""); UF[unit]["customTexts"][objectName]:Hide(); end end, }, font = { type = "select", dialogControl = "LSM30_Font", order = 3, name = L["Font"], values = AceGUIWidgetLSMlists.font, }, size = { order = 4, name = FONT_SIZE, type = "range", min = 4, max = 212, step = 1, }, fontOutline = { order = 5, name = L["Font Outline"], desc = L["Set the font outline."], type = "select", values = { ["NONE"] = NONE, ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE", }, }, justifyH = { order = 6, type = "select", name = L["JustifyH"], desc = L["Sets the font instance's horizontal text alignment style."], values = { ["CENTER"] = L["Center"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], }, }, xOffset = { order = 7, type = "range", name = L["xOffset"], min = -400, max = 400, step = 1, }, yOffset = { order = 8, type = "range", name = L["yOffset"], min = -400, max = 400, step = 1, }, attachTextTo = { type = "select", order = 9, name = L["Attach Text To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, } insert(CUSTOMTEXT_CONFIGS, E.Options.args.unitframe.args[unit].args.customText.args[objectName]) --Register this custom text config to be hidden on profile change end local function GetOptionsTable_CustomText(updateFunc, groupName, numUnits, orderOverride) local config = { order = 5100, type = "group", name = L["Custom Texts"], args = { header = { order = 1, type = "header", name = L["Custom Texts"], }, createCustomText = { order = 2, type = "input", name = L["Create Custom Text"], width = "full", get = function() return "" end, set = function(info, textName) for object, _ in pairs(E.db.unitframe.units[groupName]) do if object:lower() == textName:lower() then E:Print(L["The name you have selected is already in use by another element."]) return end end if not E.db.unitframe.units[groupName].customTexts then E.db.unitframe.units[groupName].customTexts = {}; end local frameName = "ElvUF_"..E:StringTitle(groupName) if E.db.unitframe.units[groupName].customTexts[textName] or (_G[frameName] and _G[frameName]["customTexts"] and _G[frameName]["customTexts"][textName] or _G[frameName.."Group1UnitButton1"] and _G[frameName.."Group1UnitButton1"]["customTexts"] and _G[frameName.."Group1UnitButton1"][textName]) then E:Print(L["The name you have selected is already in use by another element."]) return; end E.db.unitframe.units[groupName].customTexts[textName] = { ["text_format"] = "", ["size"] = E.db.unitframe.fontSize, ["font"] = E.db.unitframe.font, ["xOffset"] = 0, ["yOffset"] = 0, ["justifyH"] = "CENTER", ["fontOutline"] = E.db.unitframe.fontOutline, ["attachTextTo"] = "Health" }; CreateCustomTextGroup(groupName, textName) updateFunc(UF, groupName, numUnits) end, }, }, } return config end local function GetOptionsTable_Name(updateFunc, groupName, numUnits) local config = { order = 400, type = "group", name = NAME, get = function(info) return E.db.unitframe.units[groupName]["name"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["name"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = NAME, }, position = { type = "select", order = 2, name = L["Text Position"], values = positionValues, }, xOffset = { order = 3, type = "range", name = L["Text xOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, yOffset = { order = 4, type = "range", name = L["Text yOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, attachTextTo = { type = "select", order = 5, name = L["Attach Text To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, } return config end local function GetOptionsTable_Portrait(updateFunc, groupName, numUnits) local config = { order = 400, type = "group", name = L["Portrait"], get = function(info) return E.db.unitframe.units[groupName]["portrait"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["portrait"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = L["Portrait"], }, enable = { type = "toggle", order = 2, name = L["Enable"], desc = L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."], }, width = { type = "range", order = 3, name = L["Width"], min = 15, max = 150, step = 1, }, overlay = { type = "toggle", name = L["Overlay"], desc = L["Overlay the healthbar"], order = 4, }, style = { type = "select", name = L["Style"], desc = L["Select the display method of the portrait."], order = 5, values = { ["2D"] = L["2D"], ["3D"] = L["3D"], }, }, }, } return config end local function GetOptionsTable_Power(hasDetatchOption, updateFunc, groupName, numUnits, hasStrataLevel) local config = { order = 200, type = "group", name = L["Power"], get = function(info) return E.db.unitframe.units[groupName]["power"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["power"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = L["Power"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, width = { type = "select", order = 3, name = L["Style"], values = fillValues, set = function(info, value) E.db.unitframe.units[groupName]["power"][ info[getn(info)] ] = value; local frameName = E:StringTitle(groupName) frameName = "ElvUF_"..frameName frameName = string.gsub(frameName, "t(arget)", "T%1") if numUnits then for i=1, numUnits do if _G[frameName..i] then local v = _G[frameName..i].Power:GetValue() local min, max = _G[frameName..i].Power:GetMinMaxValues() _G[frameName..i].Power:SetMinMaxValues(min, max + 500) _G[frameName..i].Power:SetValue(1) _G[frameName..i].Power:SetValue(0) end end else if _G[frameName] and _G[frameName].Power then local v = _G[frameName].Power:GetValue() local min, max = _G[frameName].Power:GetMinMaxValues() _G[frameName].Power:SetMinMaxValues(min, max + 500) _G[frameName].Power:SetValue(1) _G[frameName].Power:SetValue(0) else for i=1, _G[frameName]:GetNumChildren() do local child = select(i, _G[frameName]:GetChildren()) if child and child.Power then local v = child.Power:GetValue() local min, max = child.Power:GetMinMaxValues() child.Power:SetMinMaxValues(min, max + 500) child.Power:SetValue(1) child.Power:SetValue(0) end end end end updateFunc(UF, groupName, numUnits) end, }, height = { type = "range", name = L["Height"], order = 4, min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 50, step = 1, }, offset = { type = "range", name = L["Offset"], desc = L["Offset of the powerbar to the healthbar, set to 0 to disable."], order = 5, min = 0, max = 20, step = 1, }, configureButton = { order = 6, name = L["Coloring"], desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."], type = "execute", func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "powerGroup") end, }, position = { type = "select", order = 7, name = L["Text Position"], values = positionValues, }, xOffset = { order = 8, type = "range", name = L["Text xOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, yOffset = { order = 9, type = "range", name = L["Text yOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, attachTextTo = { type = "select", order = 10, name = L["Attach Text To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, }, } if hasDetatchOption then config.args.detachFromFrame = { type = "toggle", order = 11, name = L["Detach From Frame"], } config.args.detachedWidth = { type = "range", order = 12, name = L["Detached Width"], disabled = function() return not E.db.unitframe.units[groupName].power.detachFromFrame end, min = 15, max = 450, step = 1, } config.args.parent = { type = "select", order = 13, name = L["Parent"], desc = L["Choose UIPARENT to prevent it from hiding with the unitframe."], disabled = function() return not E.db.unitframe.units[groupName].power.detachFromFrame end, values = { ["FRAME"] = "FRAME", ["UIPARENT"] = "UIPARENT", }, } end if hasStrataLevel then config.args.strataAndLevel = { order = 101, type = "group", name = L["Strata and Level"], get = function(info) return E.db.unitframe.units[groupName]["power"]["strataAndLevel"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["power"]["strataAndLevel"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, guiInline = true, args = { useCustomStrata = { order = 1, type = "toggle", name = L["Use Custom Strata"], }, frameStrata = { order = 2, type = "select", name = L["Frame Strata"], values = { ["BACKGROUND"] = "BACKGROUND", ["LOW"] = "LOW", ["MEDIUM"] = "MEDIUM", ["HIGH"] = "HIGH", ["DIALOG"] = "DIALOG", ["TOOLTIP"] = "TOOLTIP", }, }, spacer = { order = 3, type = "description", name = "", }, useCustomLevel = { order = 4, type = "toggle", name = L["Use Custom Level"], }, frameLevel = { order = 5, type = "range", name = L["Frame Level"], min = 2, max = 128, step = 1, }, }, } end return config end local function GetOptionsTable_RaidIcon(updateFunc, groupName, numUnits) local config = { order = 5000, type = "group", name = L["Raid Icon"], get = function(info) return E.db.unitframe.units[groupName]["raidicon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["raidicon"][ info[getn(info)] ] = value; updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", name = L["Raid Icon"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, attachTo = { type = "select", order = 3, name = L["Position"], values = positionValues, }, attachToObject = { type = "select", order = 4, name = L["Attach To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, size = { type = "range", name = L["Size"], order = 4, min = 8, max = 60, step = 1, }, xOffset = { order = 5, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 6, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, }, }, } return