local E, L, V, P, G = unpack(ElvUI) local mod = E:GetModule("NamePlates") function mod:UpdateElement_HealerIcon(frame) local icon = frame.HealerIcon icon:ClearAllPoints() if frame.HealthBar:IsShown() then icon:SetPoint("RIGHT", frame.HealthBar, "LEFT", -6, 0) else icon:SetPoint("BOTTOM", frame.Name, "TOP", 0, 3) end if self.Healers[frame.UnitName] and frame.UnitType == "ENEMY_PLAYER" then icon:Show() else icon:Hide() end end function mod:ConstructElement_HealerIcon(frame) local texture = frame:CreateTexture(nil, "OVERLAY") texture:SetPoint("RIGHT", frame.HealthBar, "LEFT", -6, 0) texture:SetWidth(40) texture:SetHeight(40) texture:SetTexture([[Interface\AddOns\ElvUI\media\textures\healer.tga]]) texture:Hide() return texture end