config end local function GetOptionsTable_RaidDebuff(updateFunc, groupName) local config = { order = 800, type = "group", name = L["RaidDebuff Indicator"], get = function(info) return E.db.unitframe.units[groupName]["rdebuffs"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["rdebuffs"][ info[getn(info)] ] = value; updateFunc(UF, groupName) end, args = { header = { order = 1, type = "header", name = L["RaidDebuff Indicator"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, showDispellableDebuff = { order = 3, type = "toggle", name = L["Show Dispellable Debuffs"], }, onlyMatchSpellID = { order = 4, type = "toggle", name = L["Only Match SpellID"], desc = L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."], }, size = { order = 4, type = "range", name = L["Size"], min = 8, max = 100, step = 1, }, font = { order = 5, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font, }, fontSize = { order = 6, type = "range", name = FONT_SIZE, min = 7, max = 212, step = 1, }, fontOutline = { order = 7, type = "select", name = L["Font Outline"], values = { ["NONE"] = NONE, ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE", }, }, xOffset = { order = 8, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 9, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, }, configureButton = { order = 10, type = "execute", name = L["Configure Auras"], func = function() E:SetToFilterConfig("RaidDebuffs") end, }, duration = { order = 11, type = "group", guiInline = true, name = L["Duration Text"], get = function(info) return E.db.unitframe.units[groupName]["rdebuffs"]["duration"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["rdebuffs"]["duration"][ info[getn(info)] ] = value; updateFunc(UF, groupName) end, args = { position = { order = 1, type = "select", name = L["Position"], values = { ["TOP"] = "TOP", ["LEFT"] = "LEFT", ["RIGHT"] = "RIGHT", ["BOTTOM"] = "BOTTOM", ["CENTER"] = "CENTER", ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["BOTTOMRIGHT"] = "BOTTOMRIGHT", }, }, xOffset = { order = 2, type = "range", name = L["xOffset"], min = -10, max = 10, step = 1, }, yOffset = { order = 3, type = "range", name = L["yOffset"], min = -10, max = 10, step = 1, }, color = { order = 4, type = "color", name = COLOR, hasAlpha = true, get = function(info) local c = E.db.unitframe.units.raid.rdebuffs.duration.color local d = P.unitframe.units.raid.rdebuffs.duration.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, set = function(info, r, g, b, a) local c = E.db.unitframe.units.raid.rdebuffs.duration.color c.r, c.g, c.b, c.a = r, g, b, a UF:CreateAndUpdateHeaderGroup("raid") end, }, }, }, stack = { order = 12, type = "group", guiInline = true, name = L["Stack Counter"], get = function(info) return E.db.unitframe.units[groupName]["rdebuffs"]["stack"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["rdebuffs"]["stack"][ info[getn(info)] ] = value; updateFunc(UF, groupName) end, args = { position = { order = 1, type = "select", name = L["Position"], values = { ["TOP"] = "TOP", ["LEFT"] = "LEFT", ["RIGHT"] = "RIGHT", ["BOTTOM"] = "BOTTOM", ["CENTER"] = "CENTER", ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["BOTTOMRIGHT"] = "BOTTOMRIGHT", }, }, xOffset = { order = 2, type = "range", name = L["xOffset"], min = -10, max = 10, step = 1, }, yOffset = { order = 3, type = "range", name = L["yOffset"], min = -10, max = 10, step = 1, }, color = { order = 4, type = "color", name = COLOR, hasAlpha = true, get = function(info) local c = E.db.unitframe.units[groupName].rdebuffs.stack.color local d = P.unitframe.units[groupName].rdebuffs.stack.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, set = function(info, r, g, b, a) local c = E.db.unitframe.units[groupName].rdebuffs.stack.color c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName) end, }, }, }, }, } return config end local function GetOptionsTable_ReadyCheckIcon(updateFunc, groupName) local config = { order = 900, type = "group", name = L["Ready Check Icon"], get = function(info) return E.db.unitframe.units[groupName]["readycheckIcon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["readycheckIcon"][ info[getn(info)] ] = value; updateFunc(UF, groupName) end, args = { header = { order = 1, type = "header", name = L["Ready Check Icon"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, size = { order = 3, type = "range", name = L["Size"], min = 8, max = 60, step = 1, }, attachTo = { order = 4, type = "select", name = L["Attach To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, position = { order = 5, type = "select", name = L["Position"], values = positionValues, }, xOffset = { order = 6, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, }, }, } return config end local function GetOptionsTable_GPS(groupName) local config = { order = 1000, type = "group", name = L["GPS Arrow"], get = function(info) return E.db.unitframe.units[groupName]["GPSArrow"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName]["GPSArrow"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup(groupName) end, args = { header = { order = 1, type = "header", name = L["GPS Arrow"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, onMouseOver = { order = 3, type = "toggle", name = L["Mouseover"], desc = L["Only show when you are mousing over a frame."], }, outOfRange = { order = 4, type = "toggle", name = L["Out of Range"], desc = L["Only show when the unit is not in range."], }, size = { order = 5, type = "range", name = L["Size"], min = 8, max = 60, step = 1, }, xOffset = { order = 6, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, } } } return config end local function GetOptionsTableForNonGroup_GPS(unit) local config = { order = 1000, type = "group", name = L["GPS Arrow"], get = function(info) return E.db.unitframe.units[unit]["GPSArrow"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[unit]["GPSArrow"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF(unit) end, args = { header = { order = 1, type = "header", name = L["GPS Arrow"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, onMouseOver = { order = 3, type = "toggle", name = L["Mouseover"], desc = L["Only show when you are mousing over a frame."], }, outOfRange = { order = 4, type = "toggle", name = L["Out of Range"], desc = L["Only show when the unit is not in range."], }, size = { order = 5, type = "range", name = L["Size"], min = 8, max = 60, step = 1, }, xOffset = { order = 6, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, } } } return config end E.Options.args.unitframe = { type = "group", name = L["Unitframes"], childGroups = "tree", get = function(info) return E.db.unitframe[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value end, args = { enable = { order = 0, type = "toggle", name = L["Enable"], get = function(info) return E.private.unitframe.enable end, set = function(info, value) E.private.unitframe.enable = value; E:StaticPopup_Show("PRIVATE_RL") end }, intro = { order = 1, type = "description", name = L["UNITFRAME_DESC"], }, header = { order = 2, type = "header", name = L["Shortcuts"], }, spacer1 = { order = 3, type = "description", name = " ", }, generalOptionsGroup = { order = 19, type = "group", name = GENERAL, childGroups = "tab", disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 0, type = "header", name = GENERAL, }, thinBorders = { order = 1, name = L["Thin Borders"], desc = L["Use thin borders on certain unitframe elements."], type = "toggle", disabled = function() return E.private.general.pixelPerfect end, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; E:StaticPopup_Show("CONFIG_RL") end, }, OORAlpha = { order = 2, name = L["OOR Alpha"], desc = L["The alpha to set units that are out of range to."], type = "range", min = 0, max = 1, step = 0.01, }, debuffHighlighting = { order = 3, name = L["Debuff Highlighting"], desc = L["Color the unit healthbar if there is a debuff that can be dispelled by you."], type = "select", values = { ["NONE"] = NONE, ["GLOW"] = L["Glow"], ["FILL"] = L["Fill"] }, }, targetOnMouseDown = { order = 4, name = L["Target On Mouse-Down"], desc = L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."], type = "toggle", }, auraBlacklistModifier = { order = 5, type = "select", name = L["Blacklist Modifier"], desc = L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."], values = { ["NONE"] = NONE, ["SHIFT"] = SHIFT_KEY, ["ALT"] = ALT_KEY, ["CTRL"] = CTRL_KEY, }, }, resetFilters = { order = 6, name = L["Reset Aura Filters"], type = "execute", func = function(info, value) E:StaticPopup_Show("RESET_UF_AF") --reset unitframe aurafilters end, }, barGroup = { order = 20, type = "group", guiInline = true, name = L["Bars"], args = { smoothbars = { type = "toggle", order = 1, name = L["Smooth Bars"], desc = L["Bars will transition smoothly."], set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_AllFrames(); end, }, smoothSpeed = { type = "range", order = 2, name = L["Animation Speed"], desc = L["Speed in seconds"], min = 0.1, max = 3, step = 0.01, disabled = function() return not E.db.unitframe.smoothbars; end, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_AllFrames(); end }, statusbar = { type = "select", dialogControl = "LSM30_Statusbar", order = 3, name = L["StatusBar Texture"], desc = L["Main statusbar texture."], values = AceGUIWidgetLSMlists.statusbar, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_StatusBars() end, }, }, }, fontGroup = { order = 30, type = "group", guiInline = true, name = L["Fonts"], args = { font = { type = "select", dialogControl = "LSM30_Font", order = 4, name = L["Default Font"], desc = L["The font that the unitframes will use."], values = AceGUIWidgetLSMlists.font, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_FontStrings() end, }, fontSize = { order = 5, name = FONT_SIZE, desc = L["Set the font size for unitframes."], type = "range", min = 4, max = 212, step = 1, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_FontStrings() end, }, fontOutline = { order = 6, name = L["Font Outline"], desc = L["Set the font outline."], type = "select", values = { ["NONE"] = NONE, ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE", }, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value; UF:Update_FontStrings() end, }, }, }, }, }, allColorsGroup = { order = 2, type = "group", childGroups = "tree", name = L["Colors"], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, args = { header = { order = 0, type = "header", name = L["Colors"], }, borderColor = { order = 1, type = "color", name = L["Border Color"], get = function(info) local t = E.db.unitframe.colors.borderColor local d = P.unitframe.colors.borderColor return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.borderColor t.r, t.g, t.b = r, g, b E:UpdateMedia() E:UpdateBorderColors() end, }, healthGroup = { order = 2, type = "group", name = HEALTH, get = function(info) local t = E.db.unitframe.colors[ info[getn(info)] ] local d = P.unitframe.colors[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors[ info[getn(info)] ] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, args = { healthclass = { order = 1, type = "toggle", name = L["Class Health"], desc = L["Color health by classcolor or reaction."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, forcehealthreaction = { order = 2, type = "toggle", name = L["Force Reaction Color"], desc = L["Forces reaction color instead of class color on units controlled by players."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, disabled = function() return not E.db.unitframe.colors.healthclass end, }, colorhealthbyvalue = { order = 3, type = "toggle", name = L["Health By Value"], desc = L["Color health by amount remaining."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, customhealthbackdrop = { order = 4, type = "toggle", name = L["Custom Health Backdrop"], desc = L["Use the custom health backdrop color instead of a multiple of the main health color."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, classbackdrop = { order = 5, type = "toggle", name = L["Class Backdrop"], desc = L["Color the health backdrop by class or reaction."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, transparentHealth = { order = 6, type = "toggle", name = L["Transparent"], desc = L["Make textures transparent."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, useDeadBackdrop = { order = 7, type = "toggle", name = L["Use Dead Backdrop"], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, health = { order = 10, type = "color", name = HEALTH, }, health_backdrop = { order = 11, type = "color", name = L["Health Backdrop"], }, tapped = { order = 12, type = "color", name = L["Tapped"], }, disconnected = { order = 13, type = "color", name = L["Disconnected"], }, health_backdrop_dead = { order = 14, type = "color", name = L["Custom Dead Backdrop"], desc = L["Use this backdrop color for units that are dead or ghosts."], }, }, }, powerGroup = { order = 3, type = "group", name = L["Powers"], get = function(info) local t = E.db.unitframe.colors.power[ info[getn(info)] ] local d = P.unitframe.colors.power[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.power[ info[getn(info)] ] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, args = { powerclass = { order = 0, type = "toggle", name = L["Class Power"], desc = L["Color power by classcolor or reaction."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, transparentPower = { order = 1, type = "toggle", name = L["Transparent"], desc = L["Make textures transparent."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, MANA = { order = 2, name = MANA, type = "color", }, RAGE = { order = 3, name = RAGE, type = "color", }, FOCUS = { order = 4, name = FOCUS, type = "color", }, ENERGY = { order = 5, name = ENERGY, type = "color", }, }, }, reactionGroup = { order = 4, type = "group", name = L["Reactions"], get = function(info) local t = E.db.unitframe.colors.reaction[ info[getn(info)] ] local d = P.unitframe.colors.reaction[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.reaction[ info[getn(info)] ] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, args = { BAD = { order = 1, name = L["Bad"], type = "color", }, NEUTRAL = { order = 2, name = FACTION_STANDING_LABEL4, type = "color", }, GOOD = { order = 3, name = L["Good"], type = "color", }, }, }, castBars = { order = 5, type = "group", name = L["Castbar"], get = function(info) local t = E.db.unitframe.colors[ info[getn(info)] ] local d = P.unitframe.colors[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors[ info[getn(info)] ] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, args = { castClassColor = { order = 0, type = "toggle", name = L["Class Castbars"], desc = L["Color castbars by the class of player units."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, castReactionColor = { order = 1, type = "toggle", name = L["Reaction Castbars"], desc = L["Color castbars by the reaction type of non-player units."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, transparentCastbar = { order = 2, type = "toggle", name = L["Transparent"], desc = L["Make textures transparent."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, castColor = { order = 3, name = L["Interruptable"], type = "color", }, castNoInterrupt = { order = 4, name = L["Non-Interruptable"], type = "color", }, }, }, auraBars = { order = 6, type = "group", name = L["Aura Bars"], args = { transparentAurabars = { order = 0, type = "toggle", name = L["Transparent"], desc = L["Make textures transparent."], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value; UF:Update_AllFrames() end, }, auraBarByType = { order = 1, name = L["By Type"], desc = L["Color aurabar debuffs by type."], type = "toggle", }, auraBarTurtle = { order = 2, name = L["Color Turtle Buffs"], desc = L["Color all buffs that reduce the unit's incoming damage."], type = "toggle", }, BUFFS = { order = 10, name = L["Buffs"], type = "color", get = function(info) local t = E.db.unitframe.colors.auraBarBuff local d = P.unitframe.colors.auraBarBuff return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) if E:CheckClassColor(r, g, b) then local classColor = E.myclass == "PRIEST" and E.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[E.myclass] or RAID_CLASS_COLORS[E.myclass]) r = classColor.r g = classColor.g b = classColor.b end local t = E.db.unitframe.colors.auraBarBuff t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, }, DEBUFFS = { order = 11, name = L["Debuffs"], type = "color", get = function(info) local t = E.db.unitframe.colors.auraBarDebuff local d = P.unitframe.colors.auraBarDebuff return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.auraBarDebuff t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, }, auraBarTurtleColor = { order = 12, name = L["Turtle Color"], type = "color", get = function(info) local t = E.db.unitframe.colors.auraBarTurtleColor local d = P.unitframe.colors.auraBarTurtleColor return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.auraBarTurtleColor t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, }, }, }, healPrediction = { order = 7, name = L["Heal Prediction"], type = "group", get = function(info) local t = E.db.unitframe.colors.healPrediction[ info[getn(info)] ] local d = P.unitframe.colors.healPrediction[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, set = function(info, r, g, b, a) local t = E.db.unitframe.colors.healPrediction[ info[getn(info)] ] t.r, t.g, t.b, t.a = r, g, b, a UF:Update_AllFrames() end, args = { personal = { order = 1, name = L["Personal"], type = "color", hasAlpha = true, }, others = { order = 2, name = L["Others"], type = "color", hasAlpha = true, }, maxOverflow = { order = 3, type = "range", name = L["Max Overflow"], desc = L["Max amount of overflow allowed to extend past the end of the health bar."], isPercent = true, min = 0, max = 1, step = 0.01, get = function(info) return E.db.unitframe.colors.healPrediction.maxOverflow end, set = function(info, value) E.db.unitframe.colors.healPrediction.maxOverflow = value; UF:Update_AllFrames() end, }, }, }, }, }, disabledBlizzardFrames = { order = 3, type = "group", name = L["Disabled Blizzard Frames"], get = function(info) return E.private.unitframe.disabledBlizzardFrames[ info[getn(info)] ] end, set = function(info, value) E.private["unitframe"].disabledBlizzardFrames[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL") end, args = { header = { order = 0, type = "header", name = L["Disabled Blizzard Frames"], }, player = { order = 1, type = "toggle", name = L["Player Frame"], desc = L["Disables the player and pet unitframes."], }, target = { order = 2, type = "toggle", name = L["Target Frame"], desc = L["Disables the target and target of target unitframes."], }, focus = { order = 3, type = "toggle", name = L["Focus Frame"], desc = L["Disables the focus and target of focus unitframes."], }, party = { order = 6, type = "toggle", name = L["Party Frames"], }, raid = { order = 7, type = "toggle", name = L["Raid Frames"], }, }, }, --[[raidDebuffIndicator = { order = 4, type = "group", name = L["RaidDebuff Indicator"], args = { header = { order = 1, type = "header", name = L["RaidDebuff Indicator"], }, instanceFilter = { order = 2, type = "select", name = L["Dungeon & Raid Filter"], values = function() local filters = {} local list = E.global.unitframe["aurafilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, get = function(info) return E.global.unitframe.raidDebuffIndicator.instanceFilter end, set = function(info, value) E.global.unitframe.raidDebuffIndicator.instanceFilter = value; UF:UpdateAllHeaders() end, }, otherFilter = { order = 3, type = "select", name = L["Other Filter"], values = function() local filters = {} local list = E.global.unitframe["aurafilters"] if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end, get = function(info) return E.global.unitframe.raidDebuffIndicator.otherFilter end, set = function(info, value) E.global.unitframe.raidDebuffIndicator.otherFilter = value; UF:UpdateAllHeaders() end, }, }, },--]] }, }, }, } --Player E.Options.args.unitframe.args.player = { name = L["Player Frame"], type = "group", order = 300, childGroups = "tab", get = function(info) return E.db.unitframe.units["player"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["player"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", set = function(info, value) E.db.unitframe.units["player"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player"); if value == true and E.db.unitframe.units.player.combatfade then ElvUF_Pet:SetParent(ElvUF_Player) else ElvUF_Pet:SetParent(ElvUF_Parent) end end, }, copyFrom = { type = "select", order = 2, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "player"); end, }, resetSettings = { type = "execute", order = 3, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("player"); E:ResetMovers(L["Player Frame"]) end, }, showAuras = { order = 4, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_Player if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("player") end, }, width = { order = 5, name = L["Width"], type = "range", min = 50, max = 500, step = 1, set = function(info, value) if E.db.unitframe.units["player"].castbar.width == E.db.unitframe.units["player"][ info[getn(info)] ] then E.db.unitframe.units["player"].castbar.width = value; end E.db.unitframe.units["player"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player"); end, }, height = { order = 6, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, combatfade = { order = 7, name = L["Combat Fade"], desc = L["Fade the unitframe when out of combat, not casting, no target exists."], type = "toggle", set = function(info, value) E.db.unitframe.units["player"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player"); if value == true and E.db.unitframe.units.player.enable then ElvUF_Pet:SetParent(ElvUF_Player) else ElvUF_Pet:SetParent(ElvUF_Parent) end end, }, healPrediction = { order = 8, name = L["Heal Prediction"], desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, hideonnpc = { type = "toggle", order = 9, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["player"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["player"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("player") end, }, restIcon = { order = 10, name = L["Rest Icon"], desc = L["Display the rested icon on the unitframe."], type = "toggle", }, combatIcon = { order = 11, name = L["Combat Icon"], desc = L["Display the combat icon on the unitframe."], type = "toggle", }, threatStyle = { type = "select", order = 12, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 13, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], ["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"], }, }, orientation = { order = 14, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 15, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "player"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "player"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "player"), power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "player", nil, true), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "player"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "player"), buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "player"), debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "player"), castbar = GetOptionsTable_Castbar(UF.CreateAndUpdateUF, "player"), aurabar = GetOptionsTable_AuraBars(true, UF.CreateAndUpdateUF, "player"), raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "player"), classbar = { order = 1000, type = "group", name = L["Classbar"], get = function(info) return E.db.unitframe.units["player"]["classbar"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["player"]["classbar"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, args = { header = { order = 1, type = "header", name = L["Classbar"], }, enable = { type = "toggle", order = 2, name = L["Enable"], }, height = { type = "range", order = 3, name = L["Height"], min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = (E.db.unitframe.units["player"]["classbar"].detachFromFrame and 300 or 30), step = 1, }, fill = { type = "select", order = 4, name = L["Fill"], values = { ["fill"] = L["Filled"], ["spaced"] = L["Spaced"], }, }, autoHide = { order = 5, type = "toggle", name = L["Auto-Hide"], }, detachFromFrame = { type = "toggle", order = 6, name = L["Detach From Frame"], set = function(info, value) if value == true then E.Options.args.unitframe.args.player.args.classbar.args.height.max = 300 else E.Options.args.unitframe.args.player.args.classbar.args.height.max = 30 end E.db.unitframe.units["player"]["classbar"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, }, verticalOrientation = { order = 7, type = "toggle", name = L["Vertical Orientation"], disabled = function() return not E.db.unitframe.units["player"]["classbar"].detachFromFrame end, }, detachedWidth = { type = "range", order = 8, name = L["Detached Width"], disabled = function() return not E.db.unitframe.units["player"]["classbar"].detachFromFrame end, min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 800, step = 1, }, parent = { type = "select", order = 9, name = L["Parent"], desc = L["Choose UIPARENT to prevent it from hiding with the unitframe."], disabled = function() return not E.db.unitframe.units["player"]["classbar"].detachFromFrame end, values = { ["FRAME"] = "FRAME", ["UIPARENT"] = "UIPARENT", }, }, strataAndLevel = { order = 20, type = "group", name = L["Strata and Level"], get = function(info) return E.db.unitframe.units["player"]["classbar"]["strataAndLevel"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["player"]["classbar"]["strataAndLevel"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, guiInline = true, disabled = function() return not E.db.unitframe.units["player"]["classbar"].detachFromFrame end, hidden = function() return not E.db.unitframe.units["player"]["classbar"].detachFromFrame end, args = { useCustomStrata = { order = 1, type = "toggle", name = L["Use Custom Strata"], }, frameStrata = { order = 2, type = "select", name = L["Frame Strata"], values = { ["BACKGROUND"] = "BACKGROUND", ["LOW"] = "LOW", ["MEDIUM"] = "MEDIUM", ["HIGH"] = "HIGH", ["DIALOG"] = "DIALOG", ["TOOLTIP"] = "TOOLTIP", }, }, spacer = { order = 3, type = "description", name = "", }, useCustomLevel = { order = 4, type = "toggle", name = L["Use Custom Level"], }, frameLevel = { order = 5, type = "range", name = L["Frame Level"], min = 2, max = 128, step = 1, }, }, }, }, }, pvpIcon = { order = 449, type = "group", name = L["PvP Icon"], get = function(info) return E.db.unitframe.units["player"]["pvpIcon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["player"]["pvpIcon"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, args = { header = { order = 1, type = "header", name = L["PvP Icon"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, scale = { order = 3, type = "range", name = L["Scale"], isPercent = true, min = 0.1, max = 2, step = 0.01, }, spacer = { order = 4, type = "description", name = " ", }, anchorPoint = { order = 5, type = "select", name = L["Anchor Point"], values = positionValues, }, xOffset = { order = 6, type = "range", name = L["X-Offset"], min = -100, max = 100, step = 1, }, yOffset = { order = 7, type = "range", name = L["Y-Offset"], min = -100, max = 100, step = 1, }, }, }, pvpText = { order = 450, type = "group", name = L["PvP Text"], get = function(info) return E.db.unitframe.units["player"]["pvp"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["player"]["pvp"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("player") end, args = { header = { order = 1, type = "header", name =L["PvP Text"], }, position = { type = "select", order = 2, name = L["Position"], values = positionValues, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, }, }, } --Target E.Options.args.unitframe.args.target = { name = L["Target Frame"], type = "group", order = 400, childGroups = "tab", get = function(info) return E.db.unitframe.units["target"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["target"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("target") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "target"); end, }, resetSettings = { type = "execute", order = 4, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("target"); E:ResetMovers(L["Target Frame"]) end, }, showAuras = { order = 5, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_Target if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("target") end, }, width = { order = 6, name = L["Width"], type = "range", min = 50, max = 500, step = 1, set = function(info, value) if E.db.unitframe.units["target"].castbar.width == E.db.unitframe.units["target"][ info[getn(info)] ] then E.db.unitframe.units["target"].castbar.width = value; end E.db.unitframe.units["target"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("target"); end, }, height = { order = 7, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, rangeCheck = { order = 8, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, healPrediction = { order = 9, name = L["Heal Prediction"], desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, hideonnpc = { type = "toggle", order = 10, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["target"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["target"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("target") end, }, middleClickFocus = { order = 11, name = L["Middle Click - Set Focus"], desc = L["Middle clicking the unit frame will cause your focus to match the unit."], type = "toggle", disabled = function() return IsAddOnLoaded("Clique") end, }, threatStyle = { type = "select", order = 12, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 13, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], ["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"], }, }, orientation = { order = 14, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 15, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "target"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "target"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "target"), power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "target", nil, true), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "target"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "target"), --buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "target"), --debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "target"), --castbar = GetOptionsTable_Castbar(UF.CreateAndUpdateUF, "target"), --aurabar = GetOptionsTable_AuraBars(false, UF.CreateAndUpdateUF, "target"), raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "target"), GPSArrow = GetOptionsTableForNonGroup_GPS("target"), combobar = { order = 850, type = "group", name = L["Combobar"], get = function(info) return E.db.unitframe.units["target"]["combobar"][ info[getn(info)] ]; end, set = function(info, value) E.db.unitframe.units["target"]["combobar"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("target"); end, args = { header = { order = 1, type = "header", name = L["Combobar"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, height = { order = 3, type = "range", name = L["Height"], min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 15, step = 1, }, fill = { order = 4, type = "select", name = L["Fill"], values = { ["fill"] = L["Filled"], ["spaced"] = L["Spaced"], }, }, autoHide = { order = 5, type = "toggle", name = L["Auto-Hide"], }, detachFromFrame = { order = 6, type = "toggle", name = L["Detach From Frame"], }, detachedWidth = { order = 7, type = "range", name = L["Detached Width"], disabled = function() return not E.db.unitframe.units["target"]["combobar"].detachFromFrame; end, min = 15, max = 450, step = 1, }, }, }, pvpIcon = { order = 449, type = "group", name = L["PvP Icon"], get = function(info) return E.db.unitframe.units["target"]["pvpIcon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["target"]["pvpIcon"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("target") end, args = { header = { order = 1, type = "header", name = L["PvP Icon"], }, enable = { order = 2, type = "toggle", name = L["Enable"], }, scale = { order = 3, type = "range", name = L["Scale"], isPercent = true, min = 0.1, max = 2, step = 0.01, }, spacer = { order = 4, type = "description", name = " ", }, anchorPoint = { order = 5, type = "select", name = L["Anchor Point"], values = positionValues, }, xOffset = { order = 6, type = "range", name = L["X-Offset"], min = -100, max = 100, step = 1, }, yOffset = { order = 7, type = "range", name = L["Y-Offset"], min = -100, max = 100, step = 1, }, }, }, }, } --TargetTarget E.Options.args.unitframe.args.targettarget = { name = L["TargetTarget Frame"], type = "group", order = 500, childGroups = "tab", get = function(info) return E.db.unitframe.units["targettarget"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["targettarget"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("targettarget") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "targettarget"); end, }, resetSettings = { type = "execute", order = 4, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("targettarget"); E:ResetMovers(L["TargetTarget Frame"]) end, }, showAuras = { order = 5, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_TargetTarget if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("targettarget") end, }, width = { order = 6, name = L["Width"], type = "range", min = 50, max = 500, step = 1, }, height = { order = 7, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, rangeCheck = { order = 8, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, hideonnpc = { type = "toggle", order = 9, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["targettarget"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["targettarget"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("targettarget") end, }, threatStyle = { type = "select", order = 10, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 11, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], }, }, orientation = { order = 12, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 13, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "targettarget"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "targettarget"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "targettarget"), power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "targettarget"), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "targettarget"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "targettarget"), --buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "targettarget"), --debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "targettarget"), raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "targettarget"), }, } --TargetTargetTarget E.Options.args.unitframe.args.targettargettarget = { name = L["TargetTargetTarget Frame"], type = "group", order = 500, childGroups = "tab", get = function(info) return E.db.unitframe.units["targettargettarget"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["targettargettarget"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("targettargettarget") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "targettargettarget"); end, }, resetSettings = { type = "execute", order = 4, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("targettargettarget"); E:ResetMovers(L["TargetTargetTarget Frame"]) end, }, showAuras = { order = 5, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_TargetTargetTarget if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("targettargettarget") end, }, width = { order = 6, name = L["Width"], type = "range", min = 50, max = 500, step = 1, }, height = { order = 7, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, rangeCheck = { order = 8, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, hideonnpc = { type = "toggle", order = 9, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["targettargettarget"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["targettargettarget"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("targettargettarget") end, }, threatStyle = { type = "select", order = 10, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 11, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], ["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"], }, }, orientation = { order = 12, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 13, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "targettargettarget"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "targettargettarget"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "targettargettarget"), power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "targettargettarget"), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "targettargettarget"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "targettargettarget"), --buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "targettargettarget"), --debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "targettargettarget"), raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "targettargettarget"), }, } --Pet E.Options.args.unitframe.args.pet = { name = L["Pet Frame"], type = "group", order = 800, childGroups = "tab", get = function(info) return E.db.unitframe.units["pet"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["pet"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("pet") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "pet"); end, }, resetSettings = { type = "execute", order = 4, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("pet"); E:ResetMovers(L["Pet Frame"]) end, }, showAuras = { order = 5, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_Pet if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("pet") end, }, width = { order = 6, name = L["Width"], type = "range", min = 50, max = 500, step = 1, }, height = { order = 7, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, rangeCheck = { order = 8, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, healPrediction = { order = 9, name = L["Heal Prediction"], desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, hideonnpc = { type = "toggle", order = 10, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["pet"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["pet"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("pet") end, }, threatStyle = { type = "select", order = 11, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 12, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], ["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"], }, }, orientation = { order = 13, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 14, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, buffIndicator = { order = 600, type = "group", name = L["Buff Indicator"], get = function(info) return E.db.unitframe.units["pet"]["buffIndicator"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["pet"]["buffIndicator"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("pet") end, args = { header = { order = 1, type = "header", name = L["Buff Indicator"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, size = { type = "range", name = L["Size"], desc = L["Size of the indicator icon."], order = 3, min = 4, max = 50, step = 1, }, fontSize = { type = "range", name = FONT_SIZE, order = 4, min = 7, max = 22, step = 1, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "pet"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "pet"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "pet"), power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "pet"), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "pet"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "pet"), --buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "pet"), --debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "pet"), --castbar = GetOptionsTable_Castbar(UF.CreateAndUpdateUF, "pet"), }, } --Pet Target E.Options.args.unitframe.args.pettarget = { name = L["PetTarget Frame"], type = "group", order = 900, childGroups = "tab", get = function(info) return E.db.unitframe.units["pettarget"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["pettarget"][ info[getn(info)] ] = value; UF:CreateAndUpdateUF("pettarget") end, disabled = function() return not E.UnitFrames; end, args = { generalGroup = { order = 1, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], width = "full", }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = UF["units"], set = function(info, value) UF:MergeUnitSettings(value, "pettarget"); end, }, resetSettings = { type = "execute", order = 4, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("pettarget"); E:ResetMovers(L["PetTarget Frame"]) end, }, showAuras = { order = 5, type = "execute", name = L["Show Auras"], func = function() local frame = ElvUF_PetTarget if frame.forceShowAuras then frame.forceShowAuras = nil; else frame.forceShowAuras = true; end UF:CreateAndUpdateUF("pettarget") end, }, width = { order = 6, name = L["Width"], type = "range", min = 50, max = 500, step = 1, }, height = { order = 7, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, rangeCheck = { order = 8, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, hideonnpc = { type = "toggle", order = 9, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["pettarget"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["pettarget"]["power"].hideonnpc = value; UF:CreateAndUpdateUF("pettarget") end, }, threatStyle = { type = "select", order = 10, name = L["Threat Display Mode"], values = threatValues, }, smartAuraPosition = { order = 11, type = "select", name = L["Smart Aura Position"], desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], values = { ["DISABLED"] = DISABLE, ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], ["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"], }, }, orientation = { order = 12, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, colorOverride = { order = 13, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, }, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "pettarget"), health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "pettarget"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "pettarget"), power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "pettarget"), name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "pettarget"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "pettarget"), --buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "pettarget"), --debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "pettarget"), }, } local groupPoints = { ["TOP"] = "TOP", ["BOTTOM"] = "BOTTOM", ["LEFT"] = "LEFT", ["RIGHT"] = "RIGHT", } --Party Frames E.Options.args.unitframe.args.party = { name = L["Party Frames"], type = "group", order = 1100, childGroups = "tab", get = function(info) return E.db.unitframe.units["party"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, disabled = function() return not E.UnitFrames; end, args = { configureToggle = { order = 1, type = "execute", name = L["Display Frames"], func = function() UF:HeaderConfig(ElvUF_Party, ElvUF_Party.forceShow ~= true or nil) end, }, resetSettings = { type = "execute", order = 2, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("party"); E:ResetMovers(L["Party Frames"]) end, }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = { ["raid"] = L["Raid Frames"], ["raid40"] = L["Raid40 Frames"], }, set = function(info, value) UF:MergeUnitSettings(value, "party", true); end, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "party", nil, 4), generalGroup = { order = 5, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], }, hideonnpc = { type = "toggle", order = 3, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["party"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["party"]["power"].hideonnpc = value; UF:CreateAndUpdateHeaderGroup("party"); end, }, rangeCheck = { order = 4, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, healPrediction = { order = 5, name = L["Heal Prediction"], desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, threatStyle = { type = "select", order = 6, name = L["Threat Display Mode"], values = threatValues, }, colorOverride = { order = 7, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, orientation = { order = 8, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, targetGlow = { order = 9, type = "toggle", name = L["Target Glow"], }, positionsGroup = { order = 100, name = L["Size and Positions"], type = "group", guiInline = true, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end, args = { width = { order = 1, name = L["Width"], type = "range", min = 10, max = 500, step = 1, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, }, height = { order = 2, name = L["Height"], type = "range", min = 10, max = 500, step = 1, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, }, spacer = { order = 3, name = "", type = "description", width = "full", }, growthDirection = { order = 4, name = L["Growth Direction"], desc = L["Growth direction from the first unitframe."], type = "select", values = { DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]), DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]), UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]), UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]), RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]), RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]), LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]), LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"]), }, }, numGroups = { order = 7, type = "range", name = L["Number of Groups"], min = 1, max = 8, step = 1, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") if ElvUF_Party.isForced then UF:HeaderConfig(ElvUF_Party) UF:HeaderConfig(ElvUF_Party, true) end end, }, groupsPerRowCol = { order = 8, type = "range", name = L["Groups Per Row/Column"], min = 1, max = 8, step = 1, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") if ElvUF_Party.isForced then UF:HeaderConfig(ElvUF_Party) UF:HeaderConfig(ElvUF_Party, true) end end, }, horizontalSpacing = { order = 9, type = "range", name = L["Horizontal Spacing"], min = -1, max = 50, step = 1, }, verticalSpacing = { order = 10, type = "range", name = L["Vertical Spacing"], min = -1, max = 50, step = 1, }, }, }, visibilityGroup = { order = 200, name = L["Visibility"], type = "group", guiInline = true, set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end, args = { showPlayer = { order = 1, type = "toggle", name = L["Display Player"], desc = L["When true, the header includes the player when not in a raid."], }, visibility = { order = 2, type = "input", name = L["Visibility"], desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."], width = "full", }, }, }, sortingGroup = { order = 300, type = "group", guiInline = true, name = L["Grouping & Sorting"], set = function(info, value) E.db.unitframe.units["party"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end, args = { groupBy = { order = 1, name = L["Group By"], desc = L["Set the order that the group will sort."], type = "select", values = { ["CLASS"] = CLASS, ["NAME"] = NAME, ["MTMA"] = L["Main Tanks / Main Assist"], ["GROUP"] = GROUP, }, }, sortDir = { order = 2, name = L["Sort Direction"], desc = L["Defines the sort order of the selected sort method."], type = "select", values = { ["ASC"] = L["Ascending"], ["DESC"] = L["Descending"] }, }, spacer = { order = 3, type = "description", width = "full", name = " " }, raidWideSorting = { order = 4, name = L["Raid-Wide Sorting"], desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."], type = "toggle", }, invertGroupingOrder = { order = 5, name = L["Invert Grouping Order"], desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."], disabled = function() return not E.db.unitframe.units["party"].raidWideSorting end, type = "toggle", }, startFromCenter = { order = 6, name = L["Start Near Center"], desc = L["The initial group will start near the center and grow out."], disabled = function() return not E.db.unitframe.units["party"].raidWideSorting end, type = "toggle", }, }, }, }, }, buffIndicator = { order = 701, type = "group", name = L["Buff Indicator"], get = function(info) return E.db.unitframe.units["party"]["buffIndicator"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["buffIndicator"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, args = { header = { order = 1, type = "header", name = L["Buff Indicator"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, size = { type = "range", name = L["Size"], desc = L["Size of the indicator icon."], order = 3, min = 4, max = 50, step = 1, }, fontSize = { type = "range", name = FONT_SIZE, order = 4, min = 7, max = 22, step = 1, }, profileSpecific = { type = "toggle", name = L["Profile Specific"], desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."], order = 5, }, configureButton = { type = "execute", name = L["Configure Auras"], func = function() if E.db.unitframe.units["party"]["buffIndicator"].profileSpecific then E:SetToFilterConfig("Buff Indicator (Profile)") else E:SetToFilterConfig("Buff Indicator") end end, order = 6 }, }, }, roleIcon = { order = 702, type = "group", name = L["Role Icon"], get = function(info) return E.db.unitframe.units["party"]["roleIcon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["roleIcon"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, args = { header = { order = 1, type = "header", name = L["Role Icon"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, position = { type = "select", order = 3, name = L["Position"], values = positionValues, }, attachTo = { type = "select", order = 4, name = L["Attach To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, xOffset = { order = 5, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 6, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, }, size = { type = "range", order = 7, name = L["Size"], min = 4, max = 100, step = 1, }, }, }, raidRoleIcons = { order = 703, type = "group", name = L["RL / ML Icons"], get = function(info) return E.db.unitframe.units["party"]["raidRoleIcons"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["raidRoleIcons"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, args = { header = { order = 1, type = "header", name = L["RL / ML Icons"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, position = { type = "select", order = 3, name = L["Position"], values = { ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", }, }, }, }, health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "party"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateHeaderGroup, "party"), power = GetOptionsTable_Power(false, UF.CreateAndUpdateHeaderGroup, "party"), name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "party"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "party"), --buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "party"), --debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "party"), rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "party"), petsGroup = { order = 850, type = "group", name = L["Party Pets"], get = function(info) return E.db.unitframe.units["party"]["petsGroup"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["petsGroup"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, args = { header = { order = 1, type = "header", name = L["Party Pets"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, width = { order = 3, name = L["Width"], type = "range", min = 10, max = 500, step = 1, }, height = { order = 4, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, anchorPoint = { type = "select", order = 5, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = petAnchors, }, xOffset = { order = 6, type = "range", name = L["xOffset"], desc = L["An X offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], desc = L["An Y offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1, }, name = { order = 8, type = "group", guiInline = true, get = function(info) return E.db.unitframe.units["party"]["petsGroup"]["name"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["petsGroup"]["name"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, name = NAME, args = { position = { type = "select", order = 1, name = L["Text Position"], values = positionValues, }, xOffset = { order = 2, type = "range", name = L["Text xOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, yOffset = { order = 3, type = "range", name = L["Text yOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, }, }, }, targetsGroup = { order = 900, type = "group", name = L["Party Targets"], get = function(info) return E.db.unitframe.units["party"]["targetsGroup"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["targetsGroup"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, args = { header = { order = 1, type = "header", name = L["Party Targets"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, width = { order = 3, name = L["Width"], type = "range", min = 10, max = 500, step = 1, }, height = { order = 4, name = L["Height"], type = "range", min = 10, max = 250, step = 1, }, anchorPoint = { type = "select", order = 5, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = petAnchors, }, xOffset = { order = 6, type = "range", name = L["xOffset"], desc = L["An X offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1, }, yOffset = { order = 7, type = "range", name = L["yOffset"], desc = L["An Y offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1, }, name = { order = 8, type = "group", guiInline = true, get = function(info) return E.db.unitframe.units["party"]["targetsGroup"]["name"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["party"]["targetsGroup"]["name"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("party") end, name = NAME, args = { position = { type = "select", order = 1, name = L["Text Position"], values = positionValues, }, xOffset = { order = 2, type = "range", name = L["Text xOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, yOffset = { order = 3, type = "range", name = L["Text yOffset"], desc = L["Offset position for text."], min = -300, max = 300, step = 1, }, text_format = { order = 100, name = L["Text Format"], type = "input", width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, }, }, }, raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "party"), readycheckIcon = GetOptionsTable_ReadyCheckIcon(UF.CreateAndUpdateHeaderGroup, "party"), GPSArrow = GetOptionsTable_GPS("party"), }, } --Raid Frames E.Options.args.unitframe.args.raid = { name = L["Raid Frames"], type = "group", order = 1100, childGroups = "tab", get = function(info) return E.db.unitframe.units["raid"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, disabled = function() return not E.UnitFrames; end, args = { configureToggle = { order = 1, type = "execute", name = L["Display Frames"], func = function() UF:HeaderConfig(_G["ElvUF_Raid"], _G["ElvUF_Raid"].forceShow ~= true or nil) end, }, resetSettings = { type = "execute", order = 2, name = L["Restore Defaults"], func = function(info, value) UF:ResetUnitSettings("raid"); E:ResetMovers("Raid Frames") end, }, copyFrom = { type = "select", order = 3, name = L["Copy From"], desc = L["Select a unit to copy settings from."], values = { ["party"] = L["Party Frames"], ["raid40"] = L["Raid40 Frames"], }, set = function(info, value) UF:MergeUnitSettings(value, "raid", true); end, }, customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "raid", nil, 4), generalGroup = { order = 5, type = "group", name = GENERAL, args = { header = { order = 1, type = "header", name = GENERAL, }, enable = { type = "toggle", order = 2, name = L["Enable"], }, hideonnpc = { type = "toggle", order = 3, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(info) return E.db.unitframe.units["raid"]["power"].hideonnpc end, set = function(info, value) E.db.unitframe.units["raid"]["power"].hideonnpc = value; UF:CreateAndUpdateHeaderGroup("raid"); end, }, rangeCheck = { order = 4, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, healPrediction = { order = 5, name = L["Heal Prediction"], desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, threatStyle = { type = "select", order = 6, name = L["Threat Display Mode"], values = threatValues, }, colorOverride = { order = 7, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, orientation = { order = 8, type = "select", name = L["Frame Orientation"], desc = L["Set the orientation of the UnitFrame."], values = { --["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet ["LEFT"] = L["Left"], ["MIDDLE"] = L["Middle"], ["RIGHT"] = L["Right"], }, }, targetGlow = { order = 9, type = "toggle", name = L["Target Glow"], }, positionsGroup = { order = 100, name = L["Size and Positions"], type = "group", guiInline = true, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end, args = { width = { order = 1, name = L["Width"], type = "range", min = 10, max = 500, step = 1, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, }, height = { order = 2, name = L["Height"], type = "range", min = 10, max = 500, step = 1, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, }, spacer = { order = 3, name = "", type = "description", width = "full", }, growthDirection = { order = 4, name = L["Growth Direction"], desc = L["Growth direction from the first unitframe."], type = "select", values = { DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]), DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]), UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]), UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]), RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]), RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]), LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]), LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"]), }, }, numGroups = { order = 7, type = "range", name = L["Number of Groups"], min = 1, max = 8, step = 1, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") if _G["ElvUF_Raid"].isForced then UF:HeaderConfig(_G["ElvUF_Raid"]) UF:HeaderConfig(_G["ElvUF_Raid"], true) end end, }, groupsPerRowCol = { order = 8, type = "range", name = L["Groups Per Row/Column"], min = 1, max = 8, step = 1, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") if _G["ElvUF_Raid"].isForced then UF:HeaderConfig(_G["ElvUF_Raid"]) UF:HeaderConfig(_G["ElvUF_Raid"], true) end end, }, horizontalSpacing = { order = 9, type = "range", name = L["Horizontal Spacing"], min = -1, max = 50, step = 1, }, verticalSpacing = { order = 10, type = "range", name = L["Vertical Spacing"], min = -1, max = 50, step = 1, }, }, }, visibilityGroup = { order = 200, name = L["Visibility"], type = "group", guiInline = true, set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end, args = { showPlayer = { order = 1, type = "toggle", name = L["Display Player"], desc = L["When true, the header includes the player when not in a raid."], }, visibility = { order = 2, type = "input", name = L["Visibility"], desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."], width = "full", }, }, }, sortingGroup = { order = 300, type = "group", guiInline = true, name = L["Grouping & Sorting"], set = function(info, value) E.db.unitframe.units["raid"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end, args = { groupBy = { order = 1, name = L["Group By"], desc = L["Set the order that the group will sort."], type = "select", values = { ["CLASS"] = "CLASS", ["NAME"] = "NAME", ["MTMA"] = L["Main Tanks / Main Assist"], ["GROUP"] = "GROUP", }, }, sortDir = { order = 2, name = L["Sort Direction"], desc = L["Defines the sort order of the selected sort method."], type = "select", values = { ["ASC"] = L["Ascending"], ["DESC"] = L["Descending"] }, }, spacer = { order = 3, type = "description", width = "full", name = " " }, raidWideSorting = { order = 4, name = L["Raid-Wide Sorting"], desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."], type = "toggle", }, invertGroupingOrder = { order = 5, name = L["Invert Grouping Order"], desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."], disabled = function() return not E.db.unitframe.units["raid"].raidWideSorting end, type = "toggle", }, startFromCenter = { order = 6, name = L["Start Near Center"], desc = L["The initial group will start near the center and grow out."], disabled = function() return not E.db.unitframe.units["raid"].raidWideSorting end, type = "toggle", }, }, }, }, }, health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "raid"), infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateHeaderGroup, "raid"), power = GetOptionsTable_Power(false, UF.CreateAndUpdateHeaderGroup, "raid"), name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "raid"), portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "raid"), --buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "raid"), --debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "raid"), buffIndicator = { order = 701, type = "group", name = L["Buff Indicator"], get = function(info) return E.db.unitframe.units["raid"]["buffIndicator"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["raid"]["buffIndicator"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, args = { header = { order = 1, type = "header", name = L["Buff Indicator"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, size = { type = "range", name = L["Size"], desc = L["Size of the indicator icon."], order = 3, min = 4, max = 50, step = 1, }, fontSize = { type = "range", name = FONT_SIZE, order = 4, min = 7, max = 22, step = 1, }, profileSpecific = { type = "toggle", name = L["Profile Specific"], desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."], order = 5, }, configureButton = { type = "execute", name = L["Configure Auras"], func = function() if E.db.unitframe.units["raid"]["buffIndicator"].profileSpecific then E:SetToFilterConfig("Buff Indicator (Profile)") else E:SetToFilterConfig("Buff Indicator") end end, order = 6 }, }, }, roleIcon = { order = 702, type = "group", name = L["Role Icon"], get = function(info) return E.db.unitframe.units["raid"]["roleIcon"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["raid"]["roleIcon"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, args = { header = { order = 1, type = "header", name = L["Role Icon"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, position = { type = "select", order = 3, name = L["Position"], values = positionValues, }, attachTo = { type = "select", order = 4, name = L["Attach To"], values = { ["Health"] = HEALTH, ["Power"] = L["Power"], ["InfoPanel"] = L["Information Panel"], ["Frame"] = L["Frame"], }, }, xOffset = { order = 5, type = "range", name = L["xOffset"], min = -300, max = 300, step = 1, }, yOffset = { order = 6, type = "range", name = L["yOffset"], min = -300, max = 300, step = 1, }, size = { type = "range", order = 7, name = L["Size"], min = 4, max = 100, step = 1, }, }, }, raidRoleIcons = { order = 703, type = "group", name = L["RL / ML Icons"], get = function(info) return E.db.unitframe.units["raid"]["raidRoleIcons"][ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units["raid"]["raidRoleIcons"][ info[getn(info)] ] = value; UF:CreateAndUpdateHeaderGroup("raid") end, args = { header = { order = 1, type = "header", name = L["RL / ML Icons"], }, enable = { type = "toggle", name = L["Enable"], order = 2, }, position = { type = "select", order = 3, name = L["Position"], values = { ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", }, }, }, }, --rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raid"), --raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raid"), readycheckIcon = GetOptionsTable_ReadyCheckIcon(UF.CreateAndUpdateHeaderGroup, "raid"), GPSArrow = GetOptionsTable_GPS("raid"), }, } --MORE COLORING STUFF YAY E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup = { order = -10, type = "group", name = L["Class Resources"], get = function(info) local t = E.db.unitframe.colors.classResources[ info[getn(info)] ] local d = P.unitframe.colors.classResources[ info[getn(info)] ] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.classResources[ info[getn(info)] ] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, args = {} } E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args.bgColor = { order = 1, type = "color", name = L["Backdrop Color"], hasAlpha = false, } for i = 1, 3 do E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args["combo"..i] = { order = i + 2, type = "color", name = L["Combo Point"].." #"..i, get = function(info) local t = E.db.unitframe.colors.classResources.comboPoints[i] local d = P.unitframe.colors.classResources.comboPoints[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) local t = E.db.unitframe.colors.classResources.comboPoints[i] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, } end if P.unitframe.colors.classResources[E.myclass] then E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args.spacer2 = { order = 10, name = " ", type = "description", width = "full", } end --Custom Texts function E:RefreshCustomTextsConfigs() --Hide any custom texts that don't belong to current profile for _, customText in pairs(CUSTOMTEXT_CONFIGS) do customText.hidden = true end wipe(CUSTOMTEXT_CONFIGS) for unit, _ in pairs(E.db.unitframe.units) do if E.db.unitframe.units[unit].customTexts then for objectName, _ in pairs(E.db.unitframe.units[unit].customTexts) do CreateCustomTextGroup(unit, objectName) end end end end E:RefreshCustomTextsConfigs()